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Payce

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Payce last won the day on August 24 2017

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  1. Payce

    Vampire lord on abyssal terror

    I have the most dreadful memories of being on the receiving end of this particular model.
  2. Payce

    AoS 2 - Nighthaunt Discussion

    Go either 2x10 or 3x5, depending on what you want them to do. Three small units lets you snipe backline heroes, Stormcast ballistae, that lone objective being kept by a unit of five Revenants, while 2x10 gives you two solid smash units that can target more or less anything. Given your setup using Shroudguard and only 20 Grims, I think 2x10 is the best choice. 15 or 20 rarely pays off until you've lost nearly half your unit, at which point you're already in trouble. As for Darrakar, you absolutely should. So underrated, especially if you run Chainguard.
  3. Nighthaunt is going to surprise a lot, I think. Benjamin's bringing an A build that might well redefine the Nighthaunt meta.
  4. @Ben Dropped you a PM as well, look forward to discussing possibilities.
  5. To me, the biggest culprit is Malign Sorcery. The concept of core rules and army books is as old as the game systems, and the yearly updates in form of the General's Handbook is nothing new either (Chapter Approved dates back to the 90s). The idea of having three books is perfectly within the paradigm of the game. Malign Sorcery, however, contains not a single word of rules that needs a separate book. I know enough about design and marketing economics to know why it's a separate book, but the set it borderline mandatory for matched play (regardless of what people will tell you), and the rules really should have been in the core book. I'd ideally have seen the rules as separate chapter there, and the individual spells available as either packs of three or clampacks separately. As for the FAQs and errata, complaining about a comminity service that is freely available is never really going to sound good.
  6. Payce

    GHB2019 Hopes & Expectations

    I'd like to see Grimghast Reapers remain at the points they are, but moved to allies for LoN (and thus lose LoN allegiance abilities). The problem with them is gravesites, not their points cost, and a points increase would be downright destructive for an already struggling Nighthaunt. While on the subject of Nighthaunt, I'd like to see Hexwraiths down to 140 points per five, Spirit Hosts unit size 3-9 with points at 100/260, Kurdoss Valentian lowered to 180 points, Lady Olynder to 220, Dreadblade Harrows to 80, and Dreadscythe Harridans to 80/280. All three endless spells could do with a 20 points decrease, they're all really bad and there's literally no incentive to take them outside of liking the models. I'd also like to see the Black Coach get the HERO keyword, though this should come at a points increase (300 or 320 points would be in line with similar models). Reikenor could do with a 20 points increase as well. Finally, upping Chainghast unit size to 2-8 and costing them at 80/280 might actually make them playable.
  7. Definitely interested. Have a particular interest in games theory, games design, narrative structure, business strategies and competitive gaming, but am also fanatically devoted to the creative and hobby side of things. Always looking to challenge myself, so more than ready to take this challenge.
  8. Payce

    Faction predictions for 2019.

    Darkoath is a lock, and I'm fairly certain we'll see the Shadowkin before Tyrion bros. Don't expect any new death, but Freeguild have been teased.
  9. I was supremely negative to the idea of realms at the launch of 2.0, both the artifacts, the spells, the game realms, the army realms - the whole package. It seemed like an unnecessary extra layer of padding that adds little dimension to the game, but creates further "must-have"-scenarios which makes the game more convoluted, but not more diverse. Take the realm spells; they're random from game to game. Unless you know in advance which realm you'll be playing, you have no way of knowing. For tournaments, will realm spells even be used? It's just a random factor that good players have to learn "in case" but can never rely on. It's like finding a tenner on the street - nice when it happens, but don't budget around it. The artifacts went exactly like predicted - a bajillion Dopperganger Cloaks, with some Gildanbanes to counter it for armies without huge monsters to capitalise on it. Refractor Lens was ruthlessly FAQ'd to death and Aetherquartz is too random to be reliable. Apart from those? Everything is more or less uninteresting. I'll concede defeat on one point; I do like the endless spells. I was supremely negative to Malign Sorcery in general (as I think magic in this game is growing too close to 8th WHFB currently), and it's certainly not balanced as most spells never see use and some are mandatory for a lot of armies, but overall, I like the idea of them. The tactical flexibility allowed by quite a few of them is a good addition and I'll eat crow on this.
  10. Payce

    Best leaders for Nighthaunt?

    From the Soul Wars box, Guardian and Torment sees almost universal play. Shrouds on horse is decent, but an allied Vampire Lord will do the same job better at the same points cost. Executioner is a niche pick if you REALLY like the model or want to run his battalion, but he's nowhere near a competitive choice. So of the four, I'd do all without Executioner and fill in those points with more wounds. If you're looking to expand, Olynder is nearly auto-include in almost every build. Reikenor as well is immensely good, if you absolutely positively HAVE TO GET THAT SPELL OFF, he's your guy. Kurdoss is largely overrated - while he might steal a couple of CPs per game, just investing 100 points in a couple of spares is generally a better investment. Harrows have a role in board control, but generally doesn't do much except look fancy when the pop around. My current advice would be to go with a core of Olynder-Reikenor-Torment-Guardian-Vampire, and add in others (Kurdoss, Harrows, foot-Shrouds) befitting your build.
  11. I've subscribed, of course. The cost is less than a beer. However... This really should read "no ads" for a paying subscription.
  12. Payce

    AoS 2 - Darkling Covens Discussion

    I think the Shackles are a no-brainer for DC. Even @Kaleun has a list at 1980 points that have room for them, and the amount of board control they provide is amazing. With the reliance om movement and counter-charge that defines a competitive DC-build, they far outclass a lot of other spell options tactically.
  13. Payce

    Lets chat: Beastclaw Raiders

    While the overall feeling of the leak is one of generally being shafted, I've been thinking a lot about the change to Yhetees. Rules-wise I've always found them underappreciated, and their battleline condition made them very much never really fit into most builds. Now, however, with the Frostlord requirement gone, and only the Thundertusk being required, it changes a lot of their value. We can battleline them with a Huskard, and I think that might just be a game-changer. Have a look at this: Frostlord on Stonehorn 3 Huskard om Thundertusks, one is general 3x3 Yhetees for battleline Butcher 2000 bang on, and the Blizzard-speaker circlejerk is back. The Frostlord doesn't have to be the general to use is Command Ability, and can still get our artifact. I look forward to trying this list... as soon as I get everything painted.
  14. These look fantastic. Great work, and very humbling to see my old idea live on like this. I really like how crisp your white is.
  15. Payce

    Another tome ruined for Named Chars

    Actually, it doesn't. Put three wounds on High Oracle (one turn) and snake form pops up with six wounds (two more turns). People are far too hung up on the iron heart to realise that Morathi has massive design flaws.
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