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zilberfrid

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Everything posted by zilberfrid

  1. Well, if the designer of the game has suggestions they do not use in their own tournaments, there is a case to be made their tournament suggestions leave something to be desired. If the designer of the game increases the extant unbalance with a random factor in such a way that a game might as well be forfeited before it even starts because of an unlucky die, either the left or the right hand needs to do something.
  2. Or just to put an axe in the head of Sigmar...
  3. Sorry, but I have to disagree. I have purchased greatswords, outriders, demigryphs and Karl Franz, and they all had round or oval bases. I even received round bases with my familiars. The squares were also in the boxes though.
  4. Your leader might be the Franz, who then adopts his function as a surname. The last one had Ferdinand as a first name, this Franz happens to be named Karl
  5. I have created my own city. Greifsstadt, a twin city of Hyish and Ghur. The people there are drawn toward the other side. People in Hyish grow up in ordered, peaceful society, until they grow unruly and restless, and move to through the gate, where they revel in the bloodshed of the hunt (until their old age kills them). People born in Ghur generally retire to Hyish after some 35 years and further arts and knowledge there, some even turning to magic. Horses are rare in Greifsstadt, a stouter version of gryph hounds is much more common, still hooved in its hind legs, it needs to hunt and kill more often, which fits the land. The people of Silverheart are proud that they hold their Ghur part so well against Chaos and Destruction, but are wary around Stormcast, as these tend to misinderstand their habits. The ruler of Greifsstadt is called the Karl, and the current one happens to be called Franz. He is closely allied with Shirdan, a beast wizard that breeds the demigryphs and quartergryphs in Ghur, as well as the majestic giffin the Karl rides.
  6. You have more than an army, let's start with that I think I see a nice option (I use https://www.warhammer-community.com/warscroll-builder/ for this): 20 halberdiers 20 spearmen 10 archers 10 crossbowmen 10 gunners (You'd prefer 3x gunners, but this is what you have) Gather the rest of the troops and you might get to 10 more halberd guard (maybe glue a few axe heads and clip spears) 10 greatswords (reichsguard on foot) 5 outriders (gun riders) Convert 5 reichsguard into pistoleers call 3 reichsguard Demigryph knights General on horse with stately warbanner General on foot Steam Tank Helblaster volley gun Batallion: Regiment Alternatively, allegiance: Order 1x Ironweld Engineer 1x (counts as) Archmage on horse 1 Freeguild general on foot 1 Battlemage on Griffin 1x Witch hunter 2x Reichsguard counts as Dragon Riders 20 Halberd guard 20 Pike guard 10 handgunners 10 counts as greatswords 2x steam tank 1x cannon 1x volley gun That should be a list few people see, and it's not entirely hopeless
  7. Those Steam tanks are adorable! I'll look into it a bit later, but I think you will if there's a city that allows Ironweld in the main army, and probably otherwise as well. May yet be a full regiment.
  8. We'll see. This certainly is not a battletome like any we've seen before, if only for the sheer amount of factions it encompasses. The base abilities for FP aren't that bad, it's the warscrolls that are lacking.
  9. Then we have replaced the entire Freeguild allegiance with a city? I certainly hope you'll be proven wrong.
  10. I meant that switching allegiance away from Freeguild to a city is quite expensive, and I doubt whether a city gives somthing that makes it worthwhile. The poor old warscrolls need all the help they can get.
  11. Oh, I think I will be. I thought GW would finally do something for old factions, but it'll be little more than a reprint of Firestorm as an excuse to toss out old moulds. Still, a reprint of Firestorm is more than nothing, and with a little luck there will be one allegiance that's halfway worth losing Great Companies.
  12. Hmm. So nothing in it that would make it a battletome for the old factions, just a reshuffle if you use city as allegiance? I see this as a possibility, just a highly undesirable one.
  13. We haven't had a tome trying to cram what now are some 80 unique unit warscrolls in one book. Skaven "only" has 36, so this book would need to fit almost double that (considering some units are going to go). Since unit warscrolls are a free resource, they need not put them in the book, and I'd rather they just gave instructions to look up the latest version.
