Requizen Posted September 26, 2017 Author Share Posted September 26, 2017 He needs the newest Stormcast Battletome and that's it. It replaced all the previous one. Link to comment Share on other sites More sharing options...
ledha Posted September 26, 2017 Share Posted September 26, 2017 6 hours ago, Requizen said: How are you getting an extra d6 of run distance? Prosecutors run d6" like anything else. Just a typo. Wanted to say 17+1D6 this + the 6" restriction of the hammerstrike (only one guy of the unit need to be withing 6" of the prosecutors) mean you will, turn one, ALWAYS engage directly the opponent... except if he deploy very very far away of the prosecutors, or play first, of course. But the 5" movement boost of the command trait really help a lot Link to comment Share on other sites More sharing options...
Carnelian Posted September 26, 2017 Share Posted September 26, 2017 1 hour ago, Turragor said: Your list needs adjusting - either the rets or protectors need to be in 2 units (CV hammerstrike is 3 units of paladins). I dont think so (unless I am misunderstanding what CV means ) It's just two units of paladins according to my battletome Link to comment Share on other sites More sharing options...
Borjemann Posted September 26, 2017 Share Posted September 26, 2017 17 minutes ago, Carnelian said: I dont think so (unless I am misunderstanding what CV means ) It's just two units of paladins according to my battletome The Celestial Vindicator Hammerstrike needs to take 3 paladin units instead of 2. It's written in paranthesis on the Celestial Vindicators Warrior Chamber batallion. Easy to miss. Link to comment Share on other sites More sharing options...
Carnelian Posted September 27, 2017 Share Posted September 27, 2017 Fair enough! Link to comment Share on other sites More sharing options...
divinemadman Posted September 27, 2017 Share Posted September 27, 2017 I thinking about playing around with this idea at some point in the future. Trying to come up with an Alpha bunker/strike list that controls center map with blobs and takes out key components with shooting and paladin charges. Relictor prayer shenanigans abound. Allegiance: Stormcast Eternals Leaders Lord-Celestant (100) - General - Command Trait : Staunch Defender - Artefact : Featherfoe Torc Lord-Relictor (80) - Artefact : Mirrorshield - Prayer : Bless Weapons Lord-Relictor (80) - Prayer : Lightning Chariot Lord-Relictor (80) - Prayer : Lightning Chariot Units 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers 5 x Paladin Decimators (200) - 2 x Starsoul Maces 10 x Paladin Protectors (400) - 4 x Starsoul Maces 30 x Freeguild Handgunners (300) - Allies Battalions The Skyborne Slayers (240) Link to comment Share on other sites More sharing options...
Turragor Posted September 27, 2017 Share Posted September 27, 2017 33 minutes ago, divinemadman said: Lord-Relictor (80) - Artefact : Mirrorshield - Prayer : Bless Weapons Lord-Relictor (80) - Prayer : Lightning Chariot Lord-Relictor (80) - Prayer : Lightning Chariot 3 relictors? I can get behind that! Link to comment Share on other sites More sharing options...
BURF1 Posted September 27, 2017 Share Posted September 27, 2017 4 hours ago, divinemadman said: I thinking about playing around with this idea at some point in the future. Trying to come up with an Alpha bunker/strike list that controls center map with blobs and takes out key components with shooting and paladin charges. Relictor prayer shenanigans abound. Allegiance: Stormcast Eternals Leaders Lord-Celestant (100) - General - Command Trait : Staunch Defender - Artefact : Featherfoe Torc Lord-Relictor (80) - Artefact : Mirrorshield - Prayer : Bless Weapons Lord-Relictor (80) - Prayer : Lightning Chariot Lord-Relictor (80) - Prayer : Lightning Chariot Units 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) -Warhammer & Shield - 1 x Grandhammers 5 x Paladin Decimators (200) - 2 x Starsoul Maces 10 x Paladin Protectors (400) - 4 x Starsoul Maces 30 x Freeguild Handgunners (300) - Allies Battalions The Skyborne Slayers (240) Keep in mind that if your opponent manages to kill 15 handgunners and 6 protectors in the same turn you're out of damage. Link to comment Share on other sites More sharing options...
