Arzalyn Posted February 15, 2023 Share Posted February 15, 2023 1 hour ago, Havelocke said: Thoughts or predictions for the new regiment? The two units in the battalion don't really mesh well. I kinda hope the rules will give them some synergy and buff the gossamids, but I suspect that the rules might be more tailored for cross-faction inclusion, and they might just get a watered down teleport or something. I don't think we will be able to use our regiment in a sylvaneth allegiance, as the article say: Other than the CITIES OF SIGMAR – the factions to which these units would “normally” belong can field the standard versions of those units instead For other factions, I imagine they will change the Arch-rev buff to work on gossamids in some form, as it only work in Kurnoths for us. 1 Quote Link to comment Share on other sites More sharing options...
Havelocke Posted February 15, 2023 Share Posted February 15, 2023 53 minutes ago, Arzalyn said: I don't think we will be able to use our regiment in a sylvaneth allegiance... Yup. I totally missed that footnote. Ah well. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted February 16, 2023 Share Posted February 16, 2023 Don't know if everybody saw that alredy, but a Oakenbrown list got 2nd in the Columbus brewmaster tournament some weeks ago. The list: Spoiler Army Faction: Sylvaneth – Army Subfaction: Oakenbrow– Grand Strategy: Take What’s Theirs– Triumphs: BloodthirstyLEADER1 x Drycha Hamadreth (320) – Spells: Verdurous Harmony1 x Spirit of Durthu (350)1 x Treelord Ancient (330)*– General– Command Traits: Gnarled Warrior– Artefacts: The Vesperal Gem– Spells: Regrowth1 x Arch-Revenant (120)*– Aspects of the Champion: Stubborn as a Rhinox1 x Arch-Revenant (120)*BATTLELINE1 x Treelord (230)*1 x Treelord (230)*1 x Treelord (230)*ENDLESS SPELL1 x Spiteswarm Hive (40)CORE BATTALIONS: *Battle RegimentTOTAL POINTS: (1970/2000) 5 Trees + Drycha is something you don't see everyday for sure! 1 Quote Link to comment Share on other sites More sharing options...
Havelocke Posted February 17, 2023 Share Posted February 17, 2023 10 hours ago, Arzalyn said: Don't know if everybody saw that alredy, but a Oakenbrown list got 2nd in the Columbus brewmaster tournament some weeks ago. I wonder if the Verdurous Harmony on Drycha is a mistake. It doesn't look like there's actually anything that can be targeted by it in the list. I played my first Oakenbrow game a couple weeks ago, and I was pleasantly surprised with it. I really liked having the extra teleports. Only thing that felt lacking was the damage. Outside of Durthu, I didn't really have anything that could make a dent in tanky units. I wonder if that's the thinking behind including Drycha? Quote Link to comment Share on other sites More sharing options...
nightsrage Posted February 19, 2023 Share Posted February 19, 2023 Another rule clarification, please: Does the Lady of Vines receive the “season of war Everdusk” 6’s to hit = 2 hits from herself? the FAQ/ERRTA clarifies that she does give the everdusk buff to units within 6’ of her, but does she receive it, herself? I want to say yea. Just like she casts her 5+ ward around her, and she also receives it. thoughts? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted February 19, 2023 Share Posted February 19, 2023 47 minutes ago, nightsrage said: Another rule clarification, please: Does the Lady of Vines receive the “season of war Everdusk” 6’s to hit = 2 hits from herself? the FAQ/ERRTA clarifies that she does give the everdusk buff to units within 6’ of her, but does she receive it, herself? I want to say yea. Just like she casts her 5+ ward around her, and she also receives it. thoughts? To my understanding yes, she is always considered to be near a wood as her ability don't say "other friendly sylvaneth units". 1 Quote Link to comment Share on other sites More sharing options...
nightsrage Posted March 3, 2023 Share Posted March 3, 2023 Another question, please: can the spellsinger ability (casting from a wyld wood) be used to cast an endless spell? Quote Link to comment Share on other sites More sharing options...
Baz Posted March 3, 2023 Share Posted March 3, 2023 2 hours ago, nightsrage said: Another question, please: can the spellsinger ability (casting from a wyld wood) be used to cast an endless spell? No, this has been addressed in a faq. 1 Quote Link to comment Share on other sites More sharing options...
