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Moonlightwolf

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122 Celestant-Prime

About Moonlightwolf

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  1. Moonlightwolf

    Black coach experiences?

    I've had mixed experiences, first game I played, it got to power level 3 on turn 1 and then rolled 11 on the charge between the impact hits it gets from the power level and attacking twice it wiped out a unit of namarti without taking any damage. problem was that it then got surrounded by enemy units and I didn't retreat which was a big mistake. and it was destroyed turn 2. From my experience it needs either support, as in a line of hexwraiths to keep it from getting surrounded or to use a very hit hand run approach. The strat I'd like to test would be using the spectral summons command ability to pull it out of combat then potentially charge again that same turn. The key is definitely waiting on the power level to be at least 3 before charging. Every time I've rushed in before that the results have been underwhelming.
  2. Moonlightwolf

    What do u use as graveyards?

    where possible go small with markers but really most things are fine especially if models can happily stand on the marker with out much trouble. remember that for game purposes the marker is just the point at the very centre so it shouldn't be blocking line of sight or obstructing movement. If you don't mind other miniatures being placed on top of the marker then you can pretty much go with any size just make life easy for yourself and place a distinguishing feature right at the centre of the objective so you have a point to measure from.
  3. Moonlightwolf

    What do I say to a buddy about this situation

    My main advice would be play smaller games to start with, 1000pts or even 500pts limits the amount of cheese that can be brought to the table and makes combos and battalions harder to pull off. A cheese list at 1000pts is usually dedicated to just one tactic and if you can spot it early enough you can often subvert it.
  4. So we already had nighthaunt prove this, soulblight somewhat prove it by its inclusion in Legions of Nagash and now theres Brayherd to nail the point home. GHB allegiances should be seen as test runs at this point rather than a kiss of death.
  5. In no particular order (except the top two because damn they need new sculpts) 1) bat swarms 2) fell bats 3) Gutter runners 4) skyre acolytes 5) zombies 6) Chaos warriors 7) marauders 8)Centigors 9)Rat Ogres 10) Gorgers
  6. I hope to see more fleshing out of older factions in the same manner as daughters of khaine and nighthaunt. Take a strong concept and expand it out into a collectible army. That said it would be good if they released battletomes for some of the complete factions like wanderers and gutbusters that are already full armies that just require a little more lore and rules love to bring them fully formed into AoS. I think legions of nagash proved they are willing to create faction amalgamation armies and it would be great if we saw one of these for each grand alliance. I'm thinking battletome free cities for order. A battletome for destruction that gives grot orruk and ogor alliances and Slaves to darkness covering not just that faction but all the other non-god specific chaos factions.
  7. I mean Phil Kelly has straight up said on a live stream Q&A that many of the souls of bretonnians are probably now stormcasts so I'm pretty sure it's confirmed that souls from the world that was can be grabbed by sigmar. Personally I hope the celestant prime's identity remains a mystery but that's not gonna stop me speculating that its Karl Franz or Guilles Le Breton.
  8. Moonlightwolf

    We need an Age of Sigmar video game

    A classic rpg where you play a witch-hunter or lord veritant investigating cults in one of the free cities would be cool, you slowly build a party of skilled allies maybe a shadowblade assassin, a battlemage, a knight questor ect. and combat both chaos and death cults. Add in plenty of side quests and stories for each of your party members. Would be a great chance to flesh out the order of azyr and dig further into life in the free cities. Alternatively the 1 vs 1000 style of dynasty warriors games feels like it would fit well with AoS. Morathi starting off in normal form and then exploding into her true form when her rage meter hits maximum would be perfect.
  9. Moonlightwolf

