Nizrah Posted January 29, 2021 Share Posted January 29, 2021 Allegiance: Stormcast EternalsLeadersLord-Arcanum on Tauralon (280)- General- Command Trait: Staunch Defender- Celestial Staves (Artefact): Staff of Azyr- Spell: Thundershock- Mount Trait: Steel PinionsLord-Ordinator (140)Knight-Azyros (100)- Mystic Light (Artefact): Lantern of the TempestBattleline5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x GrandhammersUnits3 x Castigators (70)6 x Evocators on Dracolines (520)- 4x Grandstaves- Lore of Invigoration: Terrifying AspectArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)BattalionsHailstorm Battery (120)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 114 Okey, this is my latest idea. HB is only for artifact which in my meta with 2 players playing this ducking DoK list with shooting medusas which shoots 80 attacks with 6+ mortal wounds I think will help a lot. Im wondering about taking this extra 5"move instead of SD to eventually secure first turn charge on dracolines without putting them into azyr. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted January 29, 2021 Share Posted January 29, 2021 18 minutes ago, Nizrah said: Okey, this is my latest idea. HB is only for artifact which in my meta with 2 players playing this ducking DoK list with shooting medusas which shoots 80 attacks with 6+ mortal wounds I think will help a lot. Im wondering about taking this extra 5"move instead of SD to eventually secure first turn charge on dracolines without putting them into azyr. I like the list, but if you put the evocats on the table, what's stopping the snakes from shooting them off the table? Also, supposing these lists are khailebron, ballistas might really suffer vs -1 to hit Quote Link to comment Share on other sites More sharing options...
Nizrah Posted January 29, 2021 Share Posted January 29, 2021 Yea i know. Thats why DoK are so ****** army now. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted January 29, 2021 Share Posted January 29, 2021 1 hour ago, Nizrah said: Yea i know. Thats why DoK are so ****** army now. playing vs IDK or DoK is indeed frustrating: it's not just that they are good (they are) but it's also that you can appreciate how much of a breath of fresh air the Broken Realms rules have been for their list building, whereas we are essentially in the same situation as before -and worse, because people think that the bonus to liberators is actually a big thing, so why are we complaining? 1 Quote Link to comment Share on other sites More sharing options...
Nizrah Posted January 29, 2021 Share Posted January 29, 2021 2 minutes ago, Marcvs said: playing vs IDK or DoK is indeed frustrating: it's not just that they are good (they are) but it's also that you can appreciate how much of a breath of fresh air the Broken Realms rules have been for their list building, whereas we are essentially in the same situation as before -and worse, because people think that the bonus to liberators is actually a big thing, so why are we complaining? Exactly Quote Link to comment Share on other sites More sharing options...
Marcvs Posted January 29, 2021 Share Posted January 29, 2021 (edited) Still, to counter my own previous complaint I have a 1k points TTS tournament incoming and I think a 1-drop stormkeep patrol with 30 libs in astral templars might actually have legs Spoiler Allegiance: Stormcast EternalsLeadersLord-Veritant (110)- General- Command Trait: Dauntless Hunters - Artefact: Godbeast Plate - Prayer: Divine LightBattleline30 x Liberators (480)- Warhammer & Shield- 6x Grandhammers5 x Judicators (140)- Skybolt Bows- 2x Shockbolt BowsUnits6 x Gryph-Hounds (120)BattalionsStormkeep Patrol (130)Total: 980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 94 With the 6" move and the charge the libs can spread out on multiple objectives and then manage them with the losses. At 1k points I would also be less scared about battleshock in case the veritant gets sniped. The gryph hounds (+the bonus one) and judicators will provide some measure of backboard presence Edited January 29, 2021 by Marcvs Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted January 29, 2021 Share Posted January 29, 2021 14 hours ago, Nizrah said: I feel the same. But rejoice guys, i have news that new stormcast rules are coming with aos 3.0 around July. And my sources are telling me that they are juicy. Big if true, but I suspect they will be A tier for a couple months before the whining babies come out of the woodwork again, just like our last big update. Whiners: "Zomg muh Evocators do damage waaahhhhh no fair nerf plz" GW: "Oh ok also we'll nerf Sequitors for no discernable reason lulz" 1 Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 29, 2021 Share Posted January 29, 2021 8 hours ago, Marcvs said: Still, to counter my own previous complaint I have a 1k points TTS tournament incoming and I think a 1-drop stormkeep patrol with 30 libs in astral templars might actually have legs Hide contents Allegiance: Stormcast EternalsLeadersLord-Veritant (110)- General- Command Trait: Dauntless Hunters - Artefact: Godbeast Plate - Prayer: Divine LightBattleline30 x Liberators (480)- Warhammer & Shield- 6x Grandhammers5 x Judicators (140)- Skybolt Bows- 2x Shockbolt BowsUnits6 x Gryph-Hounds (120)BattalionsStormkeep Patrol (130)Total: 980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 94 With the 6" move and the charge the libs can spread out on multiple objectives and then manage them with the losses. At 1k points I would also be less scared about battleshock in case the veritant gets sniped. The gryph hounds (+the bonus one) and judicators will provide some measure of backboard presence Yeah works really well. Im doing some 1250 on tts with astral templars and 30 libs. Love it. Funny thing is. At these point levels 30 libs in your fase turn 1 is pretty scary Quote Link to comment Share on other sites More sharing options...
