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120 Celestant-Prime

About Frozenbeast

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  1. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    Well, my point was not that Alarielle still does it (which I don't know) but that she did it, and Morghur ALWAYS did it as part of his fluff and making him come back now in AoS would make him, first of all, immortal one more time and then so unique (a he would pass the barriers of a scenario changing event like End Times) that it would just bring back that lost flavor for Beastmen. He does not have to be the most OP character in the game, he just need to re-define immortality. It would be nice.
  2. Frozenbeast

    Destruction win POMPEY PILLAGE

    I am really curious about that Brayherd list now!!! The herd is on the raise!! Gj 12th place
  3. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    @The_Yellow_SignIdk if I like the beastlord and the bullgors might feel slightly underwelming without the CA from the doombull. Why not playing the doombull only instead of those two? He is 8W instead of 12 but it s more hidable and he gets the - 1 to be hit so he gets into combat pretty ez (at least mine always do). I d drop one shaman anyway as Devolve is pretty niche spell and maybe thinking of bringing one endless spell (I like the idea of the palissade as you can protect your army more from shooting and you can cut your opponent off in some ways). Not really sure on which are the limitations for list building at the tournament but you might need to add one more BL. Oh, Iike the Jabberslythe too, soooo much dmg!!!!
  4. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    It is a Zealot Miniature model from a Kickstarter they had in October last year. They are still delivering to late backers and they should be done with them around Sep/Oct time and after that they should have all those minis (the Kickstarter was actually featuring about 20 different models) in their online shop. Be ready to spend your money!!!
  5. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    The leaders are ready.... And they brought their puppies!!
  6. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    What I really hope is that they bring back Morghur, it would be soooo good to have him spawning chaos spawns in front of enemy units (maybe give him a bolt-like spell that when it kills a model it turns it into chaos spawn that has to be set up within 3" of an enemy unit). Also would be cool if his aura of mutation would protect him from shooting (like a 3+ against all non-combat attacks or damage that come from more than 12" away from him and 5+ when in combat). I mean he is the incarnation of Chaos and as per lore he cannot die. He just weakens and rises back (bit like Alarielle with her seasons) no matter where or when, he is an entity not a living being, he takes mortal form just to manifest himself so he could be explained very easily how he survived the end times and the explosion of the world-that-was.
  7. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    Has anybody had any luck or found particolarly usefull for us some of the realm artifact when using the Wildstalker Brayherd battalion?
  8. Frozenbeast

    AoS 2 - Wanderers Discussion

    I mean I see the point in merging two units but is it not better to merge the three of them? And at that point I would maybe get rid of the dryads and add another 10xEG.
  9. Frozenbeast

    AoS 2 - Wanderers Discussion

    He won't have the requirement for the battalion if he does like you say. On the flipside though I like more what you said as otherwise I cannot find a reliable form of dmg in that list.
  10. Frozenbeast

    AoS 2 - Wanderers Discussion

    I am pretty sure the definition DOES NOT say "the weapon inflicts 1 MW to an enemy unit within 20" instead of its normal attacks" so I am quite sure you get to keep all your attacks with the bearer. I was wondering though, have you guys tried other artifacts a part from the Wanderers ones? Is there any realm srtifact that goes well with our lists (I am talking pure Wanderers but whichever it would be)?
  11. Frozenbeast

    AoS 2 2000pt list: Brayherd w/ Thunderscorn allies

    My first experience with Raiders I put some critical wounds (again you never REALLY kill with raiders) on a Grimwarth Berserker taking him out of the equation (plus arcane bolt and something else I killed him turn one basically). They have been my MVP ever since every single time I played them. I am planning 1x20 in my Wildstalker list; I don't really care about their shooting, if they put some wounds during the match is good but if not as it has been said they can shut down a couple of lists that if not will be in your face turn one and on important units (Ironjaws pigs, double-whipped Bloodletters, etc...). You just place them in front of them after deployment. And I think they nerfed them because I remember them moving "up to 12" from the opponent's units" so they are a little less effective from that point of view but sill shutting down a couple of turn one combos.
  12. Frozenbeast

    AoS 2 - Wanderers Discussion

    Welcome to the Wander Wagon (we need a freacking logo for that!!!!!🤣) friend. I was about to write something but I got interrupted and some other very handsome tall elf did it for me. Welcome
  13. Frozenbeast

    AoS 2 - Brayherds and Warherds Discussion

    Personally I did not think it was much of a help before using it and still after 4 matches I think it have a very limited usage. I ll explain: It has 18" so you cannot use it turn 1 unless the enemy goes first and plays brave so he ends up being within range. And if he does play brave maybe he is playing one of those turn one charge lists like khorne so you cannot use it as they are already within 3" of one of your units ; Again, if the enemy is within 3" you cannot use it; If they are too close to you and the closest friendly unit you don t want it to be charged but you are thinking of moving it, you cannot use it as you risk theenemy unit to get within 3" of your unit. They only time I could use it is in the very late game or in very specific situations. It is a tool more than a reliability. And now we cannot build around it while before we could build around summoning. Did not like it on paperwhen they announced it and still don t like it.
  14. Frozenbeast

    Norsca Invasion

    When I decided to do something similar (project aborted due to lack of money and space at home) I thought of a Khorne based army of Marauders with flails (Bloodreavers conversion) as your basic troop or without flails for chaff; Bloodwarriors as your Berzerkers (equipped with the shield that reflects MW on 6+) as they get to attack before dying and anyway they are pretty resilient; Skin wolves in packs of 6 (2-4 unit); a War Mammoth (compulsory!! And now that they can be marked is a joy for all Chaos players); maybe a Warshrine of Khorne; and heroes that can buff the amount of attacks the units do like a Bloodsecrator and Aspiring Deathbringer (but really any combination of Blades of Khonre heroes that can buff that way). Of course if your idea is to do a thematic army you cannot build a Khorne allegiance army and you have to stay on Chaos GA. Now the thing are changed a bit with 2.0 so maybe you can work around this idea and still building something different in terms of synergies. As per the Mammoth take a look at Mierce miniatures, the make a wonderful Mammoth and you will "just" need t mount a palanquin on top. http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_fmr_blr_mbs_701_000
  15. Frozenbeast

    The Rumour Thread

    In the previous rumor engine there is a similar pattern on the sides of the oval shape. I say they are related and if the last one is a noise marine as somebody say this is definetly Slaanesh.