Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'legions of nagash'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warcry
    • Warhammer Quest
    • International AoS Communities
    • Age of Sigmar Champions
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Product Groups

  • Dice
  • T-Shirts
  • Bad Dice TGA Events

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 47 results

  1. The cards: Seems like it's possible to play a few variants of this warband, ranging from a more elite grave guard to a mass of skeletons. While I'm personally leaning towards a healthy mix, I can't but imagine what can be done with Vanhel's and a blob of warriors. Another interesting point is Necrotic Siphon. I might not have fully grasped the whole wild dice mechanic, but getting a fairly high triple doesn't seem that rare. Having guaranteed damage should let you play more conservative in that combat phase, even if it's just 3-4. Obviously, the ressurrect can be very situational, but bringing back a grave guard with 2h-weapon next to a juicy target might outshine the Siphon. Really looking forward to trying these guys out. Worried about the low speed, but I feel it might be manageable with some creative ability shenanigans.
  2. "From my rotting body, flowers shall grow, and I am in them, and that is eternity." Edvard Munch Apologies for the lack of updates recently. It's been a while, but then it's taken me a while to tackle this month's challenge. At the beginning of February, to align with Tales of Instahammer's Monster Month, I set myself the task of complete The Ancient One atop his zombie dragon. I'd be lying if I said it hasn't been a slog, but we've made it. Who is The Ancient One? (The lore) For decades, this vampire's spirit has walked the Realm of Death's many underworlds. Unfettered from his cadaver during bouts of deep sleep, he has travelled far in his hunger for knowledge and secrets. Most souls are all too eager to share their stories. Others are doomed to repeat their final moments or strongest memories; The Ancient One need only watch. Even the dead want to be heard. Now his tower stirs again. Fell bats flock to the upmost turrets, crawling like lizards to rest in the rafters. Those humans and the other base creatures held in the laboratories huddle deeper in the shadows. Deep beneath even the duardins' old tunnels, rows of iron maidens rattle once more with madness and the crunch of mandibles. Acolytes long sequestered in their private quarters feel the winds shift and look up with red eyes and trembling hands, helpless against their father's will. Back in possession of his remains, he pushes aside the lid of his sarcophagus and emerges into total darkness to record that knowledge, the secrets of the dead painted on reams of human skin that he might reread them, refer back to them, draw pleasure from them all over again in his quest to understand them. For only in understanding them does he make them his own. And they will be his. "I come back to myself slowly, and the visions of the dead come with me. They dance in the corners of my eyes as I reach out to drag the vast stone cover from before me, retracing steps they once learned in life or else writhing from base memories of a different kind. A select few of them I recognise, their features etched into my being, bound to me or my holdings until such a time as I deem otherwise. Others I might recall once I have woken properly. Most of them are as faceless to me as the dead in my dreams and just as immaterial." Dark Awakening, Ch. 1 Bringing The Ancient One to un-life You might recognise several of the parts used to convert The Ancient One and his mount. Much like his experiments, this vampire's model is made from a variety of different sculpts. At its base is the Tomb Kings Hierophant from the classic Casket of Souls set. There's a Spirit Host arm, an arm from the Warcry Beasts kit, several skulls from the Mortis Engine set, and a Terrorgheist with a Troglodon's head, which to my mind is super serpentine and draconic. The rest is Greenstuff. (Curious? Check out some WIP shots.) I think my favourite part is his gnarly expression, which I feel really captures the essence of the Necrarchs and the classic Vampire Counts artwork that has so inspired me. I hope you like him as much as I do. If so, I'd love to hear about it. Related read: Sunday Spotlight: The Acolytes Five Instagram: @brotherhoodofnecros
