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PivotalCar

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  1. The worst part about juggers is the fact that their base size is too large to proxy them as varanguard. But in all seriousness, they are pretty beefy, but you really won't kill anything. It may be fun to just take a bunch and run them onto objectives turn one and sit there, I could that maybe working in tandem with a daemon prince, and +1 save prayer.
  2. Does anyone else remember the old skullreaper rules where you kept a tally of killed units? Finiky and bad? yes. Fun and khornate? Hell yeah.
  3. If we are talking about changes we hope to see for Khorne then allow me to throw my hat into the ring. The main problem with the army is an identity crisis. It wants to do lots of damage with bloodthirsters of blobs of infantry, but your units are too slow to be glass cannons and not damaging enough to be competetive. The army also wants to be a castle army. You have your heroes with actually good auras and some moderately tanky infantry that attacks when they die. But the problem here your infantry isn't resilient enough and you just lose to shooting. I'd love to see the army just chose one of the above paths, preferably the first one would be more thematically appropriate. Give warriors and reavers better speed, give them beter damage, and give them longer reach. Drop the idiotic keyword bingo. Make our million slow moving foot heroes with no command abilities actually fast and viable in combat. Don't get me wrong, I don't think alpha strike is the direction this army should go in. We already have that in AOS. But I want a melee army that A) can get where it needs to go B) does damage C) gets more powerful the more stuff dies. Keep bloodtithe, make it carry over, warscroll rewrites, and what about a universal pile in when die ability for units under 10 wounds? IDK, I've played khorne since 1st ed, and they've never felt like they should've imo.
  4. Absolutely. Just as long as that priest is the warshine and not the slaughterpriest lol. Skulls are also the only judgment worth it these days. Icon is trash, and axe is way too expensive.
  5. I've got two priests and the other foot heroes, and 2 more units of reavers and 1 of warriors. Also another unit of reapers and 6 mighty skull crushers. Also have some daemons but want to avoid those. You think adding skullcrushers could work out?
  6. Sooooo. Theoretical situation. Say you don't want to play Archeon. Becuase he's boring and better in Tzeentch or Slannesh. And say you don't want to run STD for the same reason. And say you don't want to run Bloodthirsters becuase you think they look stupid. You're options are goretide or skullfiend tribe. I think Khorgoraths may be better than goretide know. Like sure Goretide lets you throw bloodwarriors across the board, but then they'll die to a stiff breeze without dealing any damage because 32mm and 1" range. But I'm thinking that 2 khorgoraths with a skullgrinder can make a meaty hammer for a low cost. You can have skullreapers and a bloodstoker as another hammer and just bog down objectives with waves of bloodreavers and warriors. Flesh hounds can just run up the side of the board and threaten the other guy's wizards. Sure everything is slow, but that's really something you can fix. Like I don't think it's good, but I think this mortal list could be not bad. Thoughts? Sample idk- Mighty lord bloodstoker skullgrinder 2x bloodsecrator aspiring DB 2x10 Blood warrior 3X10 reavers flesh hounds 2x khorgoraths (rienforced) Skullreapers Wrathmongers Imma take something like this to this weekend's tourny. Definetly not hoping for a win, but I think I can get maybe get 2-1 if I'm lucky.
  7. These ideas have probably been said, but I'd like to throw my hat into the ring. 1- Updated unit rules. There are so many old unit that just aren't really playable. GW needs someone to just go through the app and make unplayable units playable, I'm not saying everything should be overpowered, but all units in the game should have at least a niche use. As someone whose played BoK for three years I'm not saying I just win every tourny, I just want to stop getting tabled when I bring anything that isn't 4 bloodthirsters. 2- Changed rules. AOS is pretty convoluted at this point, and could do with some simplification. I get its a heavy wargame but there are definetly things that could be easier, refer to what other people have said in this thread. 3- This one will not happen, but imo warscrolls, battalions, faction abilites, etc. should be free. Like if a new player wants to get into the game they shouldn't have to buy a general's handbook + a battletome just to play. Like the rules in these books can already be found online, so GW should just shove them all into an app for free. Battletomes could still be around, just cheaper and could contain things like painting schemes and lore. I mean I get GW is a company and likes money, but if they made their rules more people could play and the game could be better imo. 4- Double turn needs changing. I'm not saying it needs to go, it can be good, it just isn't rn. I would like to actually play the game, not lose a die roll, spending half an hour watching my opponent move their toys and then repeating. It just dosen't really feel fun for me idk. 5- As much as we love new minis and fations and cool stuff, GW needs to work on the little things before adding stuff. They are just building a tower on unstable foundations and a cool new angel won't fix that.
