ShaneHobbes Posted January 25, 2022 Share Posted January 25, 2022 Out of curiosity has the stock gone up on Armour of Gork on Maw Krusha with the Amulet changes? I've been trying hard to choose between that or the Arcane Tome with Bash 'Em Ladz Quote Link to comment Share on other sites More sharing options...
Malakree Posted January 25, 2022 Share Posted January 25, 2022 2 hours ago, ShaneHobbes said: Out of curiosity has the stock gone up on Armour of Gork on Maw Krusha with the Amulet changes? I've been trying hard to choose between that or the Arcane Tome with Bash 'Em Ladz Personally I don't like arcane tome on MK, I found they are really squishy without a ward and against a lot of the top tier armies atm you can't cast anything anyway. Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted January 25, 2022 Share Posted January 25, 2022 I’ve heard it said that Orruks have awful bravery and therefore it is not wise to run a block of 10 Brutes. I’ve also heard as far as weaponization goes the Choppas are best for MSU (5 man squads) and the jagged gore Hackas are best for units of 10+. If bravery is so bad running 10 is a bad idea, is there any room for jagged gore Hackas? I’ve got 2 boxes of unbuilt brutes and I’m not sure if I want to run 2 sets of 5 with choppas or 1 set of 10 with jagged gore hackas Quote Link to comment Share on other sites More sharing options...
Icetea Posted January 26, 2022 Share Posted January 26, 2022 9 hours ago, Ravinsild said: I’ve heard it said that Orruks have awful bravery and therefore it is not wise to run a block of 10 Brutes. I’ve also heard as far as weaponization goes the Choppas are best for MSU (5 man squads) and the jagged gore Hackas are best for units of 10+. If bravery is so bad running 10 is a bad idea, is there any room for jagged gore Hackas? I’ve got 2 boxes of unbuilt brutes and I’m not sure if I want to run 2 sets of 5 with choppas or 1 set of 10 with jagged gore hackas Leave one point for inspiring presence and bravery is a mute point. Especially if running a Mawcrusher and you can issue it 3 times. Mawcrusher is on a big base, with 18 inch reach, I don’t think it’s overly difficult to keep them in range. You’ll also get more attacks with the jagged gore hackas due to the 2 inch reach and the attacks will be more efficient due to the extra rend. A unit of 10 Brutes, buffed with warchanter should wipe almost anything out, which will trigger smashing and bashing a unit of 5 would struggle to comfortably wipe. I used to play MSU brutes back in AOS2 for the shaman spell, but now in AOS3, I’ve fallen in love with Goregruntas holding the jagged gorehackas. I get a hard on for the 3+ rend when calling a Waaaagh. Also, the move / charge after combat without issuing a command point has won me atleast 3-4 games, just getting models onto an objectives. With that said, I LOVE brutes but haven’t played with em in AOS3. For an additional 20 points I get more mobility with the GGs, mortal wounds on impact (which has been huge for me against stormcast annihilators) and for some reason, tusks and hooves always perform well for me, better than the actual hackas haha. Either way, in your case, my preference is the hackas for the reach and rend. Hope I’ve given you a different perspective to think about. Again, this is only my opinion, happy to be proven wrong. All about learning! 2 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted January 26, 2022 Share Posted January 26, 2022 5 hours ago, Icetea said: Leave one point for inspiring presence and bravery is a mute point. Especially if running a Mawcrusher and you can issue it 3 times. Mawcrusher is on a big base, with 18 inch reach, I don’t think it’s overly difficult to keep them in range. You’ll also get more attacks with the jagged gore hackas due to the 2 inch reach and the attacks will be more efficient due to the extra rend. A unit of 10 Brutes, buffed with warchanter should wipe almost anything out, which will trigger smashing and bashing a unit of 5 would struggle to comfortably wipe. I used to play MSU brutes back in AOS2 for the shaman spell, but now in AOS3, I’ve fallen in love with Goregruntas holding the jagged gorehackas. I get a hard on for the 3+ rend when calling a Waaaagh. Also, the move / charge after combat without issuing a command point has won me atleast 3-4 games, just getting models onto an objectives. With that said, I LOVE brutes but haven’t played with em in AOS3. For an additional 20 points I get more mobility with the GGs, mortal wounds on impact (which has been huge for me against stormcast annihilators) and for some reason, tusks and hooves always perform well for me, better than the actual hackas haha. Either way, in your case, my preference is the hackas for the reach and rend. Hope I’ve given you a different perspective to think about. Again, this is only my opinion, happy to be proven wrong. All about learning! Man, I haven't even gotten to play AOS3 yet. I keep trying to schedule a game but nobody in my group responds, or they are busy. I've just been stuck list building. Fully buffed set of 5 can put some work in, but I reckon so can 10 absolutely buffed. My worry is that it's easy, in my experience in the past, to get 5 brutes into combat no problem. I worry getting 10 into combat will be harder so technically less attacks. 1 Quote Link to comment Share on other sites More sharing options...
