jwalker Posted November 7, 2020 Share Posted November 7, 2020 Unbreakable shield walls of liberators sounds like some bravery mechanic and they previewed mortal auxiliaries . Quote Link to comment Share on other sites More sharing options...
schwabbele Posted November 7, 2020 Share Posted November 7, 2020 Lol , unbreakable and liberator in the same sentence, they are high again in gw hq. 2 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 (edited) Here's a review covering pretty much all the contents (so, spoiler alert!) https://spruesandbrews.com/2020/11/07/broken-realms-morathi-review-warhammer-age-of-sigmar-spoilers/ liberators seem to get +1 to save if they do not move (nice if you deploy them via scions) the Wardens battalion seems nice to just lower your drops and get the CP + artifact -but it specifically can't include any MONSTERS (why discriminate against Stadrakes?? ) the patrol pre-game redeployment is really cool for pushing out your screens and taking space EDIT: all battalions are pretty expensive though (140-160 pts 😮 ) Edited November 7, 2020 by Marcvs Quote Link to comment Share on other sites More sharing options...
rosa Posted November 7, 2020 Share Posted November 7, 2020 (edited) I quite like the battalions. +1 save and +1 to Hit for the paladins and Justicars could be awesome and quite heavy. The redeployment before the game starts could also be very.handy Edited November 7, 2020 by rosa 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 and it seems that the Stormkeep is indeed in addition to your Stormhost so... free rules! Quote Link to comment Share on other sites More sharing options...
Mattrulesok Posted November 7, 2020 Share Posted November 7, 2020 (edited) 50 minutes ago, Marcvs said: liberators seem to get +1 to save if they do not move (nice if you deploy them via scions) From what I read here taking storm keeps means you don't get scions. Edited November 7, 2020 by Mattrulesok 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 6 minutes ago, Mattrulesok said: From what I read here taking storm keeps means you don't get scions. damn, didn't see that! soo, Stormkeep and Skyborne Slayers then? @Juicy 1 1 Quote Link to comment Share on other sites More sharing options...
rosa Posted November 7, 2020 Share Posted November 7, 2020 Wow So double tap COS units for shooting in anvils? Oh boy Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 (edited) 1 minute ago, rosa said: Wow So double tap COS units for shooting in anvils? Oh boy still no, the text I screengrabbed in the comment before says that STOMCAST ETERNALS unit get the stormhost keyword, and CoS unit do not get the STORMCAST ETERNALS keyword EDIT: I feel like the Grinch writing this Edited November 7, 2020 by Marcvs 1 Quote Link to comment Share on other sites More sharing options...
rosa Posted November 7, 2020 Share Posted November 7, 2020 (edited) Ah yes, ******! ,🙃😅 I misread it again.. although, "you can treat those as if they were stormcast eternal units" is rather open for discussion. Edited November 7, 2020 by rosa Quote Link to comment Share on other sites More sharing options...
rosa Posted November 7, 2020 Share Posted November 7, 2020 I would allow it raw, sorry. 🤷🏻♂️ Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 (edited) 13 minutes ago, rosa said: I would allow it raw, sorry. 🤷🏻♂️ feel free to do it as long as your opponent/TO agrees. I wouldn't call it RAW intereptation though, as RAW they are treated as STORMCAST ETERNALS so through your interpetation you are adding a new keyword (the Stormhost one) which is not mentioned in the written rules -in fact, the written rules specifically say that only STORMCAST ETERNALS units get the stormhost keyword. Btw, also the GoonHammer article interprets this in the same way. Let's hope that a FAQ clarifies this anyway. Edited November 7, 2020 by Marcvs Quote Link to comment Share on other sites More sharing options...
rosa Posted November 7, 2020 Share Posted November 7, 2020 I am adding nothing really. When I want to use any command ability my COS unit will be treated as if they were a stormcast unit. I read it like this. Let's hope for a quick faq clarification though and change the topic. So how do you feel about the battalions? I really like them. Quote Link to comment Share on other sites More sharing options...
Nizrah Posted November 7, 2020 Share Posted November 7, 2020 Im really not the fan of these things. I really feel like it will brings nothing into our games. Maybe the middle battalion only... 1 1 Quote Link to comment Share on other sites More sharing options...
