Rhellion Posted August 25, 2017 Share Posted August 25, 2017 https://www.warhammer-community.com/2017/08/25/new-and-updated-faqs-forge-world-warscrolls-and-compendium-pdfsgw-homepage-post-1/ Link to comment Share on other sites More sharing options...
Rhellion Posted August 25, 2017 Author Share Posted August 25, 2017 ...Discuss? Link to comment Share on other sites More sharing options...
angelust Posted August 25, 2017 Share Posted August 25, 2017 Sayl - 120 points, but lost his spell. It's now basically a teleportation/deepstrike spell for Slaves to Darkness. RIP Exalted GUO now 500 points....not sure why. Link to comment Share on other sites More sharing options...
valenswift Posted August 25, 2017 Share Posted August 25, 2017 Aether-Khemist nerfed so you can't spam them. Link to comment Share on other sites More sharing options...
Xasz Posted August 25, 2017 Share Posted August 25, 2017 Bloodsecrator officially doesn't stack anymore... multiple Khemist cannot boost a single weapon... Tzeentch cannot use destiny dice to determine mortal wound damage... Sayl got is spell normalized and so much more. Good stuff, good stuff. Link to comment Share on other sites More sharing options...
rokapoke Posted August 25, 2017 Share Posted August 25, 2017 @Xasz, can we keep this discussion family-friendly? Thanks. Link to comment Share on other sites More sharing options...
angelust Posted August 25, 2017 Share Posted August 25, 2017 Monstrous Arcanum just got linked correctly...some upgrades to the Exalted GUO justifying his 100 point bump...much better command ability. His bile became 2d6 attacks instead of d6, and d3 wounds each instead of 1. Major upgrade on a -2 rend ranged attack. +1 wound, a mortal wound kind of charge bonus, and a somewhat worse combat profile. Link to comment Share on other sites More sharing options...
Mikester1487 Posted August 25, 2017 Share Posted August 25, 2017 So I'm not going to complain too heavily about the khemist being altered, but that does make me wonder with the recent changes to Thunderers are KO being pushed more into an allance requirement instead of an option? I feel like KO have received more nerf bats as of late and was curious as to why. Link to comment Share on other sites More sharing options...
swarmofseals Posted August 25, 2017 Share Posted August 25, 2017 It's a lot of material to chew through but my initial impression is that this is incredible. I love that they took the time to update the compendiums, make the named characters generic, update keywords etc. Now to read through in detail! Link to comment Share on other sites More sharing options...
shadowgra Posted August 25, 2017 Share Posted August 25, 2017 Exalted guo is nuts 2d6 attack with -2 rend and d3 damage a piece ,guo keyword 16 wounds A good command ability He is good now Link to comment Share on other sites More sharing options...
angelust Posted August 25, 2017 Share Posted August 25, 2017 Just now, shadowgra said: Exalted guo is nuts 2d6 attack with -2 rend and d3 damage a piece ,guo keyword 16 wounds A good command ability He is good now I just happen to have one being delivered to my door today. Good time for an update :-) Link to comment Share on other sites More sharing options...
Infernalslayer Posted August 25, 2017 Share Posted August 25, 2017 A lot of updates. Good to see the appropriate Sayl nerf and the updates to Exalted Greater Daemon of Nurgle seems interesting, he also has the keyword "Great Unclean One" now for the appropriate battalions. I don't see why the Forsaken lost the "Slaves to Darkness" keyword and the ability to take chaos marks but still cost 200 points. They were already overcosted before, seems like they will stay hidden in the closet box forever. Link to comment Share on other sites More sharing options...
shadowgra Posted August 25, 2017 Share Posted August 25, 2017 I think that my glottkin will become an exalted guo for some reason Being able to actually fit into a tallyband is going to make him good Link to comment Share on other sites More sharing options...
