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Uvatha

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Everything posted by Uvatha

  1. https://twitter.com/guillaume_gte/status/1234579674048667648
  2. https://twitter.com/guillaume_gte/status/1234579674048667648
  3. https://twitter.com/guillaume_gte/status/1234579674048667648
  4. https://twitter.com/guillaume_gte/status/1234579674048667648
  5. https://twitter.com/guillaume_gte/status/1232532598326427648
  6. Uvatha

    The morghast problem.

    I wanted to use 2 Morghast Archai in a Legion of Grief 1k points army against Skavens, in order to hide 4 Tomb Banshees behind (the Ghostly Howl at 10" does not require visibility) and for delivering the -1 Bravery within 6". And also just for the point of putting something on the table as tall as the Stormefiends However the Morghasts float in the air, so I am not sure they would hide anything I guess I am authorised to glue them on some mausoleums like in @Rob Hawkins' tutorial? πŸ€— ...but the -1 Bravery debuff could be brought by several other cheaper units (zombies, skeletons, black knights, ), and then their 210 points is also the same price as for 6 Chainghasts who would also: have 12 wounds in total, fly (but only 6" move), save at 4+ (even ethereal), shred things in same way at 2" in melee if 5 targets within 2", plus would create a range 'threat' at 15" and be healed by grave sites. I agree with you: I am first interesting in painting them because I like their style and their lore. I would not encourage GW to drop them in points (they deserve a key role) but rather to align them in term of profile with other models with the "Deathlords" keyword. They are the only ones non-leader models, sitting (floating?) beside not less than Nagash and 4 Mortarchs. For example, role-wise, their "spirit" weapons could feast on their victims' souls and heal them on killing something, maybe they could also have abilities triggered when in range of Deathlord heroes (encouraging playing them with the Mortarchs) maybe something the same way as a Nighthaunt General can now re-allocate wounds to Hexwraiths with the Dolorous Guard battalion, maybe they could have the ability to "stay in the sky", threatening the battlefield, until they decide to rush on their prey or to lift it in the air, etc...
  7. I share your interest and I have read so far: 1) https://www.blacklibrary.com/all-products/rise-of-nagash-ebook.html 2) https://www.blacklibrary.com/all-products/neferata-ebook.html First one is big, it covers entire Nagash ascension, so far more than just Neferata but it include many many chapters about Neferata story in Lahmia. If you are interested in understanding her personality and how she became what she is then you will probably like it as well
  8. ...aaah thank you! So, we are not even authorised to ally the factions part of our own allegiance. So many reasons to grief! Now I understand the name πŸ˜…
  9. Based on "Core rules' Designer's Commentary" from July 2019, Page 9: What would prevent a 2000 points Legion of Grief army to escort its Lady Olynder general with: - one "Nighthaunt Warscroll Battalion - The Dolorous Guard" (120 points) - the 2 required associated units of 5 Hexwraiths (2*140=280) = ...for a total of 400 Ally points? Would it be legit and would this army get as well 1 extra CP + 1 extra artifact? If yes then: new NH battalions, despite being not in Legion of Grief, would still offer an interesting way of shielding Lady Olynder and exploiting more her potential?
  10. Arkhan being a Monster (because of his mount I guess), he is excluded from the benefits of "Look Out Sir" rule?
  11. Uvatha

    Legion Of Grief Necromancers

    Thank you! I don't think I will play the 6 of them at the same time because they might lack of spell options (LoG lore only has 3). But roleplay-wise I like the idea that they can lead a Nighthaunt army they just have summoned. See picture attached 😊. Actually I bought the "Collegiate Arcane Mystic Battle Wizards" box. I built the 4 models. I used the remaining bits from the box for assembling a 5th model. And took the opportunity to paint them together with the 'genuine' Necro (as a 6th model).
  12. Uvatha

