Chumphammer Posted September 13, 2021 Share Posted September 13, 2021 150pts left is for DobbieLoonboss x 2, Mangler and Boingrots run up a flank as an attack wing while everything else caps obj. If I can get hand off ill teleport dobby to cover the attack wing and the troggs 1 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted September 13, 2021 Share Posted September 13, 2021 1 hour ago, ShaneHobbes said: Seriously. It's like no one has learned anything from GWs FAQs for their FAQa these last couple months lol I do want the Mirebrute Troggoth regardless though. Why? The flavor text has reference to inspire allies. Quote Link to comment Share on other sites More sharing options...
baiardo Posted September 13, 2021 Share Posted September 13, 2021 16 minutes ago, Nezzhil said: Why? The flavor text has reference to inspire allies. They could shadow-edit both without even declaring it.😂 1 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted September 13, 2021 Share Posted September 13, 2021 (edited) You are arguing that they are gonna change the Troggoth keyword, the name of the Regeneration ability and the Krew Drummer ability because both new Troggoths interacts in another faction as allies. Meanwhile, Order and Chaos have coalition units, marks or other things more powerful and it is fine. Edited September 13, 2021 by Nezzhil 1 Quote Link to comment Share on other sites More sharing options...
ShaneHobbes Posted September 13, 2021 Share Posted September 13, 2021 3 minutes ago, Nezzhil said: You are arguing that they are gonna change the Troggoth keyword, the name of the Regeneration ability and the Krew Drummer ability because both new Troggoths interacts as allies. Meanwhile, Order and Chaos have coalition units, marks or other things more powerful and it is fine. Who is saying that? All they have to do is change the +1 to hit aura to the Orruk keyword in the ability description. And some of us doubt it because GW has been chaotic on its decisions. Ask Sylvaneth about their Wildwoods. If I'm wrong I'll eat crow but if something seems to good to be true it probably is. They made it perfectly clear Gitz are supposed to suffer from keyword bingo and suddenly we get this? 2 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted September 13, 2021 Share Posted September 13, 2021 Just now, ShaneHobbes said: Who is saying that? All they have to do is change the +1 to hit aura to the Orruk keyword in the ability description. And some of us doubt it because GW has been chaotic on its decisions. Ask Sylvaneth about their Wildwoods. If I'm wrong I'll eat crow but if something seems to good to be true it probably is. They made it perfectly clear Gitz are supposed to suffer from keyword bingo and suddenly we get this? The ability refers two times to friendly units. It is not a casual mistake. Sylvaneth was ****** a few months ago and they get the flautist with a very easy crazy combo to do. 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted September 14, 2021 Share Posted September 14, 2021 I"ll get the 2 new ally Troggoths for sure. It will be fun playing some new troggoths just because i can. As a bonus i can also run them along gordrakk and some orruks. I like that they are giving destruction some more options. The release of Kragnos also shows that they intend to mix things up imo. 3 Quote Link to comment Share on other sites More sharing options...
Charlo Posted September 14, 2021 Share Posted September 14, 2021 20 hours ago, Nezzhil said: The ability refers two times to friendly units. It is not a casual mistake. I'm not sure casual is the right word. It's an easy enough oversight for sure and saying it twice is just as easy as saying it once if that's how you are writing the rule. However, I think that it's probably not a mistake, just not intentionally should be able to buff everything under the sun! Quote Link to comment Share on other sites More sharing options...
JanGret Posted September 16, 2021 Share Posted September 16, 2021 On 9/14/2021 at 5:34 PM, Charlo said: I'm not sure casual is the right word. It's an easy enough oversight for sure and saying it twice is just as easy as saying it once if that's how you are writing the rule. However, I think that it's probably not a mistake, just not intentionally should be able to buff everything under the sun! When you are creating Troggoth units and have a faction that would like to ally Troggoth units in, I think it seems very likely that they have created this interaction on purpose. I think the only mistake on him is not having the Kruleboyz keyword. Quote Link to comment Share on other sites More sharing options...
r0olz Posted September 16, 2021 Share Posted September 16, 2021 Did anyone catch in the new app yesterday when building a gitz list, where you would choose your grand strategy it made you CHOOSE one of the bad moon benefits? I hope this is NOT the direction they are going in an upcoming FAQ because gitz struggle enough as it is, especially for a random allegiance ability that potentially could never come into play, going from 5 to 1 is horrible and absurd. Unless, they are re-working the book similar to Orruk Warclans into 4 factions but have something like Big Waaghh where they can be used together and in that sense they would retain their bad moon abilities. But that would also mean the little sub factions would get more little abilities of their own, like how when you take just ironjawz. Today however, after I download the updated version of the app, this is gone, I should have screen shot it. That's what makes me think a new battletome is on the way, like they added this prematurely. Quote Link to comment Share on other sites More sharing options...