baiardo Posted January 30, 2021 Share Posted January 30, 2021 (edited) Allegiance: Stormcast EternalsLeadersLord-Relictor (100)- GeneralBattleline5 x Liberators (90)- Warhammer & Shield5 x Liberators (90)- Warhammer & ShieldUnits10 x Protectors (340)5 x Decimators (170)3 x Prosecutors with Stormcall Javelins (90)BattalionsHammerstrike Force (120)Total: 1000 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 76 I've been in the game for some months now and want to play test some list ideas with my friends, how do you see that list? Also, the only unit I miss are the protectors, is a safe bet take them? I like the dracothian guard but doesn't seem to a have a lot of play, too expansive for what they do or what? Cheers! Edited January 31, 2021 by baiardo Quote Link to comment Share on other sites More sharing options...
Evantas Posted January 31, 2021 Share Posted January 31, 2021 8 hours ago, baiardo said: Allegiance: Stormcast EternalsLeadersLord-Relictor (100)- GeneralBattleline5 x Liberators (90)- Warhammer & Shield5 x Liberators (90)- Warhammer & ShieldUnits10 x Protectors (340)5 x Decimators (170)3 x Prosecutors with Stormcall Javelins (90)BattalionsHammerstrike Force (120)Total: 1000 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 76 I've been in the game for some months now and want to play test some list ideas with my friends, how do you see that list? Also, the only unit I miss are the protectors, is a safe bet take them? I like the dracothian guard but doesn't seem to a have a lot of play, too expansive for what they do or what? Cheers! If you want to transit eventually to 'Skyborne Slayers' (please see the forum topic), yes you can go this way as protectors are a core unit there. Quote Link to comment Share on other sites More sharing options...
Thanos-se Posted January 31, 2021 Share Posted January 31, 2021 I have one question about Hammers of Sigmar's command ability "soul of the stormhost". If the unit is destroyed in 2nd turn, can I use the command ability in the remaining turns to bring back the unit???OR if the roll fails I can't use it in third or fourth hero phase? Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 31, 2021 Share Posted January 31, 2021 12 hours ago, Evantas said: If you want to transit eventually to 'Skyborne Slayers' (please see the forum topic), yes you can go this way as protectors are a core unit there. This 100 % 20 hours ago, baiardo said: Allegiance: Stormcast EternalsLeadersLord-Relictor (100)- GeneralBattleline5 x Liberators (90)- Warhammer & Shield5 x Liberators (90)- Warhammer & ShieldUnits10 x Protectors (340)5 x Decimators (170)3 x Prosecutors with Stormcall Javelins (90)BattalionsHammerstrike Force (120)Total: 1000 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 76 I've been in the game for some months now and want to play test some list ideas with my friends, how do you see that list? Also, the only unit I miss are the protectors, is a safe bet take them? I like the dracothian guard but doesn't seem to a have a lot of play, too expansive for what they do or what? Cheers! For just this list you have a few things that are pretty much point wasted. -Hammerstrike battalion does nothing really for your paladins since most of that damage comes from starsoul maces and you be removing non starsoul mace guys first. Saves 120 points for more bodys -decimators are pretty bad. Slow movement and even in skyborne slayers they underperform. My advice drop them for another free 170 points. -Liberators give the prime a grandhammer. -lord relictor with translocation or divine blessing is pretty strong at 1000 points but if you want to make paladins work look into these 2 heroes i write down below. -if you go with 10 protectors try to invest into a lord castellant to buff them to a 3+ save. Then invest into a knight heraldor to bump that speed with run and charge. -The main problem your list has is. Its slow and no range treat. You can counter this by taking 3 longstrike raptors=170 points. They are solid in 1000 pts. 