Xeperi Posted September 29, 2019 Share Posted September 29, 2019 Sad to see that 1) only 1 in 4 units in CoS can be SCE and 2) those units don't get the specific city keyword. Had hopes around my Tempest Lords in Tempest's Eye but it is not to be, especially since Freeguild Archers were dropped (not in the book) so 48 of my human models are now out of play (again, since they were originally Brets). Quote Link to comment Share on other sites More sharing options...
Xeperi Posted September 29, 2019 Share Posted September 29, 2019 My error, they do get the city keyword, but small consolation really. #1 was a big enough blow as was losing the archers. Quote Link to comment Share on other sites More sharing options...
DJMoose Posted September 30, 2019 Share Posted September 30, 2019 (edited) Made some small tweaks to my list but I think this right where I want it. At least on paper seems pretty killy. Allegiance: Stormcast Eternals- Stormhost: Celestial VindicatorsLeadersLord-Arcanum on Celestial Dracoline (220)- General- Trait: Single-minded Fury - Artefact: Hammer of Might - Spell: Thundershock- Mount Trait: Pride LeaderLord-Castellant (120)- Artefact: Stormrage Blade Knight-Incantor (140)- Spell: StormcallerBattleline10 x Sequitors (260)- Tempest Blades and Soulshields- 2x Stormsmite Greatmaces10 x Sequitors (260)- Tempest Blades and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (130)- Tempest Blades and Soulshields- 1x Stormsmite GreatmacesUnits3 x Evocators on Dracolines (300)- 1x Grandstaves- Lore of Invigoration: Terrifying Aspect5 x Evocators (220)- 1x Grandstaves- Lore of Invigoration: Celestial Blades5 x Evocators (220)- 1x Grandstaves- Lore of Invigoration: Celestial BladesBattalionsCleansing Phalanx (120)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 113 So maybe I am crazy, but I am going to try out this combo with my Lord-Arcanum. Being Celestial Vindicators I must take the command trait Single-minded Fury, which upon rolling an unmodified 6 to hit adds 1 to the damage of the attack. I believe I can give the Stormrage Blade to another character and be free to choose another artifact (due to Cleansing Phalanx) for my general as long as someone in the army has the Stormrage Blade. The Hammer of Might artifact, upon rolling an unmodified 6 to wound, doubles the damage characteristic of the attack. And the weapon profile for a Lord-Arcanum is damage d3. So while this gimmick is entirely dependent on rolling unmodified 6s, the potential for awesome damage is there, and seems worth the chance. Granted none of this would matter if my Lord-Arcanum whiffs their attacks, but I like the potential. This could also work similarly with the Blade of Endings from Shyish; the advantage with this artifact being that it takes effect on a 6+, and so could be used in conjunction with the Celestial Blades spell. What do you all think? Edited September 30, 2019 by DJMoose Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted September 30, 2019 Share Posted September 30, 2019 So went to a 28 player event this weekend and went 4-1 (silly mistake cost me the last game) with 9340 KPs with this list: LEADERS Lord-Aquilor (180) - General - Command Trait : Deathly Aura - Mount Trait : Wind Runner Lord-Relictor (100) - Prayer : Translocation Knight-Azyros (100) - Artefact : Soulthief Knight-Heraldor (100) Skink Starseer (160) - Allies UNITS 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades 5 x Vanguard-Hunters (110) - Boltstorm Pistols and Storm Sabres 9 x Vanguard-Raptors with Longstrike Crossbows (510) 10 x Evocators (440) - 5 x Grandstaves - Lore of Invigoration : Speed of Lightning 3 x Aetherwings (50) 3 x Aetherwings (50) All I can say is this list isn't one to take if you're after sports votes! Highlights included: Killing fully buffed Archaon in the first turn Tabling a 21 eel list Two Mawchrushas in two turns 2 1 Quote Link to comment Share on other sites More sharing options...