jeanfluflu Posted November 7, 2020 Share Posted November 7, 2020 Damn guys some of the batallions are crazy nice, i don't have any idea of how it could go under competitive circumstances but imagine this. You get your stormkeep patrol setup on the table, you TP them close to an objective, securing it with liberators....Etc. But the battallion also allows you to bring up a "justicar" unit, and our vanguard hunter are in fact justicars, you can then make them shoot with anvils of heldenhammer AND use the translocation prayer to TP them elsewhere if needed to shoot something else during the shooting phase. stormtower garrison is good to get large untis in it (2 liberators, 1/2 palladins, 1/2 justicars) and significantly reduce drops on the table while offering some nice buff (+1 to save and hit on paladins is really appreciated). possibilities are vast and the buff to liberators was needed as it helps them to get better at their role (holding obj, make oponent loosehis time...etc). I know this is going nowhere and i'm just thinking into the void but i love that we can play in such a way! glad to get this book it's gonna be so great! 2 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 (edited) 5 minutes ago, jeanfluflu said: Damn guys some of the batallions are crazy nice, i don't have any idea of how it could go under competitive circumstances but imagine this. You get your stormkeep patrol setup on the table, you TP them close to an objective, securing it with liberators....Etc. But the battallion also allows you to bring up a "justicar" unit, and our vanguard hunter are in fact justicars, you can then make them shoot with anvils of heldenhammer AND use the translocation prayer to TP them elsewhere if needed to shoot something else during the shooting phase. stormtower garrison is good to get large untis in it (2 liberators, 1/2 palladins, 1/2 justicars) and significantly reduce drops on the table while offering some nice buff (+1 to save and hit on paladins is really appreciated). possibilities are vast and the buff to liberators was needed as it helps them to get better at their role (holding obj, make oponent loosehis time...etc). I know this is going nowhere and i'm just thinking into the void but i love that we can play in such a way! glad to get this book it's gonna be so great! I agree: battalions are decent (the heroes one) to good (the other two) but I find them quite expensive EDIT: concerning the garrison, I wonder whether you can take the Stormkeep, keep scions (so, don't take the alternative allegiance abilities, if I understood correctly) and still use the middle battalion Edited November 7, 2020 by Marcvs Quote Link to comment Share on other sites More sharing options...
AngryPomeranian Posted November 7, 2020 Share Posted November 7, 2020 This new rules are garbadge. 🤮 1 1 1 Quote Link to comment Share on other sites More sharing options...
Juicy Posted November 7, 2020 Share Posted November 7, 2020 oke im super hyped about these new battalions. we can get very well armoured liberators and paladins. And i already got al this stuff painted cause i played skyborne slayers like a lot. both battalions means its a 2 drop army. pretty cool 3 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 1 minute ago, Juicy said: oke im super hyped about these new battalions. we can get very well armoured liberators and paladins. And i already got al this stuff painted cause i played skyborne slayers like a lot. both battalions means its a 2 drop army. pretty cool agree, I like the shieldwall rule and the fact that you can still keep your deepstrikes either through the patrol or Slayers. I have a pair of of TTS tournaments upcoming (they won't use broken realms rules yet) so to start epxerimenting with oldCast I will bring Skyborne Slayers with 30 liberators and 20 protectors then I'll decide wether I want to paint all this stuff lol 1 Quote Link to comment Share on other sites More sharing options...
Juicy Posted November 7, 2020 Share Posted November 7, 2020 6 minutes ago, Marcvs said: agree, I like the shieldwall rule and the fact that you can still keep your deepstrikes either through the patrol or Slayers. I have a pair of of TTS tournaments upcoming (they won't use broken realms rules yet) so to start epxerimenting with oldCast I will bring Skyborne Slayers with 30 liberators and 20 protectors then I'll decide wether I want to paint all this stuff lol Nice! the weak part of the slayers for me are always the decimators. In the 100 or so games they always underperform. So i be glad to give retributors a try. 30 liberators felt always oke but at time 20 could do the job. Even cause right now we got so many objectives and i would love to contest them all;) 20 protector are godmode they are so nice to play and the maces can do really well. Best thing is the battleshock immume. I ques i need to use pendant of sigmar now for that 2+ to protect stuff from running away. i wonder how many points these battalions are. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 1 minute ago, Juicy said: i wonder how many points these battalions are. 140 the heroes one 130 the patrol 160 the garrison 2 1 Quote Link to comment Share on other sites More sharing options...
rosa Posted November 7, 2020 Share Posted November 7, 2020 That is rather expensive Quote Link to comment Share on other sites More sharing options...
boombyeyeah Posted November 7, 2020 Share Posted November 7, 2020 Raptors are Justicar too. Hurricanes with +1 to hit could be become quite the thing with this new battalion 1 Quote Link to comment Share on other sites More sharing options...
jeanfluflu Posted November 7, 2020 Share Posted November 7, 2020 (edited) 9 minutes ago, boombyeyeah said: Raptors are Justicar too. Hurricanes with +1 to hit could be become quite the thing with this new battalion if this bonus is granted as a general rule yes, but i wouldn't be surprised if it only applied to melee weapons Edited November 7, 2020 by jeanfluflu Quote Link to comment Share on other sites More sharing options...
Marcvs Posted November 7, 2020 Share Posted November 7, 2020 19 minutes ago, jeanfluflu said: if this bonus is granted as a general rule yes, but i wouldn't be surprised if it only applied to melee weapons RAW it applies to shooting too ("add 1 to hit rolls for attacks") Quote Link to comment Share on other sites More sharing options...
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