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TheWilddog

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TheWilddog last won the day on October 7 2018

TheWilddog had the most liked content!

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712 Celestant-Prime

About TheWilddog

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    Lord Castellant

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  1. Digging the project. I love dragonforge bases, but the time it takes to get them in always kills me. If he got stuff out quicker he would have made a couple house payments off me.
  2. 9 is the bare minimum and probably not quite enough. The Deadwatch battalion makes you run three units and if you are super Flayer heavy you probably need at least 3 units of them for battle line too. That puts you at 3 units if 3. Ok but not optimal. Most of the competitive Blisterkin builds run units of 6,3 and 3.
  3. I don’t mind the new ads a bit. They asked for donations, probably did not get enough, then put up some ads to cover their costs. I got no problem with that whatsoever.
  4. Most matt varnishes are not that durable. The most common practice for a good hard seal is to hit a model with a good gloss varnish (which is much more durable) then put a coat of matt varnish on over that to get rid of the shine.
  5. Test model for some Iron Jawz to go along with my Bonesplitterz in a Big Waaagh. Was a blast to paint up and was happy with how he turned out. Just need to start grinding on his friends.
  6. Looks like Big Waaghhh lists are picking up steam. This weekend Big Waaghh lists took the top spot at both the New Zealand Masters and Frozen Empires. Here are both the list from the Honest Wargamer: https://thehonestwargamer.com/aos-results-2nd-december-2019/ Really interesting that neither list runs Gordrakk but instead builds Waaghh points with Chanters and Shamans. One list is mostly an Ardfist build splashing 30 Arrowboyz while the other is basically an Ironjawz Ironfist build. I like that the Waaghh is getting some good play now, though the Bonesplitterz player in me wishes these lists had more naked orcs in them.
  7. Not exactly AOS related, but I bought the new Marvel Crisis Protocol starter box and spent last night putting the models together and holy cow they made me remember how spoiled we are with GW kits. The models are pretty nice but so dang fiddly I was cursing like a sailor the entire time I was getting the things assembled.
  8. I am really interested in running them in the Eurlbad battalion for the juicy exploding 6s additional mortal wounds. A pack of 6 and a pack of 4, with the Butcher to buff them with the +1 attack for more juicy 6s.
  9. It really hasn't really impacted me too much at all. This is my chosen hobby and the aesthetics of the models and my collection preferences drive my purchases much more than price variations. I picked up the new Beastgrave Ghoul box because ghouls are one of my first loves. I will pass on the new bone boys not because of the price but because the models do not appeal to me. On the 40k side I have had an Eldar army for 10 years so the new box Craftworld stuff has been a long time coming for me. I have held off on the Primaris stuff merely because I am waiting for the inevitable Blood Angels release. When they drop I will cross the Primaris Rubicon. So for me, the driving force is still just my taste and collections.
  10. I would say the Prey Hacker and Ironfists are the way to go. The traditional problem with MF was that they whiffed a lot of the time. So the Hackes with 3 attacks 3 up, 3 up no rend 2 damage seems much better that 2 attacks 4 up 3 up -1 rend 3 damage. Especially in with the Eurlbad battalion that gives additional mortals on 6s, I think the move will be to throw out as many attacks as possible.
  11. Looking over the stuff as mostly a BCR player and a couple thing look good: Mournfang, looking legit now with the upgrades and the buffs we can get on them. Eurlbad battalion: Additional mortal wounds on 6s from melee attacks for the whole battalion, for 140. Yes please. This thing seems like a no brainer. All my initial thoughts have started there.
  12. Man I am loving some of those alternate paint jobs. Especially, the ivory bone with amber looking blades. Makes these models pop a lot more for me.
  13. I disagree. Not just power gamers are attracted to power creep. How much buzz has there been with the release of each of the newer, overpowered books? The casual players are drawn to "good" rules too. I know several local FEC players who have never got anywhere close to a tournament that went out and bought AGKoTG like they were going out of style. Magic is the the exact same. Casual players want cool cards, that do cool things, Wizards keeps making cooler more powerful cards to appease the casuals as well as the competitive. It's less about competitive play and more about constantly having cool stuff to sell, it just happens that the easiest way to do that is to ramp up the power. I agree with all you guys that power creep and rules to sell models are not the most positive thing but I also contend that almost all big tabletop war gaming companies and collectible trading card games do it. In the case of Wizards Of The Coast and GW they have been very successful and have a lot of data on who their customers are and what they are willing to buy. That is what leads to the constant product churn and the accompanying rules push to sell the new coolness.
  14. I agree and that is part of the issue. For GW the emphasis is on what looks great and what rules will get people to buy it. The way the balance plays is at best a distant second that comes well after the first. As a long term magic player I would argue that Magic is the same. Wizards of the Coast has repeatedly stated that casual players are 90 percent or more of their sales. In recent years they have dumped more and more resources in casual formats like Commander, and put emphasis on the "cool" and "unique" features of each new set to appeal to the casual crowd. GW and Wizards know where their bread is buttered, they want to give us enough balance to make us happy while delivering the power creep and new hotness to drive sells. Again, nothing against it but to expect something outside this industry standard seems unrealistic.
  15. MTG designers and pretty up front about the fact that they are constantly trying to balance introducing cool new toys to generate interest and promote sales verses the concerns of internal game balance. GW and most of the industry has borrowed heavily from this approach. In my opinion GW has a conscious plan to weight sales and appeal over balance as a marketing philosophy. That is the reason the release schedule is fueled by the new. Every week new stuff is pushed for us to buy. Primaris replace old marines, ect. Their focus is on the rules pushing the new models. Yes they want a modicum of balance, but their main focus is pushing out the next product. They will now react to obvious overly powerful rules, but they still value pushing the rules power for sales over balance. Again this is not inherently bad, in fact it is the industry standard and a proven winning technique. I just don't see any other companies taking a drastically different approach in our niche.
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