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225 Celestant-Prime

About decker_cky

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    Dracothian Guard

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  1. Shouldnt the khorne list have 5 bloodthirsters?
  2. The list is ~140 wounds. Not super tough, but not exactly fragile. However, because of how Sons models count as 10+ models until they die, the army is more resilient in terms of objectives than many 160+ wound armies.
  3. Cygors are quite a bit bigger. Base size is much different too (mancrushers are on the same base as dragon ogors), and the cygors stance is much longer.
  4. https://mierce-miniatures.com/index.php?act=pro&pre=mrm_blg_bnb_mon_059_000
  5. If you want an army based on Plaguetouched, its great. Remember that you can fill out the 7 nurgle units requirement with additional characters (the non-marked battalions allow only one character). If going in nurgle, you want some knights, 3 battleline, a sorcerer or two, a warshrine, and maybe a karkadrak. You're already at 7-8 units on that list.
  6. Glottkins abilities are definitely designed to support horde type armies, which makes for a strange fit within the rotbringers subfaction. Adds a lot more to pestilens/plaguebearer/marauders/beasts of chaos based nurgle than it does to rotbringers.
  7. I'll often take my min-sized screening units as gors for the reasons you state. Another point in favour of the gors is that +1 bravery is not irrelevant on a screening unit. The thing is, even if the 10 pts was completely wasted compared to 60 pt ungor units (its not), 10 pts out of 2000 pts (or even 30 pts out of 2000 pts if you take multiples) is so small that its essentially irrelevant, unless it prevents you from taking something else.
  8. 8 pts per wound would be very competitive for behemoths, particularly ones with built in healing (Ghorgons make better use of the warherd healing, but cygors have the soul-eater healing which is a little more passive). Remember that the baseline for most 10 wound units is 6 pts per wound (60 per 10).
  9. Great deal. Great fit for beasts. Khorne daemon princes (which combines with Shaggoth's hail storm) and Belakor are two other standout ally choices that the Slaves to Darkness battletome provided.
  10. I think Tzeentch is the best use for a single larger block of bullgors, to take the +1 attack agenda while boosted by a fatemaster. Destiny dice to get them into combat.
  11. I have a very hard time justifying a chaos gargant in a world with ghorgons for 10 pts less.
  12. His command ability affects the entire faction, including bonesplitters and greenskinz, which is nice. In essence, the more mixed your army, or the more heavily you lean into greenskinz, the more value he provides compared to alternatives.
  13. Belakor is 6 years older than the plastic daemon prince, and 16 years old. There's been significant scale creep since belakor's release.
  14. They look great. Are those 25mm or 32mm bases? Marauders should be on 25s.
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