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42 minutes ago, HCMistborn said:

I don't really know how to fix this, but I feel like I have a solution that other people might be able to tell me is stupid or isn't. When I ran a pet supply store we would sell the same product under two different UPCS to track a certain type of packaging, to see if the packaging would make it sell better. Couldn't they do the same thing for these? Have the webstore track if someone adds it to their cart from Warcry tab or the Age of Sigmar tab? Have different UPCs, one on a warcry box and one on a age of sigmar box? Then it would divide sales to calculate better?

On rumors, I might have to wait it seems like Malerion and Chorfs seem to be hinted at coming, which are two factions I am most interested in. I might start Kruleboyz since they are cheap to be able to play the game until then lol

I feel like that's a pretty graceful solution if the issue is truly "we simply want to track how good the games are selling!" 

If I navigate to "squig riders" via the TOW part of the site, there is no reason that the kit couldn't look identical to me but have a different SKU on their end!

I'm with you on Malerion and Chorfs!! GW makes such great models these days that I think the decades-long wait for Chorfs might pan out into something cool! Also everything hinted about Malerion is sick; demon moons, crazy calvary guys in the art, lots to love and run with there! I'm hoping the wait for Malerion is bc they're cooking something pretty insane!

27 minutes ago, Flippy said:

They have multiple sales channels. And nobody I know buys directly from GW webstore.

If they printed two barcodes on the back of each box and begged people to scan the relevant one, it could work; tracking that sort of sale from a third party seller could be challenging, but also right now an extremely decent chunk of TOW stuff is GW-site exclusive, so they do still have some time if that was something they were interested in.

 

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22 minutes ago, novakai said:

I really do feel like these new universal/Grand Alliance battle tactics were made as a response to how impactful faction specific battle tactics are in this edition - some factions lived or died by their battle tactics and how easy/difficult they were to score. At least now, you won't see degenerate SBGL players clogging the board with zombies to get easy battle tactics scoring (same goes for you Tzeentch).

I wonder however how certain factions that don't fit the "standard" mold of their GA will use their battle tactics. For example, the Order tactic they showed requires map control, something let's say SCE might do with teleporting or IDK with their fast units, but a more "castle" army like CoS might not score it.

As for me, these battle tactics are simple and straightforward, I'll have little problem remembering them by heart, which is great. Because this edition I had to constantly shuffle between documents to keep track of battle tactics.

Edited by The Lost Sigmarite
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21 minutes ago, novakai said:

Well I like the idea that faction tactics are gone - they were quite imbalanced compared to each other and sometimes too stupid like when SCE had tactic which could only be achieved by CoS unit lmao. Instead, all the alliance tactics are now both balanced and hard. You know, throw 10 units to score all objectives, kill all enemies and be in each quarter. Hope they will be replaced in a manner of time. Universal tactics are still good though. Think this is where GW creativity to create something simple ends.

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3 minutes ago, The Lost Sigmarite said:

I really do feel like these new universal/Grand Alliance battle tactics were made as a response to how impactful faction specific battle tactics are in this edition - some factions lived or died by their battle tactics and how easy/difficult they were to score. At least now, you won't see degenerate SBGL players clogging the board with zombies to get easy battle tactics scoring (same goes for you Tzeentch).

I wonder however how certain factions that don't fit the "standard" mold of their GA will use their battle tactics. For example, the Order tactic they showed requires map control, something let's say SCE might do with teleporting or IDK with their fast units, but a more "castle" army like CoS might not score it.

Each GA gets two Battle tactics, so it depends if both cover enough ground for each of their army.

Edited by novakai
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8 minutes ago, Pizzaprez said:

I feel like that's a pretty graceful solution if the issue is truly "we simply want to track how good the games are selling!" 

If I navigate to "squig riders" via the TOW part of the site, there is no reason that the kit couldn't look identical to me but have a different SKU on their end!

I'm with you on Malerion and Chorfs!! GW makes such great models these days that I think the decades-long wait for Chorfs might pan out into something cool! Also everything hinted about Malerion is sick; demon moons, crazy calvary guys in the art, lots to love and run with there! I'm hoping the wait for Malerion is bc they're cooking something pretty insane!

If they printed two barcodes on the back of each box and begged people to scan the relevant one, it could work; tracking that sort of sale from a third party seller could be challenging, but also right now an extremely decent chunk of TOW stuff is GW-site exclusive, so they do still have some time if that was something they were interested in.

 

Box them differently, to either come with square bases or with rounds?