  8. Cool! Like you mentioned you defiantly want a bloodsecrator and 2/3 priests. These are staples in any Khorne list. If you are playing daemons then there are basically 2 ways you can go. Option 1- Bloodthirster spam Pretty simple, get 4 bloodthirsters, reapers of vengeance, tyrants of blood and watch your opponents cry. This is certainty as close to Khorne gets competitively, so it is good if you want to go to tournaments. For battleline you could go with either bloodletters or flesh hounds, either works Option 2- Bloodletter bomb Get gore pilgrims (you will need some mortals), bloodmaster, the halo of blood, and 30 letters. Bam, that's a lotta mortal wounds before the other guy can even strike back. This is list is hard, but probably more fun than the one above, and it feels like more of a daemonic horde. If you are unsure, just start collecting models but avoid the traps. Skull cannon is bad. Skull throne is bad. The herald on juggernaut is bad. The mounted daemons are way bad, Karanak is okay, Skarbrand is mainly for memes. Hell, just get bloodletters, bloodletter heroes, flesh hounds, and thirsters. Maybe a cheeky Skarbrand. Remember to shout Blood for the Blood God at every opportunity.
  9. @twrightii Since the FAQ only lets one of your bloodthirsters attack twice in reapers of vengeance, bloodlords is probably better. The +4" move is also helpful on our slow bloodthirsters, and I think we already have enough magic hate.
  10. The last few bloodthirsters are selling on ebay for 100 bucks, so now is the time to buy before the price goes up. I have a 100% mortal army and I think a bloodthirster of unfettered fury would be a good distraction carnifex even if he wasn't supported and didn't have any of the good daemon artifacts or traits. I am a bit (very) low on funds so this would be a significant investment and I don't know if it is worth it. What do you guys think?
  11. *notices Bloodthirster point drop* *notices Bloodthirster price increase on the same day* hmm, me sees pattern
  12. https://www.warhammer-community.com/wp-content/uploads/2019/04/Age_Of_Sigmar_BladesOfKhorneErrataPoints.pdf and scroll down
  13. @Towenaar For your list, I agree with you that 3 slaughterpriests is a bit much, a unit of wrathmongers would probably be better than a priest and the icon/skulls. I am also concerned with your damage potential. The only unit that can do damage in your list is the daemon prince. If I were you, I would switch 3 skullcrushers for a unit of skullreapers. Still looks like a fun list though!
  14. If you want to play a horde army, then maybe Khorne isn't best for you. At 1k, I would recommend, 1 bloodsecrator, 1-2 slaughterpriests, a bloodstoker, and then a melee assassin. For battleline 10 blood warriors are good, maybe some skullreapers or wrathmongers, and 2 units of 10 reavers for objectives. You can also throw in some khorgoraths if you want. If you like daemons, then a block of 30 letters, some hounds and a daemon hero plus a priest and a bloodsecrator are very effective. but do not. Do not. Ever run more than 40 bloodreavers for any reason whatsoever.
  15. I like to run a bloodstoker in every list that contains mostly mortals. The +3 inch run and charge is great to get guys to the place you want them and with the goretide you can get a unit of reavers 20+2d6 inches in one turn. In later turns the reroll wounds ability is very strong. Every Khorne unit likes this, and it makes you even killier! You can't really compare this guy to a skullgrinder since they fill different roles. The skullgrinder is a melee beatstick, he's only there to get buffs and charge into the enemies. The bloodstoker is meant to hang back and buff your guys. If your army needs more damage and a target to buff, add a skullgrinder, but if you have 80 points left and an open hero slot, the bloodstoker is probably the better choice.
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