Criti Posted August 25, 2017 Share Posted August 25, 2017 2 minutes ago, The Nameless One said: I missed that - why is that? All relevant rules follow: The key is in the core rules. "Each successful attack does a number of wounds equal to it's Damage characteristic." Previously, a Stonehorn halved TOTAL damage. Now, it halves WEAPON damage, rounding up. So each successful wound from a 1 Damage weapon does 0.5 Damage, which rounds up to 1. So where previously, 10 total damage would have to 5, now each point of the 10 halves to 0.5, rounds back up to 1, meaning 10 Damage gets through. I'm honestly not surprised by the ruling, as it's EXACTLY how they rules 1 damage weapons to affect Bobby G in 40k. Link to comment Share on other sites More sharing options...
Moonlightwolf Posted August 25, 2017 Share Posted August 25, 2017 19 minutes ago, TheWilddog said: Overall the changes look awesome. The only one that has me a little bummed is the loss of the Deathrattle keyword on the Tomb Kings skeletal units. Was hoping to backdoor some Skeletal Archers in my Deathrattle army. This exactly, I had a whole deathrattle/tomb kings force in the works, fortunately I'll just transition it fully to tomb kings but still a shame. Link to comment Share on other sites More sharing options...
TheOtherJosh Posted August 25, 2017 Share Posted August 25, 2017 And ... The Balewind Vortex summoning cost happens for each time it is summoned.Hmm... do you get the points back if something is "unsummoned" ... or is it just a "one way charge"? Link to comment Share on other sites More sharing options...
wayniac Posted August 25, 2017 Share Posted August 25, 2017 Just now, TheOtherJosh said: And ... The Balewind Vortex summoning cost happens for each time it is summoned. Hmm... do you get the points back if something is "unsummoned" ... or is it just a "one way charge"? One way charge. Link to comment Share on other sites More sharing options...
TheOtherJosh Posted August 25, 2017 Share Posted August 25, 2017 One way charge.Anyone seen the new points for it? Link to comment Share on other sites More sharing options...
Lord Veshnakar Posted August 25, 2017 Share Posted August 25, 2017 Biggest changes I am happy about. Aforementioned changes to the Stone Skeleton ability1: Page 74 – Battle Traits, Masters of DestinyChange the Damage roll bullet point to:‘• Damage roll (e.g. any roll that determines a Damagecharacteristic, but not any roll that determinesthe number of mortal wounds inflicted by a spellor ability)’ 2 : Q: When the word ‘any’ is used in the criteria for an ability,does it mean that the ability is applied only once when thecriteria for the ability are fulfilled? For example, if an abilitysaid ‘Add 1 to hit rolls for models that are within 6" of anymodels with this ability’, would I add 1 to the hit rolls of amodel that was within 6" of three models with the ability, orwould I add 3?A: The ability is applied only once, no matter how manytimes the criteria are fulfilled – ‘any’ is treated as beingsynonymous with ‘one or more’ in the Warhammer Age ofSigmar rules. In the example, this means that 1 would beadded to the hit rolls, not 3.3: Q: If I summon a Balewind Vortex, unsummon it and thensummon it again, do I have to pay reinforcement pointseach time?A: Yes. Link to comment Share on other sites More sharing options...
Burf Posted August 25, 2017 Share Posted August 25, 2017 2 minutes ago, TheOtherJosh said: Anyone seen the new points for it? Since it's not in the compendium it's either in the GHB or it didn't change. Either way I would expect it to stay at least 100pts. Link to comment Share on other sites More sharing options...
Criti Posted August 25, 2017 Share Posted August 25, 2017 8 minutes ago, TheOtherJosh said: And ... The Balewind Vortex summoning cost happens for each time it is summoned. Hmm... do you get the points back if something is "unsummoned" ... or is it just a "one way charge"? Think of it as a date interrupted by an emergency call. She leaves early and you're stuck with the bill. When you get that second date, you're stuck with the bill again. Age of Sigmar, mirroring life since 2017. Link to comment Share on other sites More sharing options...
Soulsmith Posted August 25, 2017 Share Posted August 25, 2017 Hmm, not really on the fence with losing mortal wounds from destiny dice but is what it is. Glad to see the squig gobba looking better, and troll hag usuable as an ally at 2k. Link to comment Share on other sites More sharing options...
bottle Posted August 25, 2017 Share Posted August 25, 2017 It's really great to see the compendium all cleaned up although part of me is sad I can't sneak all those Empire Cannons into a Freeguild army haha. My Handmaiden is now a Dragon Noble! Talk about a promotion! Link to comment Share on other sites More sharing options...
angelust Posted August 25, 2017 Share Posted August 25, 2017 Looks like Tamurkhan is no longer an army. No battleline, no allies. Link to comment Share on other sites More sharing options...
Melcavuk Posted August 25, 2017 Share Posted August 25, 2017 2 minutes ago, angelust said: Looks like Tamurkhan is no longer an army. No battleline, no allies. I'm seeing plague ogres and toads battleline if all Tamurkhan or is that the old version? Link to comment Share on other sites More sharing options...
TheOtherJosh Posted August 25, 2017 Share Posted August 25, 2017 I'm seeing plague ogres and toads battleline if all Tamurkhan or is that the old version?It isn't in the new points. That may be old points? There are leaders and behemoths. And no allies. Link to comment Share on other sites More sharing options...
Moonlightwolf Posted August 25, 2017 Share Posted August 25, 2017 Is it just me or have the tomb kings lost all ability to summon their units. I mean it will certainly make them stand out from the other death factions. Link to comment Share on other sites More sharing options...