Icetea Posted January 27, 2022 Share Posted January 27, 2022 11 hours ago, Ravinsild said: Man, I haven't even gotten to play AOS3 yet. I keep trying to schedule a game but nobody in my group responds, or they are busy. I've just been stuck list building. Fully buffed set of 5 can put some work in, but I reckon so can 10 absolutely buffed. My worry is that it's easy, in my experience in the past, to get 5 brutes into combat no problem. I worry getting 10 into combat will be harder so technically less attacks. Practice is the only way! Trial and error my friend. Theorycrafting can only take you so far. with that said, table top tactics might be a good option. I’ll try that out myself now, takes time to get used to Quote Link to comment Share on other sites More sharing options...
Chase Posted January 27, 2022 Share Posted January 27, 2022 (edited) 20 hours ago, Ravinsild said: My worry is that it's easy, in my experience in the past, to get 5 brutes into combat no problem. I worry getting 10 into combat will be harder so technically less attacks. I frequently play units of 10. With the 2" reach you will get most of your attacks in. Just make sure the 1" leader is always front and center. Rend 3 on a Waaagh with violent Fury murders basically anything. I've one shot Nagash, Archeon, Mega (with old amulet). If you can get them within range of Bashem Ladz.... Hit the right targets and they won't recover. My play Mystic shield + violent Fury. Hand of Gork them up the board 12" away. Bashem Ladz then Mighty D the warchanter for the 3+ 3d6 to charge. Waaagh. Unit of 10 Brutes and a cabbage with +1 wound, extra rend, and +1 damage is an absolute blender. Edited January 27, 2022 by Chase 4 Quote Link to comment Share on other sites More sharing options...
Baron_Bathory Posted January 31, 2022 Share Posted January 31, 2022 (edited) Hey guys! So my local gaming club is hosting a league that will be ascending in points each quarter. First quarter is 500, then 1000, then 1500, then 2000 respectively. 3 games per quarter and no special named characters allowed so I wont have to deal with any Morathi or Nagash nonsense (MK's are going to shine at 2K!). I was looking for some help with the 500 point list to start. AoS doesn't really compliment 500 well but it is what it is. This is what I got so far. Faction: IronjawzSub-Faction: IronsunzGrand Strategy: Hold The LineTriumph: InspiredWeirdnob Shaman (General) - Hand of Gork (Teleport) - Skilled Leader (Command point on a 5+) - Amulet of Destiny (6+ Ward)5 Brutes (Ironjawz Fist Battalion) - Jagged Gore Hakkas - Gore Choppa - Boss with Claw 5 Brutes (Ironjawz Fist Battalion) - Jagged Gore Hakkas - Gore Choppa - Boss with Claw 5 Ardboyz - Flag - Muse - Boss Total: 495 Points For 500 points I think it's a good list, a lot of threats to deal with. I had a practice game against Slaves to Darkness yesterday and wiped his entire army off the table. He played a Daemon Prince, 5 Knights, and a chariot. He didn't play a mage so I had mystic shield up on one of the Brutes for the entire game. Hand of Gork and some good placement allowed me to double charge the prince. Between WAAAGH, battallion bonus, and triumph over 2ish turns the chariot and prince were vaporized and the knights were on their way out. I'm just wondering if going with Da Choppas with a Warchanter and 2x5 Brutes might be better. List will be short about 50 points and I won't have magic shield, but man that might do some damage. What do you guys think? Thanks in advance! Edited January 31, 2022 by Baron_Bathory 1 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted January 31, 2022 Share Posted January 31, 2022 8 hours ago, Baron_Bathory said: Hey guys! So my local gaming club is hosting a league that will be ascending in points each quarter. First quarter is 500, then 1000, then 1500, then 2000 respectively. 