JanGret Posted September 16, 2021 Share Posted September 16, 2021 4 minutes ago, r0olz said: Did anyone catch in the new app yesterday when building a gitz list, where you would choose your grand strategy it made you CHOOSE one of the bad moon benefits? I hope this is NOT the direction they are going in an upcoming FAQ because gitz struggle enough as it is, especially for a random allegiance ability that potentially could never come into play, going from 5 to 1 is horrible and absurd. Unless, they are re-working the book similar to Orruk Warclans into 4 factions but have something like Big Waaghh where they can be used together and in that sense they would retain their bad moon abilities. But that would also mean the little sub factions would get more little abilities of their own, like how when you take just ironjawz. Today however, after I download the updated version of the app, this is gone, I should have screen shot it. That's what makes me think a new battletome is on the way, like they added this prematurely. I would not read to much into the app. The thing is, the configuration with dozens of options that depend on other things is not easy. The guys that are setting up the list builder for all the battletomes will make many mistakes and implement some thing in wrong ways. Occam's razor makes this much more likely then the app developers having access to the new battletome and implementing that one already. Quote Link to comment Share on other sites More sharing options...
swearwolves Posted September 17, 2021 Share Posted September 17, 2021 Haven't been too impressed with the Bounderz recently so here's a list I'm toying around with that really leans into hoppers for the MW output. General strategy is to just fly around the board as much as possible capturing objectives and dropping bombs - hopefully getting some assists from the doomshroom and malevolent moon. Let me know what you guys think! Might try to find some room for Dobbie but we'll see. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted September 18, 2021 Share Posted September 18, 2021 12 hours ago, swearwolves said: Haven't been too impressed with the Bounderz recently so here's a list I'm toying around with that really leans into hoppers for the MW output. General strategy is to just fly around the board as much as possible capturing objectives and dropping bombs - hopefully getting some assists from the doomshroom and malevolent moon. Let me know what you guys think! Might try to find some room for Dobbie but we'll see. Drop 10 hoppers for dobbie. Well worth it and the 18" range will cover the manglers 1 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted September 18, 2021 Share Posted September 18, 2021 Partner painted the first of the Hagglethorn Hollow goblin town and I love it. Glad she enjoyed doing it so she can do the rest lol 4 Quote Link to comment Share on other sites More sharing options...
JustAsPlanned Posted September 19, 2021 Share Posted September 19, 2021 https://www.warhammer-community.com/2021/09/19/gen-con-something-sinister-stirs-in-the-eightpoints/ Spiderfang Warband for Warcry perhaps? 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted September 19, 2021 Share Posted September 19, 2021 7 hours ago, JustAsPlanned said: https://www.warhammer-community.com/2021/09/19/gen-con-something-sinister-stirs-in-the-eightpoints/ Spiderfang Warband for Warcry perhaps? Seems more a demon-spider like in D3 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted September 20, 2021 Share Posted September 20, 2021 So it seems like now that things are opening up a bit here I'll finally be able to go to an event! (Red harvest GT). I think I'm gonna bring spiderfang, play a bunch of aos, and get completely bodied (the Vice is one of the battleplans). Been brainstorming some lists, not sure if I want to bring some Troggoths or not (they have different bases which would break the theme unless I paint up some Ice Troggoths) Current List: Quote Allegiance: Gloomspite Gitz- Option: Grimscuttle Tribes- Grand Strategy: Prized Sorcery- Triumphs: InspiredLeadersWebspinner Shaman on Arachnarok Spider (295)*- General- Command Trait: Prophet of da Spider God- Artefact: Shyishan Spider-sigils- Lore of the Spiderfangs: Scuttling TerrorsWebspinner Shaman on Arachnarok Spider (295)**- Artefact: Amulet of Destiny (Universal Artefact)- Universal Spell Lore: Flaming WeaponScuttleboss on Gigantic Spider (105)*- Artefact: Totem of the Spider GodWebspinner Shaman (85)**- Lore of the Spiderfangs: Gift of da Spider GodWebspinner Shaman (85)*- Lore of the Spiderfangs: Sneaky DistractionFungoid Cave-Shaman (95)**- Lore of the Moonclans: Itchy NuisanceBattleline5 x Spider Riders (100)*5 x Spider Riders (100)**5 x Spider Riders (100)***5 x Spider Riders (100)***5 x Spider Riders (100)***5 x Spider Riders (100)BehemothsArachnarok Spider with Flinger (230)Endless Spells & InvocationsScrapskuttle's Arachnacauldron (50)Soulsnare Shackles (65)Scuttletide (85)Core Battalions*Warlord**Warlord***Hunters of the HeartlandsAdditional EnhancementsArtefactArtefactTotal: 1990 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 120Drops: 13 I really want that double enhancement so I can get an amulet of Destiny and the totem, Itchy nuisance on the fungoid will be useful so I can combo charge things if I need to, and flaming weapon actually works on mount attacks, so I can use it on the arachnarok's leg attacks for a significant damage boost. Thoughts? Suggestions? Quote Link to comment Share on other sites More sharing options...
