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SirPug

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Everything posted by SirPug

  1. I just love the endless narrative possibilities one can so with armies. I have heavily converted/kitbashed Norse themed khorne mortal army.
  2. What do you guys think about he new Skullgrinder? Seems to lack purpose if you ask me. But its not like he was common sight before.
  3. I find 1500 be the sweet spot for 2v2 games and triumph and treacher.
  4. Mighty lord of khorne conversion project for my ghur themed blades of khorne/StD army. Not really unique conversion since web is full of similar conversion, but still wanted to share it here.
  5. Queston about the hammer of sigmar command ability. May i use multiple command poinst to try get dead unit back and would i get to roll that dice and then choose to use another command point to try to return them if i fail the roll?
  6. Anyone else find it funny that troggoths cost same as bullgors? Do the mortal wound ability of the bullgor make them in line damage wise with the troggoths or do troggoths just benefit from the new models GW wants to sell.
  7. Well that could still be used as aspiring deathbringer, for it has 32mm base. Of course outside some events the base sizes are not too strict. Most of the bloodbound heros have 40mm bases If you don't want to rebase that you could always glue that base to 40mm base and then base/convert it to look like she stands on small hill over a stormcast corpse. Would you have that skull kit from gw it could be made even look like pile of skulls by gluin them in the side of the smaller base atop of 40mm one. Just my 2cents
  8. Cool conversion on slaughter priest. What size base does it has? Slaughter priest seem to have 40mm bases on webstore.
  9. We could always use primaris stormcast (slightly larger stormcasts with less options than regular, but still.better in every way) and Sigmar who would give rerolls to everyone near him..... Also why not just regular stormcasts but inside a stormcast, so double the fun, quadruple the monetary price! Everyone wins!
  10. Do you have much experience about bullgors? How do they fit the army as whole? My upcoming list will lukely be like this Doombul Beastlord 2x Brayshamans 30gors 3x10bestigors 6 (or 2x3) greatweapon bullgors 3bullgors with shield or 2 hand weapons 2x10 ungors 2xghorghon (or 1 ghorghon and 1 cygor)
  11. Its faqed so that you cant take tests within the portals range. I think the faq wording was something like, khorne ynits are not allowed to make battleshock test....
  12. Bestigors. If i intend to take 30 bestigors should i take them as 3 separate units or massive. I fear their bases make them bit unwieldy if i intend to use them as hammer instead of anvil. I already intend to field 30 gors in single unit so i think 3 small units of bestigors would be better if for some god forsaken reason i need them to hold backline objective or charge in thw flank of units toed up by gors, i dont need to commit full 300 points to it. Also i feel that I'm more likely to get all 10 to melee range. 30 sure would get loads of attack on charge but how many of them realisticly are getting 1 inch range from enemy?
  13. Do you guys think enlightened with disks might get point increase in the future? They are 20 points cheaper than bullgores have 1 less wound but are way faster and can fly and also deal way more damage expecially if you charge them in behind ungors so that too many foes can not pile in. I watched Doom and darkness battle report on youtube and they seemed absolutely busted.
  14. How about sword and board bulls vs crusher dragon ogors. They both have similar save in melee. Im thinking of taking 6 bulls with great axes and 3 with shields but im atarting to think dg's would be better than 3 shield bulls since they also have 4 save but 1 more wound. Here in Finland quite a lot of people seem to have night haunt. Great axes wont be best against them but dang do i love the look of great axe bulls. Also thanks for the reply to the first queston.
  15. How do dragon ogors and bullgors compare damage wise? Currently Dragon ogors are cheaper, faster and more durable and sliglty more accurate. Against rend ignoring things im sure they straight out win bullgors.
  16. Are bull heavy lists viable? Im currently thinking following. Doombull 2xbray shamans 2x3bullgors with axe and shield 6 bullgors with great axes 20 bestigors 2x10ungors 2xghorghon Thats 1600 points, by dropping shaman i can turn it into 1500 list but im uncertain what should i add for 2000
  17. Do bullgors have batallion focusing on them and is it any good?
  18. Does the book have any tools to help wih minotaurs to hit rolls? Valquble high rend and damage attacks but only 4+ to hit is kinda iffy, if enemy has -1 tools the bulss are having a bad bad day....
  19. How does the longbeards command ability grumble work now? Free use of a command ability for a nearby wardenking?
  20. For me the fact that changes came so soon and unexpectedly is the worst part. Even if the changes make my army stronger i feel that I dont really have solid ground under my feet and everything about my army could be changed again just in the snap of a finger.
  21. Im, bit confused, in my turn if i use kings new command ability to a unit that charges and i have some other unit also in combat does the unit with command ability get to fight first and do i then get to fight with the unit that does not have the ability or will my opponent get to fight with his unit first. If my opponent gets to fight after the hightide unit strikes but before i choose other unit to strike that command ability does nothing in my own turn. Im bit sad that i got to only play one game before my army got so many changes?
  22. Do any people think there might be point in having allopexes now that they benefit from cover? Or simply to hold back objectives? With fuetan or dhom-hain they would get some bonuses on combat even if they are isolated.
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