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The Rumour Thread


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1 minute ago, Mortal Wound said:

Until you come across an ability like the giant stuffing a specifically picked model with its specific equipment down its pants.

I honestly don't see the problem. You still get a model with the role of champion or the standard bearer, or musician... All I'm saying, not all of that needs to be 100% represented visually on the model.

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Just now, Grungnisson said:

Let me hold up the sign again:

AoS is not a WYSIWYG game.

But it will presumably be quite important to know at a glance who is the unit champion. Anyone using old models will have a dude with a grandhammer and the plume, pauldron etc of the unit champion, but will then have to nominate one of the four ordinary looking guys as the ‘real’ champion. To me, this will surely confuse the opponent in practice. 

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1 hour ago, The Lost Sigmarite said:

It would have been even wiser to not post this right now when we still don't do much about the v4. Because right now, they're sure that every single announcement about the new rules will be greeted with hostility, no matter what they annouce - it could be lovely Skaven minis or new rule previews (and unironically so far the rules do look promising) but it will be greeted with coldness at best. This squatting and its consequences have been a disaster for AoS. 

And about this :

Yes, but : there's an unspoken agreement that if you buy a recent mini (ie less than 10 years old), you are safe. It is like a covenant between GW and its customers. With the culling of Warcry and SCE stuff, GW has broken that covenant. 

And about Legends : no one uses Legend rules except once or twice in casual circles. Legends is where miniatures go to die.

Strongly agree with this post, but I think people as mad as me are in the minority. Most people are still going to be excited about everything that gets posted/revealed.

 

I mean yeah every post does have SOME angry comments but idk about pure coldness (even if I do kinda wish they would so GW couldn't pretend people aren't upset)

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39 minutes ago, Acrozatarim said:

I think it's inherent in the 3+ save they get. You don't choose dual-hammers or shield-and-hammer, you build them however you want and you get that stat line.

If that is the case, brace for the change they will make sooner rather then later that will require you to put shield on model to benefit for X rule.

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Just now, feadair said:

But it will presumably be quite important to know at a glance who is the unit champion. Anyone using old models will have a dude with a grandhammer and the plume, pauldron etc of the unit champion, but will then have to nominate one of the four ordinary looking guys as the ‘real’ champion. To me, this will surely confuse the opponent in practice. 

Good luck recognising the champion in your opponent's Dryad unit, without having to ask them.

I played regularly against my mate's Sylvaneth for eight years now, and I have to ask him every time. Trust me, it's not a biggie.

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13 minutes ago, Gutsu17 said:

To make it more fun and add some tension

My 8 year old son likes to do that combined with trying to  change the coin to his other hand after I picked the hand😂

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2 minutes ago, Grungnisson said:

I honestly don't see the problem. You still get a model with the role of champion or the standard bearer, or musician... All I'm saying, not all of that needs to be 100% represented visually on the model.

It's a question of courtesy if nothing else. I consider it courteous towards my opponent to make the functional equipment visible on my models and in my units, rather than expecting them to take my word that I am correctly tracking the state and position of imaginary, invisible command models and special weapons across multiple units for several hours in a game that is already mentally taxing to be begin with.

If you don't see a problem with it, so be it. Different folks have a different concept of what is considered courteous or gentlemanly in real life social interactions, let alone in a game.

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19 minutes ago, Tonhel said:

The hand of dust special rule... Why just not a simple roll instead of picking hands... Still insane powerful rule..

Because, in the vein of Nagash, you want to add some drama and flair that could just as easily ****** you over. 

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1 minute ago, Grungnisson said:

Good luck recognising the champion in your opponent's Dryad unit, without having to ask them.

I played regularly against my mate's Sylvaneth for eight years now, and I have to ask him every time. Trust me, it's not a biggie.

Except here there will be one model that is very easily and clearly recognisable as a champion, but is not. 

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1 minute ago, Mortal Wound said:

It's a question of courtesy if nothing else. I consider it courteous towards my opponent to make the functional equipment visible on my models and in my units, rather than expecting them to take my word that I am correctly tracking the state and position of imaginary, invisible command models and special weapons across multiple units for several hours in a game that is already mentally taxing to be begin with.

