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testingstuff

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  1. If that is the case, brace for the change they will make sooner rather then later that will require you to put shield on model to benefit for X rule.
  2. Haha, when Stormcast first got released. I thought Darksiders angels was the direction they were heading towards, especially when looking at the prosecutors. Sadly it wasn't soo... and I think GW would have made a killing with it. A heavy weapon squad of Stormcast wouldn't be too far fetched and I can see it happen to counter Skaven mass of numbers and long range tech weapons.
  3. I would of been sold on new liberators if: 1. They would have the vigilor helmets 2. Their poses wouldn't be awkward (just as the vigilors are) 3. Their weapons wouldn't be oversized rubber bonk hammers, I think somebody should go over to the sculptor and point out he scaled them a bit too much. Bonus: Lose the dragonscale skirt and give them something less tacky Despite this been said, I still like them to a degree.
  4. To be very honest I would be happy if they release 1-2 troop choices for Fyreslayers and KO and maybe one small or medium size monster/vehicle/mounted unit. I think GW could easily pull this off compared to a wave 2 and not mention will inject some interest back into those factions. I mean the new Fyreslayer warband models are amazing... and this is coming from a very critical person!
  5. Thanks for the answers, so for To Hit and To Wound natural rolls of 6 all they do is help you ignore debuffs ?
  6. Hey, I am new to pitched battles and it states that natural rolls of 1 always fail no matter what and natural rolls of 6 for to hit, wound and save always succeed. I am a bit confused on what "always succeed" means. Example: Skink attacks Archaon and rolls 6 to hit (its a success but what does that imply?) then rolls 6 to wound (does that mean it auto wounds and the Archaon does not get to roll saves?) Example 2: Orruk Brute attacks Archaon rolls 5 to hit and rolls 5 to wound then Archaon rolls a 6 on his SAVE, does the save ignore rend?
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