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Nactigal

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About Nactigal

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  1. Nactigal

    Tzaangors -- Tzeentch or Beasts of Chaos?

    Thanks for the responses everyone! I think I'll be running BoC. As @Pandamina pointed out, the tzaangor box gives tons of converstion opportunities for other beastmen units.
  2. I really love the tzaangor models and just picked up a batch of them. Both Tzeentch and BoC seem cool, but in which one would a primarialy tzaangor army work better in?
  3. Nactigal

    Malignant Start Collecting! Mortis Engine Question

    The bloodwrack shrine is a Daughters of Khaine model that can not be built from the mortis engine. However, the mortis engine in the Start Collecting: malignets box can build both the coven throne and bloodseeker palanquin.
  4. Nactigal

    AoS 2 - Nighthaunt Discussion

    Please let me know if I screwed up my math somewhere. I'm happy to correct it. Let's Mathhammer!! In melee the soulreach grasp causes a save 52% of the time with unholy vigour. (p(Hit) + p(roll 1)*p(Hit)) * p(Wound) = (4/6 + 1/6 * 4/6) * 4/6 = .518518... In the best scenario (no save, unholy vigour), this gives an average wounds per round of p(cause save) * average damage per hit = .518* 2 = 1.036 wounds. In shooting, the grasp doesn't get rerolls. It also happens about half the time. p(hit)*p(wound) * average damage / 2 = .4444 Total wounds = 1.036 + .44 = 1.476 Additionally you lose it's benefit of versitility in combat as you can only shoot what is in melee with you. The attacks get worse against ignore rend or many low save models. They get better with more attacks (from KoS command ability). On the other hand we have the Reaper Scythe (p(hit) - p(rolling 6)) = p(normal hit) = 3/6 - 1/6 = 2/6 p(normal hit) + p(roll 1)*p(normal hit) = p(normal hit with rerolls) = 2/6 + 1/6 * 2/6 = .38889 p(normal hit with rerolls) * p(wound) = p(cause a save) = .38889 * 4/6 * 3= .259259 Average damage by saves p(cause a save) * p(fail save -1 rend) * # of attacks * damage per attack 2+: .2593 * 2/6 *3 *2 = .5185 3+: .2593 * 3/6 * 3 = .7778 4+: .2593 * 4/6 * 3 = 1.037 5+ .2593 * 5/6 * 3 = 1.2963 6+ .2593 * 6/6 * 3 = 1.5556 Reaping Scythe will also cause mortals on a hit of six so let's calculate that and add it in. p(roll 6) + p(roll 1) * p(roll 6) = p(frightful touch) = 1/6 + 1/6 * 1/6 = .1944 p(frightful touch) * # attacks * damage = average mortal wounds = .1944 * 3 * 2 = 1.166 TL;DR The scythe will have higher average damage against all saves thanks to mortal wounds. Since there are more attacks and static damage. The variance is going to be less -- this attack should be more reliable and higher damage. Soulreach grasp is good against high save targets, but worse damage overall. It also benefits more from extra attack buffs. The attack is more versitile in target selection. However, some of the damage comes from shooting with doesn't happen every combat. It is also prone to common shooting debuffs. Lastly, it doesn't work when the coach runs. I'm going to run the Scythe in most cases, since it will probably cause more damage. If you like the freedom to choose backline tagets, take the grasp.
  5. Nactigal

    AoS 2 - Nighthaunt Discussion

    So what are you all going to run on the black coach -- Soulreach grasp or Reaper scythe? The reaper scythe seems way better. I don't think the ranged attack is worth the loss of more rerolling attacks and mortal wounds. Thoughts?
  6. Nactigal

    AoS 2 - Nighthaunt Discussion

    Sample size of 1, but I ran the chainguard at 1000 points. It was nice, though probably not worth it. It especially hurts when you're double turned and can't get back those units. More threats would have been a better point investment.
  7. Nactigal

    Nighthaunt rules question

    It might be a realm specific spell. ?‍♂️
  8. Nactigal

    Let's Chat: Nighthaunt

    @Nevar I wouldn't expect the Generals Handbook 2018 to differ from the Nighthaunt battletome. I expect the starter set models to be easy build variants. Though I suppose we won't know until they are released. On another topic, 11 leader options, and 4 battleline options seems like a ton! What are the stormcast at now?
  9. Nactigal

    Let's Chat: Nighthaunt

    So I notice they list Guardian of Souls with Nightmare lantern. What about a Guardian of souls with something else?
  10. Nactigal

    Let's Chat: Nighthaunt

    I like the model, but am not in love with the monotone paint job. I think a darker cowl would go a long way.
  11. Nactigal

    Let's Chat: Nighthaunt

    Did they use chainrasp hordes as battleline?
  12. Nactigal

    So how will Nighthaunts play?

    Maybe they'll get a frightful touch faction ability.
  13. Nactigal

    Glaivewraith Stalkers concept

    There might be some more dynamic models. We may just be seeing the push to fit versions.
  14. Nactigal

    Let's Chat: Nighthaunt

    Nighthaunt does seem to be short on casters. I hope necromancers can ally in with the new book.
  15. Nactigal

    Let's Chat: Nighthaunt

    Can we move this discussion to Lets Chat: Legions of Nagash?
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