Mune Posted September 28, 2017 Share Posted September 28, 2017 So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together? Link to comment Share on other sites More sharing options...
Vondrack Posted September 28, 2017 Share Posted September 28, 2017 51 minutes ago, Mune said: So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together? a Vanguard list maybe? Or 10 Retributors + Knight Vexillor and 2 squads of 5 Judicators Link to comment Share on other sites More sharing options...
Requizen Posted September 28, 2017 Author Share Posted September 28, 2017 2 hours ago, Mune said: So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together? If you want a power duo, have him run lots of Skinks and a Bastiladon and then you run a really strong midfield hammer like Paladins with a Staunch Defender Castellant, Heraldor, and some Judicators. Or, you could fit in a Stardrake with support and have him take as many bodies as possible with a Wizard or two. Link to comment Share on other sites More sharing options...
kozokus Posted September 28, 2017 Share Posted September 28, 2017 4 hours ago, Mune said: So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together? Make one player play sylvaneth to pop trees everywhere and the other SCE play 4 Knight heraldor to tootoot the ennemy to death! Fear the might of the vuvuezla! Experience wise, here is a small tournament that happened in France and where teams of 2X1000 points had to fight on the same table with the same restriction as you : Spoiler Nom : Alexis Delville "lebelge" Grand alliance : Order Allegiance : Free peoples 100/200pts Allies Leaders : • Freeguild general on Griffon 260pts Role : Behemoth, Leader, Général Upgrade : Freeguild shield Weapon : Sigmarite Greathammer • Freeguild general on Griffon 260pts Role : Behemoth, Leader Upgrade : Freeguild shield Weapon : Sigmarite Greathammer • Battlemage 100pts Role : Leader Battlelines : • Freeguild Guard 80pts Role : Battleline quantity : 10 Upgrade : Drummers, Sergeant, Standart Bearer Weapon : Swords and shields • Freeguild Handgunners 300pts Role : Battleline Quantity : 30 Upgrade : Marksman, Pipers, Standard bearer Total : 1000pts Nom : Jean Baptiste Legoux "legouxjb" Grand Alliance : Order Allegiance : Fyreslayers 40/200pts Allies Leaders : • Auric Runefather 80pts Role : Leader, General • Auric Runemaster 80pts Role : Leader • Battlesmith 80pts Role : Leader Battlelines : • Heathguard Berzerkers 300pts Role : Battleline Quantity : 15 Upgrade : Karl Weapon : Flamestrike Poleaxes • Vulkytes Berzerkers 330pts Role : Battleline Quantity : 30 Upgrade : Horn of Grimnir, Karl Weapon : Fyresteel War-picks and Bladed Slingshields Other units : • Gryph-hounds 40pts Role : other unit Quantity : 1 Warscroll Bataillons : • Lords of the lodge 90pts Total : 1000pts Joueur : Jennifer « Jen » Mazauric Grande Alliance : ORDER Allégeance : BRETONNIA Leader1: Bretonnian Lord ( sur Pégase ) [140] Seigneur de Guerre Ligne1 : 8 Knights of the Realm [220] Ligne2 : 8 Knights of the Realm [220] Artillerie1 : Field Trebuchet [220] Autre1 : 3 Pegasus Knight [200] Total = 1000 Points de renfort = 0 Général : Bretonnian Lord Artefact 1 : Pierre de Chance Joueur : Florent« Skilgannon » Cantin Grande Alliance : ORDER Allégeance : BRETONNIA Leader1: Damsel [100] Ligne1 : 8 Knights Errants [200] Ligne2 : 16 Men at Arms [120] Autre1 : 3 Pegasus Knight [200] Autre2 : 3 Pegasus Knight [200] Autre3 : 16 Peasant Bowmen [200] Total = 1020 Points de renfort = 0 Général : Damsel Artefact 1 : Lame des Royaumes Joueur : Guillaume "Sarhantai" Garnier Grande Alliance : DESTRUCTION Allégeance : BONESPLITTERZ Héros1 : Maniak Weirdnob [120] Héros2 : Wurrgog Prophet [140] Ligne1 : 30 x Savage Orruk Arrowboys [360] Ligne2 : 30 x Savage Orruk Arrowboys [360] Total: 980/1000 Points Points de renfort = 0 