  3. To paraphrase the Count himself, "Welcome to my thread. Come freely. Go safely; and leave something of the happiness you bring!" (I'd make a 'Nosferatu' quip but Orlok's not too big on dialogue...) As a new year breaks over Shyish, the Ancient One stirs in his tomb. For decades, his spirit has walked the Realm of Death's many underworlds, his physical remains sustained by a diet of dark magic. Unfettered from his cadaver, he has travelled far in his hunger for knowledge and secrets. Most souls are all too eager to share their stories. Others are doomed to repeat their final moments or strongest memories; the Ancient One need only watch. Even the dead want to be heard. Now his tower stirs again. Fell bats flock to the upmost turrets, crawling like lizards to rest in the rafters. Those humans and the other base creatures held in the laboratories huddle deeper in the shadows. Deep beneath even the duardins' old tunnels, rows of iron maidens rattle once more with madness and the crunch of mandibles. Acolytes long sequestered in their private quarters feel the Winds shift and look up with red eyes and trembling hands, helpless against their Master's will. While his carcass has withered in its casket, that will has grown fat on the words of the dead. Eyes glittering with the patience of one who cannot die, he has walked from the trackless forests of Necros to the howling deserts of Nulahmia seeking answers and learned much about the Mortal Realms in the process. Back in possession of his remains, he pushes aside the lid of his sarcophagus and emerges to record that knowledge, the secrets of the dead captured in crimson that he might reread them, refer back to them, draw pleasure from them all over again in his quest to understand them. For only in understanding them does he make them his own. And they will be his. The Ancient One is still waking, but as he does so, I'll share pictures of (and stories about) the finished things that crawl through the tower and make those tunnels their home. If you're interested in WIP stuff, you can find that in the Laboratory, in the Painting and Modelling forum. For things like inspiration and book reviews, I've also started a blog. Finally, if you're into Instagram, you can follow me at @brotherhoodofnecros. I hope this has captured your interest — I can't get enough of this crazy community. Thanks for following!
  4. OBR has allies in the story of Wrath of the Everchosen -Only a minor spoiler for WotE ahead, nothing about the conclusion. People who comment please avoid spoilers as well- So in the story of the book, one of the first things Katakros does in his plan to seize the Eightpoints is realize his units will hard pressed to push through the defenses of Chaos’ Dreadholds. In a move a smart general would make, he sends word to Lady Olynder to lead her procession as a vanguard for his forces as they can pass through the walls and gates with ease, and open the way for his soldiers. In the first battle, the death alliance even raises the bodies of the dead chaos defenders as zombies as send them through the Endgate as chaff to cover the OBR advance. This happens several times, showing narratively, that Katakros is not above using other types of undead when he rightly realizes that they would be better tools for the job than his elite troops. He willingly initiates alliances with Nighthaunt and Deathmages (who made zombies for him). Let OBR use, and be, allies on the tabletop. It would only take one sentence to solve the “relentless discipline for command abilities” problem, by not letting RDP be used for command abilities of non OBR units. It remains one of the more disappointing choices in my eyes that Nagash’s view of a united undead-topia are spearheaded by a force unable to take or be allied in other forces, solely because of poor design choices.
  5. "W'soran woke slowly, reluctantly. Eyelids as thin as parchment peeled back from dull orbs — one a grisly yellow, the other milky white and blind — even as thin, desiccated lips retreated from the thicket of needle fangs that occupied his mouth. The twin leathery slashes that were his nostrils flared, taking in the air instinctively. He smelled the effluvium of age, the cold, harsh stink of rock and the faintest odour of long-ago spilled blood." Here we go, people. As an avid (okay, obsessed) fan of all things Necrarch, this book promised to be the mother lode, exploring the background and lore of our bloodline as seen through the eyes of the father of the Necrarchs himself, W'soran the Wicked: W'soran, one of the first vampires and former pupil of the Great Necromancer Nagash, seeks to unravel the secrets of life and death. But his hunt for power is interrupted by a civil war in Mourkain, the mountain nation ruled by his former ally, Ushoran. Now W'soran must battle old friends and new enemies as he weaves a complex web of treachery and deceit in order to anoint himself the Master of Death... What did I think? How couldn't I love a story that brought both W'soran and perhaps the second-most-infamous Necrarch