Requizen Posted April 8, 2019 Share Posted April 8, 2019 2 minutes ago, jhamslam said: Honestly the 300 point liberator tax is brutal. A points drops or alternate battle line choice there would be ideal. The reason for battalions is that none of our battalions synergize with our heroes. Like you would expect Castellant and 2 Libs to be a battalion but instead they're all rather clunky and extremely situational hence the Gav + Cleansing Phalanx spam. I saw something about a Penumbral Engine terrain in Forbidden power don't know if thats SCE specific terrain or just regular terrain but if its the former that could help From the preview panel, they mentioned the Terrain could be taken by any army for a price, so let's wait and see on that one. It's clearly Stormcast themed, so maybe we get a specific boost to it or something. I very much agree with the Battalions. There's like 3 in there that are worth running, the rest are too awkward or too expensive to use. Dropping points on some of the more obscure ones could really shake up Stormcast builds. Also doing something about the Lord Exorcist could actually make Grand Convocation interesting, but he's really just bad. Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 8, 2019 Share Posted April 8, 2019 I suppose the silver lining is that each new Order release adds more options for Allies... Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 8, 2019 Share Posted April 8, 2019 33 minutes ago, PJetski said: I suppose the silver lining is that each new Order release adds more options for Allies... Especially if allied Heroes get access to the Invocations like you do with Endless Spells, I'm betting at least one is going to be very good much like the Khorne Axe etc. Quote Link to comment Share on other sites More sharing options...
Karragon Posted April 8, 2019 Share Posted April 8, 2019 Has anyone considered running a list with 2x9 longstrikes? Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 8, 2019 Share Posted April 8, 2019 44 minutes ago, Requizen said: Especially if allied Heroes get access to the Invocations like you do with Endless Spells, I'm betting at least one is going to be very good much like the Khorne Axe etc. Endless Spells aren't locked by allegiance, but RAW you can't use Judgements of Khorne unless you are playing a Khorne army. Could go either way with the Invocations. Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 8, 2019 Share Posted April 8, 2019 1 minute ago, PJetski said: Endless Spells aren't locked by allegiance, but RAW you can't use Judgements of Khorne unless you are playing a Khorne army. Could go either way with the Invocations. Oh, didn't see that for Khorne. Yeah we'll have to see for Slayers though, and then eventually Sylvaneth in the future. Quote Link to comment Share on other sites More sharing options...
Future Posted April 8, 2019 Share Posted April 8, 2019 @Sagittarii Orientalis The Adepticon List went 5-0 which is far more important than placing which relies on soft scores. The list I am thinking was piloted by @Requizen Quote Link to comment Share on other sites More sharing options...
jhamslam Posted April 8, 2019 Share Posted April 8, 2019 When does the GHB come out? Hoping for some Extremis and Celestant Prime point reductions. 350 points for an 8 wound model with no casting, summoning or healing is uh not ideal Quote Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted April 8, 2019 Share Posted April 8, 2019 Well, based on the lore, celestant prime is not a wizard so I don't think he will get spell. I prefer granting him a 5+ fnp or so, even without dropping points. 2 Quote Link to comment Share on other sites More sharing options...
Turragor Posted April 8, 2019 Share Posted April 8, 2019 You shut your dirty mouths about the prime he is a literal saint. He's a golden swiss army knife 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted April 8, 2019 Share Posted April 8, 2019 41 minutes ago, HammerOfSigmar said: Well, based on the lore, celestant prime is not a wizard so I don't think he will get spell. I prefer granting him a 5+ fnp or so, even without dropping points. Id take that too. Considering the ghoul king on gheist is 400, prime really needs something to make it into lists again. Quote Link to comment Share on other sites More sharing options...
yarrickson Posted April 8, 2019 Share Posted April 8, 2019 Celestant Primes are 10 for potential but inevitably a 1 in practice. Mine had 7 wound rolls to make vs some Ard Boyz. Only needed to kill 4 to win me the game outright. Cue 5 1s on the wound rolls. This was not an isolated incident. 😄 1 Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted April 8, 2019 Share Posted April 8, 2019 38 minutes ago, yarrickson said: Celestant Primes are 10 for potential but inevitably a 1 in practice. Mine had 7 wound rolls to make vs some Ard Boyz. Only needed to kill 4 to win me the game outright. Cue 5 1s on the wound rolls. This was not an isolated incident. 😄 Yes I play one almost every game I play for the past year. This happens once every three games or so. He comes out and whiffs all his attacks then dies immediately. I still take him though, and he’s still a good threat on the table. Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted April 9, 2019 Share Posted April 9, 2019 So let’s say I have an unhealthy obsession with tiger riders. Is there any way to realistically run like....a lot of them and still win competitive games? Quote Link to comment Share on other sites More sharing options...
