Major Posted March 12, 2018 Share Posted March 12, 2018 So Ive been toying with Legion of Sacrament this week. I tried First Cohort last week and found that unless you play hyper aggressively with Nagash (Which you can do when he has 2 Arkai as well) and protect your Necromancers, your gunna lose the Objective based games the moment your tied up. Anywho, onto legion of Sacrament this week so tonight I am playing (while casting at the seam time some how) with a Legion of Sacrament build I've been toying with. My list is below. I will say, it originally had no battalion and had a Neferata in it which seemed... meh.Leaders Arkhan The Black Mortarch of Sacrament (320) - General - Lore of the Dead : Soul Harvest (Deathmages)Necromancer (110) - Artefact : Shroud of Darkness - Lore of the Deathmages : Overwhelming DreadNecromancer (110) - Artefact : Wristbands of Black Gold - Lore of the Deathmages : Decrepify Units 4 x Morghast Archai (440) -Spirit Halberds40 x Skeleton Warriors (280) -Ancient Spears20 x Skeleton Warriors (160) -Ancient Blades10 x Grave Guard (160) -Wight Blades & Crypt Shields5 x Hexwraiths (160) Behemoths Mortis Engine (180) Battalions Lords of Sacrament (70) Total: 1990 / 2000 Allies: 0 / 400 Leaders: 3/6 Battlelines: 5 (3+) Behemoths: 2/4 Artillery: 0/4 Wounds: 137 Link to comment Share on other sites More sharing options...
PFI Posted March 12, 2018 Share Posted March 12, 2018 I hope it didn't have neferata. Running her and arkhan together would be weird and you couldn't run her solo in a legion of sacrament army. I wonder if the grave guard work here as a 10 man squad. Still to easy to cut down no? maybe going another unit of hex wraiths would be better? More durable, faster, still good dmg output. You have a lot of debuffs so I was thinking it would be better to have units that can make it there to take advantage of them. Would also switch out soul harvest for fading vigor to slow some big hitters down, you could super debuff enemy units and they wont kill skeles any time soon. Also you have three battlelines not 5. Doesn't really matter except for your army comp summary. Link to comment Share on other sites More sharing options...
themortalgod Posted March 12, 2018 Share Posted March 12, 2018 good start imo, but I'd argue Hex Wraiths and GG are pretty inefficient here. I think you would do better with another big damage threat like a Terrorgheist. In my testing with Sacrament so far I find they are great at tarpitting but lack offensive threat which is where the addition of another monster can be helpful. Also, imo soul harvest isn't great on Arkhan since you generally don't want him in the thick of the fighting. Imo Fading Vigour or Prison of Grief is just so much more conducive to Arkhan's style of play. (Or the orb if you want more offensive output) Link to comment Share on other sites More sharing options...
Major Posted March 12, 2018 Author Share Posted March 12, 2018 42 minutes ago, PFI said: I hope it didn't have neferata. Running her and arkhan together would be weird and you couldn't run her solo in a legion of sacrament army. I wonder if the grave guard work here as a 10 man squad. Still to easy to cut down no? maybe going another unit of hex wraiths would be better? More durable, faster, still good dmg output. You have a lot of debuffs so I was thinking it would be better to have units that can make it there to take advantage of them. Would also switch out soul harvest for fading vigor to slow some big hitters down, you could super debuff enemy units and they wont kill skeles any time soon. Also you have three battlelines not 5. Doesn't really matter except for your army comp summary. It counts 5 battline units as all of them are battleline units however some of them are only "battleline IF" Limitation of the system I guess. I could drop the gravguard for more hexwraiths I guess. I was just using them as objective holders, the 5 hexwraiths were for taking a track round the flank to get behind em to any 5 wound casters they have hiding. Yes the Neferatta was in here with Arkhan as the general still as the rule for Sacrement is that if you have any Mortarchs in the army, one of them has to be Arkhan and he MUST be the general. It did feel weird so she is out, was manly to get another caster in there that cant just get sniped. Link to comment Share on other sites More sharing options...
Major Posted March 12, 2018 Author Share Posted March 12, 2018 42 minutes ago, themortalgod said: good start imo, but I'd argue Hex Wraiths and GG are pretty inefficient here. I think you would do better with another big damage threat like a Terrorgheist. In my testing with Sacrament so far I find they are great at tarpitting but lack offensive threat which is where the addition of another monster can be helpful. Also, imo soul harvest isn't great on Arkhan since you generally don't want him in the thick of the fighting. Imo Fading Vigour or Prison of Grief is just so much more conducive to Arkhan's style of play. (Or the orb if you want more offensive output) Yeah unfortunately I dont have the Terrorgheist model lol. I was also thinking a VLoZD but would need to buy one lol. I wasn't aware Arkhan could take the Orb? Link to comment Share on other sites More sharing options...
