Erdemo86 Posted July 7, 2018 Share Posted July 7, 2018 (edited) 33 minutes ago, Malakithe said: You might regret the lack of wizards going up against Nurgle depending on the list I thought about it, but i will try to kill them with comet+ heraldors+ balista+ Judis maybe + Fulmi shooting. also the comet gives -2 to casting rolls for enemy wizards in 5“ range. I think he only has a festus and a unclean one. Edited July 7, 2018 by Erdemo86 1 Quote Link to comment Share on other sites More sharing options...
RocketMan Posted July 7, 2018 Share Posted July 7, 2018 1 hour ago, Erdemo86 said: Yes you can, but you dont get any Stormhost rules. No you are wrong, a lot...if u choose one of the storm host in the book than u’ll gain all the abilities Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted July 7, 2018 Share Posted July 7, 2018 (edited) 5 minutes ago, RocketMan said: No you are wrong, a lot...if u choose one of the storm host in the book than u’ll gain all the abilities I dont choose one out of the book. I make my own stormhost aNd call them hammers of sigmat my friend. but if thats not possible i can exchange gavriel with coggs and a upgrade the 5 seqs to judis. And use the one cp for reroll charge. Edited July 7, 2018 by Erdemo86 Quote Link to comment Share on other sites More sharing options...
RocketMan Posted July 7, 2018 Share Posted July 7, 2018 1 minute ago, Erdemo86 said: I dont choose one out of the book. I make my own stormhost aNd call them hammers of sigmat my friend. Hos is in the book...you just can’t do what u are thinking of 1 Quote Link to comment Share on other sites More sharing options...
RocketMan Posted July 7, 2018 Share Posted July 7, 2018 In the book it’s written that u can choose between the ones in the list, if ur sh is not in the list just choose one from the list that is similar in style...come on dude just read the rules Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted July 7, 2018 Share Posted July 7, 2018 Ok that sounds logic. Then i will exchange gavriel for coggs and upgrade the unit sequitors to judicators. Quote Link to comment Share on other sites More sharing options...
RocketMan Posted July 7, 2018 Share Posted July 7, 2018 Nice decision... I’m still deciding what to play at 1250... I swapped out gavriel for coggs Quote Link to comment Share on other sites More sharing options...
Richelieu Posted July 7, 2018 Share Posted July 7, 2018 10 minutes ago, Erdemo86 said: Ok that sounds logic. Then i will exchange gavriel for coggs and upgrade the unit sequitors to judicators. I would also do the ballista and add in a knight incantor instead of upgrading to judicators. Her auto unbind has been key in all four games I've played with her. Quote Link to comment Share on other sites More sharing options...
Shinzra Posted July 7, 2018 Share Posted July 7, 2018 (edited) What does everyone think to the Drakesworn Templar ?. What weapon would you say is the best to equip him with? If using the stormhosts, can it be the general and would gain the hosts abilities/items? Edited July 7, 2018 by Shinzra Quote Link to comment Share on other sites More sharing options...
Shinzra Posted July 7, 2018 Share Posted July 7, 2018 (edited) Looking at maybe trying this for my first game. Any thoughts are appreciated. +++ Celestial Vindicator Stormcast Eternals [1980pts] +++ + Celestial Vindicators Stormhost + + Leader + Drakesworn Templar : Command Ability - Righteous Hatred, Command Trait - Single Minded Fury, Artefact - Stormrage Blade, Mount Trait - Keen Clawed. Knight-Incantor Lord-Arcanum (General) + Battleline + Judicators: 5 Judicators, Shockbolt Bow, Skybolt Bow Judicators: 5 Judicators, Shockbolt Bow, Skybolt Bow Sequitors: 2x 5 Sequitors, 2x Stormsmite Greatmace Sequitors: 2x 5 Sequitors, 2x Stormsmite Greatmace + Other + Vanguard-Palladors: 2x 3 Vanguard-Palladors + Allegiance + Allegiance: Allegiance: Stormcast Eternals Edited July 7, 2018 by Shinzra Quote Link to comment Share on other sites More sharing options...
