TheNotebookGM Posted November 3, 2017 Share Posted November 3, 2017 I got two SoD boxes two start AoS because a friend really wanted to make an army of communist Skaven, and it seemed like a good way to test the waters of AoS. Now I'm hooked, and I'm looking to get to 2k. My initial idea for the next step was to grab a Fyreslayers SC and a box of Vulkites to make a sweet Aelf/Duardin mercenary force, but the more AoS media I watch the more I worry that "20 Vulkites and a Runesmiter is the New Black". So I'm back to the drawing board (I'm famous for this, ask my RPG group). The following is what I have models-wise (technically I also have 10 Spireguard put together but I have an irrational hatred for them I can't explain, and I cut the other 10 up to convert an Archmage to a Tenebrael Shard). High Warden (Technically 2 but I wouldn't want to run two and one is missing a claw because I made a really cool standard for my Swordmasters). 2 Tenebrael Shards Archmage Mistweaver Saih 2x5 Reavers 20 Swordmasters If I used all of it (not including the Spireguys or the One-Taloned Warden) it'd come out to 1340. That leaves me with a lot of wiggle room and I was curious what other folk running mixed order are going with, if Smiter/Vulkites is hacky or I'm being crazy, etc. Link to comment Share on other sites More sharing options...
TheNotebookGM Posted November 3, 2017 Author Share Posted November 3, 2017 Well, that was quick, hello KO Christmas box. Link to comment Share on other sites More sharing options...
bsharitt Posted November 5, 2017 Share Posted November 5, 2017 Mixed Order? I was thinking the same thing. Before I ever even heard of Warhammer, I loved Warcraft and because of that, I've always had a soft spot for mixed armies that are these mixed massive alliances. So even though Dwarfs are my bread and butter, I've also got some Stormcast and Elves I want to get into the mix. I'm working to get my KOs to 1600 points so I can take them at 2000 points with allies, but even then, I think I'll want to mix it up with some other mixed order armies. What I have now(painted): Kharadron Overlords Arkanaut Admiral Atherkhemish 2x Arkanaut Company 1x Skywardens 1x Endrinriggers 1x Grundstock Thunders Grundstock Gunhauler Arkanaut Frigate Dispossessed Runelord 1x Thunders Fyreslayers Auric Runeson on Magmadroth Auric Runefather Auric Runesmiter 1x Vulkite Berzerkers Stormcast Eternals Knight Questor 1x Liberators 1x Prosecutors with Javalins Swifthawk Agents High Warden 1x Spireguard 2x Reavers Eldritch Council Archmage 1x Sword Masters There's over 2000 points there, so what should I go with? And after that, what should I look at buying for a good mixed order list? Link to comment Share on other sites More sharing options...
TheGreatEnchanter Posted November 5, 2017 Share Posted November 5, 2017 Why not do a Warcraft theme? Libs and Questor are your Alliance Footmen, Thunderers and Runepriest your Dwarf riflemen, Archmage your High Elves, overlords your gnomish airship Link to comment Share on other sites More sharing options...
stratigo Posted November 5, 2017 Share Posted November 5, 2017 Pheonixes are silly good Link to comment Share on other sites More sharing options...
Frozenbeast Posted November 5, 2017 Share Posted November 5, 2017 2 hours ago, TheGreatEnchanter said: Why not do a Warcraft theme? Libs and Questor are your Alliance Footmen, Thunderers and Runepriest your Dwarf riflemen, Archmage your High Elves, overlords your gnomish airship I had the same idea even before AoS came out and I have been bringing it forward since. I have a Wanderers based "Night elves" themed order army and I have been painting all my little pointy-ears like that theme. I have converted wild riders to look like dryads (or keepers of the grove), all the warhawk raiders like griffon riders (with the Palladors set), I have converted Iseera out of a dark elves dragon (her humanoid form is a night elf) and now I an trying to convert Cenarion from scratch. if they were not semi useless I would have converted the glade riders like the panther riders in Warcraft III, and the wardancers I had in mind to build them like demon hunters (of course with the witch elves). I had in mind to recreate Malfurion, Tyrande and Illidan (for the last too I have started but I am missing some pieces) too but need more time. If I can find the pics I'll upload them but I am really greatfull to ear somebody else trying to do this kind of mash-up Link to comment Share on other sites More sharing options...
