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Luke.w

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  1. I always run 30 phoenix guard in my CoS army. You could even take two blocks of them if you wanted. They fight in three ranks because they are 2 inch (51mm) range with 25 mm bases. They become extremely killy against most targets and very efficient defensively at effectively 7 points per wound with their 4+ ignore. Never dissappointed taking them, just get them on the table before the next points update!
  2. Given that knights of the empty throne have 2 pages, and seem to be varanguard focused, it would make sense that they have 1 page dedicated to the 7 circles of the varanguard, but cannot have Archaon as the general because they are defending the Varanspire whilst he is away. Hopefully this is where the real Varnaguard power is. Having the hero keyword gives them access to artefacts. Let that sink in for a second.
  3. Given that Slaanesh is kept in Uhl-Ghysh which is between the realms of light and shadow, I could definitely see Malerion's forces getting involved in defence of Slaanesh's prison. This would be a nice time to release the shadow aelves faction to unite with Tyrion/Teclis
  4. I think it most likely that Tyrion amd Teclis will be leading a united force as per the High Elves of old. Tyrion was always a great warrior and tactician and so fulfilled the commander role, whilst Teclis had the political guile and ambition that his younger brother lacked but without the stature and fighting prowess to lead from the front. They complemented each other and it would be weird to have them lead separate factions.
  5. You aren't missing anything. Some people are just unreasonably salty that we didn't get a spells/terrain equivalent and using this to support claims that GW don't care about KO, despite Orruk Warclans receiving the same treatment and are now a very strong faction. At release KO were and ambitious force at a time when GW lacked the rules mechanics to make them worl that they have now. Hopefully the design team gets it right this time.
  6. I think the list has some nice things going for it, but in CoS Hallowheart I like to try to include some damaging endless spells. particularly pendulum as its path is so predicatbale and the range boost for CoS is nice. the lifeswarm is also one to consider with phoenix temple units.
  7. yeah that could work for sure. try it and tell us how it goes. at 1000 you are less likely to have a phoenix and could be tight for points so they may prove a better option in this case
  8. they are by no means bad, but as a melee unit to build around, the phoenix guard just far outshine them
  9. black guard are less efficient than phoenix guard, especially when using a phoenix and using emerald lifeswarm for regen. dreadspears and bleakswords are decent chaff and not much more. darkshards are pretty efficient, especially after they now hit on 4s
  10. Fairly optimized Hallowheart list: Anointed on Frostheart Phoenix 320 Celestial Hurricanum with battlemage 280 -Ignax's Scales -Sear Wounds -Elemental Cyclon Battlemage; Hysh 90 -Roaming Wildfire -Warding Brand Battlemage; Ghyran 90 -Ignite Weapons -Crystal Aegis Sorceress 90 -Sear Wounds -Ignite Weapons Knight-Azyros 100 10 Freeguild Guard 80 10 Freeguild Guard 80 20 Phoenix Guard 320 3 Vanguard-Palladors 180 10 Shadow Warriors Prismatic Palisade 30 Umbral Spellportal 70 Aethervoid Pendulum 50 Gemenids of Uhl-Gysh 60 Emerald Lifeswarm 50 2000/2000 Thoughts? The plan is to sit back 12-18" from the enemy and throw spells into the backline. Phoenix temple units provide a solid, healing wall and the layers of debuffs should neutralise most melee threats. the guard can chaff the flanks whilst the palladors and shadow warriors can pick-off weakened support and grab objectives.
  11. That 40k stuff was announced a few weeks ago, the CoS and the warclans were announced 2 months ago and the only official update we have had is a bunch of Last Chance to Buy with no warning.
  12. He is actually effectively 24 wounds with a 4+ save, as his 3++ blocks 67% of damage. He also reduces damage of incoming attacks to one so this makes him more tanky against other heroes that do multiple damage etc. His average damage per combat phase is 33 wounds against a 4+ save. Im not saying he is necessarily worth 520, particularly with that 4" move, but with the right delivery systemhe can certainly be effective with little support
  13. How about this for a reimagined anvils list: Stormhost: Anvils of the Heldenhammer Lord-Relictor 100 -Deathly Aura -Translocation Knight-Incantor 140 -Speed of Lightning Knight-Azyros 100 Celestant-Prime 340 5 Liberators 100 5 Liberators 100 5 Liberators 100 9 Longstrikes 510 6 Vanguard-Palladors 360 3 Aetherwings 50 3 Aetherwings 50 3 Aetherwings 50 2000/2000 All feedback is welcome!
  14. You have starsoul maces doing 2 'attacks' each. They only get one roll for MW
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