Morglum StormBasha
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Everything posted by Morglum StormBasha
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The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
I would pay 60 quid for 6 varanguard. I’d never pay 60 for 3 -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
The ziggurat is one hundred percent plastic terrain from China -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
What does everyone think of the dominion of sigmar: the eternal stormvault - terrain sets then ? i quite like the ziggurat and giant stone gryph hound -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
Gutbusters are definitley coming similarly to skaven and fec in size of update -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
If it’s a wanderers release I’m all in. There’s a strong possibility it’s just more sylvaneth tho -
RAW19 - Realms At War - Uprising - 3 SPACES AVAILABLE
Morglum StormBasha replied to Mitzy's topic in Events
Very intriguing to see how this concept of rebellion can be represented on the table. A rebel narrative within your own army ? Within your faction? Common cause with other factions to mutually free one another (eg French and American revolutions) could be fun -
The London Grand Tournament - September 13-15 2019
Morglum StormBasha replied to Marc Wilson's topic in Events
I’m excited for this Marc!- 16 replies
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Events UK: Bad Moon Cafe : War in the Mortal Realms
Morglum StormBasha replied to hughwyeth's topic in Events
Looking forward to this as my first tournament in 2019 should be good -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
We know black stone fortress is out at Xmas because the 40k open day seminar list got spoiled -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
Yeah Throgg is an outstanding model and should have been retained as a generic troll Lord for aos... but that ship has sailed m.. -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
The new grot herder looks brilliant! I’m excited -
Time for Heroes - Version 2 in play
Morglum StormBasha commented on alexmcgee123's event in Events UK
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In and paid -
The Rumour Thread
Morglum StormBasha replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
So given as I’m on my way back from aradacon a 210 player middle earth sbg event and have just played 9 games in 3 days here are some of the key differences between sbg and aos: game size 750 points is tournament standard rather than 2000. Most games are fought on a 4 by 4 not a 6 by 4. Max model count is under 100 given current pointing. models not units each model matters and fights and dies on its own rather than as a unit. Duels not massive brawls combat is even more about positioning than age of sigmar. Models must be in base to base to fight each other or else be armed with a spear or pike that can support through another model. Combats between models are paired off as much as possible but you position as carefully as you can to try to outnumber your opponent or even trap him at which point you are twice as likely to kill him. heroic actions not command abilities each hero has his own personal store of might (think command points) that he can choose to spend at the beginning of each phase. These actions can effect him or models near him and are things like move half your speed further (powerful as there is no concept of runnings or charging in Lotr) or shooting first when your opponent has priority. matched play there are 12 matched play scenarios there are similar to aos and 40k. Probably closer to 40k as often 3 victory conditions eg breaking your opponent, most models in 6 of objective and kill the warlord. break point not battleshock morale is represented by models having to take courage tests before they move once more than half your army has died. So if 21 of your 40 are dead and you are Mordor you have courage 2 on your orcs and need to roll a 8 to get to 10 plus for that model not to scarper. no turn limit games end depending on the scenario once one force is broken or once one force is at 25 per cent of its models. In practice in my last game today we played 13 turns in 2 hours. i go you go each phase not each turn roll a dice for priority. If you win you move then your opponent then you shoot then your opponent does etc. Heroes can interrupt this. new edition new edition has been written by jay Clare who as well as being a nice chap is basically the best player in the uk. He’s added in a lot of new levels to the new edition like allegiance abilities and reworked every profile in the game. I love both systems both very tactical and very different. Much more so than say 40k vs aos. -
If we are wishlisting then my favourite part of the range is the chaos dwarf faces. So I’d acrually like another chaos dwarf infantry kit with faces. Maybe with blunderbusses or spears?
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- legion of azgorh
- tactics
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Glad to see the core rulebook realm commands and magic being used.
- 23 replies
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- facehammer
- age of sigmar
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Why does no one want Theodore bruckner back in that poll! I always wanted that model ... have voted for the cracker too
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- legion of azgorh
- tactics
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I spent 280 on legion earlier this week - I’d probsbly opt in for a skull cracker as well
- 1,712 replies
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- legion of azgorh
- tactics
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AoS 2 - Daughters of Khaine Discussion
Morglum StormBasha replied to Chris Tomlin's topic in Daughters of Khaine
Morathi works fine - 4th place at bobo was a morathi list. -
AoS 2 - Daughters of Khaine Discussion
Morglum StormBasha replied to Chris Tomlin's topic in Daughters of Khaine
I’d say one unit of heart renders is a must - it forces your opponent to make the decision between keeping units back in his deployment zone and pushing forwards full strength. I’d also say make one of the units of witches 30 strong -
AoS 2 - Daughters of Khaine Discussion
Morglum StormBasha replied to Chris Tomlin's topic in Daughters of Khaine
@Aspirant Snaeper your list above does not work as you can’t use morathis command ability unles she is your general. In practice this means that you can’t make much use of blood stalkers ever as you’d need to have taken 3 normal non snake Battleline. -
AoS 2 - Daughters of Khaine Discussion
Morglum StormBasha replied to Chris Tomlin's topic in Daughters of Khaine
Realm rules are all benefit this is why you want command points. fighting in chamon get more resilient fighting in aqshy get more fighty fighting in ulgu get even more mobile. ghyran and Shyish less important. I have painted morathi but haven’t put her on the table yet as I have t felt I needed her for competitive play, however my mate runs her and came 4th at bobo last weekend. As I understand it she doesn’t really kill stuff but she’s great at blocking up units. In ghb18 new 6 battleplans probably better than in when your playing from any of the 18.
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