Iteken Posted November 15, 2022 Share Posted November 15, 2022 Am I reading this wrong, or is Avalenor now absolutely ridiculous when coupled with a Stonemage, the +1W Artifact and Ymetrica Faction? 16w, easy 2+, ignoring Rend -1/-2, 6-7 attacks. 5 damage. relatively easy 2+/2+ to hit. People are going to be upset. I've been running cows for ages because they are cool, but wow. Quote Link to comment Share on other sites More sharing options...
RocketPropelledGrenade Posted November 15, 2022 Share Posted November 15, 2022 1 hour ago, Iteken said: Am I reading this wrong, or is Avalenor now absolutely ridiculous when coupled with a Stonemage, the +1W Artifact and Ymetrica Faction? 16w, easy 2+, ignoring Rend -1/-2, 6-7 attacks. 5 damage. relatively easy 2+/2+ to hit. People are going to be upset. I've been running cows for ages because they are cool, but wow. In my experience, the various Alarith units are basically what people have been talking about since the new tome, yeah. They got a serious glow up, and Avalenor possibly most of all. Personally, I like that they are good now, but I feel Avalenor pulled way too far ahead of the generic spirit relative to their points difference. I would have liked the Spirit of the Mountain to get similar levels of glow-up proportional to the cost, but I don't think it really did. Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted November 15, 2022 Share Posted November 15, 2022 (edited) Guys Unyielding Toughness ability works if unit buffed remain wholly within the range of the spell? Or I can move far my buffed unit and still have the effect of the spell until next hero phase? Thx a lot! Edited November 15, 2022 by Tizianolol Quote Link to comment Share on other sites More sharing options...
Beliman Posted November 16, 2022 Share Posted November 16, 2022 (edited) 16 hours ago, Tizianolol said: Guys Unyielding Toughness ability works if unit buffed remain wholly within the range of the spell? Or I can move far my buffed unit and still have the effect of the spell until next hero phase? Thx a lot! You can move your units as you please after being "buffed". The only conditional is i'ts duration: Until your next hero phase. Edited November 16, 2022 by Beliman 1 Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted November 16, 2022 Share Posted November 16, 2022 21 hours ago, Iteken said: Am I reading this wrong, or is Avalenor now absolutely ridiculous when coupled with a Stonemage, the +1W Artifact and Ymetrica Faction? 16w, easy 2+, ignoring Rend -1/-2, 6-7 attacks. 5 damage. relatively easy 2+/2+ to hit. People are going to be upset. I've been running cows for ages because they are cool, but wow. In what way would you buff the spirit of the mountain? The stat lines are almost identical with Avalenor apart from the number of attacks but the cows use a two handed hammer compared to two hammers with Avalenor. Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted November 16, 2022 Share Posted November 16, 2022 15 hours ago, Tizianolol said: Guys Unyielding Toughness ability works if unit buffed remain wholly within the range of the spell? Or I can move far my buffed unit and still have the effect of the spell until next hero phase? Thx a lot! Also, if you move from the caster then you could lose models to death if models with 3 wounds have 2 wound damage and the 3 wounds drop to 2 again. 1 Quote Link to comment Share on other sites More sharing options...
Troll.exe Posted November 17, 2022 Share Posted November 17, 2022 Odd question, does the stonemage require sub assembly? I tossing up between playing primed only or running a proxy this weekend... just finished Avalenor. cheers Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted November 17, 2022 Share Posted November 17, 2022 8 hours ago, Troll.exe said: Odd question, does the stonemage require sub assembly? I tossing up between playing primed only or running a proxy this weekend... just finished Avalenor. cheers I painted my Stonemage fully assembled, and I don't recall it being particularly difficult to do so. 1 Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted November 17, 2022 Share Posted November 17, 2022 The hardest parts are the highlights and the details. Most of the hardest parts to reach are primed/washed. Good tip is to do large then small. Quote Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted November 18, 2022 Share Posted November 18, 2022 I'm working on my Stonemage and didn't do subassemblies, don't think it's really necessary for that model. Quote Link to comment Share on other sites More sharing options...
readercolin Posted November 18, 2022 Share Posted November 18, 2022 (edited) Update to the Lumineth FAQ came out - Teclis now knows all spells in the lore, Avalenor is now Ymetrica locked, and Helon only gets +1 missile attacks if they shoot a target within 6" of the unit. Also, Alarith rend effects have been clarified. The example used was Ironjaws Waaagh, but it would also be relevant vs beasts of chaos and Daughters of Khaine. The ignore rend -2 effect happens before the modifier is added, which means that in the case of ironjaws, when they call the waagh and hit you with some rend -2 attacks that have been buffed to rend -3, the rend -2 is cancelled out by the Alarith trait, and they get hit by rend -1. Basically, if you have +rend effects, Alarith blocks the base rend level, and then the bonus rend takes effect afterwards. Luckily, bonus rend isn't that common, but I expect a lot of confusion regarding this nontheless. Edited November 18, 2022 by readercolin Add update to how Alarith rend effects work Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted November 18, 2022 Share Posted November 18, 2022 (edited) Woohoo, GW listened to my email/question regarding the ymmetrica rend ignore. Seems I showed the potential. Cheers ears. Edited November 19, 2022 by Tango Trooper 1 Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted November 18, 2022 Share Posted November 18, 2022 (edited) On a side note, my DoK Army has lost the stonemage and Avalenor. Much improved change because the combo with morathi was grim. My armies are 3000 points if you wondered. Edit: Crippling Vertigo with Shroud of Despair is still beast. Combined with a Cathallar too and the NPE can be said to be back lol. We can even use Darkness of the soul and crippling vertigo for a double chance of pinning an enemy unit. Edited November 19, 2022 by Tango Trooper Quote Link to comment Share on other sites More sharing options...