AverageBoss Posted March 12, 2018 Share Posted March 12, 2018 I also feel 10 Dire Wolves will do more work than 20 skeletons. I honestly would not bother with Skeletons outside 40 man units personally. Link to comment Share on other sites More sharing options...
Major Posted March 12, 2018 Author Share Posted March 12, 2018 8 minutes ago, AverageBoss said: I also feel 10 Dire Wolves will do more work than 20 skeletons. I honestly would not bother with Skeletons outside 40 man units personally. I thought this too! Until I had 20 skeleton warriors with sword/board wipe a unit of 10 saurus guard the other night! lol. Bringing them back constantly and the fact that at full strength they are putting out 42 attacks made them quite resilient. These guys will hold an objective for at least half a game ususally. the pack of 40 will destroy most things with a potential 123 attacks or 246 with macarbe buff. Also I dont have any dire wolves so couldnt say if they ere better hahaha. They seem more mobile but less all-comers. Link to comment Share on other sites More sharing options...
AverageBoss Posted March 12, 2018 Share Posted March 12, 2018 Should be 41 attacks on the 20 man unit (dropping to 20 the moment they take a single wound), and 121 on the 40 man brick. The wolves are more than twice as fast, have a better save, and attacks remain consistent despite damage. Charge bonus is also solid. Link to comment Share on other sites More sharing options...
Ove Posted March 12, 2018 Share Posted March 12, 2018 I Only see 2 battlelines, the skeletons Link to comment Share on other sites More sharing options...
RuneBrush Posted March 12, 2018 Share Posted March 12, 2018 36 minutes ago, Ove said: I Only see 2 battlelines, the skeletons Was just thinking the same too - Hex Wraiths are BL for Nighthaunt, GG for Grand Host and Morgahst Grand Host if Nagash is the general. Link to comment Share on other sites More sharing options...
themortalgod Posted March 12, 2018 Share Posted March 12, 2018 10 hours ago, Major said: Yeah unfortunately I dont have the Terrorgheist model lol. I was also thinking a VLoZD but would need to buy one lol. I wasn't aware Arkhan could take the Orb? Deathlords are allowed to take spells from either lore. Link to comment Share on other sites More sharing options...
AverageBoss Posted March 12, 2018 Share Posted March 12, 2018 Well the list could be run as a Grand Host list, and then it would be legal. Link to comment Share on other sites More sharing options...
Ove Posted March 12, 2018 Share Posted March 12, 2018 48 minutes ago, AverageBoss said: Well the list could be run as a Grand Host list, and then it would be legal. Yes but then the artifacts needs to change etc Link to comment Share on other sites More sharing options...
Major Posted March 12, 2018 Author Share Posted March 12, 2018 Baaaah, warscroll builder strikes again. Its counted everything as battleline. It needs a lot of tweeking but im working around something similar to this anyway. It's difficult to find the perfect balance still with Death. most of your casters (obvi not arkhan, nagash etc) are easily sniped so you need a few but not at the cost of punch. Link to comment Share on other sites More sharing options...
Tizianolol Posted March 14, 2018 Share Posted March 14, 2018 i found nagsh lists bad at offensive stuffs. i planned a LoS list too . archan 320 necro 110 necro 110 mortis engine 180 lords of sacrement battalion 70 VLoZD 440 2 x 10 zombies 120 5 wolves 60 30 grave guards 420 5 wolves ( to summon near graveyards ) 60 balewind ( necro with -1 brevery and hit rolls spell try to summon it) 100 tot 1990 im still thinking about spells and artifacts .. anyway what do you think?^^ Link to comment Share on other sites More sharing options...
AverageBoss Posted March 14, 2018 Share Posted March 14, 2018 37 minutes ago, Tizianolol said: i found nagsh lists bad at offensive stuffs. i planned a LoS list too . archan 320 necro 110 necro 110 mortis engine 180 lords of sacrement battalion 70 VLoZD 440 2 x 10 zombies 120 5 wolves 60 30 grave guards 420 5 wolves ( to summon near graveyards ) 60 balewind ( necro with -1 brevery and hit rolls spell try to summon it) 100 tot 1990 im still thinking about spells and artifacts .. anyway what do you think?^^ 5 Dire Wolves are better than 10 Zombies in pretty much every single way. I would replace your zombie units with wolves. I still am not convinced of Grave Guards worth. They hit fairly hard, but their speed and fragility makes it so that they will be obliterated by anything around their points cost (30 Tzaangors for example), and might see one single combat a game (on your opponents terms most likely). My personal LoS list would probably look something like this: Allegiance: Legion of SacramentArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Soul Harvest (Deathmages)Necromancer (110)- Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourVampire Lord On Zombie Dragon (440)- Deathlance & Shield & Chalice- Artefact: Shroud of Darkness - Lore of the Vampires: Vile Transference40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)5 x Dire Wolves (60)5 x Dire Wolves (60)Terrorgheist (300)Mortis Engine (180)Lords of Sacrament (70)Total: 1990 / 2000Allies: 0 / 400Wounds: 131 But honestly, I don't think I will be running the Mortarchs and this battalion all that often. The required investment leaves you with few resources left for adequate offensive punch imo. Link to comment Share on other sites More sharing options...