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted January 31, 2021 Share Posted January 31, 2021 6 minutes ago, Juicy said: For just this list you have a few things that are pretty much point wasted. -Hammerstrike battalion does nothing really for your paladins since most of that damage comes from starsoul maces and you be removing non starsoul mace guys first. Saves 120 points for more bodys -decimators are pretty bad. Slow movement and even in skyborne slayers they underperform. My advice drop them for another free 170 points. -Liberators give the prime a grandhammer. -lord relictor with translocation or divine blessing is pretty strong at 1000 points but if you want to make paladins work look into these 2 heroes i write down below. -if you go with 10 protectors try to invest into a lord castellant to buff them to a 3+ save. Then invest into a knight heraldor to bump that speed with run and charge. -The main problem your list has is. Its slow and no range treat. You can counter this by taking 3 longstrike raptors=170 points. They are solid in 1000 pts. Thank you!! Super useful advice!!! When I'm comfortable using that models it's a good upgrade the prime-celestant or is best investment a block of 30liberators or other 6raptors? Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 31, 2021 Share Posted January 31, 2021 1 minute ago, baiardo said: Thank you!! Super useful advice!!! When I'm comfortable using that models it's a good upgrade the prime-celestant or is best investment a block of 30liberators or other 6raptors? -Right now the Longstrike raptors are soo strong. They play super nice. The damage output is good and the range is insane. At 170 points raptors are really strong and i cannot think of any player that doenst love these guys. -Celestant prima. I love him but he is hard to use. There are some people who play him to shoot mortal wounds at 24 inch just as some kind of range unit but i never liked it. I always brought him in to steal the win late game and take over an objective. But still i wouldnt advice him for newer players because he can be pretty underwelming. This dude does around 12/14 damage turn 3 so that isnt a lot. You wont be smashing big units with it. He dies to anything that looks at him. 1 1 Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 31, 2021 Share Posted January 31, 2021 49 minutes ago, Thanos-se said: I have one question about Hammers of Sigmar's command ability "soul of the stormhost". If the unit is destroyed in 2nd turn, can I use the command ability in the remaining turns to bring back the unit???OR if the roll fails I can't use it in third or fourth hero phase? turn the unit is destroyed. 1 Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 31, 2021 Share Posted January 31, 2021 5 minutes ago, baiardo said: Thank you!! Super useful advice!!! When I'm comfortable using that models it's a good upgrade the prime-celestant or is best investment a block of 30liberators or other 6raptors? 30 liberators is something im loving and trying to make work. Right now im on a 50/50 winrate. Its hard because this block just doenst do any damage and to get the best use out of it you want to go stormkeep. The problem i have is moving the block around. The stormkeep list with 30 liberators and 9 raptors with anvils plays really well. I feel its not stronger then our vanguard auxillairy chamber but still strong. 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted January 31, 2021 Share Posted January 31, 2021 2 minutes ago, Juicy said: 30 liberators is something im loving and trying to make work. Right now im on a 50/50 winrate. Its hard because this block just doenst do any damage.. I'm happy you have a good response from liberators, they're a big rubber wall! In stormkeep you're playing also the lord veritant+gryph hounds and some judicators? Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 31, 2021 Share Posted January 31, 2021 18 minutes ago, baiardo said: I'm happy you have a good response from liberators, they're a big rubber wall! In stormkeep you're playing also the lord veritant+gryph hounds and some judicators? i did lots of list for 5/10 games then changing it up. Trying to make it work. But remember my local meta is pretty competative. Astral templars 30 liberators 20 xbow judicators stormkeep patrol won 6/10. Trick here was to alpha strike the liberators in then shoot stuff with the xbows. with the astral templars you can move al these 50 bodys in place pretty easy. did change it up to Anvils of the heldenhammer and translocation on the knight veritant together with a knight vexillor to alpha 20 judicators on 1 flank. Shoot then translocatie to the other flank and shoot again. If anything survived i could teleport with the vexillor. won 2/5. Wasnt really my style to play since im more of an Melee kind of player. But my opponents liked it. Al games where very close. The games that i lost with anvils where against deepkin double turtle and 2 times daughters of khaine. Morathi just nuked 21 wounds a activation against the