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Matador

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Everything posted by Matador

  1. Nice work man! I have a Freeguild battalion called the Stormcrows as well, but they sure don't look as good as your miniatures in progress, keep up the good work and let me know if you want some banner transfer patterns.
  2. ALERT! ALERT! As some folks have predicted the Darklings have been swept into Aelves, they are no longer sold as a separate army on the GW model purchase list, just as they did with the Free People army the revenue folks at GW have gotten ahead of the official announcements and warscroll builder. Expect to see the Darklings winked out in the Cities of Sigmar tome (kiss that 6+ goodbye my beautiful executioners!).
  3. ALERT! ALERT! The model purchase list for Free Peoples on the GW site has let the cat out of the bag, here is a link to it that show the 21 models that are now Free Peoples: New Free People lists. Of course no change on the warscroll builder yet, that will come in conjunction with the Cities of Sigmar battle tome. Not sure How I feel about it, but what the hey, if they make changes we make changes. How that new book is along shortly.
  4. Hey the split book for points is cool, I'm hoping it's sturdy though because my GHB seems to get picked up and left just about everywhere on my property and usually is left face down open. In fact, not sure about them splitting it after all as it's having it all together was pretty handy.. you know what I mean oh mighty moderator? Let's see otherwise, pumped about the points for legacy units being in the book! How cool was it to knock up a proper section to run tournaments? although the paint points being included is a bit grubby. While I'm not thrilled that GW continues to ignore the old core (DC, DP, FP, SP, WND, etc...) when it comes to battletomes and figures I do appreciate the consistency of carrying last year's allegiances through to this year. Gotta love all the new battle plans.
  5. Will do mate! on road for another week now but will when I get home. In fact how about I post a couple pics of my list with the substitute units I had to use while waiting on the GW's chariots getting painted? Made em out of foam and plastic and I still think they are better looking than the official models LOL (I believe I've posted elsewhere just how much I detest the look of the GW version haha).
  6. Ha! that's funny bud! they way you zero'd in on the rend aspect I addressed only in passing and ignored the range attack/melee attack, better to hit, and ability to turtle em up. Great stuff! maybe next time just post: "me like dwarves, me no need facts!" Have a great day! *NOTE: jokes aside, It's cool you are into your dwarves, everyone should barrack for their army.
  7. oh contraire mon frere, The Guard get's +1 at 20, +2 at 30, and +3 at 40. More importantly, they have the militia weapon option that gives them 14" range attack! and the melee attack as well and remember units shoot through themselves so the entire unit will fire a volley at 2 or 3 to hit before piling in with a 2 to hit. That's twice the attacks on your turn. Also, the guard have counter charge which can buy you some sweet free movements on your opponent's turn. Finally if need be you can pick the halberd build for -1 rend if you want, or the sword build for 4 saves, rerolling 1's for both with shields, but honestly I always pick the militia for the much high damage output. Granted, the warriors have much better beards.
  8. Skip the rest and go with the last Mate! my Chariot list "Billy Blake and the Blue Boys Batallion" Picked up an extra 140 free points to play with, and it was magic before. The one bit of advice is don't get suckered into using the points to pick up the Warpflame host... its a mug's move. The host's positioning needs conflict with the strength of the list.
  9. Well Free People got some real love, some lower prices to strengthen the core of the lists but also some of the points changes are interesting enough to make you reconsider some of your tried and true list options. For instance not only are the Greatswords down to 120 for 10 but by discounting the massive 30 to a measly 300 points it really begs me to reconsider their role in a list. Also the overall points required for the battalion cost and units dropped by 50, and that is a really important 50 in that it gives a great deal of flexibility to choose units or add ons that were just 20-30 points to expensive before. Also the allegiance ability is the unchanged superior version they came out with last year so grat all around. My Scourge list picked up some fantastic changes and Darklings got a little more viable.
  10. Yeah, I keep going back and forth on it in the sense that trimming 80 points for one without a battlemage is handy, but getting a battlemage with access to all realm spells, unbinding and the +1 to casting roll for only 80 instead of 110 is tricky. Granted for the extra 30 points a free standing battlemage costs you get a couple more hit points a so... very situational I think.
  11. Yeah, neck beards are still salty about that fellow winning the GT two years ago! lol
  12. Yup gotta agree Mitty, I have one set simply for use if I want a cheap early summon to run chaff. Otherwise I'd never pay that much for em.