Général : Wurrgog Prophet Joueur : Christophe "Salchr" Salemi Grande Alliance : ORDER Allégeance : Kharadron Overlords Sky-Port : BARAK-MHORNAR Héros1 : Aether-Khemist [140] Héros2 : Aether-Khemist [140] Ligne1 : 30 x Arkanaut Company - 9 Skyhook - captain avec Volley Pistol [360] Ligne2 : 30 x Arkanaut Company - 9 Skyhook - captain avec Volley Pistol [360] Total: 1000/1000 Points Points de renfort = 0 Général : Héros1 : Aether-Khemist Joueur : Matthieu « Magellum » Parisot Grande Alliance : DEATH Allégeance : DEATH Héros1 : Tomb King on Exalted Chariot [460] Héros2 : Tomb King, Great Weapon [100] Ligne1 : 10 Zombies [60] Ligne2 : 10 Legionnaires Squelettes, épées [80] Autre1 : 30 Archers Squelettes [300] Total = 100 Points de renfort = 0 Général : Tomb King on Exalted Chariot Artefact 1 : Tomb King on Exalted Chariot : Livre Maudit Joueur : Jeremie « jpoumi » Pouch Grande Alliance : DEATH Allégeance : Soulblight Héros1 : Vampire Lord on Zombie Dragon [440] Ligne1 : 5 Bloodknight [260] Ligne2 : 5 Bloodknight [260] Total = 960 Points de renfort = 40 Général : Vampire Lord on Zombie Dragon Artefact 1 : Vampire Lord on Zombie Dragon : Coupe sirupeuse TRYSS Allegiance: Order Leaders Alarielle the Everqueen (600)- General Loremaster (100)- Artefact: Phoenix Stone Battleline 10 x Freeguild Guard (80) 10 x Freeguild Guard (80) 10 x Freeguild Guard (80) Total: 940/2000 BURNINGMAP Allegiance: Kharadron Overlords Skyport: Barak-Mhornar Leaders Aether-Khemist (140)- General Battleline 10 x Arkanaut Company (120)- 3x Light Skyhooks 20 x Arkanaut Company (240)- 6x Light Skyhooks Units 12 x Endrinriggers (480) - 4x Aethermatic Volley Guns - 4x Drill Cannons Total: 980/2000 Joueur 1 : François "Ledha" Tassin Grande Alliance : ORDER Allégeance : Stormcast Eternal Heros 1 : Knight azyros : [80] (General) Ligne 1 : 1 tranches de 5 Liberators : Warblade and Sigmarite Shield, Liberator Prime : GrandBlade : [100] Ligne 2 : 1 tranches de 5 Liberators : Warblade and Sigmarite Shield, Liberator Prime : GrandBlade : [100] Autre 1 : 1 tranches de 2 Tempestors : [220] Autre 2 : 2 tranches de 2 Fulminators : [480] Total : [980] Joueur 2 : Rémi "Requiem" HERAUD Grande Alliance : ORDER Allégeance : Fyreslayer Heros 1 : Battlesmith : [80] (General) - Fyresteel Throwing Axes, Ancestral Battle-Axe Heros 2 : Runemister : [80] - Fyresteel Throwing Axes, Key of the Forge Heros 3 : Runemister : [80] - Fyresteel Throwing Axes, Key of the Forge Ligne 1 : 30 vulkites : [330] - Fyresteel Throwing Axes, War Pick Slingshield & Throwing Axes Ligne 2 : 10 vulkites : [120] - Fyresteel Throwing Axes, War Pick Slingshield & Throwing Axes Autre 1 : 15 Aurics : [300] - Fyresteel Throwing Axes, Magmapike Total :[990] Joueur : Antoine "Pizza de Tzeentch" PARAIN - Allegiance: Tzeentch - Equipe avec Simon Leaders Lord Of Change (300) avec épée The Blue Scribes (120) Gaunt Summoner (120) - General - Command Trait : Arcane Sacrifice Units 10 x Pink Horrors Of Tzeentch (120) battleline 10 x Pink Horrors Of Tzeentch (120) Battleline 30 x Blue Horrors Of Tzeentch (120) 30 x Brimstone Horrors Of Tzeentch (100) Total: 1000 /1000 Allies: 0 / 200 Leaders: 3/4 Battlelines: 2 (2+) Behemoths: 1/2 Artillery: 0/2 Joueur : Simon Allegiance: Bonesplitterz Leaders Savage Big Boss (120) - General - Stonecleava - Trait: Squirmy Warpaint - Artefact: Dokk Juice Wurrgog Prophet (140) - Artefact: Mystic Waaagh! Paint Battleline 30 x Savage Orruk Arrowboys (360) - Bonesplitterz Battleline 10 x Savage Orruks (120) - Bonesplitterz Battleline Units 2 x Savage Big Stabbas (100) Battalions Kunnin' Rukk (160) Reinforcement Points (0) Total: 1000 / 2000 Allies: 0 / 400 Here are the winning teams : 1 SCE + Fyreslayers 2 Tzeentch + Bonesplitters 3 Freepeople + Fyreslayers They where as clueless as you and there is few interaction possible between armies. Most teams just played what they play the best. Link to comment Share on other sites More sharing options...
