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zilberfrid

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Everything posted by zilberfrid

  1. Cats can pretend to be comfortable on lots of things. Especially if those things are boxes.
  2. Pictures are attention, and I prefer to take them in sunlight. It's not that obvious here, but a model I made for a friend was being intimidated earlier (dragon familiar from a high elves' helmet and body from a sister of the watch, the rest is Frostgrave and sculpting):
  3. I think not playing the game is fine as long as I don't have to worry about rulebooks. I exchanged my copy of the Necromunda rulebook for Snotlings and some paints. Snotlings make me happier than rules.
  4. Luckily the PDF's are priced fairly. Right? (plot twist, in Europe they are sometimes more expensive than physical books from online retailers, other times about 5-10% cheaper than the physical book )
  5. I do, however, reccommend people a few boxes like the Necromunda or Greatswords sets. The hands and faces on these are great and in great supply, and will improve other models greatly. Heads and arms are primary attention seekers I have purchased a few Kickstarter thing with lots of doubles, clipping off heads and arms and replacing them with better sculpts makes for better diversity and quality. If you start modeling your own models, it gets even better. I have made a few models that have no official models. With a few Escher heads, Sister front bodies and Greatsword parts, the difficult stuff could be detailed, and dress and hair were not too hard a sculpt. Now what's the first you notice? For many, it's the sword hands being oversized. That's an issue though, scale is wildly inconsistent.
  6. With all the news this summer, diluting attention with something far off isn't going to be tasty either.
  7. I can measure it tonight. Not constructed fully, but it'll do.
  8. @LuminethMage if anyone is fully warranted to go a bit overboard with Lumineth, it'd have to be someone with the faction title in the username. Now here's my wallet hoping they won't make a dark era mercenary faction/friendly shiny metal faction (zilberfrid either translating to friend of silver or silver friend, and yes, it uses components of different eras.)
  9. There is a community version at Yaktibe based on that ruleset, but the advantage of a Rangers (which itself is a Frostgrave game) adaption is both familiarity for my group and the option for cooperative play. I should have known better, AoS was expanding beyond my desire to keep up with it, and I think it's the best GW game together with Warcry. 40k and its things are downright hostile. Discussing the barrier of entry has left me with a sour taste of the community of Necromunda as well as the rules.
  10. I tried getting into Necromunda, but that's stopped hard by barrier of entry. Not in models, but rules. At the moment, you need the core rulebook (€45), house specific book (€37), specialty dice (€12) and templates (€12). Which gets you ALMOST all the rules you need. That's the price of three gang boxes in rules. You can play no games before you have all of these. When you do have all of these, you get to find out they are not worded well and badly balanced. AoS is downright benevolent compared to it. On Reddit, people suggested I should have just purchased the starter box. The €230 starter set with two very specific (not really starter and frankly ugliest) gangs that will require extra books in the near future, rounding it out to a nice €300 barrier of entry. I've converted something in the Frostgrave ruleset for it, that way we can actually do the fun bit and build, paint and play instead of over half the people bowing out before starting.
  11. If you compate the Gunhauler to things like the Gyrocopter, pricing isn't that bad.
  12. I'm not sure I agree. WHFB died for many reasons. Lack of support for many factions (everything has a current AoS BT except FW stuff). Cost and pagecount of rules required to at least play a little (extra books will muddle it more and more, but you can start with free warscrolls and free core rules). Multiple year imbalances (there's an attempt at balancing twice per year). Awkward lore to get into (we have to face that the map was too much an earth map, with all its implications. Mortal Realms are different). Lack of gryph hounds (they are cute). Too many models/too high a cost required to enter (Underworld -> Warcry -> Meeting Engagements -> 2k points make it easier to get into) Now, I don't like price increases, but that wasn't the only, and probably not even defining reason WHFB failed.
  13. It works for Gunhaulers, but I admit I made myself a scenic base later.
  14. I felt like I needed to contribute. I stepped out of AoS because I noticed myself getting into a negative mood whenever rules were discussed. Honestly? I don't think GW is good at making them. Base AoS is good (the 6 pages), but battletomes and supplements just overcomplicate things, not always with noticable positive effect. They are not worded very well, and not balanced very well. Like psionics in D&D. They often manage to capture a certain feel, but it's quite evident that, if you're later in a cycle, you suck early on, and then other factions match up badly. AoS turns out to be rather benevolent in GW land, by the way. I recently purchased the Necromunda rulebook, and found out it is basically expensive toilet paper until you buy more books (you need the price of 3.5 times the plastic of your gangs in paper at the moment). 40k does a similar thing, and I'll never start that as a result.
  15. Note that this isn't a GW product, but I am interested in these sorts of games. I backed Altar Quest, which should be on its way to me now.