Captain Marius Posted August 25, 2017 Share Posted August 25, 2017 Woah, the compendium special characters are goooone (either renamed to be AoS appropriate, or replaced with a substitute warscroll)! And looks like everything can only be fielded in Grand Alliance allegiance armies due to having no faction keywords... Theyve kept to the letter of letting people keep playing with their old models... but is anyone really gonna be happy with this solution? I'd've preferred they just ditch the lot, at least that'd be a clean break! Link to comment Share on other sites More sharing options...
decker_cky Posted August 25, 2017 Share Posted August 25, 2017 2 minutes ago, Captain Marius said: Woah, the compendium special characters are goooone (either renamed to be AoS appropriate, or replaced with a substitute warscroll)! And looks like everything can only be fielded in Grand Alliance allegiance armies due to having no faction keywords... Theyve kept to the letter of letting people keep playing with their old models... but is anyone really gonna be happy with this solution? I'd've preferred they just ditch the lot, at least that'd be a clean break! It's squatting compendium (aside from full compendium armies) while maintaining plausible deniability. I really hope GW adds back the battalions that were lost here. Brayherd and Warherd both *really* relied on their compendium battalions to remain relevant. I'm sure other armies are in a similar situation. Link to comment Share on other sites More sharing options...
Moonlightwolf Posted August 25, 2017 Share Posted August 25, 2017 1 minute ago, Captain Marius said: Woah, the compendium special characters are goooone (either renamed to be AoS appropriate, or replaced with a substitute warscroll)! And looks like everything can only be fielded in Grand Alliance allegiance armies due to having no faction keywords... Theyve kept to the letter of letting people keep playing with their old models... but is anyone really gonna be happy with this solution? I'd've preferred they just ditch the lot, at least that'd be a clean break! Yeah they seem to have gone out of their way to make playing with old models difficult, Death player's won't even be able to summon tomb kings units now and your free people just lost any brets. I do appreciate the AoS renaming of special characters to work better with the setting but overall if you like to sprinkle a few older warscrolls into your army for variation it seems like GW are giving you the middle finger. Link to comment Share on other sites More sharing options...
Sheriff Posted August 25, 2017 Share Posted August 25, 2017 So I can't use Skarsnik anymore? His traps and command trait were fun Link to comment Share on other sites More sharing options...
angelust Posted August 25, 2017 Share Posted August 25, 2017 I'm pretty sure the I'm looking at the current profile points update - no battlelines units or allies listed. Link to comment Share on other sites More sharing options...
rokapoke Posted August 25, 2017 Share Posted August 25, 2017 I'm really impressed by this. GW has shown now a willingness to fix issues on warscrolls -- whether to address overstrength (like Sayl's spell) or to alleviate confusion in application (like the Stonehorn). They're really going the extra mile for the players! Link to comment Share on other sites More sharing options...
Travis Baumann Posted August 25, 2017 Share Posted August 25, 2017 14 minutes ago, decker_cky said: It's squatting compendium (aside from full compendium armies) while maintaining plausible deniability. I really hope GW adds back the battalions that were lost here. Brayherd and Warherd both *really* relied on their compendium battalions to remain relevant. I'm sure other armies are in a similar situation. I just read a whole article on the Warhammer Community site about how great Brayherds are going to be under GHB2017 with the inclusion of Herdstones again and other topics. https://www.warhammer-community.com/2017/08/22/rhuairidhs-brayherds/ Link to comment Share on other sites More sharing options...
decker_cky Posted August 25, 2017 Share Posted August 25, 2017 7 minutes ago, Travis Baumann said: I just read a whole article on the Warhammer Community site about how great Brayherds are going to be under GHB2017 with the inclusion of Herdstones again and other topics. https://www.warhammer-community.com/2017/08/22/rhuairidhs-brayherds/ I read that. I just don't see those balancing out with the loss of a huge (16") aura of +1 to charge/run/hit rolls without conditions (gorthor), a 16" +1 to wound aura for planting a banner (BSB), and a reasonably sized battalion granting +1 attack to all weapons within 8" of a few key characters (furious brayherd). Now the only command trait beastmen have is conditional on your fragile character having killed things in combat the turn before. Herdstone seems like it will be awesome for some scenarios, but bonuses for hanging out near a fixed point don't play into the strength of beastmen (speed and mobility). Link to comment Share on other sites More sharing options...
Dawnstar Posted August 25, 2017 Share Posted August 25, 2017 Compendium was only ever intended as a tool for people to use during the transition from WHFB to AoS It's great that they're finally ripping off the band-aid, it's been long enough imo. I love that they've made a concerted effort to rule out buff-stacking across the board too, huge props to GW for this set of FAQs! Link to comment Share on other sites More sharing options...
Moonlightwolf Posted August 25, 2017 Share Posted August 25, 2017 4 minutes ago, Travis Baumann said: I just read a whole article on the Warhammer Community site about how great Brayherds are going to be under GHB2017 with the inclusion of Herdstones again and other topics. https://www.warhammer-community.com/2017/08/22/rhuairidhs-brayherds/ Yeah I think brayherds will do fine since they are getting new alligence abilities, traits, artifacts ect. Warherds are looking a little less viable, but they make great allies so I see them being used more in that role from now on. Link to comment Share on other sites More sharing options...
Popisdead Posted August 25, 2017 Share Posted August 25, 2017 2 hours ago, Rhellion said: ...Discuss? you're not my dad, you can't tell me what to do Link to comment Share on other sites More sharing options...
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