    Legion Of Grief Necromancers

    https://twitter.com/guillaume_gte/status/1199416801840553986
  13. Thank you for the topic! I love anything about Morghasts (the model design, the rules, the lore). I had been trying to build a 1k Legion of Grief list to play against a 1k Skaven list of 6 Stormfiends + 1 Warlock Bombardier + 1 Doomwheel + 1 Warp ligthning Cannon. After several attempts looking at a mix of Banshees, Chainrasp, Wolves, Spirit Hosts.... I wonder if maybe Lady Olynder + 6 Morghasts bodyguards and 2 battlelines could work as well. At last it would look cool ...what about the colours? 😊 A) Traditional: Bones & Soul with Shyish-purple armors (following Arkhan/Nagash style). B) or something different, maybe more gothic/dark (...but now I realised maybe too much close to Necrons....) See some WIP attached.
  14. The chaos horses (Chaos Knights or Varanguard) could fit the Mortarchs' style (and butt 😊) very well. Maybe scratch some symbols and add some skulls. Here is something I had in mind and tried some time ago ...but never finished:
  15. Maybe we could have a unnamed Dread Abyssal warscroll (i.e. without Arkhan)? Just like the Flesh Eaters have Terrorgheist and Zombie Dragon warscroll in addition to the versions mounted by the hero. They could fit Behemot role as well. It would be nice for those who have magnetised their Mortarchs We already know three named Dread Abyssals but it is assumed that there could have existed hundreds or thousands: https://warhammerfantasy.fandom.com/wiki/Dread_Abyssals
  16. πŸ˜‡πŸ‘ ...my own interpretation of Fenrisian Wolves as Dire Wolves battle lines in a Legion of Grief army:
  17. Thank you! Yes they are normally for space marines and they look better than normal dire wolves model I believe, especially for Nighthaunt theme army
  18. https://twitter.com/guillaume_gte/status/1170802071718780929
  19. While I do not share the conclusion I thank you for the detailed and justified explanation. It shows that you have already invested a decent time into looking at these models If you wish to spend more, and to give a try at building one of them, then I would just say that the joints for gluing these legs you don't like are actually flexible for allowing you to adjust their pose. You do not have to glue them in a pose where they look like landing: you can just glue the legs more like sliding to the rear. And same for the heads: you can orient them the way you want (e.g. if you want to make them look like a Velociraptor trying to capt sounds ) For the wings I agree with you: the conversion from Rob Hawkins is great, especially with the mausoleum pieces he produces ! πŸ‘
  20. The armours and weapons are really Morghast-style and I like it because they are the very first models which attracted me while I was passing in front of a GW shop gallery some time ago, and which made me start this hobby So far I understood that we have: 1. A single same voice speaking over the 3 trailers: a general in life and emperor in death, destroyed and reborn, who survived Storm God's hammer and freed from his prison. This last statement links to the old entity (old ally of Nagash) released from the Midnight Tomb by Lady Olynder? 2. A Mortarch (of Bones?). But I am not sure if the previous entity old ally of Nagash is the Mortarch itself, or if a new Mortarch is acting on behalf of the released entity. The main character/general in the 3rd trailer has a shield with a figure which looks a lot like the entity released from Midnight Tomb (mouth wide opened + magic runes). Does it mean that this character with the shield is the Herald of the army, but no necessary the Mortarch itself (like the Knight of Shrouds was a Herald for the Nighthaunt)? 3. An ambassador/tithe collector, a distinct character going from city to city to announce the coming of the army and the collect. 4. A well organised legion/type of army of bones constructs, marching in with banners, in Asian and Morghast style (no wing but undead mounts) and catapults ...throwing what? (green magic?)
  21. Thank you for the feedback! Ah actually the Crypt Flayers are Mercenaries so it should be ok? Good idea for the Dreadblade, probably more resistant and mobile, thank you!
  22. Hello all, Any feedback is welcome about the Legion of Grief army list below The main idea is to use several bravery debuff (natural ones and spells casted by Reikenor) with the Tomb Banshees and Crypt Flayers screams to inflict mortal wounds. Here below I tried to figure out how to deploy the army and made some statistics about how many MW in average could be inflicted, depending on how many of the bravery debuff apply to the target(s). I took an initial bravery of 8 as an average (like SC, not as good as Death, not as bad as Skaven ^^). Like in other armies, the wolves in pack of 10 should run to objectives. There is no really 'hammer' unit except the 40 Skeleton which also actually play as anvil because they can be healed by gravesites and necro, as well as buffed with a Dance Macabre. If these Skeletons got destroyed they can be called back for 1 CP. If a VIP target get in range then the Skeletons can also be flown over by bigger guys (Morghast & Crypt Flayers) and actually the Morghasts can already hit at 2" through them. Some aspects I am not sure about: Is a Necro a solid general with 5 Wounds and 6+ save only? (can't take Reikenor since then he doesn't get the command trait -2 Bravery). How to boost the Skeleton move (4)? Or is it enough to slowly crawl towards opponent's army as a wall, until the bravery MW dealers get in range? Where to locate the gravesites around the army? Allegiance: Legion of GriefLeadersReikenor the Grimhailer (170)- Spell: Shroud of TerrorTomb Banshee (80)Tomb Banshee (80)Tomb Banshee (80)Tomb Banshee (80)Necromancer (130)- General- Trait: Tragic Emanations - Artefact: Grave-sand Gem - Spell: Wail of DoomBattleline40 x Skeleton Warriors (280)- Ancient Blades10 x Dire Wolves (140)10 x Dire Wolves (140)Units2 x Morghast Archai (200)- Spirit Halberds2 x Morghast Archai (200)- Spirit Halberds3 x Crypt Flayers (170)- Allies3 x Crypt Flayers (170)- AlliesEndless Spells / TerrainHorrorghast (60)Suffocating Gravetide (20)Total: 2000 / 2000Extra Command Points: 0Allies: 340 / 400Wounds: 156