TheNotebookGM Posted November 5, 2017 Author Share Posted November 5, 2017 The WoW theme sounds like a really fun conversion. My decision was kind of made for me because I got some Hearthguard Bezerkers as a groomsman gift this weekend so I'll be splashing them in and then I think I might want some Demigryph Knights because I like them. Link to comment Share on other sites More sharing options...
Myzyrael Posted December 10, 2017 Share Posted December 10, 2017 I'd like to revive this topic Christmas is coming and the inevitable last christmas song is to be heard everywhere so it's time to think about those two weeks "between the years" and what to do with the spare time I recently acquired the hammerhal box and some stuff in order to build a mixed order army. I'm not too unhappy with it but still not totally satisfied. I want it to look more like a really mixed force, rather than two factions only (I know that the collegiate arcane and ironweld arsenal are theoretically separate factions but honestly... they are free people ;-) ) So what I have: 2 Freeguild Generals (1 on horse, 1 with banner) 1 Hurricanum 1 Battlemage 1 Lord Castellant 2x 10 Handgunners 10 Liberators 3 Demigryph Riders 3 Aetherwings 3 Vanguards with XBows 1 Gryph Hound 2 Steam Tanks Initially when I started with this army I was thinking of heaving a really elite force, the last remains of several armies, thrown together in a frantic attempt to withstand the enemy forces. So I like the MSU approach with this army, as I feel it really fits the theme. What I don't like is that the hurricanum and the steam tanks are the only source of punch, but at a pretty stupid level. Its 1k points in three models (yay for the elite aspect, nay for the mixed aspect) and really a stupid one trick pony. I'd love to include few more bodies and heroes of other factions (maybe 10 duardin shooters oder some kharadron with a ship?) but I will need to keep some punch as our playing group is somewhat more to "bring hard lists" than other. So as I've been scrolling over the games workshop website for ages now I am hoping for your ideas what you think will fit the theme of a thrown together army with a somewhat elite character. PS: I'd say everything is possible apart from seraphon I've suffered too much under those nasty frog worshipping reptiles to being able to not attack them even when on my side ;-) Link to comment Share on other sites More sharing options...
stato Posted December 10, 2017 Share Posted December 10, 2017 35 minutes ago, Myzyrael said: I'd like to revive this topic Christmas is coming and the inevitable last christmas song is to be heard everywhere so it's time to think about those two weeks "between the years" and what to do with the spare time I recently acquired the hammerhal box and some stuff in order to build a mixed order army. I'm not too unhappy with it but still not totally satisfied. I want it to look more like a really mixed force, rather than two factions only (I know that the collegiate arcane and ironweld arsenal are theoretically separate factions but honestly... they are free people ;-) ) ... You could go for a few Kharadron units? A khemist and 20 Arkanuats, or 6 balloon guys, would be 340-380pts. You want the khemist to buff them but either unit serves a purpose. Link to comment Share on other sites More sharing options...
Myzyrael Posted December 14, 2017 Share Posted December 14, 2017 On 10.12.2017 at 12:25 PM, stato said: You could go for a few Kharadron units? A khemist and 20 Arkanuats, or 6 balloon guys, would be 340-380pts. You want the khemist to buff them but either unit serves a purpose. Quite a nice idea. Had to think about this some time to understand their role on the battlefield as their range is quite short, they don’t really withstand enemy attacks and seem to be quite weak overall. But as a countercharging unit with the Khemist buff they should do quite well, especially when the liberators are protecting the front line and the handgunners give some shots from behind too. They should - together with the liberators - be able to advance (slowly) to give me more board control in the middle than in my territory. so one list could be: Allegiance: OrderAether-Khemist (140)Freeguild General (100)- Stately War BannerCelestial Hurricanum With Celestial Battlemage (380)Lord-Castellant (100)20 x Arkanaut Company (240)10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)10 x Liberators (200)- Warhammers3 x Vanguard-Raptors with Hurricane Crossbows (160)Steam Tank (280)Reinforcement Points (0)Total: 1800 / 2000Allies: 0 / 400 Which leaves me with 200 points. I could fill in the hound and 3 demigryphs but feel that I don’t have enough (long range) firepower then to force the enemy coming towards me. what would you guys suggest to put in there for 200? Or would you change something else in the list? Link to comment Share on other sites More sharing options...