Marzillius Posted September 30, 2019 Share Posted September 30, 2019 Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators LEADERS Lord-Arcanum on Celestial Dracoline (220) - General - Command Trait : Single-minded Fury - Artefact : Stormrage Blade - Spell : Azyrite Halo - Mount Trait : Pride Leader Lord-Castellant (120) Knight-Heraldor (100) Lord-Ordinator (140) UNITS 6 x Evocators on Dracolines (600) - 3 x Grandstaves - Lore of Invigoration : Celestial Blades 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers WAR MACHINES Celestar Ballista (110) Celestar Ballista (110) Celestar Ballista (110) Celestar Ballista (110) ENDLESS SPELLS / TERRAIN Chronomantic Cogs (80) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 I'm considering running this list for a tournament in two weeks. Basic gameplan is to soup up the Dracolines to kingdom come so that they run and charge, +1 attack, hit on 2s re-roll 1s, wound on 2s with a reroll, +1 save and reroll saves. Making them basically cats of destruction. At the same time 4 Ballistae will mulch up screens, monsters or other elite units. I will probably lose to Slaanesh and any army that can alpha strike me round 1 before I get my defenses up. At least those are the ones that I know that I will lose to. I'm aiming for 3-2. Thoughts or suggestions? 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted September 30, 2019 Share Posted September 30, 2019 2 hours ago, Marzillius said: Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators LEADERS Lord-Arcanum on Celestial Dracoline (220) - General - Command Trait : Single-minded Fury - Artefact : Stormrage Blade - Spell : Azyrite Halo - Mount Trait : Pride Leader Lord-Castellant (120) Knight-Heraldor (100) Lord-Ordinator (140) UNITS 6 x Evocators on Dracolines (600) - 3 x Grandstaves - Lore of Invigoration : Celestial Blades 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers WAR MACHINES Celestar Ballista (110) Celestar Ballista (110) Celestar Ballista (110) Celestar Ballista (110) ENDLESS SPELLS / TERRAIN Chronomantic Cogs (80) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 I'm considering running this list for a tournament in two weeks. Basic gameplan is to soup up the Dracolines to kingdom come so that they run and charge, +1 attack, hit on 2s re-roll 1s, wound on 2s with a reroll, +1 save and reroll saves. Making them basically cats of destruction. At the same time 4 Ballistae will mulch up screens, monsters or other elite units. I will probably lose to Slaanesh and any army that can alpha strike me round 1 before I get my defenses up. At least those are the ones that I know that I will lose to. I'm aiming for 3-2. Thoughts or suggestions? This and Gav are our best 3-2 armies. The only things that might give you problems are Total Commitment or some weird realm rules that turn off rend or reduce range. Quote Link to comment Share on other sites More sharing options...
Lucur Posted September 30, 2019 Share Posted September 30, 2019 Against an Alpha Strike list you can still place the cats in heaven, screen with libs and pull it from there, especially if you get a double turn 1-2. Cats are utterly beastly Quote Link to comment Share on other sites More sharing options...
Heijoshin Posted September 30, 2019 Share Posted September 30, 2019 2 hours ago, jhamslam said: This and Gav are our best 3-2 armies. The only things that might give you problems are Total Commitment or some weird realm rules that turn off rend or reduce range. I often heard about the legendary "Gav / Sureheart shenanigan list" but what is it exactly? Is it useable in the current state of SCE? What is the stormhost you take with it? Quote Link to comment Share on other sites More sharing options...
jhamslam Posted September 30, 2019 Share Posted September 30, 2019 2 minutes ago, Heijoshin said: I often heard about the legendary "Gav / Sureheart shenanigan list" but what is it exactly? Is it useable in the current state of SCE? What is the stormhost you take with it? It is, but not as good as it used to be. Basically its your 3 liberator battleline in Hammers of SIgmar (you HAVE to be Hammers for Gavriel Sureheart). 10 - 15 evocators usually in two units in 10 and 5. Gavriel Sureheart deeptrikes in with the evocators. His Command Ability gives you +3 to charge so you only need to roll a 6 after deepstriking 9 inches away Knight Vexillor, Relictor, Incantor and Azyros for teleports, prayers and unbinds Cogsmith + 2-3 Helstorm rocket battery for chaff clearance (only weakness of gav) Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, jhamslam said: It is, but not as good as it used to be. Basically its your 3 liberator battleline in Hammers of SIgmar (you HAVE to be Hammers for Gavriel Sureheart). 10 - 15 evocators usually in two units in 10 and 5. Gavriel Sureheart deeptrikes in with the evocators. His Command Ability gives you +3 to charge so you only need to roll a 6 after deepstriking 9 inches away Knight Vexillor, Relictor, Incantor and Azyros for teleports, prayers and unbinds Cogsmith + 2-3 Helstorm rocket battery for chaff clearance (only weakness of gav) That's a version, but you missed a few things: Gav's Command Ability stacks, so for every CP you spend you get another 3". That means if you drop down and burn 2 CP you get +6" on your charge, making it all but guaranteed. Taking a 20-brick of Sequitors and charging them in can create an instant tarpit anywhere on the table that isn't even bad at hitting things. Removing 40 4+ rerolling saves wounds suddenly showing up in your backfield is not something that all armies can deal with. Using the Vexillor lets you start a unit on the table, buff it up with things like Castellant and spells, and then teleport it 9" away from enemies, drop Gav behind them for a buffed up, guaranteed charge. If you take the Arcanum on Gryph Charger to make them Battleline, he can also Ride the Winds up behind to provide further support. Gav with Evos is a solid damage threat, but Gav with Sequitors and Evos means that the focus of the battle is basically wherever you feel it should be. Unfortunately, pretty much all those models went up in points (rightfully so) in the last GHB, so it's a hard list to run effectively. But, it still instagibs lots of armies in the game. Quote Link to comment Share on other sites More sharing options...
