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Grimrock

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Everything posted by Grimrock

  1. For sure, but you're also paying the points for the batallion and swapping out a hero that does work for the support shaman. The herd is awesome, don't get me wrong, but if people think there's nothing that pure hedonites can do against hordes then they're mistaken. But they were never just an average unit, they were always one of the best battleline units in the game. The wrath and rapture buff was absolutely bizarre considering how good they were before it. I get that the perception of value drops when a unit gets nerfed, and a double nerf makes that even worse, but daemonettes are far from average. With no support at all they still average 25 rend 1 wounds! Most armies would kill for something that good.
  2. I do think it's a little funny to see people hating on daemonettes in one breath and the saying that we struggle vs hordes with the next. That's what daemonettes are there for. Give them reroll ones and they'll blender almost any horde unit out there. Seriously, per activation daemonettes with reroll 1s unit puts out about 30 rend 1 wounds. If that's somehow not enough, just activate them twice. They have an absolutely insane damage output for a battleline unit.
  3. I think one problem is that optimizing terrain turns it into not terrain. In a competitive environment it could easily turn into people bringing styrofoam bricks that match the exact maximum size, or a shape that suits their army. For example a player using archaon could bring 3 sheets with the maximum vertical/horizontal dimensions intending to block LoS as the big guy moves up the field. Optimal to protect your 660 point investment and doesn't take up a lot of space, but they would look awful on the table. Personal preference I guess, but one thing I learned playing warmachine for a few years is nice looking terrain is a big deal. I guess we'll see though, if these rules don't become the norm for tournaments then I doubt people will go through the hassle of building competitive 'terrain' suited for their army. Or buy 3 sets of masoleums/woods for that matter. Edit: does anyone remember the big snafu a while back where a GW game designer brought their own terrain to a tournament that was perfectly built for their nighthaunt army? It was beautiful terrain, but it felt gamey because it was a massive hindrance to any army that didn't have flight since it was super tall and wide. I'm thinking that kind of thing, but nowhere near as pretty. Actually now that I think about it, I wonder if that's where these rules came from haha.
  4. The only trick to the daemonettes and seekers is to add the second banner/icon to the unit since they can take both at the minimum size. Oh, and all the bits are pretty interchangeable between the different kits so feel free to swap heads and claws for a little variety. It helps when you're building 30+ daemonettes haha. For the chariot my favourite is the bladebringer on exalted chariot. More points to summon but it's damage is crazy good. I also made a viceleader with the extra Herald model and some claws off the seeker sprue. Just shaved one shoulder to roughly match the pose of the resin model.
  5. Easiest answer is blades of khorne isn't meant to be a summoning army. It's there as an option if it's needed, but generally they don't seemed to be designed around it like tzeentch or hedonites. The main allegiance ability is meant to be the abilities from the tithe table. Makes sense if you think about the background, Khorne doesn't just throw daemons around to save his followers. He makes them work for everything and murder needs to be their primary focus, not summoning.
  6. Of course they do, and for added convenience they added 30% to the real life price tag at the same time.
  7. Realm of beasts for me, I like the thought of a world dominated by massive beasts around every corner. Great fantasy concept and scratches that kaiju itch.
  8. That's really unfortunate. I've been wargaming for almost 20 years and I've never had a need to varnish plastic models. Pewter maybe, but even then it was usually good enough to have a decent carrying case and just avoid having them rub together. Plus I've never liked how they change the finish on a model I've spent so much time getting just right. Thanks for the response though!
  9. Quick question for people that have had a chance to use their painted models, are the reports that the paint rubs off during play true? I've been thinking of picking some of the paints up for a new project but if I have to varnish everything after painting I'll probably pass.
  10. The changehost rule is terribly written and one of the most ambiguous rules out there, and trying to argue for one interpretation over the other really is pointless. There's no indication of what the devs meant by 'swap' and there's no indication of when a unit can or can't swap. If you want to artificially limit yourself because you think it's too strong then go for it, but there won't be a unified interpretation until GW cleans the rule up. Personally I would think that if the devs wanted it to be impossible for a large base to swap with a unit, which is a fairly common use case for the rule, they would have called it out specifically. Since they didn't I just try to swap as close to center as possible and leave it at that. Easy, quick, and no one has ever had a problem with it in my games.
  11. I've tried the thermal rider cloak on the aspiring deathbringer to keep up with archaon, but I found it unnecessary as you're better off spending the command point to attack twice. Otherwise like Xasz said you'll want to take slaughterpriests for bronzed flesh and killing frenzy. Killing frenzy is gold on him since, when combined with the locus, he basically gets pure rerolls to hit. Wrathmongers are another consideration but really they should be in any list anyway.