Melkhior together? As I've already mentioned in earlier reviews, what really captures my imagination and inspires me in Black Library's books isn't the (often generous) fighting or even the grimdark fantasy but the characters and their relationships. W'soran wouldn't be half as interesting without his scheming pupil, and Melkhior might seem motiveless if not for his father-in-death, ordering him about like the lackey he is. "Melkhior jerked back, surprised, his flat, black eyes gleaming in the sudden blaze of light and his monstrous features writhing in consternation. Melkhior looked akin to nothing so much as one of the great bats of the deep dark, squeezed and twisted into a mockery of human shape." Ticking away at the back of the reader's mind is the knowledge we have as gamers and fans of the established background of how this unvoiced conflict plays out. Josh knows this, and his solution is both satisfying and fiendishly in-character — I was cackling when I realised what had happened. Of course, the book also explores W'soran's relationship with his peers and (dare I say) equals in the form of Neferata and Ushoran. The book does a great job of painting that picture, helping the reader to understand, if not justify, W'soran's actions and motives and build up a relationship of their own with him. "Even now, after everything that had happened he still felt it, burning in his gut like a slow poison. The need, not for blood or to feel the life of squirming prey ebb from twitching meat, but for — what? — respect, perhaps? Acknowledgement, certainly; the admission of his superiority by those who dared to call themselves his peers." The story continues on from Neferata and the exploits of Ushoran in Mourkain, so if you enjoyed that one, you'll want to give this a read. My favourite thing about the book? There's a moment, deep beneath the mountains, when Melkhior introduces W'soran to something he has found buried in the dark. I won't quote it as it will spoil that moment for you but the reverence and awe that W'soran experiences, standing in its presence, is quite moving and does justice to a creature so often flaunted in fantasy novels without due respect for its sheer size or majesty. Look out for it. Haven't read it yet? Order a copy, turn down the lights, and dive in... Related read: Am Reading: Neferata: The Blood of Nagash Am Reading: The Rise of Nagash Tales #1: The Withering
  6. They are watching us. From the moment we crossed over into this fecund place in search of it, I knew eyes on me, felt its attention shift, infinitesimal speck by speck, a vast consciousness like the hive mind of a colony of wardroth grubs turning its antlered head our way. Even now, it tracks us through the tumbling vales, and what it sees, it wishes to destroy. It dreams of ending us, of trampling us, of impaling us on those magnificent horns, of returning us to the soil and the wind. The mortal coil! Is this what it feels like, to be studied, to be read? Is this what my subjects experience, when I look for the secrets in their skin? We came for a book, but already I have gained something far greater: wisdom with which to fill a tome of my own! Of course, such a text will warrant the finest materials. A bolt of buckskin shall do nicely. Or, failing that, a ream of aelfhide. I shall weave a placeholder from their hair! Her song holds no sway in these old trees. They stir with a different sound. Stop running, child, and you may just hear it: the wind in the boughs, like the billowing of vast wings; its keening shriek, like that of a beast in pain. You may yet hear it, if you just stop running. You may yet sing with them. Yes, little princeling. Catch your breath and raise your voice and sing with the children of the night, even as they catch you. A choir of screams, in harmony! "Awake, O dead! Crawl from your mountain tombs. Once more, the dispossessed have cause to march upon the forests of the aelves: my cause! No root nor branch nor witch-forged blade will spill your blood this time..." * I hear it then: a tapping, the patter of fleshless fingertips between the stalactites. Overhead, blackness, impenetrable except for that sound and something else, almost inaudible, a keening pitch. Scree scatters before my boots, the darkness a precipice over which I dangle, every step my last. One more. Up ahead, a glimmer of light. One more. The entrance is in sight. One more. They are waiting for me, outside, unpacking the camp by torchlight and the glare of the zephyr spites. One more —Wait. Silence has descended over me like a fresh darkness. What of the tapping? Nothing, just that whine, needling into my ears, growing higher, cutting sharper. The dead wolf’s bite didn’t wound so deep. My groan echoes around