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20 minutes ago, novakai said:

So unfortunately its basically the same system.
I'm shocked BTs are still in the "first blood" battleplan, its an easy thing to leave out for starter games.
The core book tactics are legal in the GHB, interesting. if its not just for the first season they're going to get very old.
GA tactics are the same thing as faction ones, with a bigger risk of some armies not being able to do them well.
Its not lost on me that the destruction one previewed is the hardest out of the 4. Like its actually incredibly tough unless you're playing ironjawz. you can triple charge a single unit, destroy it, and still fight but still.

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6 hours ago, BarakUrbaz said:

The worm cities also appear in a flashback in the Yndrasta book where they were part of the army fighting Doombreed. 

were there also Cities-on-Worms? because she fights alongside worm-people who live in cities (which I really would love to see), but I'm about 1/3rd done the book.

41 minutes ago, Flippy said:

They have multiple sales channels. And nobody I know buys directly from GW webstore.

the few times I've gotten Warhammer gifts, the person bought from the webstore. which makes a lot of sense!

 

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8 minutes ago, Acrozatarim said:

Cautiously optimistic about these battle tactic changes. Having a very limited number of 'extra' tactics associated with Grand Alliance, rather than faction, seems a good approach.

i am very much hoping GW sticks to Alliance or Universal battle tactics. it just seems way too unwieldy to do specific faction ones if people dislike the implementation of BT to begin with

Edited by CommissarRotke
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1 hour ago, HCMistborn said:

I don't really know how to fix this, but I feel like I have a solution that other people might be able to tell me is stupid or isn't. When I ran a pet supply store we would sell the same product under two different UPCS to track a certain type of packaging, to see if the packaging would make it sell better. Couldn't they do the same thing for these? Have the webstore track if someone adds it to their cart from Warcry tab or the Age of Sigmar tab? Have different UPCs, one on a warcry box and one on a age of sigmar box? Then it would divide sales to calculate better?

On rumors, I might have to wait it seems like Malerion and Chorfs seem to be hinted at coming, which are two factions I am most interested in. I might start Kruleboyz since they are cheap to be able to play the game until then lol

Yeah. We are creating all the drama and nowadays via programming you can make anything. It is pretty easy to track interaction. Splitting a product purely because of the sales tracking is just dumb.

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26 minutes ago, Neil Arthur Hotep said:

This actually looks pretty good. I like the idea of Grand Alliance battle tactics. I think they are a good compromise between army-specific and generic tactics.. They allow the rules writers to emphasize what the alliances are all about, but are easier to balance because there are a lot fewer of them.

As long as this doesn't end in bringing back the grand alliance's books...

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15 minutes ago, CommissarRotke said:

were there also Cities-on-Worms? because she fights alongside worm-people who live in cities (which I really would love to see), but I'm about 1/3rd done the book.

the few times I've gotten Warhammer gifts, the person bought from the webstore. which makes a lot of sense!

 

Only if you are really into the hobby you will buy from 3rd party stores. If you know nothing and you see the brand selling their product on their web, you will buy there.

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4 minutes ago, Ejecutor said:

Only if you are really into the hobby you will buy from 3rd party stores. If you know nothing and you see the brand selling their product on their web, you will buy there.

Some GW stores also build a local community and host events throughout the year. I know every Saturday my store has a line for Preorders and delivery pickups. 

so I am surprise some people never seen  customers actually buying from GW

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1 minute ago, novakai said:

Some GW stores also build a local community and host events throughout the year. I know every Saturday my store has a line for Preorders and delivery pickups. 

so I am surprise some people never seen  customers actually buying from GW

I bet it is also country dependant. In countries like mine, where the economy is not the shiniest, people tend to buy as cheaply as possible and prioritise discounts over that kind of stuff.

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2 minutes ago, Ejecutor said:

I bet it is also country dependant. In countries like mine, where the economy is not the shiniest, people tend to buy as cheaply as possible and prioritise discounts over that kind of stuff.

I know I certainly started shopping third-party when the price increases became too much. 

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In Japan all third party stores charge full price. There isn't a discount to be had anywhere. They do this for everything. A six pack of beer costs the exact same price as six individual cans of beer. 

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12 minutes ago, novakai said:

Some GW stores also build a local community and host events throughout the year. I know every Saturday my store has a line for Preorders and delivery pickups. 

so I am surprise some people never seen  customers actually buying from GW

This is very much country dependant. In my city the recently opened GW store is... small & expensive, with barely any space to play. At the same time, we have a number of established independent stores with strong communities and various games played. Moreover, using the most popular local shopping platform I can get everything I need cheaper, using way more streamlined sales process and delivered to a parcel locker in 1-2 days.

Fun fact: when I found this forum I was actually surprised that GW has a direct online sale - I assumed that they only use their shops (which are actually advertising / gaming clubs) and the online sale is exclusively done by third-party shops.

