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  2. If I would have to say a % I would go for 20% of the AoS sales as max.
  3. Sneaky Snufflers Sporesplatta Fanatics Gobbapalooza Loonboss Squig Herds Dankhold Troggoth Only two models left from this piece of art. *wink*
  4. The fact that they use also the corpses of the bugs as their buildings is also pretty interesting. Could see something similar for AoS pretty easily.
  5. Oh Roving clans! on a side note, silent people should look like the Necrophage from that game.
  6. I started Warhammer by painting a unit of Tomb Kings skeletons and it was so difficult for me that I didn't paint another model for 10 years.
  7. I think my most memorable hobby moment was when (way back in WFB 7th) a friend charged his 5 man Empire knight unit - which I think had a captain - into my single rank of puny High Elf archers. Across three rounds of combat the knights with their lances, captain, and 1+ save failed to deal any damage whatsoever to the unarmoured archers, and took one casualty each time. Then they broke, fled, and were run down by the pursuing elves. The mere mention of High Elf archers had my friend frothing at the mouth for years afterwards.
  8. Same here, I will get the AoS starterset and I expect to still play AoS, but will not start a new army. So it will be fleshing out my CoS and StD. For me AoS was indeed a placeholder or appetizer for the real deal. I am more of a hobbyist than a gamer, while I love to play tabletop games. It's not so easy to play more than 1-2 times a month, but I have a lot of more painting time. For this reason alone TOW is much more interesting for me. When collecting / painting an army for TOW. It feels so much more as my army and my characters. While with AoS, it's more I am just painting generic tokens. Beautiful tokens to paint, but there is no character in it. This is ofcourse very subjective. But AoS units/characters are bland imo.
  9. It would be amazing to one day see a Grail Knights/Knights of the False Grail dual kit. (A Bretonnian can dream, right?)
  10. Yeah, imo, it will be very hard for GW to avoide Vampires in the TOW. But I guess it will at the earliest late 2025 / early 2026. I also expect the appearance of halfling rules ๐Ÿ˜„ But this is ofcourse all wishlisting form my side.
  11. Today
  12. I find myself in a similar place to you. I haven't quite given up on AoS yet, but it's definitely a distant second in my focus. I completely understand the appeal of a crunchy game. There's just someone I love about a big complex ruleset with lots of options to sink my teeth into.
  13. Not yet. Quite some time after the fall of mousillon Vamps take over this city of Plague-Corpses iirc
  14. I would go even deeper, something like the bug from the back where a beetle is carrying a whole caravan, but with the worms, as you posted. I like the worm theming for the desert and bugs are kind of the Sylvaneth thing:
  15. IIRC this is where the Vampires start to make their things in Bretonia, isn't it? @Tonhel has been very vocal about the return of Vampire Counts. This could be the ideal campaign for that.
  16. I like the concept. They could even follow the Dawnbringer Crusades, being able to hide from their attackers somehow, and then recover the scrap from the battles.
  17. And itโ€™s lazy. Thereโ€™s ways to integrate make objectives instead of magic curcles
  18. Chariots and wagon could be like all the Ork Buggie, so many different versions and flavors of them
  19. Slow progress after the initial burst of energy, as I work to get my core pdf vamp counts (& tomb kings) armies together, as well as getting my soulblight collection in ahape for aos. That said there may be a blood bowl league starting up near me, and I picked up the vampire team, only to find what will probably be my solution to the 'first party conversion' option for blood knight infantry / depth guard. the team box comes with 6 vampire players (2x3 but with different heads), with scale & armor aesthetic more or less matching the plastic blood knights & other more recent aos vampire stuff. One bloodbowl box, a couple spare bloodknight swords, plus, say, one box of crimson court should make for a reasonable unit of ten. It should also be possible to combine a bloodbowl vamp lower torso with a blood knight upper torso. Anyway, that's one problem solved. Probably still going to be a few weeks before I'm able to come back to make more progress on this, but def open to suggestions in the mean time.
  20. How can you say that when we haven't seen today's article yet? The concept of battle tactics isn't a problem, the way they were executed in 3rd was. Take slay the warlord. There's nothing uninteracive about that battle tactic. It reinforces the narrative of the game rather than going against it like some of the book battle tactics do. If the article comes out and it's all the same as before with tactics for doing non interactive nonsense then I'll be right there sharing my disappointment with GW but it's not time for that yet. I'm not sure what is so lacking in immersion about the rules we've seen so far. I admit that battle tactics is probably the most important aspect of the game that's problematic but I'm at least going to wait until I read the article before I make my mid up. Praying is more thematic. The list building is narratively logical. Interactivity looks to have been improved. AoS has always been an objective control game. That hasn't changed.
  21. Reminds me of the Rebel Grot Cutta from Gorkamorka
  22. I might be late to the part but I just realized that the Old World starts in 2276. In 2297 we have The Affair of the False Grail when Maldred of Mousillon attempts to take the throne. This would be an amazing campaign setting. How we would involve the other factions is for smarter men than I to figure out.
  23. I really donโ€˜t like the battle tactics. If I want to play a game in a game, Iโ€˜ll play FF7 Rebirth where I can at least look at Tifa. I hope that the modular nature of the rules will truly let people not use that aspect.
  24. I'd love an extended interview with that one dude because whatever their justification is I don't think it's reasonable tbh. It feels out of step with everything they are doing the time period of the first two AoS editions If the Scaremonger does succeed in putting the fear of the sun into the night goblins via a mask and hallucinations... Would the sungrots bully the cavegrots? Make fun of 'em for living in dank basements and eating junk food? Could be a fun dynamic if daygrots were jock bullies; that's a dynamic mostly present in the Orks and Grots of 40k and fantasy O&G but pretty absent in AoS. It'd be fun to have the Grots bullying each other for a change
  25. Yesterday
  26. That one GW dude is a hypocrite, since pretty much everything in Killteam and Warcry is usable in their main games.
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