me. The blackness swallows it utterly, then spits it back in a scrabble of scratches and the flutter of wing beats. I imagine a mainsail filling over and over with competing winds, impossibly vast in the shadows. Run run run —My every footfall kicks pebbles and stones, glottal pops marking my flight. One more step. A smell washes over me, a rotting tide. One more step. The entrance looms before me, my exit now, and I make out the silhouettes of my comrades, moving about camp. Is that their laughter I hear, or have I gone mad? One more step — * See how quickly they die, how easily they rise again? Necromancy, a written art, its secrets consecrated in blood, His Word made flesh. For the longest time, that was all I saw; runes and languages that sought to confound me even as I learned them. Never did I stop to study that on which they were written. Their medium: human skin, gut for binding, and flesh of a different kind, sprouted from the sodden earth, grown into great forests before being hewn and pulped. That flesh is silent now, but in fair Ghyran, it still sings, the very wind whispering with untold secrets, a shiver down my spine. So I walk that land, and beneath those trees I read again, my fingers teasing stories from the throats of sylphs and the aelves that dance with them, my tongue the sorrow that defines their tales. What more could the undying ask for than that: Nature, a book that never ends! Such a shame that they won’t stop screaming. How is one supposed to read, surrounded by such a racket? Read more about Tale of Instahammer Werble-1C267E295.MP4
  7. For this week's #WIPWednesday, we approach the Casket of Khepra and its keepers... The Ancient One discovered this casket centuries past when wandering the vast deserts of Neferatia. Its cracked stone and ruined glyphs belie the hive of danger held within. On first opening the casket, The Ancient One was devoured almost to the bone by the ravenous swarm that erupted from inside. Today, three Keepers are charged with maintaining timeless vigil over the casket and its roiling contents, a thankless task that involves blessing the artefact, praying to it and, on occasion, feeding it. When the Brotherhood has cause to make battle, its disciples do so in the knowledge that the casket comes with them, and from its sepulchral depths the children of Khepra do emerge to block out the sun, bound to their keepers’ wills, a clicking, chittering swarm beneath which the hearts and minds of men crumble, like so many brittle husks... On the tabletop, this will be a second counts-as Coven Throne or Bloodseeker Palanquin. I'm having a huge amount of fun interpreting these Leaders around the theme of my army and can't wait to get some paint on this for February. Related read: WIP Wednesday: Caspar's Coven Instagram: @brotherhoodofnecros More about me: Joining the ranks
  8. For this instalment of WIP Wednesday, meet Caspar, often known as Lickspittle, a priest of Necros, most subservient and loyal to The Ancient One. Caspar spends much of his time keeping watch while his father sleeps and waiting on him when he wakes. Of all The Ancient One's get, his obedience is willing. He is particularly jealous of Eli and the good favour the Blissful One receives. He calls The Ancient One ‘Master’. This is his small coven — on the tabletop, counts-as Vargheists. Caspar is based on a classic (2006?) Necrarch sculpt. A Tomb Kings banner top represents his collar/headpiece. His left arm is from the Crypt Ghouls kit, his right the bone-quill from a Nurgle Tallyman. Between these tweaks and the joyous expression you can see across his Abhorrent Ghoul King head, you can hopefully see just how much he is enjoying his work... Instagram: @brotherhoodofnecros More about me: Joining the ranks
  9. This is a test model for my new Necrarch-themed Soulblight army. It is the first of three Fell Bats known across the Brotherhood as Blood-Fat Bats. I love the classic Fell Bat models but I wanted to try and create a more ghoulish, Frankenstein's Monster look to my flock. To achieve this, I've borrowed elements from the Crypt Ghoul kit with the Chaos Beasts Warcry kit (the Chaos Furies and the Raptors) to create a bat that, to my mind, has more of a mangy, mishmash appearance, as though it has been sewn together by the Brotherhood in their laboratories, if not bred by them in the dark caves beneath the tower... I have assembled two more of these and will field them as a unit of three. Check out the Blood-Fat Bat in the Gallery. Instagram: @brotherhoodofnecros Read the previous post: Joining the ranks
