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57 Celestant-Prime

About Myzyrael

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  1. Myzyrael

    1000-1500 Tzeench Demon army advice

    True the magister has a really nice spell and the spawn can prove useful very often when used tactically. So sad he doesn‘t benefit from most of our to-cast buffs. Getting the 7+ (without our beloved dice) is hard sometimes. The same goes for the Curseling unfortunately. Is anyone using the Herold on foot? In aos 1 i was using him quite often, summoning him to increase the range of his spell but now he’s sitting on the shelf most of the time.
  2. Myzyrael

    1000-1500 Tzeench Demon army advice

    You have some very good points. One thing I’d like to add is that the gaunt is a beast. With familiars he has 9 wounds, +1 to cast inbuilt and his warscroll spell is so good it should be banned. Even on a small unit of 10 he does an average of 5 mortals which is way more than the 3.5 of any D6 spell out there. Sure, not against single targets. But for that you can give him the bolt anyways. As a daemon he also benefits from the wellspring letting him reroll those 1s on casting rolls.
  3. I'd like to revive this thread as my two start collecting boxes of beasts have arrived. In particular, I'm looking for a very fast and easy paint scheme, as I'm not only slow in painting but also lack any skill or even enjoyment in the process. I just do it from time to time cause I feel I have to. If I would have the money, I'd even pay someone to do it... So I'm naturally attracted to schemes that play well with the base coat color. Ideally, it should be a color that accepts washes well (I typically just spray the model, paint some details with 2-4 colors and wash it completely with nuln oil, followed by a Drybrushing with a color a little lighter than the base color). I thought about the black scheme as shown in this thread, but don't know how. Spraying it back will eliminate the most effect of using the wash... So my fear is the models will look dull and ... lifeless? I like the look of the white skin but using very light spray colors is something I really dislike as you have to reach any part of a model while painting, otherwise the base color will shine through... Do you have any ideas for painting schemes that help me? Google image search wasn't particularly helpful in this case
  4. Myzyrael

    AoS 2 - Dispossessed Discussion

    This! AoS is all about control of the battlefield. Dwarfs are slow but can have many bodies that are necessary. Focus in the objectives and see killing troops just as one way of getting them but not the only one.
  5. Myzyrael

    AoS 2 - Disciples of Tzeentch Discussion

    Just a side note - please correct me if I’m wrong - casting spells doesn’t require you to be in range at all. The rules say you pick a spell and roll 2d6. No range check is involved, the only thing is max 1 attempt per spell “name” per round. A bit of being “that guy” but hey tzeentch weaves our fate ?
  6. You‘re right. I meant wounds in the profile. The idea was to make it easier to conquer it than defending. So that the defenders cannot just swarm the table rather than pickup the fight.
  7. Hello Folks, with the new battlefield game on the horizon I recently acquired Battlefield 1 for few bucks. One thing that struck my attention was the operations maps. For those not familiar, the game is played on large maps with connected sections, each of them containing some objectives the attackers have to conquer. The defenders have unlimited respawns while the attackers have a limited amount of tickets. I thought about how to translate this into age of Sigmar, as I quite enjoy this type of game. Attached you find my first draft for this. It should be a fun game for those evenings when you have lots of folks around that just want to push around some models and have fun. I'd love to hear your feedback, if you feel this would be fun at all, your ideas about balance etc. pp. We've not yet tested this, its fresh out of my computer aos_battleplan_operations.pdf
  8. Myzyrael

    Were Jabberslythes considered too powerful?

    Ive never seen the micromanagement as a problem, but we play not tournament level hard. My personal experience with wholly within is that it reduced crazy “I buff my whole army with this dude you cannot see/kill/...” thing. On the downside I dislike that some armies have it already and some still have just whitin. Oh how I would love to see that seraphon get that cure for their annoying standard bearer ?.
  9. Myzyrael

    AoS 2 - Dispossessed Discussion

    I had the chance to play two games over the weekend with my dispossessed. The main composition blocks of my army are - due to model availability- a big block of warriors, quarrellers and Thunderers. While they delete a lot in their range I totally struggled to capture any objective. The pickaxe was only semi helpful. So I’m looking around in our allies section for some mobile units that can grab an objective and stumbled over the Vanguard Palladors. Decent move, 4+ save with 5 wounds, okish dmg Output with interesting ranged harrassing Potential and 3 for 200, so 2x3 or 1x6 as allies looks like a nice package. Has anyone some experience with fast allied units in the dispossessed or other ideas how to capture objectives that are outside our footslogging range?
  10. Myzyrael

