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Lavieth

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Everything posted by Lavieth

  1. Looking at it now, it could be a bomb with a lit wick
  2. Woah, woah, woah! Pump the brakes there. Those night goblin minis are awesome. They ooze so much character.
  3. Absolutely, if it's another Orruk foot unit, make it a unit of murknobz with different weapons than spear/hand weapon and shield. Fails are cool or another two handed weapon option. I'd prefer a monstrous infantry option akin to a fimir successor. A cavalry unit would be ideal for sure. It adds an element the Kruleboyz really are missing. I like armies like OBR or Sylvaneth which have really nice looking silhouettes.
  4. Now this is an interesting idea. I'm also in favor of splitting them up into separate books. I fully agree that with BoC now in TOW, I think their mechanics should be continued on within a Krukeboyz solo Battletome. It would be a much better replacement for Dirty Tricks as a battle trait and fits them thematically. Its how they operate in all the novels they feature in. I'm also not a fan of Kragnos as a concept or model, and would gladly take a separate Battletome that builds new lore about their separation from him and new reasons behind the iconography/scare shields, etc. That would help fill out the pages of a new Battletome. Add in a few more units that are cavalry, monstrous infantry (fimir-like or new trolls) and regular gitz (like the sloggoth and kill-bow crew) and they begin to have their own purpose, role and more defined identity in the Mortal Realms. The Ironjawz now have enough of their own units, story and flavor to support a stand alone Battletome. I've never liked Big Waagh! as a concept personally, and find it silly that's the only way they could even ally. So unless that is how you play them, just make both separate and give both IJ and KB additional sub-factions (if they are still a proper thing). I'd love more than 2 (skullbugs are about as enticing as Ironbark) ways to play them.
  5. I've been playing some games with the following list and having some moderate success while learning to pilot it with greater efficiency. - Army Faction: Sylvaneth - Subfaction: Heartwood - Grand Strategy: The Roots of Victory - Triumph: Indomitable - Seasons of War: Everdusk LEADERS Branchwych (110) - Artefacts of Power: Acorn of the Ages - Spells: Verdant Blessing, Verdurous Harmony Drycha Hamadreth (300)* - Spells: Regrowth, Verdant Blessing Warsong Revenant (270)* - General - Command Traits: Spellsinger - Spells: Treesong, Verdant Blessing Arch-Revenant (120)* - Artefacts of Power: Crown of Fell Bowers BATTLELINE Dryads (200) - Branch Nymph Dryads (100) - Branch Nymph Tree-Revenants (110) BEHEMOTH Treelord (230) OTHER Spiterider Lancers (380) - Spiterider Scion - Spiterider Standard Bearer - Spiterider Hornblower Spite-Revenants (160) - Shadestalker CORE BATTALIONS *Command Entourage - Magnificent TOTAL POINTS: 1980/2000 A lot of of the plan revolves around 2 woods coming out on my turn 1 from the acorn and Verdant Blessing on either side of the table. I'm struggling just a little with the objectives, but I have been pretty impressed by how it works. This helps to limit the 6" range of the season ability especially when combined with the 3 overgrown features. Between the quarry of the hunt allowing +1 to hit, Drycha granting +1 to wound for the spite-revenants and the Arch-revenant giving an additional +1 to wound (usually to the spiterider lancers) it can push out a decent level of damage. The damage output is improved further when Treesong can be cast. When using the Treelord in combination with Drycha for a ground shaking stomp and roar helps to limit damage back and the enemy keeping units around. Healing is something I do find a bit challenging, despite having the 2 healing Spells and the faction ability. I was considering a unit of Revenant Seekers instead of the Treelord, but I think the versatility of the Treelord is more valuable. Anyways just wanted to share this and get some more thoughts on it.
  6. I'm not sure if other people from Canada are experiencing this problem, but I'm not even able to select a model despite my subscription. The webstore wants me to pay for it even though I had zero issues with the previous 2 years annual subscriptions. I contacted GW about this problem and they told me to watch the war-com space for news.
