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Myzyrael

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  1. Hello fellow beasts, may I politely ask for some feedback to a list I have in mind. It is intended for a medium sized tournament. My first, not intending to win it but would love to not be the last in ranking My collection is somewhat limited and I am not sure if the new ghb drops early enough that the point changes are used or not. Question: can allies use artifacts from malign sorcery? Allegiance: Beasts of Chaos- Greatfray: GavespawnMortal Realm: ShyishLeadersBeastlord (90)- Artefact: Mutating Gnarlblade Great Bray Shaman (100)- General- Trait: Unravelling Aura - Lore of the Twisted Wilds: Vicious StranglethornsGreat Bray Shaman (100)- Lore of the Twisted Wilds: Wild RampageChaos Lord on Manticore (250)- Blade & Lance - Artefact: Ethereal Amulet or -3 Renes blade on d3 dmg weapon - Mark of Nurgle (3+ save)- Allies Battleline10 x Bestigors (120)10 x Bestigors (120)10 x Gors (80)- Gor-Blades & Beastshields10 x Ungors (60)- Mauls & Half-ShieldsUnits10 x Ungor Raiders (80)10 x Ungor Raiders (80)30 x Tzaangors of Beasts of Chaos(480)BehemothsChimera (240)BattalionsPhantasmagoria of Fate (200)Total: 2000 / 2000Extra Command Points: 1Allies: 250 / 400Wounds: 159 I have 10 more gors, 1 ghorgon, 1 cygor, 2 tzaangor shamans, 6 skyfires, 3 spawns, 3 enlightened on disk 3 drops, can span quite large area on the board and pressure the enemy quickly. what do you think about the manticore? Either to defend my home base (amulet) or offensively with charge lance + blade -3 rend. He is fast, quite tanky, can hold objective when heroes can do it only and might serve as distraction carnifex if necessary. Might even work closely with Chimera on a flank. Quite mobile and good in board control. Tzaangors can tank an objective and might charge turn one when enemy leaves space. Hoping so bad for the new paints as all the non tzeentch beasts are still grey
  2. This! Unfortunately And in Heavy spellcasting tzeentch is outclassed by a lot of other armies. but we had so much utility with the old horror splitting that things were ridiculous. I miss that time. I want my utility, my tricks, my shenanigans back. Not necessarily 4d6 dmg spells and stuff like that but more tools in our ever changing and mind twisting toolbox 😀
  3. About the fagile aspect: Yep, slaves to darkness seem to provide some toughness. In the early days, chaos warriors were my go-to unit for an anvil and boy, they could absorb a lot of punch but these days are gone. Not including marauders is a personal choice of mine and might be a subpar one nonetheless, so it is worth discussing even though I personally (!) wouldn't include them in my list. Maybe when there is a new dark oath release with new models I might change my mind or I need to find a different supplier as the models don't fit my taste. All the other units however, such as kairics, beasts (as allies), horrors, etc. wouldn't survive the attack of a melee oriented unit. I had some success with countercharging tzaangors but they inevitably fainted against any reasonable melee unit. So what we have is - thanks to horror summoning - a lot of cheap chaff that absorbs one round of combat. But you said this as well, walking backwards and shooting spells at the opponent doesn't win any games. I had reasonable success against the new skaven, tanking away the big units in places that are less relevant to objectives and focusing down the hard hitters but I'm totally struggling against Khorne (obvious hard counter to magic), Seraphon and especially Death due to their insane board control via regenerating hordes. Our book units won't survive the contact with the enemy if she chooses the attacks, no matter what. Your conclusion to play the horde of marauders yourself (and maybe just face the meta) at least seems to indicate that we need the same tools as others have in their toolbox to fight the combats out there. This is something that the change host seems to tackle with strong board control. What I am now looking for is another reasonable build with a more diverse type of list. Let me throw in at this point that you are completely right when you say play testing is key, but doing some theory hammering is what I can do most of the time only due to personal restrictions (stupid normal life ). Let me pick up what you said: we need something to remove campers from objectives, we need something to camp objectives ourselves, we need scalpels to remove key pieces from the opponent and we need to make sure that our pieces survive long enough to do their job. In this sense, I quite like the idea of using the Gaunt with protection instead of only pure damage potential and will definitely try this out in my next game. For the other two roles I need to go back to the drawing board and find out how to build this into my list given the resources (i.e. models) I have at hand. My collection is not small but I don't have all the models out there in great capacity. The magister is a nice utility unit I like to use from time to time, just the inability to make his spell more reliable outside of fate dice concerns me. All our magic buffs only apply to daemon units, that's why I love the gaunt+2pinks combo that all have the +1 inbuilt. I even throw in the RR1s item most of the time, foregoing a protective item. If only the arcanite cabal would be more inclusive in terms of models allowed... But let me emphasise that I really enjoy your input and the discussion. Good to have such long discussions as playing that many games to gain the experience myself alone is something I cannot do.
