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4 Liberator

About Mune

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  1. I havent had the time to buy the new book. So what do we have to do to be able to summon Units? Have been told, the Chaos factions have to do sth like cast spells (tzeench) etc.
  2. I wait for the whole summoning to be spoiled (or did it already and I missed it), before I get excited.
  3. Rnd question: What is, in your eyes, the most common tzeentch list atm?
  4. Sure it worked, but I have been told he didnt have to face changehost/murderhost. Would be nice to see his list facing those armies. A little offtopic, does anyone know where I can get those unit trays, I see all the time?
  5. You leak the decimators so you dont get the skyborn slayers.
  6. We are thinking about an all or nothing combination. Stardrake Castellant 2x5 Judicators Lord K 2x 40 Skinks Balewind Do you think, this could work?
  7. So a mate and I are going to take part at a team tournament. Its 1k for each player and your buffs only work on your own army. Till now, we are rather clueless. We have no experiance at 1k at all and we struggle to find anything that makes us go: wow nice comp. He is going to field his seraphon and I'm going to use my sce. Is there anything that comes to your mind, that would work well together?
  8. Maybe I dont get the context, but you cant use fate dice to change a roll afterwards. *edit* im stupid, dont mind me.....
  9. Hi guys, short question: in the last FAQ we got this: "Only models deployed on the battlefield can use abilities or command abilities" The rippers have an ability that allows them to place a Frog in your first hero phase onto the table. Shadowstrike allows you to set your rippers aside the table and bring them in later. This would mean RAW if I set them aside, I wouldn't be able to place the frog because this is done in the hero phase. The Rippers on the other hand enter the table in your movement phase. Would be an extrem nerf to the shadowstrike, if this is correct.
  10. Just watched ricky mee's game at blackout. What a hugh amount of misstakes. He fires through his units, pilling away from the nearest model...
  11. Nice write up, but if I'm not wrong SotT are not wanderers anymore.
  12. Thx, didnt know this. For me its still debatable, but I would be fine if my enemy would do this.
  13. Has been answered in the new faq. They all get the spell.
  14. Well I got the part about the move. Mate just made me a pic of the seraphon wording and it only says its considered to be your move for the movement phase, so you cant move again. But it doesnt say, the teleport it self counts as a movement. In this case you wouldnt leave the vortex with a move or be moved. You just pick the model up and place it anywhere else, by wording. *edit* Should be the same as the sylvaneth teleport. The new faq says, you can teleport out of melee and still do things, since its no move and in this case you dont trigger the retreat rule.
  15. Vortex should be no problem, but I'm not sure about the gaunt with the familiars. If I get it right, they count as a unit, so the have to be in 1" of each other. The vortex says only the wizard can get on top, so no familiars. Well, balewind is about 6-7" I guess, so you would break the formation.
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