    Terrain usage and placement at tournaments

    The regular lack of LoS blocking terrain at tournaments is far more of a shock to me than Ben bringing his own. The game is very clearly designed to be played with plentiful terrain. To have a table that lacks any real LoS blocking terrain is to put any army that lacks ranged at a huge disadvantage. Some armies are designed to take advantage of choke points and terrain features, Hell it can even be argued that argued that core rules like keeping unit coherency only really have any impact once terrain is involved. I get that not every game can be on an amazing board but in a competitive setting, having no large LoS blocking terrain on a 6x4 table seems crazy to me. I understood back in the fantasy days when formations and movement trays made terrain an awkward pain in the ass but AoS is very intentionally designed with terrain in mind.
  10. Moonlightwolf

    Rethinking the Grand Alliances

    Well we've had skaven working with chaos since at least storm of chaos in 6th edition plus I've always felt it made sense for pestilens to team up with nurgle so long as we're clear that both sides of that alliance are just trying to use the other to further their own ends. Again a very chaos thing to do.
  11. Moonlightwolf

    Rethinking the Grand Alliances

    There have been more than 4 chaos gods since the beginning. Malal might well still exist if not for rights issues, Hashut is the deity of the chaos dwarves and has been for some time, in the earliest iterations there were even good chaos gods of law. I remember that long before it was made official many players believed the horned rat was either a chaos deity in its own right or nurgle or tzeentch manipulating the ratmen. Even back in slaves to darkness and lost and the damned the idea of the main 4 just being the most powerful of many chaos gods is suggested. The 4 main chaos gods still remain the top dogs, Hashut and the horned rat are race specific, sustained by the worship and psyche of their chosen followers. The four chaos gods have always been the Iconic chaos figureheads but there have always been side powers.
  12. Moonlightwolf

    Rethinking the Grand Alliances

    Skaven hate the other chaos factions in the same way all chaos hates each other, each god sees the others as their rivals, even champions of the same god hate their fellows because they are in competition for their god's affection. Abaddon hates the chaos gods almost as much as he hates sigmar, he just believes he's able to use them. Skaven fit perfectly into that philosophy. They would see the world entirely subjugated by the skaven, this is exactly the same as the other chaos factions only substitute the word skaven with their particular chaos god or Abaddon.
  13. Moonlightwolf

    Rethinking the Grand Alliances

    Stormcast eternals = Lawful Good?... looks at knights excelsior lore, yeah sure. Seriously though its precisely the fact that AoS factions don't fit traditional fantasy tropes of good guys and bad guys that makes me like them more. Each grand alliance fits to a central philosophy but there are wide variations between the members of that faction. Its also precisely what you need for a wargame otherwise how do you justify armies from the same alliance facing off against each other. Narrative is clearly a very strong part of AoS and efforts have definitely been made in the lore to ensure almost any match up can have a narrative basis. I really can't see any problem with how the alliance currently stand other than simply order has more factions which is something that will be addressed over time because A) models take time to design and produce and B) some alliances will always be favoured due to their popularity.
  14. Moonlightwolf

    Rethinking the Grand Alliances

    Order and chaos certainly have an unbalanced number of factions compared to death and destruction, but just trying to force existing factions into allegiances they aren't a fit for to equal out the balance isn't going to work, all the existing Aelf factions hate the chaos gods and want civilizations to exist, even if in the case of DoK its to serve Morathi's politics and manipulation of other factions. Idoneth are also in favour of civilisation, if they had the option to not steal souls and still survive as a race they would, thats their tragic story. They still build and create civilization the soul taking is considered a necessary evil. Trying to label them as destruction would not make sense, the destruction ethos is plundering and consuming, destruction fight because if they stopped they'd end up turning on each other. Idoneth want to hide in their cities and avoid conflict unless it is necessary. Death Aelves will never make sense because it would require an Aelf god to subjugate themselves to Nagash. We may see chaos Aelves when slaanesh breaks free, if she who thirsts decides the remaining Aelf souls in their belly would make useful minions rather than a snack but at that point they won't really be Aelves as they'll presumably be deamon possessed and not acting on their own free will.
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