Kramer Posted December 14, 2017 Share Posted December 14, 2017 On 12/10/2017 at 11:49 AM, Myzyrael said: I'd love to include few more bodies and heroes of other factions (maybe 10 duardin shooters oder some kharadron with a ship?) but I will need to keep some punch as our playing group is somewhat more to "bring hard lists" than other. So as I've been scrolling over the games workshop website for ages now I am hoping for your ideas what you think will fit the theme of a thrown together army with a somewhat elite character. get a unit of executioners. Within range of the hurricanum they hit on 2+ and every 5+ are two mortal wounds. Very elite, and elves. Giving you man, stormcast, dwarf and elf. 53 minutes ago, Myzyrael said: what would you guys suggest to put in there for 200? Or would you change something else in the list? And 180 points for 10 Link to comment Share on other sites More sharing options...
Luke.w Posted December 14, 2017 Share Posted December 14, 2017 Here're my mixed order lists: List1: Dragonlord 340 -General -Dragon Lance -Aelven War Horn -Quicksilver Potion or Relic Blade -Legendary Fighter Anointed on Frostheart Phoenix 240 Loremaster 100 Archmage 120 Branchwych 80 10x Skinks 60 -Boltspitters 10x Skinks 60 -Boltspitters 10x Skinks 60 -Boltspitters 5x Dragon Blades 140 5x Dragon Blades 140 6x Kurnoth Hunters 440 -Scythes 3x Vanguard Palladors 220 -Javelins List2: Anointed on Frostheart Phoenix 240 -General Celestial Hurricanum 380 -Celestial Battlemage Loremaster 100 Branchwych 80 10x Skinks 60 -Boltspitters 10x Skinks 60 -Boltspitters 10x Skinks 60 -Boltspitters 10x Executioners 180 10x Executioners 180 6x Kurnoth Hunters 440 -Scythes 3x Vanguard Palladors 220 -Javelins Link to comment Share on other sites More sharing options...
stato Posted December 15, 2017 Share Posted December 15, 2017 12 hours ago, Myzyrael said: Quite a nice idea. Had to think about this some time to understand their role on the battlefield as their range is quite short, they don’t really withstand enemy attacks and seem to be quite weak overall. But as a countercharging unit with the Khemist buff they should do quite well, especially when the liberators are protecting the front line and the handgunners give some shots from behind too. They should - together with the liberators - be able to advance (slowly) to give me more board control in the middle than in my territory. 20 Arkanauts with 6 skyhooks and a Khemist is 12 shots at 24" range, with even a small amount of luck (or some extra shooting buffs like Damned terrain... or a Hurricanium ) thats any monster or hero you point at (+1 to hit on those remember) removed in 1 round of shooting. Count the other 14 arkanauts as ablative wounds, obviously being mindful of battleshock lest they all run away. They can scare opponents into keeping out of range and so are good if you want to cover an objective from afar. For the spare 200pt; you are short of quick objective grabbers so id go for Prosecutors or Skywardens (which you could give Drillcannons for damage or probably Grapnels for movement shenanigans) depending on what synergies work with your heros. Quote Which leaves me with 200 points. I could fill in the hound and 3 demigryphs but feel that I don’t have enough (long range) firepower then to force the enemy coming towards me. I think you have that covered!!! If you wanted long range swap the Hurricanes for Longstrikes as you have the 12" kharadron pistols and 16" Handgunners for close range killing. You dont really have any combat though (10 liberators wont last on their own) so maybe keep the hurricanes to ensure you can thin out stuff that is in your face or spend the 200pt on 10 more liberators? Link to comment Share on other sites More sharing options...
Seraphage Posted December 15, 2017 Share Posted December 15, 2017 On 5/11/2017 at 1:23 PM, Frozenbeast said: I had the same idea even before AoS came out and I have been bringing it forward since. I have a Wanderers based "Night elves" themed order army and I have been painting all my little pointy-ears like that theme. I have converted wild riders to look like dryads (or keepers of the grove), all the warhawk raiders like griffon riders (with the Palladors set), I have converted Iseera out of a dark elves dragon (her humanoid form is a night elf) and now I an trying to convert Cenarion from scratch. if they were not semi useless I would have converted the glade riders like the panther riders in Warcraft III, and the wardancers I had in mind to build them like demon hunters (of course with the witch elves). I had in mind to recreate Malfurion, Tyrande and Illidan (for the last too I have started but I am missing some pieces) too but need more time. If I can find the pics I'll upload them but I am really greatfull to ear somebody else trying to do this kind of mash-up Plese do find those sweet picks ! Link to comment Share on other sites More sharing options...
stratigo Posted December 16, 2017 Share Posted December 16, 2017 A khemist always works best with a big unit to support. Might want to go full 40 arkanauts and rock 12 skyhooks. Link to comment Share on other sites More sharing options...
