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Everything posted by Major

  1. Allrighty people. We are FINALLY getting a new Skaven book and with it some new goodies! What are you hopes/dreams and expectations for this book? https://www.warhammer-community.com/2019/02/03/pre-order-preview-carrion-empire-and-genestealer-cults/?fbclid=IwAR1HQPuOAUStNn2npLMHQFSeR8WHp7yHg9SUGItVU9-H68J6sYkQJc7emME GW have said the book will be "forging together the forces of Clans Skryre, Pestilens, Moulder, Verminus, Eshin and the Masterclan into a single Skaventide" So we can assume they aren't all merged?
  2. Major

    AoS 2 - Skaventide Discussion

    I just really want to know how a Skryer heavy mixed skaven list will turn out now. I have the 2 FW heroes as well as thanquol/boneripper, a deceiver, the new carrion kit, a couple of warpfire cannons and plagueclaws, screaming bell and abunch of the little heroes etc.
  3. So I have tried the Warpfire throws and in groups of twos they are absolutely amazing vs hordes like plaguebearers. 2 all but wiped out a unit of 30 plaguebearers leaving less than half a dozen for the clan rats in front of them to clean up. It was a glorious moment!
  4. Drop that Bombardier and a Doomwheel for an extra set of Stormfiends
  5. AUSTRALIAN PRICES: CLANRATS (REPACKAGE) 55 CARRION EMPIRE 265 BATTLETOME: SKAVEN 70 BATTLETOME: FLESH-EATER COURTS 70 ENDLESS SPELLS: SKAVEN 55 SKAVEN DICE 49 SKAVEN GNAWHOLE 90 ENDLESS SPELLS: FLESH-EATER COURTS 55 FLESH-EATER COURTS CHARNEL THRONE 60 I won't spend time moaning but I will say this, the price gouging in Australia and New Zealand needs to stop. Thanks to GW greed I've seen more chinacast hitting tables than ever before.
  6. The thing with this book is that it is bringing Skaven back together. So far all the images are mostly Skryer so it makes me wonder how they are bringing in the other clans and what treatment they will get. Most of the discussion so far has been based n Skryer units as well but GW are joining numerous clans so what does that look like, what of their command and allegiance abilities etc? So many questions, adn what still feels like an eternity to find out! lol
  7. I imagine no, it will be like TK where you can use them in open play but not matched? But this is all hypothetical however certain it seems. Until we see the book it's hard to be completely sure.
  8. GW Community Facebook Page has confirmed the Skaven battletome will contain rules for all models "the sell"... So no more poisonwind mortar and maybe the warp fire thrower (this one I did see bits of in the artwork though so 50/50?) Is a trimmed line of models worth it thought for a great new Skaventide book bringing the whole family back together and making Skaven more relevant in AoS? I mean I am not sure I would moan too much. Sure, I have half a dozen or more mortars and the same again with warpfire throwers but I also went through worse with my Empire, my Bretonnians and my TK's sooooo, seems ok?
  9. I really don't want them to get rid of the weapon teams. They Are quite unique in Age of Sigmar in that each model has multiple bodies on them. The rattling gun is cool, the mortars and flamer throws are still cool. I mean I don't play Skaven to win, I play to laugh and have a god time, so I really hope weapon teams stay.
  10. I'm a little scared we will lose some stuff, like it just wont be in the battletome.
  11. I really wish you hadn't pointed that stuff out. Now I am noticing it. Look I am just happy Skaven will likely (almost certainly) be in a far better position than they have been since they got all broken. - The battletome is much needed, so much so that I couldn't care less whats on the cover, just give me the book! I hope there are great ways to mix clans together and better battleline options in some cases. - The eSpells I never really use anyway so its all 6 of one, half dozen of the other for me - New Model... need to see warscroll. Looks cool though. - Dice I would have LOVED warpstone dice as well and if these are like the nurgle dice then FML but for some reason I still want these. They have a certain appeal to them for some reason.
  12. Major

    AoS 2 - Clan Verminus / Skaven Discussion

    Thats great advice! I wish I had two Warplightning Cannons alas I have but 1. I do agree that 2 feel better to me. So Stormfiends? How could I smash a unit of 3 of those bad boys in here? I also hear bad things about the warlord on broodhorror but have never seen it on the table. I would just hate to never use all these big hero models I have. I have 2 rattling guns, 2 mortars, two grinders, 2 flame throwers so could mix it up.
  13. Major