    AoS 2 - Dispossessed Discussion

    Hello fellow players of the short legged. I just got my hands on some dwarfs via eBay (the old ones from the fantasy starter box) and now have a reasonable amount of those lovely little friends. My Force consists of 40ish Warriors, 20 Quarrelers, 30 Thunderers, 30 Pickaxe Guys that I’d use as longbeards, a cannon. There are also enough hero models in there for runelords, an unforged and Kings. I also have 10 Liberators, 3 hurricane xbows and 10 arkanaut company with 3 skyhooks. This brings me to something around 1700ish points with max 2 allied units (1 in 4). Do you think a list without Ironsdrakes is worth fielding? Considering my models, what would you field at 1500? How would you group the models and how to equip the hero? Pickaxe seems like an interesting choice. Thought about 30 longbeards with unforged tunneling round 2 to arrive in turn 3 while warriors with shooters pressure objectives. Thunderers with runelord and king buff look very promising when combined with the right grudge. I’ve read through this thread but many lists seem to focus on at least 20 drakes, so I’m wondering if I have to invest more. The 5+ save on the warriors makes me think if they can pressure any objective when not in a group of 30 or 40...
  11. Wow ? thank you for your input. I feel like there was a lot in there that gives me some nice insight. Last week I was out of order headbanging and drinking way too much beer but there are already some ideas lurking in my head how to proceed. I will share my work in progress as soon there is something to share. I love this helpful place here, thanks again!
  12. Becoming a millionaire is not my intention, at least with this idea, there are others... My inspiration is coming from totally different domains. In my work, we are running many innovation workshops with people from different companies and we design the workshop materials specifically to facilitate their thinking into the right direction. You might know about this thing called "Business Model Canvas" which has inspired an insane amount of people thinking different about how to describe their companies efforts. The tool itself is simple (just some empty boxes on a sheet of paper that you write in) but the discussion about what to write in there is vital. So I don't believe that we will be able to take out the human brain of the equation, but more like supporting it to think in the right direction.
  13. Hello Folks, there is a thought wandering around my head for some time now, that I'd like to share with you. Or, in different words, which I need your feedback and input on ? (Skip this if you're in a hurry) With very little time for actually playing AoS games I often find myself in the strange place that I have some hour here and there to just think about possible lists but playing them might happen weeks later or maybe even never. That wasn't really an issue before, because I knew I'll have fun on the next gaming night anyway. But our group has shifted, latest with AoS2, towards more competitive play. And there are days you face armies that you don't lose against but that crush you to the wall, take what is left of your body, smash it towards the ground, hop on your neck, rip off your head, ... you get what I mean. (/end skip) So now for me to enjoy the game on an even level, I have to "git gud" Jokes aside, it seems like I seriously need to level up a bit. The idea I'd like to discuss is if it is possible to come up with some sort of "tool" (e. g. checklist, excel sheet, formula, ...) that you can use to test/assess your army list versus typical obstacles that you will have to overcome. So for example, let this tool be some checklist that says: Hammer, Anvil, Charakter Sniper, Alpha Strike Protection, ... You will take your army list and try to explain to yourself which units in your list will fulfill which role and HOW. You might, on the one hand, see where you have "holes" in your plan and, on the other hand, get a better feeling for what to do with a unit (and how) once it actually hits the battlefield. "Basically" I'd like to come up with some sort of practice tool to use for becoming a bit better as a player without the intense investment of playing weekly. This might even include multiple parts, like tools for the list building stage, the pre game stage and post game assessment. What I'd like to ask you is a) share feedback about this idea, b) tell me about similar things from this domain or totally different ones and c) tell me what, from your experience, might be possible elements of such tool. Sorry for these quite vague descriptions but I'd like to refrain from too narrow discussion right now to leave the solutions space wide open.
  14. Myzyrael

    AoS 2 - Disciples of Tzeentch Discussion

    I’m looking forward to a 2k game this week (my 2nd aos2 game ever ?) and trying to come up with a more resilient list than I used to theory craft. I’d like to get your opinion. This are only 3 heroes which makes me a bit worried for some scenarios but think that the warriors and gors will work as a nice hammer/anvil and threat to the enemy to pull some fire away from the heroes as they are more supportive than anything. It’s still 7 spells. If I keep the pinks next to the gaunt or shaman they should somewhat reliably cast the easier endless spells, maybe using the wellspring for rerolling ones. Allegiance: TzeentchGaunt Summoner and Chaos Familiars(180)- General- Trait: Arcane Sacrifice - Lore of Fate: Bolt of TzeentchCurseling, Eye of Tzeentch (160)- Lore of Fate: Shield of FateTzaangor Shaman (180)- Lore of Change: Fold Reality10 x Pink Horrors Of Tzeentch (200)- Lore of Change: Treason of Tzeentch10 x Pink Horrors Of Tzeentch (200)- Lore of Change: Fold Reality30 x Tzaangors (480)- 6x Pair of Savage Blade- 12x Savage Greatblade30 x Chaos Warriors (480)- Hand Weapon & ShieldAethervoid Pendulum (40)Quicksilver Swords (20)Geminids of Uhl-Gysh (40)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 156
  15. Myzyrael

    AoS 2 - Disciples of Tzeentch Discussion

    You could do this with one also, no? Just use it twice with one of them.