bolderiz101 Posted September 28, 2017 Share Posted September 28, 2017 11 hours ago, Mune said: So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together? i feel like you guys have both an alpha strike army maybe you can play around dat with relictors and the new ct of seraphon dont take batalion at 1k its too much point and i will do like 1/3 shooting just to retaliate better Link to comment Share on other sites More sharing options...
Goddin Posted September 28, 2017 Share Posted September 28, 2017 On 9/26/2017 at 5:30 PM, Borjemann said: The Celestial Vindicator Hammerstrike needs to take 3 paladin units instead of 2. It's written in paranthesis on the Celestial Vindicators Warrior Chamber batallion. Easy to miss. Totally agree, I just copied my excel sheet into the post so it didn't have them split. I usually keep the retributors as 1 unit so that I can do a good wrap around the entire blob I mean to kill, and start the protectors as 2 units behind the retributors since they can reach over the top and thus are closer to the prosecutors. Link to comment Share on other sites More sharing options...
clammby204 Posted September 29, 2017 Share Posted September 29, 2017 Hi, is it just me, or is the Merciless Host battalion unavailable on the AoS app and Warscroll builder? Is this battalion officially unavailable? Link to comment Share on other sites More sharing options...
boombyeyeah Posted September 29, 2017 Share Posted September 29, 2017 it is not useable for matched play Link to comment Share on other sites More sharing options...
Borjemann Posted September 29, 2017 Share Posted September 29, 2017 I used to play the Tempest Lords Harbinger Chamber which used to be 240pts for the batallions alone, in GHB1. At the current cost, 440pts in GHB2, I'd never think I'd field them. But here I am and can't really let them go.. They're just too cool to drop. Anyway, here's a list. Lord Celestant on Stardrake - Zealous Crusader, Mirror Shield Knight Azyros - Lantern of the Tempest 10 Liberators - double warblades, 2 w grandblades 5 Judicators - skybolt bows, 1 w shockbolt bow 5 Judicators - boltstorm crossbows, 1 w shockbolt crossbow 3 Prosecutors - stormcall javelins, 1 w stormsurge trident 3 Prosecutors - stormcall javelins, 1 w stormsurge trident 3 Prosecutors - stormcall javelins, 1 w stormsurge trident 3 Prosecutors - celestial hammers, 1 w grandaxe Vanguard Wing Tempest Lords Harbinger Chamber //2000pts Lots of shooting, really fun to play. Kite til' they catch you. Teleport Liberators all over the place. Hurl prosecutors across the board (up to 30" if you get really lucky). Drop Stars with the stardrake etc. You get the deal. The idea behind the list was to avoid some of the obvious artefacts, weapon combos and units currently flooding the meta. E.g I could've picked Staunch Defender instead of Zealous Crusader in the Celestant, but that wouldn't be very Tempest Lordy of me. And since the Celestant can use his charge as a move in this list, why not be able to re-roll it? I will have a really hard time to win scenarios where heroes are needed, since I only have two.. But it synergises well with the Tempest Lords "Take your tally"-rule. It rarely went off in my previous lists (as in never, or i forgot about it), but that's about to change. The double warblades on the liberators has two uses, it synergises well with Vanguard Wing, and it looks badass. The one celestial hammer proecutor unit is there to mop up warmachine crews, unsuspecting wizards and the like. The two judicator units are there for testing purposes, the crossbows have potential to put out some hurt if included in the Vanguard Wing. Thoughts? Link to comment Share on other sites More sharing options...