  12. Oh, haha sorry I missed that in the disadvantages. Glazed right over it.
  13. For sequence breaking I think the unfettered is your best bet, however I don't think you can just hold it until your opponent is done unless you also have other units to pile in. Since your bloodthirster is eligible to pile in you have to activate him when there are no remaining units on your side. Also if your target survives, and hasn't activated yet, they'll be able to activate after you attack since they weren't eligible before but now are since you are within 3. Not likely to happen with two rounds of bloodthirster attacks, but something to keep in mind. You could also toss on a doppleganger cloak to protect you for one of your opponents turns.
  14. I think the corruptor is solid, but I don't think I'd take the vortex with him. It's busted in the Skaven allegiance because of gnawholes and greyseer buffs, but casting it on a natural 8 in nurgle is too unreliable.
  15. For gravesites I meant that a death player can bring 3 mausoleums for their 3 large terrain pieces, which count as gravesites in addition to their usual 4. So 7 total, and the mausoleums are extremely hard to to block off to prevent summoning unlike the usual gravesites. I get the idea of managing how terrain is placed and it makes sense that they wanted to add some rules for it. I'm sure they want people buying terrain to make the games look more exciting, but turning table setup into a competitive phase just means tables are going to look worse not better.
  16. Well that and it sets up every death player to have 3, absolutely massive and almost unlockable, extra gravesites. Essentially it turns the terrain setup into a new competitive phase of the game where people try to work for advantage. Players can bring terrain that does something beneficial for their army like block LoS, or obstruct movement to give an extra turn of shooting. Or they'll just toss it in the corner and ignore it all game. In theory it seems fine, but I'd rather have a nice looking table set up without bias that give interesting tactical challenges instead. No clue how the rules as is made it into the game.
  17. I've used Archaon a fair bit, and one thing you absolutely can't do is ignore buffs on him. They're the whole reason for him to be 660 points... Having access to all 4 chaos god keywords as well as mortal and daemon opens him up for every possible buff in those factions and allows you to do some crazy things. If you can't put buffs on him, then I absolutely agree that there's no reason to take him. Which, ironically, makes him totally useless in everchosen. The baseline quality of his stats means he combines with buffs extremely well in ways that a basic unit or behemoth just can't. 4 attack profiles, lots of multiple damage, lots of wounds and a good base save mean any buff is huge. Khorne does it best and if you're building your army for him then you can make him an absolute wrecking ball. The slayer of kings can absolutely be worth building for as well. In a regular game the ability is essentially useless, but anything that can make it proc can turn it into a game winning ability. In Tzeentch I've won because of a spell buff and destiny dice that deleted multiple behemoths.
  18. Oh come on, I know you're making it your mission to complain about Khorne at every given opportunity but you can't honestly say that Slaanesh is better at stopping magic than Khorne is. Khorne has the skulls, the bloodsecrator, the altar, a hilarious number of unbinds and dispels, a host that specifically targets magic, and multiple ways to get bonuses to dispel. Slaanesh has the enrapturess, rerolls from the epitome and... what, a couple wizards? If you're going to complain about the problems in the Khorne book, try complaining about things that are actually a problem. Khorne is devastating against magic. On another note, I'm really looking forward to this book. The point changes are small, but they're breathing some life into stuff that I haven't been able to play in a long time. I'm really curious to get a look at the scenarios as well, there's a lot that could've been cleaned up in the last GHB and I'm specifically hoping they added some clear measurements to the more vague layouts.
  19. Well, looks like it's well above 2000 points, but in not sure what you were aiming for. Otherwise it looks like an absolute mountain of bodies so that should be fun.
  20. Has anyone tried out the new point costs in a daemon focused list yet? I built a simple changehost with a LoC, scribes, gaunt summoner, 3 pinks, 2 flamers, screamers, blues, a portal and the pendulum. Quite a bit cheaper than 2018 and seems like it could have some potential if you're willing to buy enough blues/brims to take advantage of the piles of summoning generated by 3 pinks.
  21. Well the sheer quantity of plastic or number of models are only a minor factor when considering worth. Sure it's 4 endless spells, terrain, and a book, but if I never use 2 of the spells and the terrain then they essentially don't exist in the box. Or worse, they simply exist to waste my time assembling and painting them. I was burned by malign portents and the 8 or so spells I'll never ever use, so I'm a lot more cautious about buying endless spell stuff now. At that price it also competes with things like start collecting boxes which have a far better value and consistent usability.
  22. I'm actually really happy that this release isn't on the level of malign sorceries. New players don't need yet another thing they have to buy to be able to put together a viable competitive army and I know I didn't want to feel handicapped just because I didn't want to spend over $100 on a couple spells. I think a release primarily focused on narrative play is great, even if it means that I don't have much incentive to pick it up. Good call on GW's part imho.
  23. I usually find I end up summoning heroes that have died recently. Other than that it's been Seekers to grab objectives or Fiends/Daemonettes for some extra punch.
  24. Personally the majority of my summoning consists of an early tree to help with a tricky run/charge, or putting down a small unit on objectives. I've never needed more than two tree unless I'm running horticulus. Other than that picking up a start collecting box is a solid choice for summoning and has all you'll really need unless you really want some extra plaguebearers just in case.
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