Green-knight Posted September 20, 2021 Share Posted September 20, 2021 What are peoples thoughts on running 2 fungoid Sharman vs 1 Fungoid & 1 Mad-Cap Sharman? I’m leaning towards the 2 Fungoid due to the extra abilities, but is there much difference between the two options? Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted September 20, 2021 Share Posted September 20, 2021 1 minute ago, Green-knight said: What are peoples thoughts on running 2 fungoid Sharman vs 1 Fungoid & 1 Mad-Cap Sharman? I’m leaning towards the 2 Fungoid due to the extra abilities, but is there much difference between the two options? Madcap's warscroll spell is arguably more useful, but if you have a spare artefact he's the only one that can take moonface mommet which is one of our best artifacts (tags enemy units for -1 on their save rolls) Quote Link to comment Share on other sites More sharing options...
dirkdragonslayer Posted September 22, 2021 Share Posted September 22, 2021 On 9/18/2021 at 1:24 AM, Chumphammer said: Partner painted the first of the Hagglethorn Hollow goblin town and I love it. Glad she enjoyed doing it so she can do the rest lol Love the house. Looks very old school goblin-y, like Bakshi Lord of the Rings or Labyrinth, Are you making an entire display board of that? Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted September 22, 2021 Share Posted September 22, 2021 14 hours ago, dirkdragonslayer said: Love the house. Looks very old school goblin-y, like Bakshi Lord of the Rings or Labyrinth, Are you making an entire display board of that? yeah I will be. Its actually based on the Goblin town in Labyrinth. There is a load of them, these are just the smaller ones that are painted. I have some floor tiles on the go also. I used them in a DOK game last night and look good. Only 1 in the pick. I am hoping to have another for SagaofDice recording on Tuesday Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted September 28, 2021 Share Posted September 28, 2021 How do we feel about the Kruleboyz killbow? I've been brainstorming spiderfang lists and it seems like a good fit for the army, it does lose the mortals, but its rend 2 and can take big chunks out of megas which is something we struggle with. They're not too pricy at 130 points each either. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted September 28, 2021 Share Posted September 28, 2021 ready for filming tonight! 3 Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted September 28, 2021 Share Posted September 28, 2021 28 minutes ago, Ganigumo said: How do we feel about the Kruleboyz killbow? I've been brainstorming spiderfang lists and it seems like a good fit for the army, it does lose the mortals, but its rend 2 and can take big chunks out of megas which is something we struggle with. They're not too pricy at 130 points each either. I think they are pretty good. Sadly I could only get 1 as I would always take a Dobbie for +1 to hit in combat Bubble. For 150pts its a no brainer for Gitz I feel atm The Bolt thrower does look tastey. It can really help vs some big monsters and yeah gives us a little tool vs Sons. I might add one also Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted September 28, 2021 Share Posted September 28, 2021 1 minute ago, Chumphammer said: I think they are pretty good. Sadly I could only get 1 as I would always take a Dobbie for +1 to hit in combat Bubble. For 150pts its a no brainer for Gitz I feel atm The Bolt thrower does look tastey. It can really help vs some big monsters and yeah gives us a little tool vs Sons. I might add one also In a spiderfang list the sloggoth is less of an auto include, but can still be useful depending on your build, since it provides minimal benefit to spider riders, but can be useful for arachnaroks and any troggoths you bring along. 1 Quote Link to comment Share on other sites More sharing options...
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