  4. Interesting suggestions. I always felt that the balewind provides range together with high ground for visibility so the summoner was sniper and horde remover in one (d3 + d6 mw turn two+). So gfc for protection. But using him more offensively Is something I will try out to get a feeling for. I could then forego turn one pressure for points, getting rid of the portal and the balewind, get shackles and the big blade for summoning. What would you suggest for a less fragile army? I always feel like tzeentch is super glass cannon no matter what. Just layers of screens we have but it feels like flinging spells while walking backwards... tzaangors die to a stiff breeze, even though they have at least some punch. But compared to anything else their Meelee output is ok at best... especially as soon as they are reduced in numbers... and 180 for 10 is a steep price 😀 enlightend have punch but either want to be charged with screen in front or need large numbers to ignore the bonus for hitting later... i tried to get some ungor raiders for mobile screens in there but couldn’t find the 80 points... but maybe I just see things too dark 😂
  5. Hey ho, I would like to seek feedback on a list I’m trying to come up with for more competitively oriented games, probably even for midfield in tournaments. The Gaunt and one unit of pinks (Fols reality) will form the center of the army, staying still, probably camping an objective. Gaunt will get Balewind and sacrifice for 33” spells. Bird, other pinks and Kairics go for one side to harass an objective. Bestigors will either sacrifice themselves to secure an objective or run around to get in a spot uncomfortable for the enemy and counter attack. Sky fires and Shaman roam around and snipe heroes together with spellcasters. Hopefully the pinks give me summoning points fast to replace the bodies. A lot of long range spells plus skyfires should help killing key heroes, even giving me a lot of pressure turn one, as I have many drops, so opponent might take it himself allowing me double turn opportunity. Dont know how to fit enlightend in there, as I have few punching units... I’m really worried against fast meelee armies that just shred away my few objective campers Any help would be really appreciated. Allegiance: TzeentchMortal Realm: GhurGaunt Summoner and Chaos Familiars(180)- General- Trait: Arcane Sacrifice - Artefact: Gryph-feather Charm - Lore of Fate: Bolt of TzeentchLord of Change (380)- Lore of Change: Unchecked MutationTzaangor Shaman (180)- Lore of Change: Fold Reality10 x Pink Horrors of Tzeentch (200)- Lore of Change: Fold Reality10 x Pink Horrors of Tzeentch (200)- Lore of Change: Treason of Tzeentch10 x Kairic Acolytes (80)6 x Tzaangor Skyfires (400)20 x Bestigors (240)- AlliesBalewind Vortex (40)Geminids of Uhl-Gysh (40)Umbral Spellportal (60) - 2000/2000
  6. True the magister has a really nice spell and the spawn can prove useful very often when used tactically. So sad he doesn‘t benefit from most of our to-cast buffs. Getting the 7+ (without our beloved dice) is hard sometimes. The same goes for the Curseling unfortunately. Is anyone using the Herold on foot? In aos 1 i was using him quite often, summoning him to increase the range of his spell but now he’s sitting on the shelf most of the time.
  7. You have some very good points. One thing I’d like to add is that the gaunt is a beast. With familiars he has 9 wounds, +1 to cast inbuilt and his warscroll spell is so good it should be banned. Even on a small unit of 10 he does an average of 5 mortals which is way more than the 3.5 of any D6 spell out there. Sure, not against single targets. But for that you can give him the bolt anyways. As a daemon he also benefits from the wellspring letting him reroll those 1s on casting rolls.