Tarogrim Posted November 19, 2022 Share Posted November 19, 2022 19 hours ago, readercolin said: Update to the Lumineth FAQ came out - Teclis now knows all spells in the lore, Avalenor is now Ymetrica locked, and Helon only gets +1 missile attacks if they shoot a target within 6" of the unit. Also, Alarith rend effects have been clarified. The example used was Ironjaws Waaagh, but it would also be relevant vs beasts of chaos and Daughters of Khaine. The ignore rend -2 effect happens before the modifier is added, which means that in the case of ironjaws, when they call the waagh and hit you with some rend -2 attacks that have been buffed to rend -3, the rend -2 is cancelled out by the Alarith trait, and they get hit by rend -1. Basically, if you have +rend effects, Alarith blocks the base rend level, and then the bonus rend takes effect afterwards. Luckily, bonus rend isn't that common, but I expect a lot of confusion regarding this nontheless. The change to helon is a big one because it now only works in your shooting phase. So no bonus shots with unleash hell... Quote Link to comment Share on other sites More sharing options...
Hoseman Posted November 20, 2022 Share Posted November 20, 2022 Hi allí. Had a Game yesterday and I wanna make more an elite army without Big blocks of wardens and sentilels. I like the cow and 2x5 stoneguards block but I feel them a bit slow and I have some doubts: Wardens, Riders or Bladelords? I LOVE the blade models so as Riders but I feel all three are too fragile. Im not much onto wardens but they make more attaks and they can Buff to get a ward or to make mortals on 5s, but they stay just one turn on a fight... So bladelords or Riders? All three fragile but Cant decide And for a distance support I know sentinels are nice but I dont wanna go 2 x 20 so maybe 10 and a ballista or just 2 ballistas? I like stoneguards and they are hard but make entire army of cows is not my thing, dont like too much spam and like going elite so what you guys think. Plus the wind temple I just cant see them, I like the Spirit model but the others... I think they are not so good on table And for heroes its cow, Eltharion and regent or Callig or enlighter... Anyone here thinking to going more elite? Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted November 20, 2022 Share Posted November 20, 2022 (edited) Enlightener can cast 2 x speed of hysh on two stoneguard. Edited November 20, 2022 by Tango Trooper 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted December 10, 2022 Share Posted December 10, 2022 Lumineth up in sales and trade. Quote Link to comment Share on other sites More sharing options...
undeadheadz Posted December 19, 2022 Share Posted December 19, 2022 Had a thought of a illiatha based list with a ton of bladelords, any thoughts or tips on how to improve it? - Army Faction: Lumineth Realm-lords - Subfaction: Iliatha LEADERS Vanari Lord Regent (170) Ellania and Ellathor (260)* - Spells: Protection of Hysh Scinari Cathallar (110)* - Spells: Total Eclipse Scinari Enlightener (170)* - General - Command Traits: Loremaster - Artefacts of Power: Silver Wand - Spells: Etheral Blessings, Overwhelming Heat, Protection of Hysh BATTLELINE Vanari Bladelords (260)* - Bladelord Seneschal Vanari Bladelords (260)** - Bladelord Seneschal Vanari Bladelords (260)** - Bladelord Seneschal ARTILLERY Vanari Starshard Ballistas (130)* OTHER Vanari Auralan Sentinels (300)* - High Sentinel - Spells: Speed of Hysh ENDLESS SPELLS & INVOCATIONS 1 x Hyshian Twinstones (50) CORE BATTALIONS *Battle Regiment **Bounty Hunters TOTAL POINTS: 1970/2000 Quote Link to comment Share on other sites More sharing options...
Tarogrim Posted December 22, 2022 Share Posted December 22, 2022 Why do you want to bring Iliatha? Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted December 22, 2022 Share Posted December 22, 2022 You lack a vanari unit to best use iliatha. Zaitrec would serve you better and I'd even state a warlord battalion would work better than a battle regiment. Is there a reason why you have vanari Lord regent over a third wizard? The sentinels can use power of hysh against the Lord vanari regent. Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted December 31, 2022 Share Posted December 31, 2022 I guess you use the Lord Regent to make the sword masters mortal wound on a 5+ instead of a 6+. It's not so bad in my tests but the sword masters are designed for horde decimation anyway. The sword masters have no rend which can be improved by the mortal wound improvement. I would still make the Switch to warlord and then also to Zaitrec. The +1 to cast will make your army flow better because you are very reliant on single source magic. If you take the spell lore enhancement you can drop one source of protection of hysh and give the Regent Consumate Warrior to reroll a save roll once per turn. Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted December 31, 2022 Share Posted December 31, 2022 Also, if your cathallar is a total eclipse mule I'd suggest you get a Shrine Luminor for the Cathallar to sit on. Shrine Luminor is 0 points. Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted December 31, 2022 Share Posted December 31, 2022 Took my own advice and switched Lyrior for my Enlightener. Lyrior only offered one free command point a turn but the rest was rather finicky and not used often. I can still get the free command point from Enlightener in the Shrine Luminor but the range is much reduced. I'm quite a fan of Scinari Enlightener and find she is excellent. Quote Link to comment Share on other sites More sharing options...
BeeTee Posted January 14, 2023 Share Posted January 14, 2023 With the leaked points increases, is there any theory crafting going on? Wondering if a vanari heavy list edges out ymetrica on the competitive side of things. Im prepping for a GT in a couple months. Quote Link to comment Share on other sites More sharing options...
Tango Trooper Posted January 14, 2023 Share Posted January 14, 2023 I haven't seen/found any leaked points for Lumineth. I'm still fielding my Ymmetrica 3000 points army. My 3000 point Daughters of Khaine Army has been noted to have changed so I've lost a unit of Heartrenders. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.