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82 Celestant-Prime

About tom_gore

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  1. tom_gore

    A returning warboss (painting blog)

    In retrospect, if I would participate again with the same ruleset, I would probably replace the Weirdnob and the Balewind Vortex with another 10 Ardboys. Possibly also switching the Grot Shaman for the Fungoid Cave Shaman. And of course put the banner warboss on a boar.
  2. tom_gore

    A returning warboss (painting blog)

    Aand here are the results! Goretoofs came in fourth place from twelve players with two major victories and one major loss. 1st match vs. Stormcast Eternals, Starstrike The opponents list consisted of a stardrake, lord castellant, 2x2 fulminators, a unit of judicators and 2 units of liberators. Short story, I underestimated the sheer touhhness of a stardrake with a 2+ save with rerolls on 1s. Managed to put 4 mortal wounds into it, but not a single normal wound before it ate my army with the fulminators. The third round objectives both fell into my opponents hands so I shook his hand and congratulated him on round three. 2nd match vs. Fyreslayers, The Better Part of Valour Opponents army had three units of berkerers, a magmadroth, and a few foot heroes. I blundered and handed one of my side objectives to my opponent on round 2 by not moving my Gore-Gruntas far enough forward to stop the berserkers from charging and then piling into the contesting range. Fortunately my brutes performed admirably, taking down the magmadroth in a single dual-waaagh charge and causing the most of the enemy berserker casualties. In the end, I managed to force my opponent to burn his objectives for 2, 4 and 8 points each while I managed to hold two of mine for all five rounds and recapture the lost objective before my opponent had a chance to burn it, scoring a major victory. 3rd match vs. Stormcast Eternals, Focal Points Opponents army was a lord-veritant, a knight-incantor, two ballistas, two units of liberators, two units of vanguard hunters, a unit of judicators, vanguard palladors and a unit of retributors. I thought I needed to get into those ballistas quickly to keep them from eradicating my heroes so I demonstrated the Ironjaws advance speed by successfully summoning the cogs and proceeding to thrust my brutes 30 inches forward on my first turn! Who needs deep strike eh? It was a long game still, with me invoking no less than four waaghs on consequtive turns. We ran out of time after 4 rounds with me pulling a single point ahead and scoring another major victory.
  3. tom_gore

    A returning warboss (painting blog)

    Alrighty then! First tournament coming up tomorrow. Here's my list: Allegiance: IronjawzOrruk Megaboss (140)- General- Trait: Ironclad - Artefact: Destroyer Orruk Warchanter (80)- Artefact: The Golden Toof Orruk Weirdnob Shaman (120)Orruk Warboss (140)- Great Waaagh Banner- AlliesMoonclan Grot Shaman (80)- Allies10 x Orruk Ardboys (160)- 6x Pair of Choppas or Smashas- 4x Big Choppas5 x Orruk Brutes (180)- 1x Gore Choppas5 x Orruk Brutes (180)- 1x Gore Choppas3 x Orruk Gore Gruntas (140)Ironfist (180)Balewind Vortex (40)Chronomantic Cogs (60)Total: 1500 / 1500Extra Command Points: 1Allies: 220 / 400Wounds: 94 It's a three round tournament and my target is to get at least one victory (major or minor). Attached is a group shot of my boyz (now named Goretoofs!). I intend to get some pictures from the tourney and write up a short description of each match. Wish me luck!
  4. tom_gore

    A returning warboss (painting blog)

    Moar images. The army is now ready to march into the first tournament battle!
  5. tom_gore

    AoS 2 - Ironjawz Discussion

    The banner boss is great for sure. Unfortunately I'm still waiting for them to lower the price for the foot version since it makes absolutely no sense in a Matched Play environment that the boar version should be the same price as the foot one.
  6. tom_gore

    AoS 2 - Ironjawz Discussion

    I could also go to this tournament with a super-straightforward triple-waaagh list: Megaboss on foot (ironclad, destroyer) Warchanter (golden toof) Orruk Warboss on Wyvern Orruk Warboss with Great Waaagh Banner 10 Ardboys 10 Ardboys 5 Brutes 3 Gore-Gruntas 4 Ironskull's Boyz Ironfist Battalion Triple-waagh on round 2 should do the trick, eh?
  7. tom_gore

    AoS 2 - Ironjawz Discussion

    A tourney coming up. 1500 points Battlehost game (400 points in allies). The list I've been thinking about is: Megaboss on foot (ironclad, destroyer) Warchanter (golden toof) Weirdnob Shaman 10 Ardboys 10 Ardboys 5 Brutes 5 Gore-Gruntas Grot Spear Chukka Grot Spear Chukka Ironfist Battalion Balewind Vortex Chronomantic Cogs exactly 1500 points As far as models go, I've still got another 10 Ardboys and 5 Brutes which aren't even built yet, and I'm aiming for a fully painted army. I might be able to finish either of them, but not both. I see the biggest problem in this list being quite a lot of points invested in that one Shaman, making it risky if he should fall. My plan is to protect him by killing all that threaten him from range with his spells and the chukkas, and then the rest of the army will keep anything from getting to him in melee. Doable against light shooting/casting armies but definitely a lost cause against heavy shooters/casters. Against these kind of armies I plan to LOS him behind a solid obstacle if possible and just forget about Balewind. Realm artifacts/spells are not used in this tourney. Thoughts?
  8. tom_gore

    Hero Phase sequence shenanigans

    Hello! Since it seems the Hero Phase sequence is not defined in the rules, do we get to determine the sequence ourselves for abilities that just say in "Hero Phase" (instead of "at the start of", "at the end of", etc.)? For example, would this be a legal sequence? 1. Ironjawz Weirdnob Shaman stands at the deployment line and casts Balewind Vortex, placing it the maximum 1" forward and placing himself on the top. 2. Ironjawz player triggers Rampaging Destroyers or Ironfist Battalion extra move, moving some orruks forward to maximize again models around the Weirdnob. 3. Weirdnob casts Foot of Gork (extra spell from the Balewind Vortex), gaining +6 range measured from the Vortex model, reaching almost 27" from the original deployment line and flattens the enemy army!
  9. tom_gore

    A returning warboss (painting blog)

    Grunta fur is a great platform to practice wet blending. Lots of area, but still "sliced" into small enough areas to cover up the worst blunders!
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  14. tom_gore

    A returning warboss (painting blog)

    Update time! Been lazy posting, not painting, really. Had a long stint of Warmachine/Hordes and then some Shadespire and then Necromunda, but now I'm working on my Ironjawz again! Brutes are all done at this point, along with a Warchanter and some Ardboyz. Last weekend I also finished up painting the Megaboss and Weirdnob Shaman. Here they are, all at their glory. Note that I've changed my basing style for the Ironjawz. At some point I'll probably retouch the Brutes so they fit in better, but that's secondary to painting the Gore-Gruntas and the rest of the Ardboyz for a tournament happening in end of July.
  15. tom_gore

    New Ironjawz Player Needs Advices

    Duh! I missed that. Good catch!