GunslingerOy Posted March 8, 2023 Share Posted March 8, 2023 On 3/3/2023 at 3:54 PM, Baz said: No, this has been addressed in a faq. Can it be used to cast a tree? Quote Link to comment Share on other sites More sharing options...
Thugmullet Posted March 8, 2023 Share Posted March 8, 2023 3 hours ago, GunslingerOy said: Can it be used to cast a tree? Yep. Verdant Blessing is just a normal spell. No worries there. 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted March 8, 2023 Share Posted March 8, 2023 I am in need of some ideas on how to make my bases. So far i just have an earth diorama paint, but dont know how to go from there. What do your bases look like? Quote Link to comment Share on other sites More sharing options...
KarrWolves Posted March 8, 2023 Share Posted March 8, 2023 3 hours ago, Gitzdee said: I am in need of some ideas on how to make my bases. So far i just have an earth diorama paint, but dont know how to go from there. What do your bases look like? Just grass and flowers for me! 1 Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted March 8, 2023 Share Posted March 8, 2023 (edited) 12 hours ago, KarrWolves said: Just grass and flowers for me! Dont know if its just me but the image doesnt work. Edit: some dryads i painted up yesterday. Edited March 9, 2023 by Gitzdee 1 Quote Link to comment Share on other sites More sharing options...
Alpidur Posted May 25, 2023 Share Posted May 25, 2023 Guys, what’s your best advice to run Alarielle in meta? Quote Link to comment Share on other sites More sharing options...
Cambot1231 Posted May 26, 2023 Share Posted May 26, 2023 19 hours ago, Alpidur said: Guys, what’s your best advice to run Alarielle in meta? Sylvaneth2022.pdf Here is the list that has done the best with our glorious Queen of the forest! Quote Link to comment Share on other sites More sharing options...
Alpidur Posted May 27, 2023 Share Posted May 27, 2023 No kurnoth bows? Quote Link to comment Share on other sites More sharing options...
Alpidur Posted July 21, 2023 Share Posted July 21, 2023 What do you thinks guys about the new GH? Quote Link to comment Share on other sites More sharing options...
Thugmullet Posted July 22, 2023 Share Posted July 22, 2023 (edited) On 7/22/2023 at 5:35 AM, Alpidur said: What do you thinks guys about the new GH? Battletactics are hard!! I'm going to start running the vesperal gem so we got one marked off. Plus strike and fade that's at least two. Doing that and keeping 2 drops with Durthu however is a problem. I think maybe Spiterider Lancers are now looking to be worth running at under 400 points as re-enforced unit. The new coherency rules are a bonus here as well. At 440points for a 6 man I think Kurnoth swords are worth a look too, but they will really require getting the new realm spell off consistently for extra rend to make them as reliable as the scythes to be my main hammer. That's my initial impressions. More games needed to really see how it pans out. So far I'm pretty happy, looks like positive changes for us. Edited July 31, 2023 by Thugmullet 1 Quote Link to comment Share on other sites More sharing options...
dmorley21 Posted July 24, 2023 Share Posted July 24, 2023 I only have two games in, but I've found taking the battalion for spell enhancement to be really beneficial - especially when forced to go second and getting a bonus cast on my Warsong. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 26, 2023 Share Posted July 26, 2023 On 7/21/2023 at 4:35 PM, Alpidur said: What do you thinks guys about the new GH? Got 4 games so far and it seemed pretty good for us. Coherency change was pretty good for us and make 6 Sword kurnoths viable. It is also pretty nice for the lancers/seekers. Tactics were ok-ish, our teleports and spellsinger helps a lot getting some of them pretty easily. Primal dice can make getting our important spells a little trickier some times, but spellsinger helps avoid the unbind range and the vesperal gem can help as well. All in all, I think we should do fine. Quote Link to comment Share on other sites More sharing options...