Turragor Posted September 30, 2017 Share Posted September 30, 2017 10 hours ago, Borjemann said: I used to play the Tempest Lords Harbinger Chamber which used to be 240pts for the batallions alone, in GHB1. At the current cost, 440pts in GHB2, I'd never think I'd field them. But here I am and can't really let them go.. They're just too cool to drop. Anyway, here's a list. Lord Celestant on Stardrake - Zealous Crusader, Mirror Shield Knight Azyros - Lantern of the Tempest 10 Liberators - double warblades, 2 w grandblades 5 Judicators - skybolt bows, 1 w shockbolt bow 5 Judicators - boltstorm crossbows, 1 w shockbolt crossbow 3 Prosecutors - stormcall javelins, 1 w stormsurge trident 3 Prosecutors - stormcall javelins, 1 w stormsurge trident 3 Prosecutors - stormcall javelins, 1 w stormsurge trident 3 Prosecutors - celestial hammers, 1 w grandaxe Vanguard Wing Tempest Lords Harbinger Chamber //2000pts Lots of shooting, really fun to play. Kite til' they catch you. Teleport Liberators all over the place. Hurl prosecutors across the board (up to 30" if you get really lucky). Drop Stars with the stardrake etc. You get the deal. The idea behind the list was to avoid some of the obvious artefacts, weapon combos and units currently flooding the meta. E.g I could've picked Staunch Defender instead of Zealous Crusader in the Celestant, but that wouldn't be very Tempest Lordy of me. And since the Celestant can use his charge as a move in this list, why not be able to re-roll it? I will have a really hard time to win scenarios where heroes are needed, since I only have two.. But it synergises well with the Tempest Lords "Take your tally"-rule. It rarely went off in my previous lists (as in never, or i forgot about it), but that's about to change. The double warblades on the liberators has two uses, it synergises well with Vanguard Wing, and it looks badass. The one celestial hammer proecutor unit is there to mop up warmachine crews, unsuspecting wizards and the like. The two judicator units are there for testing purposes, the crossbows have potential to put out some hurt if included in the Vanguard Wing. Thoughts? I love the big battalions but currently they're fun only. Which isn't a bad thing! In your case, with an LCoSD you've got something hard to shift that does limited damage to tough units. So I'm envisioning what you'd do against other stormcast with Staunch defender or 2 x 30 vulkite berserkers. You can only eat a maximum of 30 models (best case scenario) a game! Link to comment Share on other sites More sharing options...
Burf Posted October 1, 2017 Share Posted October 1, 2017 On 9/28/2017 at 9:02 AM, Requizen said: If you want a power duo, have him run lots of Skinks and a Bastiladon and then you run a really strong midfield hammer like Paladins with a Staunch Defender Castellant, Heraldor, and some Judicators. Or, you could fit in a Stardrake with support and have him take as many bodies as possible with a Wizard or two. Just run 2 units of fulminators a LCoD and a Castellant with 2 liberators. I've literally never not been dissappointed by paladins. Link to comment Share on other sites More sharing options...