  23. By chance do you know any tutorial about making a spell effect with painted cotton? I have seen it used for simulating smoke and now I wonder how it could be used for simulating a small whirling bolt of energy growing in the spellcaster's hand. I ask this because I am also working on a Vampire Lord conversion and I have also opted for a 'mutated' left arm. I thought that there exist many excellent shield to be used with Vampires but in my mind the Vampire Lord had to be a mix between a fighter (right hand with sword) and caster (throwing magic bolts and raising deads). Teaser here below
  24. I wonder the same and I have never tested this below. So I just look for ideas as you do. I assume we are all in brainstorming mode here --------- 1) Of course, spells can be unbound, but would Nighthaunt spell "Soul Cage" help? I mean if the 40 plage monks have to be the last ones of their army to fight then it might be that they are no longer 40 when they reach that stage because you would focus your attacks on them before. Ok, now I realize that the army you fight has actually 5 hordes of 40 plague monks >_< 2) Still in spell area: would Lore of Deathmage spell "Fading Vigour" help? Reducing their number of attacks also reduces their probability to do 6's and to double their damage? 3) To destroy the hordes... maybe stay with FEC and field an Abhorrant Ghoul King on Royal Terrorgheist with The Grim Garland artefact and 5 Royal Terrorgheist in a Gristlegore court. (1900pts ). Your birds will shout at 10" with average rolls of 3.5+6=9.5, against debuffed Plague Monks's bravery of 4 (the artefact doing -2 bravery and his furnaces doing +1), resulting in 9.5-4=5.5 MW each. With 6 birds: 5.5*6=33 MW. Drrrrracarrrrys? Ok, 5 rounds required to wipe 5 hordes while trying to survive... Sounds impossible I admit ^^ 4) I would like to know how are organised the 200 Plague Monks your opponent is playing: 5 Hordes of 40? 10 units of 20? Etc. I think it makes sense to look at this because in one case (5 Hordes of 40) it could be interesting to field several expendable/suicide units with the sole purpose of screening your elite range damage dealers. So one last (expensive) try. Your opponent has a very thematic/roleplay army but seems to abuse a little bit of the hordes to be honest. If they are all painted he probably deserves a medal. But why not looking for another abuse option? If he basically has 5 big blob units in total + 3 heroes then you would need: more and smaller units than what he has, so that: maximizing his number of attacks is difficult for him loosing one unit in a 1v1 unit fight is not a big loss for you and so that you can still attack with many powerful other units still fresh range units so you can start diminishing his hordes without being in contact with them, playing mouse ("rat", sorry ) & cat with them. The Chainghasts are always said to be very average Nighthaunt unit.. and too expensive (both in army Pts and money $_$). But except for the spells and the bravery shrieks of Terrorgheists/Banshees/Flayers, they are the only real range units in Nighthaunt I think. And their melee attacks scales with number of models in 2" range of them (good against hordes no?). Let's imagine: 40 Chainghasts doing ~30 range damages after 6+ save, from 12" to any blob approaching, or to any blob they approach. You land a soulsnare endless spell to slow the Plague Monks hordes approaching, and to start eating them slowly. If they come at contact then first you screen your elite range units with expendable/oneshot Chainrasps. Then each Chainghast will probably soon arrive in 2"range of from 5 to 10 Plague Monks. Of course one unit of Chainghast will not survive such an encounter, however: Then it is only one of your 10 units which dies While your opponent spent the attack sequence of one of his 5 blobs (not even maximising the number of attacks because getting in range of 4 Chainghasts with all 40 Monks will be difficult) You would still have 9 units of 4 models left for attacking. One Chainghast in range of a Spirit Torment and in range of one enemy model would do ~0.39 damages after +6 save. But if he is in range of 5 models (more likely with the hordes you fight against) then it will retaliate with ~1.94 damages after save. 36 models would deliver ~70 damages after 6+ save and you would have flexibility to spread these damages adequately. I don't know if people here have experience with Chainghast but is it rare to be in 2" range of 5/10/more models, when you fight against hordes like this? I believe that because the opponent abuses of the horde bonus/effect (even though as I wrote before, visually, I would probably be in admiration of such a vermintide!) then we also have to abuse of something else. It might be in the fact that such hordes may basically destroy anything they touch, but at the end: they cannot pile in twice. So, great if such horde can wipe out a unit of 4 models in one attack sequence, but then it just crushed a fly with a mallet and your opponent wasted the firepower of 240 pts to kill 160 pts (for 4 Chainghasts) or 80pts (for 10 Chainrasps). If the 200 monks are in 10 units of 20 then I have no idea yet Also I have just figured out the bill for buying such army below... 750 Euros of Chainghast you'd better have to win otherwise this Skaven player will have a good reason to laugh Ok I always sounds crazy with my 3 xCoven thrones army ideas, or this new one here below. It is just that: 200 monks is really insane, and wouldn't insane problems deserve insane solutions? Allegiance: NighthauntLeadersSpirit Torment (120)- General- Artefact: Midnight Tome Battleline10 x Chainrasp Horde (80)10 x Chainrasp Horde (80)10 x Chainrasp Horde (80)Units4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)4 x Chainghasts (160)Endless SpellsSoulsnare Shackles (20)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 115
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