  16. I think the Ironclad is more imposing, but the frigate is prettier.
  17. I have to say everything finecast due to price and sculpt, but for what I have: Freeguild handgunners. Guard can be fixed up with Greatsword or Pistoleer heads, but handgunners are just bad.
  18. Thundrik is a Khemist, for the price of less than a Khemist, and a few alternate poses models. Would highly recommend. As a team, it's not perfect, for 50 points over a regular Khemist you get a mismatched bunch, but if you have 50 points to spare, not the worst. With this, you have the following: Khemist (Thundrik) 90 Endrinmaster on foot 100 Endrinmaster under balloon 190 3x Skywardens/Endrinriggers 300 3x Arkanauts 270 2x Gunhauler 260 Thunderers 120 And 4 spare models Then you have Gotrek 520 points Total of 1850 points. I'm not sure Gotrek will do all that well, but I may be wrong. Now you don't have ships, which is a bit of a shame, so that's where I'd expand. Getting an Ironclad or Frigate also gives you a Navigator, if you're a bit creative: just make him removable from his seat up top, if he doesn't have a lower body: take one of the spare models. I'm not the best at telling you which ships are best, but you do have a solid buch of models! Full flight 1000 pts list: Loondrinmaster 190 2x Gunhauler (one with cargobox) 260 3*3 Endrinriggers 300 Thundrik's Profiteers in cargobox: 150 100 points to spare. If one of the Endrinriggers is a Skywardens: enough for the batallion. No idea if it's any good, you probably want some boots on the ground.
  19. If you're getting a box for Warcry, consider getting a Greatswords box and a few rifles from the Skitarii set though friends or bits sites. Guards aren't bad in hands and bodies, but in faces, they are lacking. Greatswords have enough guard equipment for your warcry band (though you may need to make or get some shields). Freeguild gunners are bad. The powder monkey is nice, but that's it. If you use a Greatswords body with a Skitarii gun, you have a really nice looking combination. You'll also have the guild captain and sergeant. The greatsword set is, well, great. The most recent use I had for it was today for a Necromunda noble.
  20. There has been a PDF after GHB2020 that changed points for lots of factions.
  21. My vote is for Kharadron. Very interesting models with big centerpieces, and not a horde army by any means. Edit: but yes, rather shooty
  22. Let's analyze them. They have 4+ save, on par with Freeguild Guard (8 pts per body instead of 9), and seem similarely armoured (less on the body, more on arms and head). Their pistols have 9" range, like most pistols, and they shoot twice. Their cutters are at a reasonable profile, and their bravery fits for newer troups. They are slow, but hold objectives well and have nice weapon options. Their models also look brilliant, which is a plus to me. Kharadron need to start somewhere, and Arkanauts being at 9 points per body makes narrative sense. I guess Kharadron want a melee focussed one, for which I'd reccommend Longbeards and Ironbreakers (or stripper dwarves).
  23. While it isn't AoS, I've heard nothing but support when I asked about using Kharadron as Squats in Necromunda. Others have stated they've been using then as Venerators or Orlocks (Orlocks can fly with a recent set), though I think a Dwarf Blood Bowl team with some Kharadron and Necromunda bits could easily be Goliath as well (and they have weighty women now that I think would work for conversion to Kharadron). AoS doesn't have a Mordheim-like game where your dudes slowly improve, but this is one avenue. Note that I don't own the rules (I think GW's rules books are not worth the price and am homebrewing a version of Frostgrave/Rangers of Shadowdeep for Necromunda), so I can't say how good they'd be.
  24. Goliaths, the Necromunda steroid gang, also got a few female figures now: I'm considering getting these to convert to Kharadron (which I will then use in Necromunda as Orlock).
  25. No issues with your language, I don't think I've read something I didn't understand. I myself am not an English native. I got into AoS with Freeguild, and left because I didn't have confidence GW was going to continue with Order humans (and I'm not okay with a few other things). Necromunda has normal-ish humans, so I'm building that now, as well as a lot of stuff outside of GW (primarily Frostgrave). I would like to have had a gesture that Order humans are worth making models for, bit GW isn't doing that. I love the Landsknecht look, I was even making my LARP Landsknecht before starting these models. I like historical armour and clothing, but I prefer that to include more diversity, because it's better to reach a wider audience, is more interesting to model and is logical in the lore. There is no reason except hanging onto the past to exclude them. I just hate the naked dude with horns on their helmet and a loincloth as a "viking" look. That's a lot worse than having a few ladies in a Landsknecht army. And way worse than having an Arabian and a few shieldmaidens in a proper Viking raiding party. In the old WHFB, Bonesplitters come from the Africa part of the world (look at the map, it's not disguised) and they were the most supersticious and primitive Orks. In AoS it's not as bad though, because it's disconnected from the real world more.
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