jhamslam Posted September 30, 2019 Share Posted September 30, 2019 (edited) 5 minutes ago, Requizen said: That's a version, but you missed a few things: Gav's Command Ability stacks, so for every CP you spend you get another 3". That means if you drop down and burn 2 CP you get +6" on your charge, making it all but guaranteed. Taking a 20-brick of Sequitors and charging them in can create an instant tarpit anywhere on the table that isn't even bad at hitting things. Removing 40 4+ rerolling saves wounds suddenly showing up in your backfield is not something that all armies can deal with. Using the Vexillor lets you start a unit on the table, buff it up with things like Castellant and spells, and then teleport it 9" away from enemies, drop Gav behind them for a buffed up, guaranteed charge. If you take the Arcanum on Gryph Charger to make them Battleline, he can also Ride the Winds up behind to provide further support. Gav with Evos is a solid damage threat, but Gav with Sequitors and Evos means that the focus of the battle is basically wherever you feel it should be. Unfortunately, pretty much all those models went up in points (rightfully so) in the last GHB, so it's a hard list to run effectively. But, it still instagibs lots of armies in the game. The Gav im talking about is Sam Lovings list. He still uses the bomb to good effect, places in top 16 with it. He's had to drop sequitors for artillery with cogsmith/ engineer backup. Sequitors going up was reaaaally bad. Things fighting first before they get to charge their shields up also nerfs them quite hard. Gav insta loses to chaff. 20 sequitors will never backfield deepstrike, if your opponent can just congo line some ghouls or clanrats and block the area off. Artillery makes the opponent come to you or clears the chaff more or less. I reaaaaaally hope the CA for Hammers changes in the next book. It sucks. It makes you invest in a full block of sequitors /liberators but only happens on a 5+. So . you either get nothing and lose or its this totally broken thing where you have 440 points worth of sequitors again and now your opponents done for. Edited September 30, 2019 by jhamslam Quote Link to comment Share on other sites More sharing options...
chord Posted September 30, 2019 Share Posted September 30, 2019 1 minute ago, jhamslam said: reaaaaaally hope the CA for Hammers changes in the next book. It sucks. It makes you invest in a full block of sequitors /liberators but only happens on a 5+. So . you either get nothing and lose or its this totally broken thing where you have 440 points worth of sequitors again and now your opponents done for. Agreed, to have to spend a CP for such a low chance of anything happening,... Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 30, 2019 Share Posted September 30, 2019 32 minutes ago, chord said: Agreed, to have to spend a CP for such a low chance of anything happening,... It would be interesting if they flipped the order. "When a friendly Hammers of Sigmar Redeemer unit is destroyed, roll a dice. On a 5+, you may use the following Command Ability: ..." That way it's still random, but you're not burning points for nothing. Or, to keep the risk but make it less punishing: "You can use this command ability when a friendly Hammers of Sigmar Redeemer unit is destroyed. Roll a dice, on a 1-2, nothing happens. On a 3-4, you receive 1 Command Point. On a 5-6, set the unit back up..." I understand it's a powerful enough ability to warrant the risk of losing a CP, but it makes it way to swingy and feels bad one way or the other. 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, Requizen said: It would be interesting if they flipped the order. "When a friendly Hammers of Sigmar Redeemer unit is destroyed, roll a dice. On a 5+, you may use the following Command Ability: ..." That way it's still random, but you're not burning points for nothing. Or, to keep the risk but make it less punishing: "You can use this command ability when a friendly Hammers of Sigmar Redeemer unit is destroyed. Roll a dice, on a 1-2, nothing happens. On a 3-4, you receive 1 Command Point. On a 5-6, set the unit back up..." I understand it's a powerful enough ability to warrant the risk of losing a CP, but it makes it way to swingy and feels bad one way or the other. Id be ok with this. Except change it to. On a 1 - nothing happens. On a 2-3 you get your command point back OR Replenish upto 5 models in a Friendly Hammers of Sigmar Redeemer Unit. On a 4-5, set up half the strength of the Hammers of Sigmar Redeemer unit which was just destroyed (rounding up). On a 6 , the whole unit comes back. Quote Link to comment Share on other sites More sharing options...