If you don't see a problem with it, so be it. Different folks have a different concept of what is considered courteous or gentlemanly in real life social interactions, let alone in a game.

I absolutely agree with the sentiment, as I largely play more WYSIWYG games, and some games with firing arcs and things like that. It's important to have the information.
I suggest to anyone who might feel like they're in the "people won't know boat" to explore base colour lines, a unique colour splash on the champion, specialist, etc. to denote it better. Then you can tell your opponent "all my x are this red here".

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I'm a visual learner, so the colour coding and icons are fantastic. The 7 Ability icons are pretty intuitive. I think I could have told you what each of them is without being told exactly. Maybe the Special and Control Icons are a bit more abstract. I also find the "Portrait" layout of the Warscroll (as opposed to a Landscape layout kinda interesting) They seem a bit too long to print 4 to a page in a Battletome.  

As with the Icons, I find the colouring of Yellow>Grey>Teal>Orange>Red>Purple to be pretty easy to remember. So the UX design for me is so far so good. I do still think that GW is too wordy when it comes to rules. 

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30 minutes ago, CommissarRotke said:

yeah it feels like there's been a LOT of upper management meddling... the fact that AOS has no solid video games in 10 years apart from Realms of Ruin (which is still shaky) reeks of meddling for profit over any kind of substance. that clearly bleeds into the miniatures games as well.

we also know 1e took a bit of fighting on the creatives' side to get Stormcast to become more than the "fantasy marines" that management wanted. (that post might even be on TGA?)

i could see one more purge after this but come on. just tell us what WILL get refreshed and what isn't planned. even if the release is in 5 years.

IMO Storm Ground was more enjoyable.

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With TOW some unit Champions can pick a magic weapon. I find it a strange choice that AoS forbids the champ to take the best weapon? With what we know so far I don't see the point in making the champion unable to take the Grand hammer.

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1 hour ago, Vasshpit said:

@Ejecutor

@GloomkingWortwazi

I was more hoping for a fully fleshed out bloodborn (the little werewolf vamp troops from Vyrkos) kit than anything. 

I think those guys are super cool. 

Vargskyr standalone unit kit would just be icing on the cake. 

As a self proclaimed Vyrkos erm,,, not fan, I'd prefer for them to be either legended or made into more generic units. Sometimes when I go to build a Soulblight list I think to myself "Oh wow I have so many units to choose from" and then I realize that 1/4 of non battleline is Vyrkos stuff that doesn't fit in my army and 2/4 are warbands that also don't fit. I'd like to see for example generic zombie ogres or a cool generic beasty hero thing to lead my Vargheists instead of them being specifically Vyrkos styled.

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15 minutes ago, ScionOfOssia said:

I think they might do the 10th Edition thing where it just autowounds. 

I think you are confusing Mortal Wounds with Lethal Hits. The latter are hit rolls of 6 that automatically wound. Mortal Wounds still exist in 10th ed 40k as a separate thing and are wounds that do not allow a save of any kind, but can be negated by Feel no Pain. In other words, Mortal Wounds still work exactly the same across both games right now, only the AoS equivalent of Feel no Pain is Ward.

Source: I am one.

Edited by Mortal Wound
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6 minutes ago, Talas said:

Are mortals going to be different in 4.0? I think I remember seeing that they now auto-wound only, but I don't remember where.

 

3 minutes ago, ScionOfOssia said:

I think they might do the 10th Edition thing where it just autowounds. 

In 40k Mortal Wounds are still the same, albeit reduced in which units can do them. There is an auto wound ability called Lethal Hits which automatically wounds the opponent on a Critical Hit but they still get an armour save.

I'm assuming Mortal Wounds are still the same in 4th edition AoS too

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3 minutes ago, ScionOfOssia said:

I think they might do the 10th Edition thing where it just autowounds. 

The reason 40k changed their devastating wounds ability into autowounds is because mortals ignored the regular damage spill rules. It was changed to autowounds with no saves allowed.
It was mostly a problem on eldar since they had fate dice to cheat, but as an example, if you fire your damage 10 anti-tank gun at a unit of infantry with 1 wound each you can normally only kill a single model (no damage spillover). But if that same attack procced mortal wounds you would get the full damage spillover and kill 10 models.

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