  14. If I recall correctly, it's also one of the few not blatantly favouring casters.
  15. That would leave some room for the tome. Which certainly does not look that thick from this angle.
  16. We have a picture showing a bit of the side, similar to a shot of Idoneth Deepkin, it seems a bit thicker, but not much. 175 pages is my high estimation. I hope that is just an artist's impression. I like that GW acknowledges these armies exist, but am wary they will only do the barest minimum they need to toss out old molds before forgetting about us for the next three years.
  17. Whelp, then we'll have to see how much room is left for the factions. We have 87 listings in aelves, disposessed and free peoples. Say we have 7 doubles and 20 units are scrapped/condensed, we'll have 60 left. At three per page, we're looking at 20 pages. Then let's say 15 batallions for another 5 pages.
  18. This does give you some freedom, and matching the general to the city isn't that much of a bother.
  19. Well, we have seen a side view of the tome, it seems thicker than Idoneth (which is 136), but not by that much. It has to serve as the battletome for 15 old factions, and still it spends pages on Stormcast and Kharadron. 150-175 pages would be my current estimate. Say 175, minus 5 for the pages you'd lose anyway at the front and back of a book, so 170. That's 10 pages per faction if they only talk about factions, now let's say they readjust and halve the amount of factions, but also give some 10 pages to each of the cities (there were 10 before). 80 pages for cities, one with artwork, two with a description leaving 7 for rules. 10 more should at least be reserved for "build your own city". 70 for the newly condensed 7 factions, (Kharadron and Stormcast mentions would be folded in with the cities). I can't make a more positive estimation. 20 pages for warscrolls of units, if the warscrolls can be condensed from the current about 80 to 60, and 5 for warscrolls for battallions (15 batallions), this is generous, with 3 warscrolls per page and no loss. Also without fluff or picture. We're now at 175 pages, so over the more generous amount considering the thickness of the book. I wonder what Stormcast players would think if they received a 10 page battletome once every three years.
  20. I would say that if you know the army beforehand, you can change allies and adjust army composition, it should be a lot more even. Tournaments should make sure they cycle the types of realms, so you are neither screwed three rounds in a row, nor boosted that same amount of times.
  21. The issue I have with realm rules, is that my army can change its composition before it enters a realm. Going to a place that almost disables shooting? Outriders stay home, militia might take up shields, and a few extra greatswords are exchanged. That would make sense for a general to do. If we had a sideboard that allowed changing a few units, I would not mind them as much, but as it stands, the roll of a die changes a lot of the chances of an army. Note that this is with Freeguild, who need to source magic, healing, artillery and much of the support from outside their faction, we don't have the option to prepare for multiple things at once. And this is not even one of the elven factions or devoted of Sigmar. With a sideboard for different realms, and/or armies that are more complete (perchance with Cities of Sigmar?), I would not have an issue with it, as it stands, realm choice simply destroys some armies, while hardly limiting others.
  22. I am not qualified to answer, but BCR or other Ogors would fit low model, some stormhost of Stormcast would work, Everchosen can be extremely low model count, as could Troggoths. What do you seek outside of what your current army can do?
  23. Inspired is one word. If another company had made them, GW lawyers would have had quite a good time explaining it was a copy.
  24. I don't mind Stormcast in the extra warbands, I just do not want them in the base set.
  25. We'll first have to see what a soup tome actually brings. If it is interesting enough, I see no issue, but it's not that thick, and it needs to do 14 factions that have not received anything before this. That's going to be a tight fit, and then they also have stuff for Stormcast and Kharadron in it. Then again, typing up 5 batallion options, 5 general options, 5 ally options and 5 faction specific rules does not need to take more than three pages. So, if the soup tome is only a halfhearted attempt to get a minimal amount of rules to a faction, and mainly tries to toss out old molds, more is needed. If it is fully capable of supporting the factions it is written for, we don't (for those factions, that is, and until the next version of AoS).
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