3 games per quarter and no special named characters allowed so I wont have to deal with any Morathi or Nagash nonsense (MK's are going to shine at 2K!). I was looking for some help with the 500 point list to start. AoS doesn't really compliment 500 well but it is what it is. This is what I got so far. Faction: IronjawzSub-Faction: IronsunzGrand Strategy: Hold The LineTriumph: InspiredWeirdnob Shaman (General) - Hand of Gork (Teleport) - Skilled Leader (Command point on a 5+) - Amulet of Destiny (6+ Ward)5 Brutes (Ironjawz Fist Battalion) - Jagged Gore Hakkas - Gore Choppa - Boss with Claw 5 Brutes (Ironjawz Fist Battalion) - Jagged Gore Hakkas - Gore Choppa - Boss with Claw 5 Ardboyz - Flag - Muse - Boss Total: 495 Points For 500 points I think it's a good list, a lot of threats to deal with. I had a practice game against Slaves to Darkness yesterday and wiped his entire army off the table. He played a Daemon Prince, 5 Knights, and a chariot. He didn't play a mage so I had mystic shield up on one of the Brutes for the entire game. Hand of Gork and some good placement allowed me to double charge the prince. Between WAAAGH, battallion bonus, and triumph over 2ish turns the chariot and prince were vaporized and the knights were on their way out. I'm just wondering if going with Da Choppas with a Warchanter and 2x5 Brutes might be better. List will be short about 50 points and I won't have magic shield, but man that might do some damage. What do you guys think? Thanks in advance! I think you don’t have to not have mystic shield on a Warchanter if you give him Arcane Tome, and he can still have Hand of Gork too. All the perks of a Weirdknob and a Warchanter in 1. 1 Quote Link to comment Share on other sites More sharing options...
Baron_Bathory Posted February 1, 2022 Share Posted February 1, 2022 13 hours ago, Ravinsild said: I think you don’t have to not have mystic shield on a Warchanter if you give him Arcane Tome, and he can still have Hand of Gork too. All the perks of a Weirdknob and a Warchanter in 1. Hey man thanks for the reply Yeah that's kind of what I was thinking. I would unfortunately lose the 5 ardboys. They did a whole lot of nothing during my game except get eaten by the daemon prince, but I can see them being useful for capturing objectives. I'll also lose the second potential spell from the Weirdnob. He has a special ability that allows him to cast a second spell if there are at least 10 Ironjaw models within 12". Though I think all that considered, the extra "grindiness" from the chanter would really make the Brutes deadly, especially in 500 points. Even more so when combined with all of the once per game abilities like WAAAGH, Inspired, and the Ironjawz Fist battalion. Will probably go that route. Thanks man 1 Quote Link to comment Share on other sites More sharing options...
Warbossironteef Posted February 4, 2022 Share Posted February 4, 2022 Hello all, I'm newer to the pure IJ side of things. I was previously a Spilterz and BigWaagh player. Do you guys have any general advice on how to play a list like the below? Any deployment or general Bloodtoof tactics? I dont' know if this is better than double Mawkrusha (I only own 1) but going Rogue Idol over 2nd Maw means it's a pure 1 drop and it also gives me just enough points to fit in 15 total pigs. Allegiance: Ironjawz - Warclan: Bloodtoofs - Grand Strategy: - Triumphs: LEADERS Megaboss on Maw-Krusha (480) - General - Command Trait: Battle-lust - Boss Choppa and Rip-tooth fist - Artefact: Armour of Gork - Mount Trait: Fast 'Un Orruk Warchanter (115) - Warbeat: Get 'Em Beat Orruk Warchanter (115) - Warbeat: Fixin' Beat UNITS 6 x Orruk Gore-gruntas (340) - Jagged Gore-hackas 3 x Orruk Gore-gruntas (170) - Pig-iron Choppas 3 x Orruk Gore-gruntas (170) - Pig-iron Choppas 3 x Orruk Gore-gruntas (170) - Pig-iron Choppas BEHEMOTHS Rogue Idol (430) TOTAL: 1990/2000 1 Quote Link to comment Share on other sites More sharing options...