Tizianolol Posted March 14, 2018 Share Posted March 14, 2018 prob im wrong but i see terrorgh only in a Lob bravery debuff list. i pref in this Los vlozd. the aetifact give him sustain and hit harder.. about guards prob u right. i just ewanna test how they perform Link to comment Share on other sites More sharing options...
AverageBoss Posted March 14, 2018 Share Posted March 14, 2018 8 minutes ago, Tizianolol said: prob im wrong but i see terrorgh only in a Lob bravery debuff list. i pref in this Los vlozd. the aetifact give him sustain and hit harder.. about guards prob u right. i just ewanna test how they perform TG is great in any list. LoB only gets one more -1 to bravery over other legions. Everyone else still has easy access to -3 (banners + morghasts + OD). He is fast and durable, and very solid in melee (those 6s to hit on that maw attack are devastating, and never degrade). I never leave home without one. Link to comment Share on other sites More sharing options...
Tizianolol Posted March 14, 2018 Share Posted March 14, 2018 ye , but in your list you got only -2 malus , because no mrghasts Link to comment Share on other sites More sharing options...
Honk Posted March 14, 2018 Share Posted March 14, 2018 Well, the spell will give him -2 debuff, because the necro standing on the vortex will roll natural 9+ like crazy... because when you got the buffs, you kinda don‘t need them anymore (Anti-Murphy’s-Law) totally digging the list, will test it (the moment my fenrisian wolves ? get delivered) Link to comment Share on other sites More sharing options...
Tizianolol Posted March 14, 2018 Share Posted March 14, 2018 Why necro will roll 9+ easy on vortex? For doble effect you have to roll 9+ without modify! Link to comment Share on other sites More sharing options...
Honk Posted March 14, 2018 Share Posted March 14, 2018 17 minutes ago, Tizianolol said: Why necro will roll 9+ easy on vortex? For doble effect you have to roll 9+ without modify! Yes, and once he is in the legion of sacrament, next to the mortis engine and standing on the vortex, his dices will be superhot rolling natural 9+ like crazy, while arkhan fumbles his arcane bolt or 0x6 his CoY... it‘s just the way statistic and probabilities work for me ;-D but with overwhelming dread, still usable... Link to comment Share on other sites More sharing options...
Sception Posted March 16, 2018 Share Posted March 16, 2018 My own sacrament list: Arkhan The Black Mortarch of Sacrament(320)- General- Lore of the Dead: Soul HarvestNecromancer, using balewind (110)- Artefact: Shroud of Darkness - Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourVampire Lord On Zombie Dragon (440)- Deathlance- Artefact: Wristbands of Black Gold - Lore of the Vampires: Amaranthine Orb40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)5 x Dire Wolves (60)6 x Spirit Hosts, buried (240)Mortis Engine (180)Lords of Sacrament (70)Reserve Points, for Balewind Vortex (100)Total: 1970 / 2000 Not sure on spell selection. Want to get vile transference in there, but 9" harvest / 18" orb are hard to pass up. Would just add an extra vamp, but don't see any good way to make the room. Maybe drop the balewind, and trade 6 hosts for 2 harbingers? Eh... I don't know. I really like thise hosts. Link to comment Share on other sites More sharing options...
scrollbuilderdude Posted March 16, 2018 Share Posted March 16, 2018 On 3/12/2018 at 2:53 PM, Major said: Baaaah, warscroll builder strikes again. Its counted everything as battleline. It needs a lot of tweeking but im working around something similar to this anyway. It's difficult to find the perfect balance still with Death. most of your casters (obvi not arkhan, nagash etc) are easily sniped so you need a few but not at the cost of punch. An update for this is coming soon! Link to comment Share on other sites More sharing options...
Honk Posted March 16, 2018 Share Posted March 16, 2018 12 hours ago, Sception said: Maybe drop the balewind, and trade 6 hosts for 2 harbingers? Eh... I don't know. I really like thise hosts. I think the list is well rounded, especially since the VLoZD is going the be out there. The spirits can support a charge block 2 morghast probably can’t. One necro with the skellis roaming , the other one casting from the vortex... well, as is said list looks pretty good ?? Link to comment Share on other sites More sharing options...
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