Mikester1487 Posted August 25, 2017 Share Posted August 25, 2017 12 minutes ago, swarmofseals said: It's a lot of material to chew through but my initial impression is that this is incredible. I love that they took the time to update the compendiums, make the named characters generic, update keywords etc. Now to read through in detail! For sure! I'm happy to see the compendiums stuck around. Link to comment Share on other sites More sharing options...
TheWilddog Posted August 25, 2017 Share Posted August 25, 2017 Overall the changes look awesome. The only one that has me a little bummed is the loss of the Deathrattle keyword on the Tomb Kings skeletal units. Was hoping to backdoor some Skeletal Archers in my Deathrattle army. Link to comment Share on other sites More sharing options...
Criti Posted August 25, 2017 Share Posted August 25, 2017 Mega ouch for Stonehorn players. They got SO much easier to kill with this FAQ. Link to comment Share on other sites More sharing options...
nuttyknatty Posted August 25, 2017 Share Posted August 25, 2017 Wow. So much stuff! Free People/Free Peoples issue sorted. Named Characters gone! Returning models after being slain cost sorted. Khemist stacking stopped. Etc etc etc ? Link to comment Share on other sites More sharing options...
herohammer Posted August 25, 2017 Share Posted August 25, 2017 Drycha's aoe weapon option only hits nearby enemy units now instead of friendly and enemy. Link to comment Share on other sites More sharing options...
Aginor Posted August 25, 2017 Share Posted August 25, 2017 I am angry a bit. What's the point to keep the Skink Chief if you take his ability away and take away the Seraphon keyword??? That's NOT what I call "keeping the unit playable" because it isnt. Oxyotl renamed but no Keyword so useless as well, same for Tehenhauin and Jungle Swarms. Thanks for nothing GW... Link to comment Share on other sites More sharing options...
nuttyknatty Posted August 25, 2017 Share Posted August 25, 2017 3 minutes ago, Criti said: Mega ouch for Stonehorn players. I missed that - why is that? Link to comment Share on other sites More sharing options...
wayniac Posted August 25, 2017 Share Posted August 25, 2017 Just now, The Nameless One said: I missed that - why is that? Yeah I don't understand that change. It seems to be the same as before? Not sure what was changed. Link to comment Share on other sites More sharing options...
ItalianDracula Posted August 25, 2017 Share Posted August 25, 2017 Yeah I don't understand that change. It seems to be the same as before? Not sure what was changed.Pages 108, 110 and 112 – Frostlord on Stonehorn, Huskard on Stonehorn and Stonehorn Beastriders, Stone SkeletonChange to:‘Stone Skeleton: Halve the Damage characteristic (rounding up) of weapons that target this model. In addition, halve the number of mortal wounds this model suffers from a spell or ability (rounding up).’Inviato dal mio iPhone utilizzando Tapatalk Link to comment Share on other sites More sharing options...
nuttyknatty Posted August 25, 2017 Share Posted August 25, 2017 1 minute ago, wayniac said: Yeah I don't understand that change. It seems to be the same as before? Not sure what was changed. Agreed. I thought it just clarified normal damage and Mortal Wounds? Link to comment Share on other sites More sharing options...
Rhellion Posted August 25, 2017 Author Share Posted August 25, 2017 2 minutes ago, The Nameless One said: Agreed. I thought it just clarified normal damage and Mortal Wounds? Halves the damage characteristic... so if you do 10 single damage wounds he takes 10... not 5 anymore. Link to comment Share on other sites More sharing options...
Aginor Posted August 25, 2017 Share Posted August 25, 2017 1 minute ago, The Nameless One said: Agreed. I thought it just clarified normal damage and Mortal Wounds? No. Before the change it halves the wounds it took. Now it halves the damagw charactwristic if the weapons. But it rounds up. So if my Skinks shoot it it gets full damage. If my Bastiladon hits it it doesnt do 2 damage but only 1. Link to comment Share on other sites More sharing options...
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