  8. I'd like to revive this thread as my two start collecting boxes of beasts have arrived. In particular, I'm looking for a very fast and easy paint scheme, as I'm not only slow in painting but also lack any skill or even enjoyment in the process. I just do it from time to time cause I feel I have to. If I would have the money, I'd even pay someone to do it... So I'm naturally attracted to schemes that play well with the base coat color. Ideally, it should be a color that accepts washes well (I typically just spray the model, paint some details with 2-4 colors and wash it completely with nuln oil, followed by a Drybrushing with a color a little lighter than the base color). I thought about the black scheme as shown in this thread, but don't know how. Spraying it back will eliminate the most effect of using the wash... So my fear is the models will look dull and ... lifeless? I like the look of the white skin but using very light spray colors is something I really dislike as you have to reach any part of a model while painting, otherwise the base color will shine through... Do you have any ideas for painting schemes that help me? Google image search wasn't particularly helpful in this case
  9. This! AoS is all about control of the battlefield. Dwarfs are slow but can have many bodies that are necessary. Focus in the objectives and see killing troops just as one way of getting them but not the only one.
  10. Just a side note - please correct me if I’m wrong - casting spells doesn’t require you to be in range at all. The rules say you pick a spell and roll 2d6. No range check is involved, the only thing is max 1 attempt per spell “name” per round. A bit of being “that guy” but hey tzeentch weaves our fate ?
  11. You‘re right. I meant wounds in the profile. The idea was to make it easier to conquer it than defending. So that the defenders cannot just swarm the table rather than pickup the fight.
  12. Hello Folks, with the new battlefield game on the horizon I recently acquired Battlefield 1 for few bucks. One thing that struck my attention was the operations maps. For those not familiar, the game is played on large maps with connected sections, each of them containing some objectives the attackers have to conquer. The defenders have unlimited respawns while the attackers have a limited amount of tickets. I thought about how to translate this into age of Sigmar, as I quite enjoy this type of game. Attached you find my first draft for this. It should be a fun game for those evenings when you have lots of folks around that just want to push around some models and have fun. I'd love to hear your feedback, if you feel this would be fun at all, your ideas about balance etc. pp. We've not yet tested this, its fresh out of my computer aos_battleplan_operations.pdf
  13. Ive never seen the micromanagement as a problem, but we play not tournament level hard. My personal experience with wholly within is that it reduced crazy “I buff my whole army with this dude you cannot see/kill/...” thing. On the downside I dislike that some armies have it already and some still have just whitin. Oh how I would love to see that seraphon get that cure for their annoying standard bearer ?.
  14. I had the chance to play two games over the weekend with my dispossessed. The main composition blocks of my army are - due to model availability- a big block of warriors, quarrellers and Thunderers. While they delete a lot in their range I totally struggled to capture any objective. The pickaxe was only semi helpful. So I’m looking around in our allies section for some mobile units that can grab an objective and stumbled over the Vanguard Palladors. Decent move, 4+ save with 5 wounds, okish dmg Output with interesting ranged harrassing Potential and 3 for 200, so 2x3 or 1x6 as allies looks like a nice package. Has anyone some experience with fast allied units in the dispossessed or other ideas how to capture objectives that are outside our footslogging range?
  15. Hello fellow players of the short legged. I just got my hands on some dwarfs via eBay (the old ones from the fantasy starter box) and now have a reasonable amount of those lovely little friends. My Force consists of 40ish Warriors, 20 Quarrelers, 30 Thunderers, 30 Pickaxe Guys that I’d use as longbeards, a cannon. There are also enough hero models in there for runelords, an unforged and Kings. I also have 10 Liberators, 3 hurricane xbows and 10 arkanaut company with 3 skyhooks. This brings me to something around 1700ish points with max 2 allied units (1 in 4). Do you think a list without Ironsdrakes is worth fielding? Considering my models, what would you field at 1500? How would you group the models and how to equip the hero? Pickaxe seems like an interesting choice. Thought about 30 longbeards with unforged tunneling round 2 to arrive in turn 3 while warriors with shooters pressure objectives. Thunderers with runelord and king buff look very promising when combined with the right grudge. I’ve read through this thread but many lists seem to focus on at least 20 drakes, so I’m wondering if I have to invest more. The 5+ save on the warriors makes me think if they can pressure any objective when not in a group of 30 or 40...
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