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Payce last won the day on August 24 2017

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  1. Three A's. One exclamation mark. These are the rules.
  2. Here's what I'll be running for tournaments this fall; - Grand Court: Court of Delusion - The Feast Day Mortal Realm: Ulgu Varghulf Courtier (160) - General - Trait: Dark Acolyte - Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist(420) - Artefact: Doppelganger Cloak - Lore of Madness: Miasmal Shroud - Mount Trait: Gruesome Bite Abhorrant Archregent (240) - Lore of Madness: Spectral Host Abhorrant Archregent (240) - Artefact: The Dermal Robe - Lore of Madness: Blood Feast Crypt Ghast Courtier (60) 6 x Crypt Flayers (340) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) Ghoul Patrol (180) Chalice of Ushoran (50) Charnel Throne (0) Total: 1990 / 2000 Extra Command Points: 1 Wounds: 94
  3. Ability triggers at the start of the battleshock phase. The models have to have been killed during the hero/shooting/charge/combat phases, as battleshock casualties happens after the ability.
  4. Tickets booked for myself and my significant other, can't wait to make my UK AoS debut! Now to decide between Nighthaunt, FEC or Ironjawz...
  5. Both me (check link in sig) and @Chris Tomlin have pink Ironjawz armies, though his is more black with pink and mine are more pink with pink,
  6. Love that you you're choosing Morgaunt, too many people are locked into the "Gristlegore or bust"-mentality. The book has other builds. Some thoughts; - Keep your ghouls either 10 or 40. 20 does nothing for you except when they're the Archregent freebie, and with Morgaunt, you want that CP chance of a full return to really pay off. - A second monster king is going to take you a long way in terms of tactical advantages. I know everyone and their dog says Terrorgheist is better, but mathematically the ZD does more damage against anything not Ethereal (especially with the double hits on sixes). - Good choice of Blood Feast, but Bonestorm is the worst spell in the book. Consider taking something that offers you more utility. - Save your Flayers for summoning, get more Ghouls or re-arrange the points for a second monster. Generally, you want to keep your "on the table" points for battleline and damage, and grab Knights that aren't battleline via summons with Morgaunt. Most importantly, good luck!
  7. Kurdoss Valentian costs the same amount of points as two Command Points plus either a Knight of Shrouds on foot, or a Spirit Torment. The two Command Points alone is most likely equal or better to what his ability will steal over the course of a game, and the damage output of the Knight or Torment through buffs to your Bladegheists or Grimghasts is likely to be both more reliable and sustainably higher over the course of a game. While I realise that some of the point of the Command Point theft is taking them away from your opponent as much as granting them to you, it remains a bonus at best, and entirely outside of what you can reasonably base any sort of tactics around. There is simply no situation in Matched Play wherein he is not severely outperformed by other options in the Nighthaunt battletome. (For the record, I love the model, just like everyone else.)
  8. I try. I always try. As long as there are objectives on the board and you have models, there's always the chance that you're simply better regardless of army. Yes, there are losing matchups, there always will be. I recently broughy my Ironjawz to a GT with a CP-farm build for max WAAAGH! and it went 1-4 - as expected. The one victory was against the Freeguild gunline that went 0-5. My games against Skaven and Deepkin? Never stood a chance. Against Fyreslayers and Tzeentch? Even matches where player skill and army composition mattered. The point is that Age of Sigmar is an objectives game. If I had foregone the cabbage and put 30 Brutes and 60 Ardboys on the table, I would have killed less and scored more. Not doing that is on me. Of course there's inevitable frustration playing your army because there are always better players, better armies, bad matchups, bad scenarios. If it's a tournament, just finish the game politely and move on, if it's a friendly game, concede or start over. But never give up until you're mathematically eliminated from the game. That's a recipe for frustration.
  9. Given that it's been a month and no further progress or response, I'm assuming this project is postponed or cancelled?
  10. So, that took a turn. Last time I checked in I was prepping for a tournament with my orc boys - I went 3-2 and came in 4th overall (out of twelve). After that, I played a couple game against Stormcast and the then-broken Tzeentch and had my rear handed to me, before some general ups and downs in life made me a break from painting and playing altogether. Got sort of back into it last fall when I jumped on the bandwagon with some Nighthaunt, spent way too much money buying literally one of everything, only to realise when I started to play them that I really disliked the playstyle of the current meta Nighthaunt lists, and that making them play the way I would like would take painting up 60+ more models on top of my existing army. Which honestly, I will, at some point - I really like the model, and while painting them is less than exciting (they're just sheets, man, sheets!) and I think there's stull hope to play them at a decent level with some changes to my playstyle. That, however, doesn't help much with a major tournament coming up in less than three weeks, and thus, here we are. The Neona Dēmons are back, babes. Some changes are needed, however - last I played, Brutes were the hott shizz, I fell off before Gorefistdrakk (alpha-)hit the meta, and now, well... one-drops ftw? So I bought a box of Blood Bowl orcs to make myself some new Ardboyz; Champ with Big Chop, banner, icon and drummer with pairs; six dudes with three shields, two more Big Chops and a last set of pairs. (Never mind my significant other building a Thricefold Befoulment in the back there. Evil. Evil, evil, evil.) If I have time, I plan to re-tool some of my existing Ardboyz into an identical unit of ten, if not I'll just run them as they are - all Big Chops, all day. Also pondering whether to add a Fungoid to my list, or stick with the Weirdo - I'll discuss my list and thoughts around it in a later post (I still paint abysmally slow, so I'll soon run out of updates if I rely on painting alone.) Come to think of it, I never did post pictures of my Weirdo. I'll add some shots of her in my next post as well. In the meantime, it's back on the grind. (Why. why, why did I ever go for chessboards. Oh, right - because Ghazgkhull Mag Uruk motherbrokking Thraka, that's why.)
  11. Expect a sizeable Frostlords delegation from up north!
  12. I have the most dreadful memories of being on the receiving end of this particular model.
  13. Go either 2x10 or 3x5, depending on what you want them to do. Three small units lets you snipe backline heroes, Stormcast ballistae, that lone objective being kept by a unit of five Revenants, while 2x10 gives you two solid smash units that can target more or less anything. Given your setup using Shroudguard and only 20 Grims, I think 2x10 is the best choice. 15 or 20 rarely pays off until you've lost nearly half your unit, at which point you're already in trouble. As for Darrakar, you absolutely should. So underrated, especially if you run Chainguard.
  14. Nighthaunt is going to surprise a lot, I think. Benjamin's bringing an A build that might well redefine the Nighthaunt meta.
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