SirPug Posted October 1, 2017 Share Posted October 1, 2017 Whats peoples opinion on paladins? I personaly like them and use atleast 1 unit of retributors and 1 unit of protectors or decimators in every list, some times even taking all three. Many of the competetive list seem not to use them, so i get the feeling that they are not very competetive. Me and my gaming group are not very competetive but my retributors atleast seem to perform relatively well most of the time. I'm using celestant on foot to aid them and relictor with lightning chariot to move them if they are getting too behind from the action. Protectors and decimators are sometimes hit and miss for me but i like their abilities, and live protectros melee range. Protectors are usually right behind my liberators to stab over them and be safe from 1 inch attacks, while same time protecting my heroes and ranged unit with their ranged penalty. Decimator might not get to fight hordes every game but sometimes -2 to bravery helps if opponent has of multiwound units like ogres or brutes for when they flee its costly for the opponent. Link to comment Share on other sites More sharing options...
Payce Posted October 1, 2017 Share Posted October 1, 2017 Did anyone else notice the Mistweaver Saih making an appearance in Chris Mills's Hammers of Azyr Facehammer army? Cheap Mystic Shield, or something else? Genuinely interested to see if it's simply that she has the best personal spell of the available 80-point casters, or she has another specific use outside of just shieldbotting. Link to comment Share on other sites More sharing options...
Zhorphorus Posted October 1, 2017 Share Posted October 1, 2017 7 minutes ago, Payce said: Did anyone else notice the Mistweaver Saih making an appearance in Chris Mills's Hammers of Azyr Facehammer army? Cheap Mystic Shield, or something else? Genuinely interested to see if it's simply that she has the best personal spell of the available 80-point casters, or she has another specific use outside of just shieldbotting. Played against him, purely shield bot for the Drake Link to comment Share on other sites More sharing options...
Mjolnertf Posted October 1, 2017 Share Posted October 1, 2017 Hello everyone, I have an event next Sunday and I will play with my beloved Stormcast, the event will be at 1000 point and we will have these three missions: Knife to the Heart, Duality of Death and Battle for the Pass, in my play area there will be: 2 Bonesplitterz, 2 Ironjaw, Chaos (Nurgle, Disciples of Tzeentch, Blades of Khorne) 2 Aelves and a Sylvaneth. I've been playing very little Stormcast, to see if they give me a hand, my collection of miniatures is: -Basic Box -Judicator (x10) -Paladins (x10) -Celestant on foot -Draconthian box -Prosecutors with javelin (x3) -Knight-Vexillor -Knight-Heraldor -Liberator Special Weapons Thank you very much Link to comment Share on other sites More sharing options...
Mune Posted October 1, 2017 Share Posted October 1, 2017 On 28.9.2017 at 12:12 PM, Mune said: So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together? We are thinking about an all or nothing combination. Stardrake Castellant 2x5 Judicators Lord K 2x 40 Skinks Balewind Do you think, this could work? Link to comment Share on other sites More sharing options...
Roark Posted October 1, 2017 Share Posted October 1, 2017 8 hours ago, SirPug said: Whats peoples opinion on paladins? I personaly like them and use atleast 1 unit of retributors and 1 unit of protectors or decimators in every list, some times even taking all three. Many of the competetive list seem not to use them, so i get the feeling that they are not very competetive. Me and my gaming group are not very competetive but my retributors atleast seem to perform relatively well most of the time. I'm using celestant on foot to aid them and relictor with lightning chariot to move them if they are getting too behind from the action. Protectors and decimators are sometimes hit and miss for me but i like their abilities, and live protectros melee range. Protectors are usually right behind my liberators to stab over them and be safe from 1 inch attacks, while same time protecting my heroes and ranged unit with their ranged penalty. Decimator might not get to fight hordes every game but sometimes -2 to bravery helps if opponent has of multiwound units like ogres or brutes for when they flee its costly for the opponent. I love Paladins, and use Retributors in the same way with a Lord Celestante. They're devastating in that combination. I don't even use Starsoul Maces. I'm the same with Protectors, just shanking dudes at 3" and protecting the central characters until I'm ready to chariot them at a monster. What are the competitive lists using for damage-dealers if not Paladins?? Just Stardrakes, or Dracothian Guard? I think they are, and always have been, a competitive option. Would love to hear what the top players are apparently doing instead... Link to comment Share on other sites More sharing options...
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