  7. I keep looking at Ionus and thinking I can use his for a high elf dragon with a bit of conversion work. I'll need to watch that video.
  8. I need to wait for the lion chariot to be released again, but here is my concerted prince who be mounted on it. Plus a few extra shots of the conversions that need new square bases. Army shot, spearelves, shadow warriors.
  9. Those look excellent. I've been looking at their range for some time now and wondering how good it actually is.
  10. After some tinkering with the Forces of Fantasy book and looking over what I have, I think this is a list I will start using. I've always been a fan of the white lions of chrace since i was a 10. During 8th edition, I was converting an army built from the plastic white lions, but we know what happened. I started Sylvaneth, lmao. They were the only whfb project I held onto. I am not entirely bothered if it's not a great or even a good list because it will look awesome on the table. The Ellyrion reavers are going to be represented by white lions from the chariot. I have 15 spare, so that is why they don't have bows, but do have a champion (the leaping one lion). The Host of Chrace CHARACTERS Prince - chracian hunter - chracian great-blade - lion cloak - shield - lion chariot - armour of caledor - seed of rebirth 322 points Archmage - hand weapon - level 4 - silvery wand - loremasters cloak 225 points CORE 20 Elven Spearmen - thrusting spear - light armour - shield - full command - shield wall - banner of ellyrion 225 points 20 Elven Archers - hand weapon - long bow - light armour - full command 235 points 2x5 Ellyrian Reavers - hand weapon - cavalry spear - light armour - champion - skirmishers 188 points SPECIAL 20 White Lions of Chrace - chracian great-blade - heavy armour - lion cloak - full command - lion standard 323 points 2x1 Lion Chariots of Chrace - hand weapon - chracian great-blade - lion cloak 250 points 10 Shadow Warriors - hand weapon - long bow - light armour - champion 146 points RARE 1 Eagle-Claw Repeater Bolt Thrower - repeater bolt thrower - hand weapon - light armour 80 points Army Total: 1994 points
  11. I did the same thing with the Adeptus Custodes index with 10th. Makes a world difference, in my opinion.
  12. This, my dude. I resonate with this so much. We have a person in our group who likes to hunt for loopholes and for them they don't find the game fun to win at all costs. 3 of us have built this really fun and thematic lists for Bretonnians, High Elves and Wood Elves. We know they will never be championship winning lists, but they reflect the way we envision how the army would look on the table. Those are the most fun experiences gaming.
  13. The one on the left is my all time favorite dwarf sculpt GW ever produced.
  14. 5th edition and 6th edition Prince Imrik are high on my list.
  15. I'll give that a same here. My spouse walks by my hobby space and just closes the door. The last few years I've started to make those harder decisions and have begun parting with minis. It's really tough when you have a great idea for a new army, but just know you won't ever get to it. As a matter of fact, that's what I'll be doing more of today.
  16. I do. It's one of the reasons I am looking forward to TOW. There was a simplicity in the complexity. For AoS I find it to be complexity in the simplicity, if that makes sense. All of my memorable games are moments just like that or complete luck situations. My friends skaven were the worst engineers, and we started to joke about them needing dwarf costumes to learn how to build cannons.
  17. Perhaps, and I could be wrong, but could it be that those kinds of skewed list might just not be fun to play against, especially in a casual game? I know from experience that I do not enjoy playing them, regardless of the result. As an opponent I don't find they make the game more engaging when playing against a list that leans so heavily into some janky mechanic. It's got nothing to do with my skill level as a player. This rhetoric about how someone must not be be good enough because their opponent is mean with "X" list really does need to be put to rest. Personally, I've stopped playing games with people like that because, to me, they are missing the point of Warhammer, in my opinion. It is a 2 person game and we as opponents are engaged in a social contract of sorts to make the experience fun for both people. Far too many warhammer players have adopted a MTG mental attitude about a game is only fun if you win at all costs and by any means necessary. By remembering that as an opponent you are responsible for half of the enjoyment level of the game it improves the entire experience. This requires the social intelligence to know what kind of game your opponent likes to play and working with them. Some people may get more enjoyment playing the game with a story in mind for their army and build into that restriction that makes it "less competitive" but it doesn't mean they are bad or less skilled players. Just that they have different motivations for playing.