Myzyrael Posted December 21, 2017 Share Posted December 21, 2017 Oh my ... recently had a game of 1750 where one of my friends gave me 10 of his arkanauts and a khemit. Holy moly, even only with three skyhooks they are devastating, especially when targeting monsters and having help from the hurricanum. One thing I‘ve noticed is the extreme lack of movement in this army. Will try out a frigate next time to test if they can quickly deploy a unit on an objective... though I‘d love to put 20 arkaunats with the khemist in there, but the ironclad is a bit expensive, especially point wise... Link to comment Share on other sites More sharing options...
stato Posted December 21, 2017 Share Posted December 21, 2017 On 11/3/2017 at 9:08 AM, TheNotebookGM said: I got two SoD boxes two start AoS because a friend really wanted to make an army of communist Skaven, and it seemed like a good way to test the waters of AoS. Now I'm hooked, and I'm looking to get to 2k. My initial idea for the next step was to grab a Fyreslayers SC and a box of Vulkites to make a sweet Aelf/Duardin mercenary force, but the more AoS media I watch the more I worry that "20 Vulkites and a Runesmiter is the New Black". So I'm back to the drawing board (I'm famous for this, ask my RPG group). The following is what I have models-wise (technically I also have 10 Spireguard put together but I have an irrational hatred for them I can't explain, and I cut the other 10 up to convert an Archmage to a Tenebrael Shard). High Warden (Technically 2 but I wouldn't want to run two and one is missing a claw because I made a really cool standard for my Swordmasters). 2 Tenebrael Shards Archmage Mistweaver Saih 2x5 Reavers 20 Swordmasters If I used all of it (not including the Spireguys or the One-Taloned Warden) it'd come out to 1340. That leaves me with a lot of wiggle room and I was curious what other folk running mixed order are going with, if Smiter/Vulkites is hacky or I'm being crazy, etc. Ive just picked up a High Warden to lead my mixed Order Tempest Eye army. He seems pretty decent for the points and with Tempest Eye +4" move on the first turn thats a 20" move, re-roll charge (any dice) and a 6" (unrestricted) pile in. Give him legendary fighter (+1 attack) and relic balde (+1 damage) and thats 3A 3+ 3+ -1 4D! for the lance on the charge, plus his sword and griffon attacks, not to mention re-rolling any failed hits and wounds if i can cast Hand of Glory on him from a Loremaster. He he... Link to comment Share on other sites More sharing options...
TheNotebookGM Posted December 21, 2017 Author Share Posted December 21, 2017 8 hours ago, stato said: Give him legendary fighter (+1 attack) and relic balde (+1 damage) and thats 3A 3+ 3+ -1 4D! for the lance on the charge, plus his sword and griffon attacks, not to mention re-rolling any failed hits and wounds if i can cast Hand of Glory on him from a Loremaster. He he... I give mine Legendary Fighter and Obstinate Blade. Open them cans. Link to comment Share on other sites More sharing options...
Myzyrael Posted December 23, 2017 Share Posted December 23, 2017 What do you guys think about this list? Changed the roles of the units a bit, handgunners are now no longer dedicated to deal a serious amount of damage (with the generals buff) but more to stand, hold objectives or play meat shield for one turn. One unit of arkanauts would be used to sit back and help shooting, the other would do the same but have the frigate next to it in case it needs to get somewhere fast for objective grabbing (that's why I've split them, even though that will reduce the efficiency of the khemist a bit). Potentially, I could only use 5 Liberators or 2x5 but leave out the castellant, then I'd have 120 points for a different hero left. Allegiance: OrderCelestial Hurricanum With Celestial Battlemage (380)- GeneralAether-Khemist (140)Lord-Castellant (100)10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Liberators (200)- Warhammers3 x Vanguard-Raptors with Hurricane Crossbows (160)Steam Tank (280)Arkanaut Frigate (280)Total: 1980 / 2000Allies: 0 / 400Wounds: 114 What do you think? Link to comment Share on other sites More sharing options...
heywoah_twitch Posted December 23, 2017 Share Posted December 23, 2017 Definitely change the vanguard raptors to longstrikes. With only units of 10 arkanauts, the khemist is probably just better as another 10 ark (20pts cheaper and still get 3 more hooks but with 10 models instead of one). Link to comment Share on other sites More sharing options...