Timcz Posted February 6, 2022 Share Posted February 6, 2022 So what would people recommend as additions to Maw Krusha and Kragnos in a 2k list for a bit of a throwaway day of fun with friends? 1200 points already spent doesn’t allow for much extra. Bunch of brutes? Bother with a caster at this point? Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 9, 2022 Share Posted February 9, 2022 (edited) On 2/6/2022 at 12:59 PM, Timcz said: So what would people recommend as additions to Maw Krusha and Kragnos in a 2k list for a bit of a throwaway day of fun with friends? 1200 points already spent doesn’t allow for much extra. Bunch of brutes? Bother with a caster at this point? I think the stronger way to build would be Bloodtoofs: You could fit in a Warchanter and 12 Pigs Not sure I'd bother with a dedicated caster, but you could always take Arcane Tome and Master of Magic Alternatively Ironsunz is fun because the countercharging mechanic really changes the shape of the game, and you'll get 3D6 on the counter charge with Kraggy around So if it's a fun gaming day, and you want to give the Brutes a hit out, I reckon I'd run something like this: Spoiler Allegiance: Ironjawz- Warclan: Ironsunz- Grand Strategy: Beast Master- Triumphs:LeadersMegaboss on Maw-Krusha (480)*- Boss Choppa and Rip-tooth fist- Mount Trait: Fast 'UnOrruk Warchanter (115)*- General- Command Trait: Master of the Weird- Artefact: Arcane Tome (Universal Artefact)- Warbeat: Fixin' Beat- Lore of the Weird: Da Great Big Green Hand of GorkKragnos, The End of Empires (720)Battleline10 x Orruk Brutes (320)*- Jagged Gore-hackas- Reinforced x 15 x Orruk Brutes (160)*- Jagged Gore-hackas5 x Orruk Brutes (160)*- Jagged Gore-hackasEndless Spells & InvocationsChronomantic Cogs (45)Core Battalions*Battle RegimentTotal: 2000 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 102Drops: 2 Alternative would be a Kill Crusha, with Mean 'Un and Destroyer 🙂 Edited February 9, 2022 by PlasticCraic 1 1 Quote Link to comment Share on other sites More sharing options...
Icetea Posted February 9, 2022 Share Posted February 9, 2022 I saw this Da Choppas list. I fell in love with this list. Army Faction: Orruk Warclans - Army Type: Ironjawz - Army Subfaction: Da Choppas LEADER Kragnos (720) Orruk Warchanter (115) Orruk Weirdnob Shaman (90) - General - Command Traits: Master of Magic - Artefacts: Arcane Tome - Spells: Da Great Big Green Hand of Gork Orruk Warchanter (115) Megaboss on Maw-krusha (480) - Boss Choppa and Rip-toof Fist - Artefacts: Armour of Gork - Mount Traits: Fast ’Un BATTLELINE Orruk Brutes (160) Orruk Brutes (160) Orruk Brutes (160) TOTAL POINTS: (2000/2000) Created with Warhammer Age of Sigmar: The App 1 Quote Link to comment Share on other sites More sharing options...
Bruteforce Posted February 9, 2022 Share Posted February 9, 2022 6 hours ago, Icetea said: I saw this Da Choppas list. I fell in love with this list. Army Faction: Orruk Warclans - Army Type: Ironjawz - Army Subfaction: Da Choppas LEADER Kragnos (720) Orruk Warchanter (115) Orruk Weirdnob Shaman (90) - General - Command Traits: Master of Magic - Artefacts: Arcane Tome - Spells: Da Great Big Green Hand of Gork Orruk Warchanter (115) Megaboss on Maw-krusha (480) - Boss Choppa and Rip-toof Fist - Artefacts: Armour of Gork - Mount Traits: Fast ’Un BATTLELINE Orruk Brutes (160) Orruk Brutes (160) Orruk Brutes (160) TOTAL POINTS: (2000/2000) Created with Warhammer Age of Sigmar: The App Makes that warchanter a much more valuable target 😅 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted February 9, 2022 Share Posted February 9, 2022 (edited) Sigmar points can be annoying, that list is real close to what I'd want to run to do kraggy/kruska but I think you really need Warchanter #2 which makes fitting it all together a hassle Closest I came was subbing in Ardboyz to free up enough points but still walked away with an annoyingly large gap. At least you probably get the triumph I guess! Edit: Oh I didn't see warchanter #2 yeah looks pretty solid to me, might drop the wiz for somethin but otherwise Edited February 9, 2022 by NauticalSoup Quote Link to comment Share on other sites More sharing options...
Icetea Posted February 9, 2022 Share Posted February 9, 2022 32 minutes ago, Bruteforce said: Makes that warchanter a much more valuable target 😅 Well there’s 2 warchanters I guess. and if I know they’re gonna go for them, I know what they’re gonna do, so easier for me to plan and counter. Meanwhile I’m teleporting and casting mystic shield with my shaman. there’s not many models though, that’s for sure Quote Link to comment Share on other sites More sharing options...
