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Rhellion

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Rhellion last won the day on July 30 2019

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  1. this is the most interesting post in the thread, for me. I would like to find a source of these in the US. Still looking.
  2. i've been hitting my head against it the past couple days, working with club mates and friends. I still have a ways to go on assembly so not a huge issue yet. Though I do have 60 Savage Orruks on my assembly table.
  3. I just picked up an Ironjawz army as well. I will be playing it soon once I get it assembled.
  4. It was a 4 player team event. Pairings were done for teams each round.
  5. Went 5-0 again this weekend with my team to win a Circle City Clash. Beat 2 Slaanesh mirror matches (they copied my list, and I matched myself up against them). same list as before: Invaders keeper, thermal rider shalaxi ssyleske, general masque, general epitome, general, glory hog, rod of misrule herald on exalted chariot, 12” +1 hit artifact 3x5 hellstriders cavalcade+sybarites battalions
  6. Guaranteed command point with 6 characters and Sybarites. You can’t fit in 6 with all those keeers. Exalted Chariot Herald is better at clearing out hordes of low armor. And is often overlooked in favor of the keeper. ssyl’esske has a better command ability than a second, third or even fourth keeper’s. Redundancy is not necessary if positioned well. But Ssyl is amazing in an Invader list. Epitome is also great and hard to fit with all keepers. Both magic protections and assurance.
  7. All this, plus it is two drops and most Slaanesh lists are not.
  8. My Meltdown summoning count: G1 v Fyreslayers, 2 Keepers, Epitome, 30 Daemonettes. G2 v LoN, nothing. G3 v Fyreslayers, 30 Daemonettes, KoS (end of the game). G4 v Sylvaneth, KoS, 20 Daemonettes. G5 v DoK, 30 Daemonettes. Game 1 was the most I’ve ever summoned as it was against 2 monstrous beasts in Ghur, 2 magmadroths, loads of 2 wound Fyreslayers, and nearly my whole starting army died. Game 5 was incredibly challenging as he killed all my heroes by turn 3 and I had to play turn 4 and 5 with 30+ depravity I couldn’t spend and command points that were useless. Luckily I had weakened him enough that the ~20 Daemonettes and remaining 5 Hellstriders got Morathi.
  9. Syll is right behind or to the side of the group to use their command ability for 18” bubble Rerolls. I don’t worry about Aquiescence due to them and can focus on realm spells. They get in the mix most of the time but usually against chaff or secondary units. i am about 50/50 on summoning keeper or 30 Daemonettes first depending on match up. They are 90% of my summoning though I have summoned back epitomes and chariots.
  10. The key to using all those models is being Invaders. Ssyl'esske needs to be a General to be worth it and to use her as a General you need to be Invaders. Masque is a flanking suicide and harry piece, and when she dies you get another CP. She often pilled in from 6" to exactly 3" to tie in a deathstar unit and hold them in place for a few turns and maybe got a few extra DP. I also did this with the hellstriders and the battalion, which was amazing. Shalaxi stayed near the keeper and one shot characters all weekend. She even ground out a bunch of Witches before dying in my DoK match up when I couldn't get to the Cauldron and it isn't worth trying to go after Morathi with her. She one shot Durthu, 2 different opponent's Magmadroths, and an ethereal Vampire on ZD... along with quite a few 5-6 wound heroes. Shalaxi is really good piling in twice per turn, every turn(if even needed) haha. It's hard to do that if you aren't generating 5 CP's per turn.
  11. People are wrong. A lot of people also rate Godseekers and Pretenders and don't rate Invaders. It crushes the mirror match as well. And the list is 10-0 in 2 weeks. I also won Rend 4 last weekend.
  12. I just ordered 2 armies' worth. 🤠
  13. Element Games! I usually make few mistakes. Honestly it was one of the biggest ones I have ever made in a game of Warhammer and should have cost me the game. Luck prevailed and a couple bad decisions on my opponent's part. And more luck from me after finally deciding to make some smart decisions. Part of the stupid mistake was because I only have ever played 2 games with Nighthaunt before this event and didn't fully know the rule.
  14. Vs DoK Khailebron in Better Part of Valor both my opponent and I were worried about teleporting. He was mostly snakes (sisters) and he came after me with part of his army but not all due to scenario and teleporting. I was able to pick off the front, offsetting one flank and then teleporting and deep striking back to the other flank when he reacted the opposite way. This allowed me to get 5 objectives turn 2, burn them all going up 8-0 and I was able to focus everything on the last obj and not worry about his teleporting. I got it by the end of turn 4 even after losing all 30GG in one combat with about 15 snakes. they then got charged from the rear by bladeghiests and wiped. Vs Kharadron in Border War (i think) I put all 4 large units in the sky and deployed everything else deep. He was playing a foot slogging gunline. He gave me first because he was out of range so I deep struck everything for the turn 1 charge, cast cogs, and made all 4 charges (had a character deepstrike as well for a reroll if needed). Wiped out more than half his army top of turn 1, with only one of the charges being 10+... killed about 70 Arkanauts. His remaining allied evocators and brokk actually did some serious damage to my army but I was too far ahead on points too early after scoring his objective right away T1. Vs Skaven in Knife to the heart, my opponent gave me priority and I cast mystic shield and said "I'm done, your go" with my screens set up. Threw him off a bit. We did this until 4th turn! The I realized I made a terrible mistake and left a unit of Bladeghiests in the underworld and they died and gave up 320 points. Stupid of me. Then I went for it and went after a juicy flank with a Bell, small monk unit, priest, and censer bearers. I used Translocation to move the Grimghasts and teleported with my general and got both units across the entire table from my deployment zone in and killed all I listed, except the bell, while also tagging a 40 man unit at exactly 3" range to minimize the attacks. This forced him on the last turn to try and kill enough (I went up 440 to 320) but he only killed my general (440 to 420) and my last Bladeghiest in the second unit survived. Close one after a huge and stupid mistake. Vs FeC Gristlegore in 3 Places of Arcane Power he was worried about me dropping down my large blocks and sitting on objectives and only being able to move me off one. So he went first and sat on them. He couldn't come after me do to my screens (seen above) without a bad counter charge. After he dropped and put the GKOTG on the middle, and the GKOZD on one flank and a small character and ghouls on another I focused on the flanks. I killed the ZD realatively quickly and cleared the other flank with ease while sending Grimghasts to kill the 40 ghouls in the middle while NOT engaging 3" of the TG. I chewed through most of the ghouls then the TG killed all the GG. I was threatening objectives at this point and he had to leave the center to deal. This was by turn 3. If I had won either turn 2 or 3 priorities I would have cleared all his characters but the TG. I could have killed the TG or just won on points... but I lost and the TG killed enough that I lost by 1. Even with a 5+ 5+ 6+ 6+ (after rend with mystic terrain and the extra 5+ spell) my Bladeghiests killed the ZD in one turn. I still beat up his army and outscored him on kill points 1700 to 1380. He had the remnants of his 40 man ghouls, a GKOTG, and summoned flayers and a summoned Vargulf left from his starting army. Vs BoK in Blood and glory, there was a lot of large terrain on the table and he was scared of me teleporting behind him and auto winning. So I used the terrain to tunnel him down lanes with my screening units and counter charged on bottom of turn 2 when he didn't move far forward. I chose his strong flank and went in with everything. It wasn't going amazing so I set up to flee, teleport, and drop in a final unit on bottom of T3 and had more numbers on the objectives and took them for the auto win.
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