  18. Thise old high elves make me so jealous! Not to mention those sweet night goblins. Nice looking start there.
  19. That would be enough for me to jump for joy! I've loved the fimir design since my first encounter with them in the Heroes Quest box back in the early/mid 90's. Even in my Kruleboyz army, they get to stand-in as trolls. I hope GW takes this opportunity to release all those older designs that never made it to the table for people. That old Bretonnian king on foot could be an indicator?
  20. I'd love to know if the MESBG community is overloaded with the same level of doom and gloom, like many of the people here feel. Many of their old kits are just fine and they seem to be happy to have a game to play, regardless of the miniatures that are made available for them, and they have to deal with range rotations. I don't understand why so many people undervalue the appeal that some of those older kits have. I remember when that orc warboss on Wyvern model came out in 6th. It's just as good looking now as it was then. Not to mention that those older kits look excellent ranked up. Sure some of the AoS kits are newer, but not all of them would look good on squares and in ranks like those orc Boyz do. I know I'm getting more excited for my high elves return from today's article than I was before. Knowing they are re-releasing that 1993 Wyvern as made to order brought me so much joy. I want one so bad and will order one. Now I have some optimism that they could release the older Imrik (pre 6th ed) and a few of the other older kits. I won't have to watch people gouging on ebay for them. I also fully agree with @Hallow with regards to how to utilize resources. Use the demand for current kits to fund the growth of the game to introduce new factions like Kislev, Cathty and (I sure hope warmaster will be referenced) Araby. If you are going to be so let down to play a game because of old kits being used, check your motivations for why you are playing it at all. All these "this just killed the old world" commentary really is dragging down the thread for those of us who are excited.
  21. Is anyone here at LVO and interested in getting the Killaboss? I would really like one, but am never able to attend LVO. Please pm me and Let's talk about it.
  22. This is a great topic for a thread! Good luck at the new job Gaz. For 2024 I think I would like to focus just a few small monthly goals, mainly to paint 1 hero or unit per month. I think to keep it simple I'll focus on 3 projects: Kruleboyz, Sylvaneth and High Elves. The harder decision is to part with some projects I realistically will not get around to. So will need to go through my closet and make those hard choices.
  23. I'm new to the army and have played a few games. My friends and I have all started new armies and are playing PtG as we grow our forces. I'll be building my Kruleboyz towards big yellers because I think they are fun and different from the Sylvaneth I also play. I love the hobgrot minis, but I'm really struggling with utilizing them well in games. They are quite fragile and their shooting attack is not great, neither is their close combat. I was trying to use them to hold objectives, but my opponents (Hedonites, Seraphon, and Idoneth) and remove them quite easily with range (blissbards, skinks, and reavers). I'm starting to feel destined to struggle with the Kruleboyz for the first few months as we grow. Here is my starting army: Killa boss Swampcalla 10 gutrippaz with stickas 6 boltboyz 10 hobgrots Beast skewer Game 1 was tough to evaluate because the terrain placement was so dense that my boltboyz had no targets for 2 turns. Game 2 was pretty similar because we played the same scenario (the ritual) but reversed attackers/defenders. The hobgrotz get decimated so easily and it feels like I'm essentially playing 80 points down. Any help would be great.
  24. Thank you for sharing that link. Those were excellent looking sculpts. I was also to contact the designer and was able to do a late pledge.
  25. I really like the look of Belthanos and am really excited to see them explore the bug mounts further. I love the pose and echoes he has to Orion from before, but re-imagined in a way that is cohesive and fits the look of the Sylvaneth. Count me in as part of the group who thinks the men-at-arms and bowmen look just fine even today. When they are 3 feet away on a table and your looking at them as a complete unit it won't matter. The Knights of the realm could do with an update, but the kit is serviceable. I'm sure the plan is a multi-part plastic kit that builds realm/questing/grail knights in the future.
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