Mark Williams Posted October 1, 2019 Share Posted October 1, 2019 This is the Gavriel list that I've been running with for the past 6 months or so. I do intend to add a lord arcanum and sequitors at some point, one day, but this list has been doing fine, so I'm not in a hurry to change it. I've gone 3/5 at tournaments with variations of this list more or less for over a year now. I feel that I could do better with better play but certain armies are just extremely difficult to get past, and there's not much I can do about those unfortunately. Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarMortal Realm: AqshyLeadersLord-Castellant (120)- General- Trait: We Cannot Fail- Artefact: God-forged BladeGavriel Sureheart (120)Knight-Incantor (140)- Spell: Azyrite HaloCelestant-Prime (340)Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers10 x Liberators (200)- Warhammer & Shield- 2x Grandhammers5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt CrossbowsUnits3 x Aetherwings (50)3 x Vanguard-Raptors with Hurricane Crossbows (140)10 x Evocators (440)- 10x Grandstaves- Lore of Invigoration: Celestial BladesEndless Spells / TerrainCelestian Vortex (40)Everblaze Comet (100)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 106 1 Quote Link to comment Share on other sites More sharing options...
schwabbele Posted October 1, 2019 Share Posted October 1, 2019 22 hours ago, TomParry84 said: All I can say is this list isn't one to take if you're after sports votes! Highlights included: Ain‘t nobody got time for sports score when you are occupied killing stuff 😉 1 Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, schwabbele said: Ain‘t nobody got time for sports score when you are occupied killing stuff 😉 Cost me first place after sports votes (4th instead) but didn't mind, as it was practice for Bloodshed at the end of October. Would've came 2nd if I won that last game too!!! Quote Link to comment Share on other sites More sharing options...
schwabbele Posted October 1, 2019 Share Posted October 1, 2019 @TomParry84 Well that sucks, but at least you got your practice - Not gonna kick of a sports discussion now, but people who do this should just no play in a competitive environment , it is like complaining that you bring a F1 car to a F1 race... 1 Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted October 1, 2019 Share Posted October 1, 2019 2 minutes ago, schwabbele said: @TomParry84 Well that sucks, but at least you got your practice - Not gonna kick of a sports discussion now, but people who do this should just no play in a competitive environment , it is like complaining that you bring a F1 car to a F1 race... Well I knew there was a chance of that happening so can't complain! End of the day if you don't like the pack don't go! Quote Link to comment Share on other sites More sharing options...
schwabbele Posted October 1, 2019 Share Posted October 1, 2019 @TomParry84 I noticed the Skink Starseer and the lack of Incantors. Is the CP generation as cool as I think it is in the anvil list? And did you face any issues without the auto unbinds from the Incantor? Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, schwabbele said: @TomParry84 I noticed the Skink Starseer and the lack of Incantors. Is the CP generation as cool as I think it is in the anvil list? And did you face any issues without the auto unbinds from the Incantor? Yes it is and the spell is really handy too. I didn't notice the lack of auto unbinds I have to admit! 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted October 2, 2019 Share Posted October 2, 2019 Is there any CP generation in any of the new CoS warscrolls? That would be super helpful. Quote Link to comment Share on other sites More sharing options...
Lucur Posted October 2, 2019 Share Posted October 2, 2019 Warscrolls i'm not sure, but there are several abilities and artefacts, like the warlord and adjutant shenanigans (4+ at the beginning of herophase if close) or hammerhal trait (6+ for every banner in units of the army at the beginning of the turn). Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted October 2, 2019 Share Posted October 2, 2019 3 hours ago, 5kaven5lave said: Is there any CP generation in any of the new CoS warscrolls? That would be super helpful. Try a starseer, it works very well! Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted October 2, 2019 Share Posted October 2, 2019 2 hours ago, TomParry84 said: Try a starseer, it works very well! Awesome, thanks for the tip dood. I’ve been wanting to paint Kroak for a while so he’d be the perfect proxy for a Starseer in my Anvils chamber. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.