    AoS 2 - Clan Verminus / Skaven Discussion

    I do have the Warpfire Throwers so switching the 2 mortars out for 2 of them takes me to exactly 2000 points. Honestly, the 20 clanrats are there just to give the Warlock Engineer the Look Out Sir benefit. I am not sure who to put as General but I had the idea that the Verminlord Deceiver would be used to pop around the tabled with either Thanquol and Boneripper or the Warpgnaw Verminlord and double team stuff in the backline while the Warlord on Broodhorror and whichever one isn't with the Deceiver are used to push up the front and be a constant threat to the enemies frontline. I do have a mixture of other stuff but I just don't know how to put an effective mixed skaven list together. I also have: 3 Plagueclaw Catapults 1 Warp lightning Cannon Rattling guns some storm vermin Screaming bell Plague Furnace
  14. Major

    AoS 2 - Clan Verminus / Skaven Discussion

    so what does the competitive mixed skaven list look like these days? I was messing around and made this but not sure how effective it would be. I have all the models for it is all. Skaven Warlord on Brood Horror (220) Warlock Engineer (100) Verminlord Deceiver (300) Warpgnaw Verminlord (320) Thanquol and Boneripper (400) 40 x Clanrats (200) 40 x Clanrats (200) 20 x Clanrats (120) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) TOTAL: 1980/2000
  15. Major

    Lets Chat: Flesh Eater Courts

    True but in one way or another so do many other factions in AoS now with the new rules in edition 2.0 Free summoning means it doesn't cost reinforcement points, instead there is another mechanic with points of some description or another used in order to earn your way to summoning units I believe (from what I have read/heard).
  16. Major

    Lets Chat: Legions of Nagash

    As am I! I can't help but feel like our cousins in FEC are a little left out though
  17. Major

    Lets Chat: Flesh Eater Courts

    I'm a little disappointed in that this was an opportunity for FEC to get a some much needed attention. They have a a great story and a great theme, they just need updated models and rules to realize them. I want to collect this army so bad, and display it next to my 4000 points of deathrattle but, sadly, I cannot find that last bit of incentive to push me into it sooo... Nighthaunt it must be. Have I missed something though? Is there a glmirrer of something on the horizon now for FEC after the faction focus last night?
  18. Major

    Tournament Death Lists Discussion

    Im looking into weather or not this is feasible.... Allegiance: Grand Host of Nagash LEADERS Nagash Supreme Lord Of The Undead (800) - General Arkhan The Black Mortarch of Sacrament (320) Necromancer (110) UNITS 10 x Dire Wolves (120) 40 x Skeleton Warriors (280) -Ancient Spears 20 x Skeleton Warriors (160) -Ancient Spears BEHEMOTHS Mortis Engine (180) TOTAL: 1970/2000 WOUNDS: 124 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 3/4 ARTILLERY: 0/4 ALLIES: 0 / 400
  19. Major

    Legion of Sacrament 1000 list help?

    I just played a 1k tourny at a local store. I beat (with reasonable ease) a Lord of Change and Fateweaver combo (knife to the heart mission) as well as a ruthless Sylvaneth list (scorched earth mission). Arkhan Necromancer 30X Skeletons (spears) 20x Skeletons (spears) 5 Black Knights
  20. How has everyone gone getting Nagash into a competitive list and/or using the Grand Host of Nagash Allegiance? I absolutely love Nagash and have never felt he was viable... until the new book came out. The whole First Cohort thing just screams out to me that it MUUUUST be played. So I made this list that I am thinking of taking to a GT here in Australia next month (Also helps that it's made entirely of stuff I've already painted). My only wish is the The First Cohort was cheaper so I could drop a Necromancer and 5 Graveguard to throw Arkhan in there. Any thoughts or C/C throw em at me. ==================================================== Nagash Supreme Lord Of The Undead (800) - General - Lores of the Dead Spell 1 : Overwhelming Dread (Deathmages) - Lores of the Dead Spell 2 : Fading Vigour (Deathmages) - Lores of the Dead Spell 3 : Soul Harvest (Deathmages) Necromancer (110) - Artefact : Grave-sand Timeglass - Lore of the Deathmages : Decrepify Necromancer (110) - Artefact : Ossific Diadem - Lore of the Deathmages : Spectral Grasp 2 x Morghast Archai (220) -Spirit Halberds 40 x Skeleton Warriors (280) -Ancient Spears 20 x Skeleton Warriors (160) -Ancient Blades 10 x Grave Guard (160) -Wight Blades & Crypt Shields Total: 2000 / 2000 Allies: 0 / 400 Leaders: 3/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4 Wounds: 108 ============================================ Because Nagash is in this army, one of my Necromancers can take an Artifact of Nagash. The second Necromancer gets one too thanks to the battalion and fact it is in the Grand Host of Nagash alliance. I've given Nagash the best of the Lore spells as his +3 to casting (without wounds) gives him the best chance of popping them off. The 2 Necros are there so they can stick close to battleline and add extra heal/res as well as irrirtate the opponent with movement debufs when near terrain or debuffs to thier heros that might be used to fight. All Units already have the 6+ Deathless Minions save on top of their standard save. Nagash can shift wounds onto the Morghast Arkai (who are also at +1 to hit thanks to Grand Host Alliance) Everything on the table is re-rolling hit and save rolls of 1 thanks to the Supreme Lord of Death Command Ability Most of the time the unit of 40 skeleton warriors will be piling in and attacking twice in the combat phase (I would always choose this unit as they have the best range in melee and you add 1 to the Attacks characteristic of melee weapons if it has 20 or more models. Add 2 instead if it has 30 or more models. So a unit of 40 can potentially put out !!!246!!! attacks, hitting/wounding on 4+ re-rolling hit rolls of 1). The Skeletons and Graveguard are getting heals from Gravesite Invigorating Aura Deathly Invocation - Nagash (Automatic 3 so no need to roll a D3 on up to 5 summonable units). Deathly Invocation - Necromancer (D3 on 2 summonable units) Deathly Invocation - Necromancer (D3 on 2 summonable units) Legions Innumerable (D3 wounds/models back on a 5+ for each summonable unit on the battlefield)
  21. Major