  10. For the first instalment of 'WIP Wednesday', meet The Ancient One, the Everliving, the Wicked, Spider King and High Priest of The Brotherhood of Necros. Mad, knowledge-hungry, this vampire lord whiles away the centuries in deep trances, communing with the spirits to decipher their secrets and better understand them. On waking, he records his findings in writing and, more recently, on canvas, creating beautiful paintings from the blood and memories of the dead. Every acolyte of The Brotherhood owes their lineage to him, at once powerful vampires in their own right and slaves to the Ancient One and his will.The Ancient One is a work-in-progress Vampire Lord on Zombie Dragon. I’ve used the OOP Tomb Kings Hierophant as a base, bringing that ghastly expression, a stitched cloak, ancient collar and several painful-looking utensils to the sculpt. But mostly that expression. He just needed a little tongue... Still to do: I'm keen to add a coterie of spirits and other creations flying around him, evidencing his horrifying aura, his mastery of the dark arts and power of all things dead. For this, I intend to use the skull-faced wisps of death magic from the Coven Throne kit, which will give the effect I want without overcrowding the mini or overpowering the vampire himself. There's also his dragon to complete, but that's a post for another day... Instagram: @brotherhoodofnecros More about me: Joining the ranks Read the previous post: Test-Mini: A Blood-Fat Bat
  11. Hey! I’m Tom and for 2020 I’ve decided to revisit one of my favourite Fantasy factions, the much-reviled Necrarchs. This is my second year back in the hobby after a hiatus of almost a decade. I was introduced to the game at a young age (cheers, Dad!) and have followed it ever since. I’ve always had a soft spot for W’soran’s acolytes. They’re characterful, they wear their heart on their sleeve (often literally) for the way in which they actually look like the undead monsters they are, and I can really relate to the desire to squirrel myself away in a tall tower far from civilisation to read/study/sleep... "The Necrarchs are the most learned of Vampires, more skilled at sorcery than with the blade. These skills have come at a price, however. The appearance of the Necrarchs has grown so hideous and unnatural that an ordinary man cannot bear to look upon them, and many run screaming at the sight. When their great library was burned to the ground by fearful mortals, many Necrarchs remained to burn with it, so strong was their devotion to knowledge." I collect strongly themed, heavily converted armies that inspire me to write. This project has itself been inspired by the grotesque yet haunting artwork of Melkhior the Ancient, shared below. If I can capture a sliver of that horror across my collection and in my writing, I’ll be a happy man! Thanks for following — feel free to message or comment and say hi! Instagram: @brotherhoodofnecros More about me: Hello from Oxfordshire, UK! My first test mini: A Blood-Fat Bat
  12. “Necromancy, a written art, its secrets consecrated in blood, His Word made flesh. For the longest time, that was all I saw; runes and languages that sought to confound me even as I learned them. Never did I stop to study that on which they were written. "Their medium: human skin, gut for binding, and flesh of a different kind, sprouted from the fecund earth, grown into great forests before being hewn and pulped. That flesh is silent now, but in fair Ghyran, it still sings, the very wind whispering with untold secrets, a shiver down my spine. So I walk that land now, and beneath those trees I read again, my fingers teasing stories from the throats of sylphs, my tongue the sorrow that defines their tales. "What more could the undying ask for than that: Nature, a book that never ends! Such a shame that they won’t stop screaming. How is one supposed to read, surrounded by such a racket?” — Abel, Dark Awakenings Related read: Flash Fiction: A Choir of Screams Flash Fiction: One More Step video-ad666f8faec9489095adf7da21d970dc.MP4
  13. "Her song holds no sway in these old trees. They stir with a different sound. Stop running, child, and you may just hear it: the wind in the boughs, like the billowing of vast wings; its keening shriek, like that of a beast in pain. You may yet hear it, if you just stop running. You may yet sing with them. "Yes, little princeling. Catch your breath and raise your voice and sing with the children of the night, even as they catch you. A choir of screams, in harmony!" Related read: Flash Fiction: One More Step Werble-094F7D401.MP4
  14. mcfishstick

    Warcry Death Assemble!

    The warbands of Death unite in the Varanspire wastelands. The realm of Chaos will soon feel the might of Nagash! A group shot of my 3 death warbands for Warcry: Nighthaunt - Beacon of the Sorrowful Legions - Bel-Oren's Grim March Flesh-Eaters - Seekers of the Sun

    © mcfishstick