Icetea Posted February 10, 2022 Share Posted February 10, 2022 Question! Can Kragnos receive the iron subs command alright get ‘em? Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 10, 2022 Share Posted February 10, 2022 4 hours ago, Icetea said: Question! Can Kragnos receive the iron subs command alright get ‘em? Sadly not, it requires the Ironsunz keyword which he doesn't have And furthermore is an Allegiance ability, which he as Warmaster cannot benefit from So that's a no However - he will give your Ironjawz 3D6" when they use that CA, so it's still cash money (same applies to hero phase charges with Mighty D for that matter) Quote Link to comment Share on other sites More sharing options...
Bruteforce Posted February 10, 2022 Share Posted February 10, 2022 (edited) 10 hours ago, Icetea said: Well there’s 2 warchanters I guess. and if I know they’re gonna go for them, I know what they’re gonna do, so easier for me to plan and counter. Meanwhile I’m teleporting and casting mystic shield with my shaman. there’s not many models though, that’s for sure Oh my bad i'm used to the app where similar units are listed right under one another. I suppose the 2nd one can be used as bait! Edited February 10, 2022 by Bruteforce Misspelled Quote Link to comment Share on other sites More sharing options...
Gratouin Posted March 5, 2022 Share Posted March 5, 2022 Hello dear ironjawz Friends, I need your help to build a list including Kragnos. I would like to create a one drop list, but I m not sure if it s possible/legal to do something like that (as the app says that there is too many generals) - Army Faction: Orruk Warclans - Army Type: Ironjawz - Subfaction: Bloodtoofs - Grand Strategy: Hold the Line - Triumph: Bloodthirsty LEADERS Megaboss on Maw-krusha (480)* Orruk Warchanter (115)* Kragnos (720)* BATTLELINE 3 x Orruk Gore-gruntas (170)* 3 x Orruk Gore-gruntas (170)* 5 x Orruk Brutes (160)* 5 x Orruk Ardboys (85)* 5 x Orruk Ardboys (85)* CORE BATTALIONS - *Battle Regiment TOTAL POINTS: 1985/2000 Created with Warhammer Age of Sigmar: The App Thanks a lot for your help Quote Link to comment Share on other sites More sharing options...
Jabbuk Posted March 6, 2022 Share Posted March 6, 2022 2 hours ago, Gratouin said: Hello dear ironjawz Friends, I need your help to build a list including Kragnos. I would like to create a one drop list, but I m not sure if it s possible/legal to do something like that (as the app says that there is too many generals) - Army Faction: Orruk Warclans - Army Type: Ironjawz - Subfaction: Bloodtoofs - Grand Strategy: Hold the Line - Triumph: Bloodthirsty LEADERS Megaboss on Maw-krusha (480)* Orruk Warchanter (115)* Kragnos (720)* BATTLELINE 3 x Orruk Gore-gruntas (170)* 3 x Orruk Gore-gruntas (170)* 5 x Orruk Brutes (160)* 5 x Orruk Ardboys (85)* 5 x Orruk Ardboys (85)* CORE BATTALIONS - *Battle Regiment TOTAL POINTS: 1985/2000 Created with Warhammer Age of Sigmar: The App Thanks a lot for your help I believe you cannot fit both Kragnos and an MK in Battle Reg because it only allows a single 10+ wounds general, and the rest must be sub commanders, 10 wounds and less. Quote Link to comment Share on other sites More sharing options...
Gratouin Posted March 6, 2022 Share Posted March 6, 2022 Thanks a lot ! Quote Link to comment Share on other sites More sharing options...
broche Posted March 14, 2022 Share Posted March 14, 2022 Anyone had any success with Gordrack so far? I hate the fact that he is base 4+, but I do like the fact that he act as an extra general. With the nerf to amulet the Maw krusha have lost a lot of survivability anyway, and i've had some issue with leadership bubble in some games. Quote Link to comment Share on other sites More sharing options...
Holy_Diver Posted March 14, 2022 Share Posted March 14, 2022 1 hour ago, broche said: Anyone had any success with Gordrack so far? I hate the fact that he is base 4+, but I do like the fact that he act as an extra general. With the nerf to amulet the Maw krusha have lost a lot of survivability anyway, and i've had some issue with leadership bubble in some games. Absolute paper tiger. He doesn't match his real power that background says about him. And costs so much too. Thanks to new battlescroll I think the trophy for best general is the foot boss. Quote Link to comment Share on other sites More sharing options...
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