Myzyrael Posted December 23, 2017 Share Posted December 23, 2017 1 hour ago, heywoah_twitch said: Definitely change the vanguard raptors to longstrikes. With only units of 10 arkanauts, the khemist is probably just better as another 10 ark (20pts cheaper and still get 3 more hooks but with 10 models instead of one). Indeed... how could I‘ve missed that. Thank you sir! Was also thinking about using the longstrikes for more threat and mortal wound capability. Link to comment Share on other sites More sharing options...
CountryMou3e Posted December 27, 2017 Share Posted December 27, 2017 ive been dabbling with mixed order recently, obviously theres a pretty good list out there at the moment but i believe there is plenty of potential for more variations of competative mixed orders lists. Link to comment Share on other sites More sharing options...
TheNotebookGM Posted December 27, 2017 Author Share Posted December 27, 2017 I need help team. My main AoS friend plays Skryre and I've been able to win exactly one of our last 7 games. We've both gotten new minis for Christmas and we played 3 games yesterday and he trounced me. With the Warpstones letting him drop 12 mortal wounds on the board he just wipes swordmasters and reavers so fast, does anyone have advice on beating them? We've been playing at 1500, I'm still tweaking my list but I'll provide the lists for the game I got the closest to having a chance. We've just been rolling for command traits and artifacts. I know my list was 1520, we just played it anyway because he'd already wiped the floor with me twice. Him: Skryre Allegiance Arch-Warlock 2 x Warlock Engineer 1 x Skaven Warlord (ally) 2 x 3 Stormfiends - battleline - 1 Grinder, 2 Warpfire - 2 Doomflayer, 1 Warpfire 4 x 1 Poison Wind Mortar Team 1 x 40 Clanrats (ally) - Spear and Clanshields Me: High Warden Archmage 2 Tenebrael Shards Runesmiter 5 Reavers 20 Vulkite Bezerkers 20 Swordmasters He tends to just put all the mortars down, heroes right next to them, wrap them in Clanrats and then force me to either assault the death star or face a possible 12 wounds every turn . And as a bonus, stormfiends. The closest I've gotten was just charging everything in 1st turn and hoping I could kill him quickly enough but he won the race. Anyone have tips? Ideas for models to get me to 2k? I really like the shards but I feel like I'm better off dropping them and using my Runeson on Magmadroth to run up and use his bubble to help my vulkites with that first charge. Also, Skywardens for hero hunting. TL;DR I keep getting my ass kicked by techrats, help! Link to comment Share on other sites More sharing options...
stratigo Posted December 28, 2017 Share Posted December 28, 2017 ten more vulkites to round out that unit to 30. A loremaster or two is good for high damage single models like the high warden. Maybe a couple of annointed on pheonixes? They make really good tanks and add negatives to hit, although that skryre stormfiend alpha will be brutal no matter what you do really. If your buddy keeps rocking skryre, then you probably just can't win with the army you got. Skryre's actually really good and though it's a one trick pony, that trick is really good. Link to comment Share on other sites More sharing options...
heywoah_twitch Posted December 28, 2017 Share Posted December 28, 2017 Echoing the finish massive reg on vulkites (it'll be cheap!). Those 240pts of tenebrael shards are doing you no favors in this matchup, and I think they're rather underwhelming as a whole. Getting yourself some ranged should be high on your priority. Something like 3-6 Longstrikes or maybe 10 judicators, or maybe 20 arkanaut, whatever. Those warpfire throwers are super short range and stormfiends are slow. Also, as an aside, be sure to play with properly numerous terrain and with the mysterious rules, and use matched play battleplans with objectives and points. It's a lot harder for people turtle up and play 'come at me bro' when you're playing proper AoS with the need to spread out, project power, and score points. Link to comment Share on other sites More sharing options...
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