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KoganStyle

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Everything posted by KoganStyle

  1. It would have to be: Karkadrak Sorcerer lord Sorcerer lord Knights x 10 Knights x 5 Horsemen x 5 Marauders x 20 Warshrine As you need 1 Mortal StD hero and 7 units (and Heroes are units)
  2. Buy the box and get the Blades of Khorne battletome, then you get the best of both worlds! StD units can be given any mark and if you happen to mark them Khorne then they won't be counted as Allies in an army that uses the Blades of Khorne allegiance.
  3. KoganStyle

    War Mammoth!

    I am hoping to take mine out for a spin this weekend vs Ironjawz and Gloomspite, but the gaming day may be cancelled now. I used the Dark Fantastic Mills base for mine
  4. Only thing I can think to add is if the unit the Marauders are targeting have had savage bolt cast on them by Grashrak (WHU Beastmen shamen) which grants +1 to hit.
  5. It was FAQ'd so that the ability only counts the total number of Enrapturess on the field once, and not per Enrapturess
  6. You should look to build a Sy'll Esske host; an army list found in the White dwarf. Syll and their forces gain benefits for mixing in daemons and mortals which might work out nicely for you! EDIT: You'll want the October 2019 WD
  7. But the problem is the innate dodge is not tied to the defence roll as it is currently stated on the card dissipate. You have an innate dodge for the duration of the attack action, in which Rebound can also occur. Rebound rolls a defence dice and successes on a dodge or crit, and the innate dodge is still in effect as per dissipate. I'm the regular Mournflight opponent; I don't want this combo to go off but I am trying to find rules/wording that show that this shouldn't be the case. Dissipate should stipulate that the innate dodge should be for the defence roll only, but that isn't what it says.
  8. Does Dissipate (from Mournflight) which grants an innate dodge for the duration of the attack action count as a dodge for the purposes of rebound which happens during an attack action?
  9. Currently painting my Mammoth and hoping to get a game in before it gets removed from the army! I have the exact same one as you and I need to think how to fill up the base with stuff as its quite small in comparison
  10. Correct as the Ruinbringer battalion does not state it can be used in the Slaanesh faction (Pleasurebound explicitly states that it does)
  11. Also we lost Exalted Charioteers as you now need to run 2 chariots as a unit to upgrade 1 to Exalted.
  12. Loving the colours so far! I'm hesitant to build mine because I don't know whether they will exist in the new S2D book but I hope it is in some format. Do people think they will drop either Lord or Sorcerer option?
  13. It doesn't give you the option to choose unfortunately. It says "When there is a Horn counter on this card, re-roll any number of dice in the next attack..." so once you have blown the horn you have to use the counter on the next attack.
  14. What format are you running because this has too many restricted cards for Championship currently so 2 of those would have to go. I'd probably drop warning shot to reduce your objectives and restricted count by one (and make it so you only have 6 surges). I'd probably drop the tome as you have trophy belt. It isn't as good but it saves a restricted slot and once you have 10 glory to spend on upgrades you don't need anymore unspent glory. The last 2 upgrade choices are agonising! My opinion would be to drop Spectral Armour and Great Strength. Survival Instincts allow for more successes than Spectral (but less chance of a crit) and Boss hat is a strong combination of both Spec. and GS.
  15. Are the faction specific 'confusion' style cards intended to score Shortcut (examples: Bound by Fate, Nervous Scrabbling)? As they both say switch positions but neither say place. Also because neither say place, switching to a Lethal Hex doesn't cause damage as the model isn't placed into the lethal hex?
  16. Definitely getting some Bubastis vibes (from Watchmen) on those Sphiranx, will want to paint one to be a similar colouration but more the film version than the comic. Do you think the Ogroid is of the same race as the Fomoroid crusher? I think the Formo's are more cyclopean than Ogroid.
  17. Jumping on the above comment; I have picked up the Soul Wars SCE half of the box - does the Battleforce make for a better addition than the Tempest of Souls box? Or both?!
  18. No love for the Hoof bois? I really like them atm, but they are so fragile I'm not sure its even worth trying to bolster that with upgrades. My main tactic has been to grab objectives rather than hold objectives (so looking at cards like swift capture and path to victory, not so much dug in or supremacy) since they don't have the toughness needed to sit on an objective unless you have them tucked away safely in your half. I try to only kill one or two of the enemy when I need it for an objective, since you have to commit one or more of the Ungor to do it, or have Draknar charge in and then watch him get taken out. Grashrak just sits at the back with a Ritual token because I don't like warping my gambit deck just to make more use out of a 1 dice spell caster. Faced the Briar Queen twice and won 17 - 13 and 24 - 7, but have also lost to the Profiteers 9 - 7. I'm hoping with more releases they will continue to evolve (and more objective moving cards YES PLEASE! KORSH LOVE 'EMS)
  19. Rocking in with some bright orange Beastmen! Using Contrast paints for the first time
  20. assuming you get glory from Calculated Risk or something equally easy to do. But that is a possible way of doing it!
  21. If the inspire condition revealed in the "Let's play" for the lion beast is the same for the whole warband then they feel like the Beast Grave version of the Fyreslayers. The condition is: "This Fighter has a charge token at the end of a phase" Unless they change the wording in the Beast Grave rulebook then they won't inspire until the end of the 4th activation of Round 1 (as that is the end of the Action Phase). I hope they have stats that will enable them to survive that long!
  22. See the first paragraph of the jumping rules. You can move any distance vertically downwards as part of the jump, so you would place your model on a platform/battlefield floor as part of your jump, thereby at the end of the movement be on a surface (not mid-air). If you're actively choosing to leave them in mid-air after the move/jump you should follow the falling rules.... and you deserve all the punishment your opponent can mete out as a result 🤣
  23. Thanks both. @tom_gore your explanation about point 3 has removed the largest concern I had around the set up: That the winner of one dice roll can warp the flow of the game due to the other player not being able to interact during the set up phase. That the attacker/defender is decided after deployment makes for a much more interesting proposition. I haven't played the game yet as I'm building all the terrain and using that to entice my friends into giving it a go, but I wanted to make sure I understood the rules correctly so we all play the game as intended!
  24. Is there any consensus on the drawing of battleplan cards vs resolving the cards? I've seen reports where each card is drawn so that the winner of the priority roll has full knowledge of the game to be played and can pick preferred deployment zones etc... when it comes to resolving them, and games where the card is drawn and resolved one at a time. I prefer the one at a time approach, and I'd argue that drawing the card is not the same as revealing the card (but revealing the card isn't mentioned as a step ), but that you draw a card so the loser of the priority roll can see that those are the cards that will be used for the battle and not any other. Thoughts? Experiences?
  25. Liked the video, animations are to taste but you have great sound bites (I can now only say "Hero phase" as the video does 🤣) Could you spend 5 sec just covering the deployment card. You showed the minis (great way of showing the groups - best I've seen so far on YT batreps) but it seemed all the groups appeared at the same time? I'm a total newbie so I guess there could be a card that brings them all on, but it would be nice to see that on the report. Are you playing a campaign or are these 1 game gangs? If they are 1 game gangs then I don't think a post battle chat is really needed, but when you get into a campaign then I would be interested to find out who gained stuff in the post battle.
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