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31 minutes ago, Ejecutor said:

Only if you are really into the hobby you will buy from 3rd party stores. If you know nothing and you see the brand selling their product on their web, you will buy there.

Again, in many places you just go to the local hobby / games store, which usually has GW products next to board games, MTG, comic books, RPGs, painting materials an so on. GW branded stores are not always a thing.

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32 minutes ago, Chikout said:

In Japan all third party stores charge full price. There isn't a discount to be had anywhere. They do this for everything. A six pack of beer costs the exact same price as six individual cans of beer. 

Tangent, I know but...
意味がわからない! You have to stop buying your sesh beers at the konbini 😉.

There are definitely places to both order and buy at sub retail new. You should check out ring-tail, they're usually pretty well stocked and priced compared to GW. You've always got Mercari too. If you're Tokyo based check out Yellow Submarine (the RPG one) and basically any of the model shops in Akiba. I'm always prowling them when I'm back over there for a while. Yodobashi sometimes have sales on older boxes too if you're lucky ✌️.

Edited by GloomkingWortwazi
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1 hour ago, The Lost Sigmarite said:

I really do feel like these new universal/Grand Alliance battle tactics were made as a response to how impactful faction specific battle tactics are in this edition - some factions lived or died by their battle tactics and how easy/difficult they were to score. At least now, you won't see degenerate SBGL players clogging the board with zombies to get easy battle tactics scoring (same goes for you Tzeentch).

I wonder however how certain factions that don't fit the "standard" mold of their GA will use their battle tactics. For example, the Order tactic they showed requires map control, something let's say SCE might do with teleporting or IDK with their fast units, but a more "castle" army like CoS might not score it.

As for me, these battle tactics are simple and straightforward, I'll have little problem remembering them by heart, which is great. Because this edition I had to constantly shuffle between documents to keep track of battle tactics.

My first thought was that cities would find those really easy. Stuff like chariots, gyrocopters etc are very good for scoring the “be in a place” tactics. It’s gonna be interesting playing around the new reactive command abilities though. Don’t want to move too close to a unit and let them stop you scoring a battle tactic with a counter charge or shoot.

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1 hour ago, Acrozatarim said:

Cautiously optimistic about these battle tactic changes. Having a very limited number of 'extra' tactics associated with Grand Alliance, rather than faction, seems a good approach.

I am also cautiously optimistic. Faction BTs will not be missed by me! I like what I am seeing but time playing them will tell.

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Don't much care for battle tactics, and what I see here doesn't change that.  But at least none of the previewed ones require your units to charge into combat then turn around and punish you for killing the unit you charged, so better than 3e tactics even if I'd still prefer they be dropped outright.  As with the current tactics, I don't like that you can't re-attempt a tactic you've failed.  I was hoping that at least would change.  IMO/IME failing a tactic in the first place was already punishing enough, especially for factions that might not have the tools needed to reasonably achieve all of the available tactics to begin with.

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Well, the battle tactics article was better than I thought. The tactics themselves seem to revolve around control, positioning, and combat. Good. These are relevant elements to the game, and do a better job of working with the theme of a battle for control of the field rather than just being a random checklist. 

The move to grand alliance instead of faction specific BTs is definitely a good one.

If we must have battle tactics, this isn't the worst showing they could have made. Still probably going to ignore them in my games, but credit where credit is due, this definitely looks like an improvement.

Edited by OkayestDM
Grammar. Whatever my personal feelings on the matter, the Battle Tactics "revolve," not "revolt." ;)
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9 minutes ago, Sception said:

Don't much care for battle tactics, and what I see here doesn't change that.  But at least none of the previewed ones require your units to charge into combat then turn around and punish you for killing the unit you charged, so better than 3e tactics even if I'd still prefer they be dropped outright.  As with the current tactics, I don't like that you can't re-attempt a tactic you've failed.  I was hoping that at least would change.  IMO/IME failing a tactic in the first place was already punishing enough, especially for factions that might not have the tools needed to reasonably achieve all of the available tactics to begin with.

Personally the battle tactic that irritated me a lot was Magical Dominance, because ironically it incentivizes you NOT to use magic. Nothing like seeing someone refuse to cast any spells with Nagash because they could potentially get unbound. 

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1 hour ago, novakai said:

Some GW stores also build a local community and host events throughout the year. I know every Saturday my store has a line for Preorders and delivery pickups. 

so I am surprise some people never seen  customers actually buying from GW

In my country there are only two official stores and in every larger city there already probably exists a store or a couple with thriving communities, the discount is usually the only option there is anyway, even if someone would want to pay full price for some godforsaken reason. Also I feel like often people are dragged into the hobby by other, more experienced people that would probably know about the 3rd party discount.

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