  13. Well, it's been two months and I thought I might post an update on my burning chariots army. This list just keep rolling (chariots get it?) For me It's gone 38 for 38 and only made it to fifth round 8 times, I'm not really all the smart so I've also loaned both the list and figures to a few mates to test it out as well and they have had much the same success (except for Stevo but he doesn't count.. 😃). That said I'm pretty satisfied with it. Pros: -It tends to put people off as soon as I put it on the board as it's not the usual type of Tzeentchy stuff -The maneuverability is fantastic, looking for the follow up mortal wounds really chews through the toughest nuts - The unbind potential has had more impact then I anticipated as I originally built it in mostly to protect the mortal wounds generating units, and the summoned screamers or extra herald in long matches have been icing on the cake. -Speed of play, so few models all with flight make this a crazy fast turn machine if you keep thinking ahead. Enough so that you can really get in your opponent's head (especially horde generals) by throwing the turn back at them so fast. Cons: -The main drawback is the level of concentration needed when you play it. you can easily leave your thin-skinned hitters exposed if you don't keep track of everything - The units are so expensive that you really have to gird your loins so that you don't get your confidence dented when you lose a few, -Even flying the Curseling is a pain because of its relatively slow speed (9" with cloak) and you can find yourself losing Damage opportunities with your units by trying to keep them under his umbrella. -Models are ugly as Ass, seriously I just hate looking at em, even the ones that are painted well. The flame on them isn't just ugly it's stupid as hell. But hey what can you do? Super excited to see what comes with the GHB2019, if there are no changes to the list I'm actually considering playing it for the GT in Texas, toss up between it and my Mixy army (my fav free people army is just too slow for a GT tournament format 😒). Billy Blakes Battalion Matador - Allegiance: Chaos - Mortal Realm: Aqshy LEADERS Herald of Tzeentch on Burning Chariot (200) 14" 5+ 8 10 - General - Command Trait : Magical Supremacy - Staff of Change - Lore of Change : Fold Reality Curseling, Eye of Tzeentch (160) 5" 4+ 5 7 - Artefact : Thermalrider Cloak - Lore of Fate : Glimpse the Future UNITS 3 x Burning Chariots of Tzeentch (480) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 1 x Burning Chariots of Tzeentch (160) 14" 5+ 6 10 TOTAL: 1960/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 73 LEADERS: 2/6 BATTLELINES: 8 BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400 l1373427058_BillyBlakesBattalion.pdf
  14. Sorry late on this one but important to clear up, units now need to be within 12 inches not 6, this is a real game changer.
  15. Howdy Asimov! How funny is this? my main army is Free people and I just luuuuuuuuuuuuv playing them, and have always found the one weakness in my freeguild list (especially in time-limited tournaments) is heroes and objectives! lol usually my go-to solution is to forego the objectives and focus on tabling my opponent by killing his whole army and picking up objectives in the remaining rounds. But that is my Freeguild hat talking! here is the link to my first post about my list from a couple of pages back and attached is my list. I will be happy to chat in more detail on my battle philosophy with the list in PM's as to avoid posting the 'walls of text' I can make during that kind of thing. Thanks for the interest and I hope it will help BillyBlake'sBattalion.pdf
  16. Skip the horrors and go for the Burning chariots Skip the horrors and go with the chariots mate, the maneuverability, the mortal wounds, the rebound, all make them better for a clever general. I played against a horror 2k, and then a horror 3k over the weekend and neither game went to 5 before my opponent was tabled.
  17. I am a dedicated Freeguild guy..... snicker all you want! But in the interest of proving my buddy Snoopy's assertion that the only winning Tzeentch list is the Skyfire orgy lists making the rounds lately I undertook some research, buying, building and farming out (ye gods my painting is bad). The result is the attached list; Billy Blake's Battalion. I 've been running it for three weeks now and after 11 battles and 11 wins, none going the full 5 rounds I can tell you that I am yearning for that ultimate badge of honor... Seeing GW nerf it! lol. Seriously this is a fun, versatile list that will have your opponent checking his rule books, and FAQs for hours to see if you really can rain that many mortal wounds down on his superduper Khorn killers, or his theretofore undefeated Flesh-eaters! It is a delight. While pricy, at $523 (not counting the painter... eeek) it is well worth the price and will change your Tzeentch perspective for the better. Be warned that it is also frail and very unforgiving of generals who lose focus and don't keep a close eye on their opponent's army and threat matrixes. Enjoy! BillyBlake'sBattalion.pdf BillyBlake'sBattalion.pdf
  18. Great post mate, I love that you were smacking down one of the "new hotness" armies as well. And yeah, how great is that regiment? it even makes the horses scary! LOL. Keep up the good work, going to send a you a message with pics of the 'Great Company Snakes of Doom' when I get home tonight.
  19. Prior to the 'wholly within' change Archers you could snake tail them out to the middle and use them as an excellent trigger anchor unit out in front of a great company. The changes have made that impossible, but I still like the changes. I run the guard with militia weapons as well so all three can threaten range, and pivot the two xbows in concentric horseshoe formations or sting all three out in range, and occaosionally gofor a tight triangle. Think of the changes as you friend because it has removed the tricky threat of getting two units within 3" simultaneously in many ways. The best thing to do is practice moves and positions with terrain and layout by yourself during the week instead of trying to do it in your head or worse yet trying to figure it out on the day, FP really benefits from practice, especially things like moving hordes, measuring distances, removal, etc.. Got to be 3 separate units, learn to use the extra 10 man unit as a screen against fast movers thrown out ahead to set up a counter charge for Greatswords or you can collect all your guard models with the most crouched poses and use them a very-near line stopgap that can trigger either a 'stand and shoot' or 'lend support' response from the unit behind them, keeping in mind that unit behind will need to be a collection of the taller straight standing guard models so they can shoot over. Try to embrace the philosophy that a limitation can be the source of innovation. Hope that helps!
  20. It's amazing. Bloody amazing. The blanket +1 to hit and the excellent bravery and standard bonuses are still so good I can't whine about the 10 point increase. Also pretty unforgiving if you take your eye off the ball and leave yourself open. I play it with 2k matches all the time and I'm still finding clever little things I can do with it. 1390 points gets you the full regiment leaving you 600 points to shift about depending on your mood. Run two great companies, one big 20 guard, 30 xbow, 30 xbow. and one small 20 guard, 10 handgunners, 10 guard and move you greatswords up close to pop off a counter charge as well. Keep the two calvary units together and leave the Demi's out in an exposed position as bait to draw in a nice contact trigger on the lend support when you rush a anchor guard unit up. Make sure to take advantage of the xbow great mobility increase from AOS 2.0 when pitching about and make sure to watch your distances. Have fun!
  21. I love DoK, they are delicious and go well with wine or lager!
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