    Grand Host of Nagash - Making it work

    Ooooh what list what list?!?!
  22. Major

    Grand Host of Nagash - Making it work

    Moghast Arkai are great with Nagash, first cohort makes them even better and faaaaar out they can put wounds out when they need to with the helberds as they get an extra attack each with the battalion as well to take them to same number of attacks as with the swords. I also find taking arkhan along with Nagash in a 2k list is simple enough (see my list above). Arkhan may be about his spells but he is no slouch and has the wounds as well as the table presence to make him a threat. Also given that Nagash knows the spells of his lesser/other wizards on the table, arkhan is a good option. I have personally not enjoyed the vampire lord on zombie dragon, not just because I've never seen him as mvp of my games but also aesthetically it looks off with everything else being skeletons and not zombz/vamps. Horde units still have their place in competitive play as well as against the more inexperienced. They can be summoned in at gravesites, have high rejuvenation capabilities they can hold up objectives and a unit of 40 can spread quite wide if you need a good catch-all net for table control or movement restrictions.
  23. Major

    Grand Host of Nagash - Making it work

    So tonight, for a friendly game to test out a no-battalion list with heaps of drops (I find I don't mind losing first turn as playing death you want to stop the double turns of your opponent most of all and most people opt to go first when they win initiative). Nagash Arkhan Necromancer 40 skelletons 20 Skelletons 10 Black knights 1990 points. What you reckon?
  24. So Ive been toying with Legion of Sacrament this week. I tried First Cohort last week and found that unless you play hyper aggressively with Nagash (Which you can do when he has 2 Arkai as well) and protect your Necromancers, your gunna lose the Objective based games the moment your tied up. Anywho, onto legion of Sacrament this week so tonight I am playing (while casting at the seam time some how) with a Legion of Sacrament build I've been toying with. My list is below. I will say, it originally had no battalion and had a Neferata in it which seemed... meh. Leaders Arkhan The Black Mortarch of Sacrament (320) - General - Lore of the Dead : Soul Harvest (Deathmages) Necromancer (110) - Artefact : Shroud of Darkness - Lore of the Deathmages : Overwhelming Dread Necromancer (110) - Artefact : Wristbands of Black Gold - Lore of the Deathmages : Decrepify Units 4 x Morghast Archai (440) -Spirit Halberds 40 x Skeleton Warriors (280) -Ancient Spears 20 x Skeleton Warriors (160) -Ancient Blades 10 x Grave Guard (160) -Wight Blades & Crypt Shields 5 x Hexwraiths (160) Behemoths Mortis Engine (180) Battalions Lords of Sacrament (70) Total: 1990 / 2000 Allies: 0 / 400 Leaders: 3/6 Battlelines: 5 (3+) Behemoths: 2/4 Artillery: 0/4 Wounds: 137
  25. With the new book we know there is heaps of new avenues open to us and there have been huge changes to how we build lists and play games. But what tier do we now sit Death in? I have been tossing up list after list after list but hitting the sweet spot and looking at a list that gives you that feeling of "yup, the one'll be in top 10s" just has not happened yet and not from lack of want nor trying. So what does competitive death look like now? Can we expect it to bring down the top 3 faction/armies a peg or 2 and even the playing field a bit more or is death destined to rise slightly and fade into pile of upper-middle to middle tier bracket with so many other armies?