  15. Aelven Mage, Bel-Oren, glides over the wasteland. His summoned minions march in his wake.

    © mcfishstick

  16. The Great Task of Ralazhar Deathsworn Nagash had led the emissaries of the Anvils of the Heldenhammer to believe that he would join them in their assault upon the fortress of Gothizzar, the All-gate that guarded the Endgate. Nagash knew that the arcway leading from the Allpoints to Shyish must be shuttered, but he did not aid the Stormcast Eternals. Such an alliance did not suit the Great Necromancer; after all, Nagash still did not consider his long-standing grudge against Sigmar for the wrongs done to him repaid. From his throne of bones, he watched the Stormcast Eternals die at Gothizzar. When he was ready, Nagash’s assault upon that fortress would not fail. -Excerpt from the Freeguilder General’s Handbook, a history of the Age of Chaos Shyish, some days following the battle of Gothizzar during the Age of Chaos. What utter Heresy, Ralazahr thought as he left the Sanctum of his Master. An order of Blood Knights had defied the Supreme One to save a band of the Thief-King’s Stormcast at the battle of Gothizzar. He had never understood why anyone would not bow their heads in subservience to the glory of the Supreme One in the first place. But for the Order of Allurah, favoured servants who had fought in the Supreme One’s Grand Host for centuries, to defy their Master was a Heresy almost beyond belief. Still, Ralazahr smiled to himself as he walked out of the Black Tower. His place was not to dwell on such matters, his place was to see the Supreme One’s will be done. Currently that meant claiming the Vampires’ souls for their just punishment. And as one of the foremost Dark Acolytes to the Legion of Sacrament that would be precisely what he’d do. ~ Hello everyone and welcome to my painting log! I have been painting and modelling on and off over the last 15 years. I have been in love with all things vampiric and undead since the ancient days of the world-that-was. However, over those years I have never managed to complete a full army 😅 So, after switching to a new job I now have the money and time to start building not one but two armies! In this blog I will keep everyone posted about my progress and the developing lore for the armies. Starting with Ralazhar Deathsworn's Undead Horde. Ralazhar is one of Arkhan's most zealous Dark Acolytes, a devoted servant of Nagash and a powerful Master Necromancer. He has been tasked with reclaiming the souls of the Order of Allurah, a band of Blood Knights led by Geneva Isidora. Once favoured knights of Nagash, they believe that the only way to resist the tide of Chaos is to unite the living and the dead under one banner as equals, not slaves. Of course no blogpost would be complete without miniatures, so here are a group of fallen Warrior Priests. Once, these priests fought valiantly to destroy necromancers and other evildoers. Now, they serve as Ralazhar's Hexwraith trackers. More pictures behind the spoilers bar.
  17. Hello all! So, to help keep myself motivated, i thought i'd start a plog.. Also, i may pick up some handy tips! Some of my work thus far.. Skeles and their dog.. Vampire Lord..
  18. Hey guys! Realized I should probably post my batreps that I've been making. I play Skaven, Gloomspite and LoN. I've been making a habit of doing overhead time lapse videos of my games and doing commentary with my opponents afterwards. It's been a ton of fun and I really think it's made me a better player for having to go back and analyze my gameplay. Fair warning, it isn't a traditional batrep style where we show dice rolls or anything, they're usually 30min and just an overview of how the game went, what worked or didn't work, and what we might've changed in hindsight. I'll post my batreps on this thread, hope y'all like them!
  19. Hi-- I have finally finished painting my Legion of Blood conversion army. I'll be posting up pictures of it here. For reference, the army list is: Vampire Lord on Zombie Dragon 2 Necromancers 3 Tomb Banshees 30 Skeleton Warriors 2 units of 5 Dire Wolves 5 Blood Knights Terrorgheist Mortis Engine Everything is fully converted and totally WYSIWYG, because I was super ****** about it. Tomb Kings are done when I say they're done.