aceytrixx Posted July 7, 2018 Share Posted July 7, 2018 1 minute ago, Shinzra said: Looking at maybe trying this for my first game. Any thoughts are appreciated. +++ Celestial Vindicator Stormcast Eternals [1980pts] +++ + Celestial Vindicators Stormhost + + Leader + Drakesworn Templar (General) : Command Ability - Righteous Hatred, Command Trait - Single Minded Fury, Artefact - Stormrage Blade, Mount Trait - Keen Clawed. Knight-Incantor Lord-Arcanum + Battleline + Judicators: 5 Judicators, Shockbolt Bow, Skybolt Bow Judicators: 5 Judicators, Shockbolt Bow, Skybolt Bow Sequitors: 2x 5 Sequitors, 2x Stormsmite Greatmace Sequitors: 2x 5 Sequitors, 2x Stormsmite Greatmace + Other + Vanguard-Palladors: 2x 3 Vanguard-Palladors + Allegiance + Allegiance: Allegiance: Stormcast Eternals Arcanum needs to be general for the Sequitors to be battleline. Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted July 7, 2018 Share Posted July 7, 2018 Played a game tonight with this list. Hammers of sigmar on board:: lord relictor, lord ordinator, 2x5 liberators, 2x5 judicators w crossbows off board: celestant on dracoth, neave blacktalon, celestant prime, 5 retributors, 3 raptors w hurricane crossbows Tabled a chaos army with Archeon & Tzeench allegiance. impressions: 1. much more control of striking from heavens 2. Crossbows much more dangerous 3. Bravery makes the army practically fearless 4. 5+ to bring libs back failed every time (not sure about this yet) 5. Celestant prime is much bigger threat and more reliable due to changing the charge result 6. I forgot to roll damage saves for new command trait. Have to relearn how to play this. 7. Lord ordinator bad for this list and I should replace him Questions: 1. Does the celestant prime get +4 attacks on turn 3, or just 2? Opponent questioned this but it seems the sam as before to me. 2. Do the raptors get to rapid fire when striking from the heavens? Not sure based on vague FAQ wording. 3. Can you use more than 1 command point trying to bring a unit of liberators back? Gut says you get one chance when the last one dies then they’re gone forever. Quote Link to comment Share on other sites More sharing options...
Richelieu Posted July 7, 2018 Share Posted July 7, 2018 22 minutes ago, Mark Williams said: 1. Does the celestant prime get +4 attacks on turn 3, or just 2? Opponent questioned this but it seems the sam as before to me. +2 each turn. His ability triggers and you ask the question, stay in heavens or come down? If stay in heavens add 2 to attacks for the rest of the battle. Next turn you ask the same question. If stay in heavens, add a further 2 attacks for the rest of the battle. Quote Link to comment Share on other sites More sharing options...
Kadanga Posted July 7, 2018 Share Posted July 7, 2018 55 minutes ago, Mark Williams said: 1. Does the celestant prime get +4 attacks on turn 3, or just 2? Opponent questioned this but it seems the sam as before to me. 2. Do the raptors get to rapid fire when striking from the heavens? Not sure based on vague FAQ wording. 3. Can you use more than 1 command point trying to bring a unit of liberators back? Gut says you get one chance when the last one dies then they’re gone forever. 1. It's the same, +2 per turn 2. Yes. 3. No idea, I would rule it as once since you use the ability and roll when a unit is destroyed, not when you failed the 5+ roll Quote Link to comment Share on other sites More sharing options...