Lavieth Posted September 6, 2023 Share Posted September 6, 2023 Has anyone ever had any success using an army that consists of mostly revenants? I don't play enough (or with people who know their own rules well enough) to know if it's even viable. For example, could this list do anything meaningful? - Army Faction: Sylvaneth - Subfaction: Gnarlroot - Grand Strategy: Vengeance and Spite - Triumph: Bloodthirsty - Seasons of War: The Burgeoning LEADERS Arch-Revenant (120) Drycha Hamadreth (320) - Spells: Verdant Blessing Warsong Revenant (300)* - General - Command Traits: Spellsinger - Artefacts of Power: The Vesperal Gem - Spells: Verdant Blessing BATTLELINE Tree-Revenants (110) Tree-Revenants (110)* Tree-Revenants (110)* OTHER Spite-Revenants (160) - Shadestalker Spite-Revenants (160) - Shadestalker Spiterider Lancers (380) - Spiterider Scion - Spiterider Standard Bearer - Spiterider Hornblower Gossamid Archers (210) CORE BATTALIONS *Battle Regiment TOTAL POINTS: 1980/2000 Quote Link to comment Share on other sites More sharing options...
dmorley21 Posted September 6, 2023 Share Posted September 6, 2023 9 hours ago, Lavieth said: Has anyone ever had any success using an army that consists of mostly revenants? I don't play enough (or with people who know their own rules well enough) to know if it's even viable. For example, could this list do anything meaningful? - Army Faction: Sylvaneth - Subfaction: Gnarlroot - Grand Strategy: Vengeance and Spite - Triumph: Bloodthirsty - Seasons of War: The Burgeoning LEADERS Arch-Revenant (120) Drycha Hamadreth (320) - Spells: Verdant Blessing Warsong Revenant (300)* - General - Command Traits: Spellsinger - Artefacts of Power: The Vesperal Gem - Spells: Verdant Blessing BATTLELINE Tree-Revenants (110) Tree-Revenants (110)* Tree-Revenants (110)* OTHER Spite-Revenants (160) - Shadestalker Spite-Revenants (160) - Shadestalker Spiterider Lancers (380) - Spiterider Scion - Spiterider Standard Bearer - Spiterider Hornblower Gossamid Archers (210) CORE BATTALIONS *Battle Regiment TOTAL POINTS: 1980/2000 If you’re going Spite Revs, you really ought to go Dreadwood IMO. Quote Link to comment Share on other sites More sharing options...
Lavieth Posted September 7, 2023 Share Posted September 7, 2023 13 hours ago, dmorley21 said: If you’re going Spite Revs, you really ought to go Dreadwood IMO. Is that just so once per game 2 units can strike and fade? Is that more valuable with spites than more consistent spell casting? Quote Link to comment Share on other sites More sharing options...
King Dust Posted September 8, 2023 Share Posted September 8, 2023 22 hours ago, Lavieth said: Is that just so once per game 2 units can strike and fade? Is that more valuable with spites than more consistent spell casting? The double strike and fade is great, but the real benefit of Dreadwood is Spite Revs become Battleline. So you can double reinforce them for really cheap blocks of wounds. And with the strike and fade you can conga line them to get almost all 15 into combat without worrying about losing coherency (since you fade and reset yourself before the turn ends). Something like this: Allegiance: Sylvaneth - Glade: Dreadwood - Grand Strategy: Spellcasting Savant - Triumphs: LEADERS Arch-Revenant (120)** Warsong Revenant (300)** - General - Command Trait: Radiant Spirit - Artefact: Seed of Rebirth - Lore of Primal Frost: Hoarfrost - Lore of the Deepwood: The Dwellers Below Drycha Hamadreth (320)* - Lore of the Deepwood: Verdurous Harmony - Lore of the Deepwood: Regrowth Warsong Revenant (300)** - Universal Spell Lore: Flaming Weapon - Lore of Primal Frost: Merciless Blizzard UNITS 15 x Spite-Revenants (240)* 15 x Spite-Revenants (240)* 5 x Tree-Revenants (110)* 5 x Gossamid Archers (210)* 5 x Tree-Revenants (110)* ENDLESS SPELLS & INVOCATIONS Spiteswarm Hive (40) CORE BATTALIONS *Battle Regiment **Command Entourage - Magnificent ADDITIONAL ENHANCEMENTS Spell TOTAL: 1990/2000 WOUNDS: 120 REINFORCED UNITS: 4/4 DROPS: 4 With Hoarfrost, Arch Rev's +1 attack, and Drycha's +1 to wound aura, you could have 52-60 attacks at 3+/2+ rend 3. Which can delete pretty much anything, so that's fun! 1 1 Quote Link to comment Share on other sites More sharing options...
EntMan Posted September 25, 2023 Share Posted September 25, 2023 Could I please trouble you fine tree folk with the models to measure and let me know the heights of Alarielle (not including the beetle) and Lady of Vines, in each case from bottom of the feet to the top of the crown/headress? Thanks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.