  20. Amidst a land of looming cliffs, wild streams, and dark pine forests, a harsh and rugged people claw their existence out of that brutal archipelago – Northern Ossia in inner Shyish. While the weather is rarely ever kind, and the wilds often teem with baleful spirits as often as wild animals, the seafaring Ossians proudly sustain themselves on trade and plunder in equal measure. Divided into independent, often feuding clans, Ossians recognize no rule above their Soulblight Jarls, and a king chosen from amongst their rank during ceremonial gatherings of heinous violence. The Age of Chaos tested the normally indomitable will of the Clans, many of which only survive as ghosts and dusty bones. Even in death however, the culture endures. Druidic necromancers have interpreted the Necroquake as the dawn of a new time, one of unending war and plunder which will restore former glory. Their greatest Jarl, Havard Fuilbeorn – literally the “Blood Bear” – has returned from a pilgrimage to remote Penultima astride a massive dragon, unique in almost all the realms. He has united both the living and the dead, the corporeal and the spectral, for the first time in a thousand years. With this grand army, he shall carve a bloody swathe across the Mortal Realms. Do you dare to stand in his way? Hello everyone, Martin here with a new hobby project. I’m moving on from a two-year devotion to Stormcast Eternals to break away from every comfort zone I’ve ever held dear, and have turned to Legions of Nagash. I’ve wanted to do this army for a long time, probably since early 2017, but hadn’t the courage nor the idea on how to execute it properly. The tidbit of lore attached should provide some context into what I want, but to further explain I didn’t want something like the endless waves of indistinguishable dead, I wanted something more aggressive and vibrant looking. The idea came about from playing fames like The Witcher 3 and Hellblade: Senua’s Sacrifice to create an army born of Celtic and Nordic influences. Brooding greens and cold greys would contrast with the pallid flesh of vampires and bright bone of the skeletons. There are subliminal nature themes within the army, though it is not one of reverence like that found in Sylvaneth armies, rather representing the inscrutable, inhospitable nature of the Ossian homeland. I have a goal of painting 1,000 points of the army over the next five weeks, and I will be posting regular updates delving into why I made certain choices about how things looked as well as the lore behind them. In addition to picking an army I believe can be more competitive for me in the long run, I also wanted to infuse more of a story into each unit, giving them as much character as possible. My test Nighthaunt unit for example, is a banshee sent from Nagashizzar to corral the spirits of deserter clansmen, commanding them to fight even when the Jarl had forsaken such a miserable and pathetic house of ingrates. In this month I have to paint -Vampire Lord on Zombie Dragon -Necromancer -30 Skeletons -5 Dire Wolves -10 Grimghast Reapers -4 Gravesites I’m doing this in cooperation with my local gaming club which is running a Warhammer charity event around building, painting, and playing models. I also want 1000 points complete so I can begin acclimating to the army as quickly as possible, even if the games are smaller. I hope you enjoy these pictures, feel free to leave feedback and check back in with the thread later down the line to see progress. Thank you.
  21. Hello, 1) What do you think are the greatest, most competitive and durable hammers in a LoN army? (outside of Grimghast reaper?) 2) I fear the Grimghast reaper nerfbat that will strike soon the LoN army. Even at 400pts/30, I will still take them. But Let's say we are hit with a 100pts increase, how would you replace them? thanks for your strategic insights!
  22. The VLords upper body and upper arms came from the Abhorrant Ghoulking, his cape and the whole flesh/muscle/additional skin was done using Greenstuff. -- Detlaff, warden of the Queen's livestock, proconsul of the flayed fields.
  23. A small, 500 points (AoS second edition) army of Legions of Nagash. A Vampire Lord and a Necromancer lead a horde of Skeleton Warriors with a support of the former bodyguards of the Vampire, now serving him even in the undeath.

    © Assembled and painted by Axebringer

  24. " And then, i saw them. They were three and they brought shadows over the kingdoms of Sigmar. The Magi of Shysh they were called. They were three and the first one was named Melkior. His armos was black as jet and his shoulders were big enough to carry the weight of lives he had already taken in battle. He rode an ash grey stallion, his hooves dirtied with blood, and slaughter rode alongside him. They were three and the second one was named Balthasar. His armor was black as night and his fist grasped a thousand of tortured souls. He rode a ghostly dragon, the soul of a noble guardian of the past, and desperation rode alongside him. They were three and the last one was named Kaspar. His armor was black as the abyss and his shadows brought death to the living. He rode a spectral vulture, his wings burst into flames of scorching souls, and doom rode alongside him. They were three and they brought the weight of a name onto the lands of the Warrior God. Drachenfels was the