XReN Posted April 9, 2019 Share Posted April 9, 2019 6 hours ago, Luke1705 said: So let’s say I have an unhealthy obsession with tiger riders. Is there any way to realistically run like....a lot of them and still win competitive games? Okay, so first you want to take a lot of them Then you go and try to win a game You lose Cry I know a guy who runs 6 dracolines but he haven't achieved much with them yet Quote Link to comment Share on other sites More sharing options...
Sagittarii Orientalis Posted April 9, 2019 Share Posted April 9, 2019 (edited) 27 minutes ago, XReN said: Okay, so first you want to take a lot of them Then you go and try to win a game You lose Cry I know a guy who runs 6 dracolines but he haven't achieved much with them yet I wouldn't be so pessimistic, when Anvils of the Heldenhammer list with 6 evocators on dracolines took 5th place amongst 192 players who participated at Cancon this year. The full list can be seen at the following link: https://thehonestwargamer.com/aos-list-rundowns/nathan-princi-stormcast-eternals/ While it is only one example, it does show that a list with many dracolines have potential to perform well in competitive games. Edited April 9, 2019 by Sagittarii Orientalis 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 9, 2019 Share Posted April 9, 2019 Best way to use Dracolines is with Celestial Vindicators. That command ability is just nuts on their multi-weapon profile. 1 Quote Link to comment Share on other sites More sharing options...
Turragor Posted April 9, 2019 Share Posted April 9, 2019 16 hours ago, Mark Williams said: Yes I play one almost every game I play for the past year. This happens once every three games or so. He comes out and whiffs all his attacks then dies immediately. I still take him though, and he’s still a good threat on the table. Exactly, and more so OFF the table. People do weird things when they are worried about the Prime. Still, if they make him better or reduce points I won't complain even if I feel my list is competitive already. Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted April 9, 2019 Share Posted April 9, 2019 (edited) Hey guys, what do you think about my list, have an upcoming tournament next week. Comments and critics are welcome. Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarGavriel Sureheart (100)Lord-Castellant (100)Knight-Heraldor (100)Lord-Ordinator (140)Lord-Arcanum (180)- General- Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Azyrite Halo5 x Sequitors (120)- Stormsmite Mauls and Soulshields5 x Sequitors (120)- Stormsmite Mauls and Soulshields10 x Sequitors (240)- Stormsmite Mauls and Soulshields5 x Evocators (200)- Lore of Invigoration: Celestial Blades5 x Evocators (200)- Lore of Invigoration: Celestial BladesCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Everblaze Comet (100)Total: 2000 / 2000 4 balistas and ordinator + heraldor+ Comet for shooting. Gavriel+ 2x 5 evos + 10 Sequitors for Bombing. 2x 5 Sequitors for Objectives and Guarding the balistas. why no Judicators? Because i think its enough shooting in this list and to have the most benefit from hammers of Sigmar command ability. Edited April 9, 2019 by Erdemo86 Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 9, 2019 Share Posted April 9, 2019 1 hour ago, Erdemo86 said: Hey guys, what do you think about my list, have an upcoming tournament next week. Comments and critics are welcome. Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarGavriel Sureheart (100)Lord-Castellant (100)Knight-Heraldor (100)Lord-Ordinator (140)Lord-Arcanum (180)- General- Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Azyrite Halo5 x Sequitors (120)- Stormsmite Mauls and Soulshields5 x Sequitors (120)- Stormsmite Mauls and Soulshields10 x Sequitors (240)- Stormsmite Mauls and Soulshields5 x Evocators (200)- Lore of Invigoration: Celestial Blades5 x Evocators (200)- Lore of Invigoration: Celestial BladesCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Everblaze Comet (100)Total: 2000 / 2000 4 balistas and ordinator + heraldor+ Comet for shooting. Gavriel+ 2x 5 evos + 10 Sequitors for Bombing. 2x 5 Sequitors for Objectives and Guarding the balistas. why no Judicators? Because i think its enough shooting in this list and to have the most benefit from hammers of Sigmar command ability. Hm, I don't think it's particularly great. You're trying to do two things - quad Ballista + Ordinator and Gav Bomb at the same time, but honestly if you're doing either one of those you want to go all in on it. The Ballistas are working as intended, but if you put them up in the sky you can't put more than Gav and 1 unit up there with him. If you're trying to Gavriel Bomb, he really wants to go up in the sky with at least like 800 points of units (2x10 Evos, or 10 Evos + 20 Sequitors, etc). If you want to go Ballistas, which it looks like you do, they're better with a solid ground force, probably something like 15-20 Sequitors with an Arcanum + Castellant. If you want to go Gav Bomb, drop the Ballista suite and take more Alpha Strike units. I don't think you can do both effectively at the same time. Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted April 9, 2019 Share Posted April 9, 2019 (edited) 2 hours ago, Requizen said: Hm, I don't think it's particularly great. You're trying to do two things - quad Ballista + Ordinator and Gav Bomb at the same time, but honestly if you're doing either one of those you want to go all in on it. The Ballistas are working as intended, but if you put them up in the sky you can't put more than Gav and 1 unit up there with him. If you're trying to Gavriel Bomb, he really wants to go up in the sky with at least like 800 points of units (2x10 Evos, or 10 Evos + 20 Sequitors, etc). If you want to go Ballistas, which it looks like you do, they're better with a solid ground force, probably something like 15-20 Sequitors with an Arcanum + Castellant. If you want to go Gav Bomb, drop the Ballista suite and take more Alpha Strike units. I don't think you can do both effectively at the same time. Thank you. my plan was to put gav+ 10 sequitors and 10 evos into sky for Gavriel bomb. That leaves me with 2 balistas + ordinator in the sky and 2 balistas onto ground. Depending on the enemie and objectives i could change things up. also i think that 10 evos and 10 sequitors are a very nice gavriel bomb. Everything more seems to be a overkill for me. Youre right with that 800 points into sky but if you first shoot with heraldor+ comet+ 4 balistas and ordinator, then i think that a gav bomb with 640 points will be just fine. Edited April 9, 2019 by Erdemo86 Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 9, 2019 Share Posted April 9, 2019 38 minutes ago, Erdemo86 said: Thank you. my plan was to put gav+ 10 sequitors and 10 evos into sky for Gavriel bomb. That leaves me with 2 balistas + ordinator in the sky and 2 balistas onto ground. Depending on the enemie and objectives i could change things up. also i think that 10 evos and 10 sequitors are a very nice gavriel bomb. Everything more seems to be a overkill for me. Youre right with that 800 points into sky but if you first shoot with heraldor+ comet+ 4 balistas and ordinator, then i think that a gav bomb with 640 points will be just fine. It's not bad at all, and you'll still catch a lot of people out. If you go for that list, though, I would possibly recommend combining the Evos into one unit and then dropping the Comet for something else. Comet isn't great in this list overall, since you only have 1 dude to cast it and he has no bonuses, not to mention if you drop it and then want to charge that area with your Evos, you could easily hurt yourself quite badly. 10 Evos attacking at once is much better, since you reduce the possibility of losing the second unit on the swing back. Depends on how you charge, of course, but if you're going in against a monster, for instance (like Terrorgheists, Thundertusks, etc), then you really want all of them swinging together. Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted April 9, 2019 Share Posted April 9, 2019 (edited) Thats a nice idea but a bit problematic. I have 5 evos with sword and staff and 5 with grandstaves. what would you take for comet? Also thought about maybe cutting 1 balista. Edited April 9, 2019 by Erdemo86 Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 9, 2019 Share Posted April 9, 2019 41 minutes ago, Erdemo86 said: Thats a nice idea but a bit problematic. I have 5 evos with sword and staff and 5 with grandstaves. what would you take for comet? Also thought about maybe cutting 1 balista. You can mix weapons in a unit of Evos though. The only concern would be 2 Primes, but honestly that's rarely worth worrying about. Any ally is a reasonable trade, Skinks give more bodies, Heartrenders give some lategame mobility. Or 2 units of Aetherwings - you don't get the shenanigans that you would with Raptors, but it's still 2 units of excellent zoning and mobility that have to be dealthwith, for only 50 points per unit. Quote Link to comment Share on other sites More sharing options...
jhamslam Posted April 9, 2019 Share Posted April 9, 2019 (edited) 1 hour ago, Requizen said: You can mix weapons in a unit of Evos though. The only concern would be 2 Primes, but honestly that's rarely worth worrying about. Any ally is a reasonable trade, Skinks give more bodies, Heartrenders give some lategame mobility. Or 2 units of Aetherwings - you don't get the shenanigans that you would with Raptors, but it's still 2 units of excellent zoning and mobility that have to be dealthwith, for only 50 points per unit. Im curious Requizen, how have you fared against the skyre lists with your Anvilstrike? Their Stormfiends and Thanquol missile weapons are pure murder on our battleline and they have way too many bodies to engage in pure melee. not to mention 40 plague monks. Edit: Forgot about the jezzails, aka their longstrike raptors Any tactical advice? Edited April 9, 2019 by jhamslam Forgot Quote Link to comment Share on other sites More sharing options...
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