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decker_cky

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Everything posted by decker_cky

  1. With no inside source, those rumours are pretty obviously false. We haven't seen that level of leaks in 15 years, since Hastings was regularly leaking stuff on warseer.
  2. Think you might want to recheck those warscroll keywords. Shaggoths are looking mighty spiffy though...
  3. Ahhh, i was factoring in exploding 6s in all hits. Brutal. That means they're worst offensively against all targets.
  4. Your math is wrong for a beastlord. It averages more hits now than it used to. 6 attacks with the new warscroll will average 5 hits, whereas the current warscroll averages 4.67 hits. Only downgrade is vs heroes, losing reroll to wound. Bigger buff for beastlords in brass despoilers, obviously, where it has both exploding hits and reroll 1s. Run and charge is a relevant buff, as is making grisly trophies a non-command ability.
  5. You forgot the boar models used on the chariot, which I believe are from 1996 or so.
  6. Loses oracular vision, daemonic power, and aura of chaos compared to a normal sorcerer lord. Makes it not worth it imo.
  7. Worth noting that the mierce chimera is immense, filling out every part of a 120mm round base, so it definitely will not fit on a 120mm oval.
  8. Basically any of the marked hosts can be made 1-2 drops without much difficulty.
  9. Cypher lords are bodies, and -1 to hit on a stick. They also have some shooting (though somehow, worse shooting than iron golems). I don't think they're particularly impressive, but I can see tossing them in when I have a spare slot in a battalion. Unmade are good though...no retreat is really good, and the structure of the unit is such that they don't lose combat ability until the very end. I think nurgle unmade are a very solid option (unlike splintered fang, they benefit from nurgle's bonus damage).
  10. Triple doombull is easy to run now - its only 300 pts! Back then those three bad bulls would fill up 50% of your list.
  11. I loved running triple doombulls in one of the last 8th edition tournaments. It was not amazing, but it was one of those fun lists that could kill a pile and stress out your opponents with every combat round.
  12. Beastlord with Ld9 + BSB reroll was all that was necessary for primal fury. @Popisdead - you just need to work out your brain by describing what "unmodified leadership" was in 8th edition WFB. Also, forget the Wildstalker Brayherd....the better, cheaper and smaller battalion was Furious Brayherd.
  13. In a low point game you should definitely have the doombull at the herdstone punching himself in the face.
  14. In a low point game you should definitely have the doombull at the herdstone punching himself in the face.
  15. Shouldnt the khorne list have 5 bloodthirsters?
  16. The list is ~140 wounds. Not super tough, but not exactly fragile. However, because of how Sons models count as 10+ models until they die, the army is more resilient in terms of objectives than many 160+ wound armies.
  17. Cygors are quite a bit bigger. Base size is much different too (mancrushers are on the same base as dragon ogors), and the cygors stance is much longer.
  18. https://mierce-miniatures.com/index.php?act=pro&pre=mrm_blg_bnb_mon_059_000
  19. If you want an army based on Plaguetouched, its great. Remember that you can fill out the 7 nurgle units requirement with additional characters (the non-marked battalions allow only one character). If going in nurgle, you want some knights, 3 battleline, a sorcerer or two, a warshrine, and maybe a karkadrak. You're already at 7-8 units on that list.
  20. Glottkins abilities are definitely designed to support horde type armies, which makes for a strange fit within the rotbringers subfaction. Adds a lot more to pestilens/plaguebearer/marauders/beasts of chaos based nurgle than it does to rotbringers.
  21. I'll often take my min-sized screening units as gors for the reasons you state. Another point in favour of the gors is that +1 bravery is not irrelevant on a screening unit. The thing is, even if the 10 pts was completely wasted compared to 60 pt ungor units (its not), 10 pts out of 2000 pts (or even 30 pts out of 2000 pts if you take multiples) is so small that its essentially irrelevant, unless it prevents you from taking something else.
  22. 8 pts per wound would be very competitive for behemoths, particularly ones with built in healing (Ghorgons make better use of the warherd healing, but cygors have the soul-eater healing which is a little more passive). Remember that the baseline for most 10 wound units is 6 pts per wound (60 per 10).
  23. Great deal. Great fit for beasts. Khorne daemon princes (which combines with Shaggoth's hail storm) and Belakor are two other standout ally choices that the Slaves to Darkness battletome provided.
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