AwareTheLegend Posted July 7, 2018 Share Posted July 7, 2018 Did anyone else notice that Spirit Flasks says "at the start of the combat phase"? RAW that means I can use it at the start of my opponents combat phase correct? 1 Quote Link to comment Share on other sites More sharing options...
ledha Posted July 7, 2018 Share Posted July 7, 2018 4 hours ago, Erdemo86 said: I dont choose one out of the book. I make my own stormhost aNd call them hammers of sigmat my friend. but if thats not possible i can exchange gavriel with coggs and a upgrade the 5 seqs to judis. And use the one cp for reroll charge. people did the same thing in 40k, bending rules and exploiting those and it was fixed in a FAQ. Please, don't bring this WAAC mentality in AOS 2 Quote Link to comment Share on other sites More sharing options...
Shinzra Posted July 7, 2018 Share Posted July 7, 2018 What would be the best loadout for Judicators, crossbow or skybolt? Quote Link to comment Share on other sites More sharing options...
Lord_Orzhov Posted July 7, 2018 Share Posted July 7, 2018 Previously bows but crossbows are considered worth taking now coz of the new changes for guaranteed deepstrike Quote Link to comment Share on other sites More sharing options...
Nizrah Posted July 7, 2018 Share Posted July 7, 2018 Its me or all all ours battalions seems pretty lame and useless? Quote Link to comment Share on other sites More sharing options...
Lord_Orzhov Posted July 7, 2018 Share Posted July 7, 2018 So here i am looking at the updated warscrolls on the aos app and some stuff come into mind for the casters. 1. Why no mount option for the knight incantor, 2. what is the purpose of Lord exorcist being same price of an incantor with the lack of unbind scroll, 3. is lord arcanum on foot really worth the 180 points, seems pretty pricy for what it does unless the foot version still gives battle line to sequitors which i have to double check. Quote Link to comment Share on other sites More sharing options...
Lord_Orzhov Posted July 7, 2018 Share Posted July 7, 2018 Also with all the new stormhost options, feel like the good old staunch defender and mirror shield is still viable Quote Link to comment Share on other sites More sharing options...
Tiger Posted July 7, 2018 Share Posted July 7, 2018 32 minutes ago, Lord_Orzhov said: Is lord arcanum on foot really worth the 180 points, seems pretty pricy for what it does unless the foot version still gives battle line to sequitors which i have to double check. 5 He certainly feels overpriced. I'd rather take Knight Incantor over him, but he does unlock battle line for sequitors. Quote Link to comment Share on other sites More sharing options...
Austin Posted July 7, 2018 Share Posted July 7, 2018 4 hours ago, Richelieu said: +2 each turn. His ability triggers and you ask the question, stay in heavens or come down? If stay in heavens add 2 to attacks for the rest of the battle. Next turn you ask the same question. If stay in heavens, add a further 2 attacks for the rest of the battle. Are you sure about this? I don't see any language about doing the addition each turn. The old scroll said "for each battle round" the Prime was in reserves you got +2. The new scroll does not have that same language. I think it is a one time bonus. Quote Link to comment Share on other sites More sharing options...
Kadanga Posted July 7, 2018 Share Posted July 7, 2018 12 minutes ago, Caladancid said: Are you sure about this? I don't see any language about doing the addition each turn. The old scroll said "for each battle round" the Prime was in reserves you got +2. The new scroll does not have that same language. I think it is a one time bonus. You get the bonus for each round. "At the end of the movement phase you must declare whether this model will remain in reserve or strike from the Heavens. If this model remains in reserve, add 2 to the Attacks characteristic of Ghal Maraz until the end of the battle." So you declare at the end of each of your movement phases, getting +2 attack each time. 2 Quote Link to comment Share on other sites More sharing options...
DanielFM Posted July 7, 2018 Share Posted July 7, 2018 1 hour ago, Shinzra said: What would be the best loadout for Judicators, crossbow or skybolt? Camping in an objective? Bows. Scion'ing in the face of the enemy? Crossbows. 1 Quote Link to comment Share on other sites More sharing options...
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