libs. Problem i had also was getting a lord castellant in range. Where with Astral templars i could do it easy. But the damage output of 2 activations 20 xbow judicators is sweet. Changed the list to anvils 30 liberators 9 longstrikes played some games with the stormkeep patrol and some without it. Both felt oke but i did really miss the redeploy. With the 9 longstrikes i felt i could just redeploy on an objective and not alpha in and shoot stuff with the 9 longstrikes. The damage of 9 longstrikes is enough to keep players from moving within range. played 3 games and won them all. But these opponents where less hardcore lists so 3 games isnt enough to really advise it yet. My love would be 60 liberators with astral templars but lost 5 games in a row with it against idoneth and daughters. Somehow i cannot make it work just yet. hope it helps. 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted January 31, 2021 Share Posted January 31, 2021 7 minutes ago, Juicy said: My love would be 60 liberators with astral templars but lost 5 games in a row with it against idoneth and daughters. Somehow i cannot make it work just yet. Thank you for the detailed resume, always needed to understand better the game, personally I like the aesthtic of the gryph-dog, hope they could see more interaction and maybe some points reduction? Yeah, make an efficient "horde" army with 40mm minis could be fun to see!more libs for all! Quote Link to comment Share on other sites More sharing options...
Juicy Posted January 31, 2021 Share Posted January 31, 2021 2 hours ago, baiardo said: Thank you for the detailed resume, always needed to understand better the game, personally I like the aesthtic of the gryph-dog, hope they could see more interaction and maybe some points reduction? Yeah, make an efficient "horde" army with 40mm minis could be fun to see!more libs for all! the dogs did great in all games. People find them anoying to deal with. Killing power of a wett noodle but the perfect screen. I really hoped that gryphounds would drop to 100 atleast but sadly that didnt happen. 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted January 31, 2021 Share Posted January 31, 2021 (edited) 1 hour ago, Juicy said: the dogs did great in all games. People find them anoying to deal with. Killing power of a wett noodle but the perfect screen. I really hoped that gryphounds would drop to 100 atleast but sadly that didnt happen. Haha, Great! Can I ask you to share your list with the "good boys"(dogs) please?!:) Edited January 31, 2021 by baiardo Quote Link to comment Share on other sites More sharing options...
Nizrah Posted January 31, 2021 Share Posted January 31, 2021 Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarLeadersGavriel Sureheart (120)Knight-Vexillor (110)- Pennant of the StormbringerLord-Ordinator (140)Knight-Azyros (100)- General- Command Trait: We Cannot Fail- Artefact: God-forged BladeLord-Exorcist (90)- Spell: Lightning BlastBattleline5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x GrandhammersUnits15 x Evocators (630)- 10x Grandstaves- Lore of Invigoration: Speed of LightningArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Endless Spells / Terrain / CPsExtra Command Point (50)Purple Sun of Shyish (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 128 I don't played gavriel bomb for long time. I wonder if my friends forgets how to screen xDDD Evo starts on ground to cast empower and then teleport via Vexillor. Quote Link to comment Share on other sites More sharing options...
schwabbele Posted February 1, 2021 Share Posted February 1, 2021 On 1/29/2021 at 1:05 AM, Nizrah said: I feel the same. But rejoice guys, i have news that new stormcast rules are coming with aos 3.0 around July. And my sources are telling me that they are juicy. Spreading them juicy rumors ha? 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 1, 2021 Share Posted February 1, 2021 On 1/28/2021 at 7:05 PM, Nizrah said: I feel the same. But rejoice guys, i have news that new stormcast rules are coming with aos 3.0 around July. And my sources are telling me that they are juicy. Please don't, I've been hurt too many times 3 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted February 1, 2021 Share Posted February 1, 2021 47 minutes ago, PJetski said: Please don't, I've been hurt too many times "..If I could start againA million miles awayI would keep myselfI would find a way.." Quote Link to comment Share on other sites More sharing options...
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