name, and they killed in the name of the Great Enchanter" Somewhere in Shysh lies a ruined kingdom known as Drachenfelburg. Once ruled by wise king and a race of dragons called "Soul dragons", the kingdom dissapeared after a brutal civil war between the crown prince Hespek von Drachen and the former king Gregorius von Drachen. King Gregorius went mad when, by the words of a misterious adviser, he discovered that his kingdom was built around an artefact from an ancient past, from a world that didn't exist anymore. The artifact was a mask, one of a collection of items that once belonged to a superior being named Drachenfels the Great enchanter. Gregorius started to search for this artefact in order to use it's power for the good of the kingdom, but when the researches failed to bring the Mask to the light, the king went mad and decided to burn to the ground his reing in order to find it. His son Hespek, teamed with the soul dragon named Aldebaraan, fought against his father in order to stop his madness. The resulting war nearly destroyed the kingdom and put an end to the mad king's life. Or so they tought. While the remaining inhabitants of the kingdom scattered troughout Shysh and the Prince Hespek isoleted himself with Aldebaraan for the shame of failing in saving his own kingdom, the misterious advisor revealed himself as Kaspar von Tsarovich. Asking the dying king to join his family, he trasformed the mad king into vampire and thus Balthasar von Tsarovich was born. Alongside the third brother, Melkior the tree vampires searched the land of Shyhs for centuries for news and legends about the masks of the great enchanter. The recent necroquake stirred magic and damaged the land, thus opening a new entrance into the ruins of Drachenfelburg. An ancient power now emerges from this new unfold path and the Three Magi of Shysh ,as the vampires call themselves now, lead their army into conquest. But the past watches them and acts in order to stop them.... Hello everyone! I finally decided to open my plog for my Legion of Nagash army! some of you may have seen my works in the painting contract topics but i've decided to open a topic for this army. I'll use this to tell you the tales and the background behind the army, inspired by the work of one of the best plogs into this forum IHMO which is "The darkwood court". This army must be finished within the end of september, because I've to attend to a "full painted only" tournament and to the Armies on parade in my local GW. Pics will come in the following days but for now I'll give you the armylist I'll be using for the tournament: The Magi of Shyish Allegiance: Legion of Sacrament - Mortal Realm: Shyish LEADERS Balthasar von Tsarovich, Magi of burning despration (440) Vampire Lord On Zombie Dragon - Deathlance & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Vile Transference Kaspar von Tsarovich, Magi of doomed shadows (320) Arkhan The Black Mortarch of Sacrament - Lore of the Dead : Overwhelming Dread (Deathmages) Melkior von Tsarovich, Magi of bloodletting slaughter (140) Vampire Lord - Nightmare - Lore of the Vampires : Amaranthine Orb UNITS Bathasar's fallen soldiers (80) 10 x Chainrasp Horde Drachenfelburg's citizens (80) 10 x Chainrasp Horde Ghastly Incubus (60) 5 x Dire Wolves Kasper's messangers (280) 20 x Grimghast Reapers BEHEMOTHS Beastwraith Gargoyle (300) Terrorgheist Grimghast gargant (300) Mourngul - Allies TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 104 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 4/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 300/400 So, that's all for now! I'll post pics old and new in the coming days!
  25. Hi there! This is my first post, so I'd like to make it a (hopefully) good one For various reasons I am now returning to the hobby and attempting to resurrect my Vampire Counts army (now Death / Legions of Nagash of course) with a brand new theme and paint scheme. My knowledge of the Mortal Realms is quite slim at the moment, but the idea for this army is as follows, though it is still very much a work in progress: Based in Ghyran, there is a group of Vampires who have been punished by Nagash for past discretions by being eternally bound to particular cursed woodland. Of course this woodland has been the site of many prior atrocities and is generally given a wide-birth by those that know the area. However, these dreadful creatures have found a way to almost escape their prison by subverting the powers of the Sylvaneth. What this means is that they are able to freely travel between woodland by means of teleportation to haunt and terrorize other areas of the Mortal Realms. They are also desperately seeking a way to free themselves completely of being tethered to the woods.... Now, the paint scheme for the army should incorporate elements of woodland with a general 'overgrown' feel. I also wanted the bones of the infantry to look arcane and.... well.... not bone coloured! This is High Fantasy after all and Age of Sigmar seems to be shooting for 'bigger and crazier is actually better'. I have no idea how the pictures will turn out, or even where they will appear..... but here goes..... There should be so far: 1. Some Skellies painted up 2. Terrorgheist on scenic base (work in progress) 3. Vampire Lord conversion 4. Necromancer conversion (work in progress)
×
×
  • Create New...