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Lord Krungharr

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Everything posted by Lord Krungharr

  1. Here's my Warherd army (not showing my 2 Mindstealer Sphiranxes and Khorne DP allies). I was gonna buy a Skryre army but now I might need to get some more Dragon Ogors or Shaggoth or Ghorgons and Cygors, etc. Still, be aware a deepstriking Magmadroth or bumrushing Gatebreaker can crumble the Herdstone!
  2. Got 20 cheap Night Runners missing heads for $15, and 3D printing my own Acolyte bits....all set for the Globadiers!
  3. I think I found the proxy we need to run Dwarvish Stormdrake Guard.....
  4. No, the Gnarlmaw is a terrain feature, not a unit.
  5. No it wouldn't stack. If it can't benefit more than once per phase, then getting 2 or more attacks from the same ability in a combat phase would be benefitting more than once per phase.
  6. If I can muster the will and stamina to do another 5 round event later this year (not doing Adepticon unfortunately) then I will aim to go 4-1! Many diverse armies in my area with many good players for good practice. Shame we lost the Priest keyword on anything. Seems like the Wardokks fit that role precisely, and yet, are not.
  7. I would love to surprise my friends by bring that out instead of anything else they've seen
  8. I've been considering getting back into Blight City but with as many war machines as possible. So something like 3-4 Doomwheels, 3-4 Warp Lightning Cannons, 3x5 Acolytes, and as many Warlock Engineers as will fit. Probably just terrible but could be a real fast fun and ridiculous thing to try. Plus they just look really neat. Noticed many of the Skaven points went up since last I was a rat.
  9. I can almost hear their screaming warcries! I have 12 Big Stabbas on my painting bench right now; went ahead and did all the Gorkteef an icy blue, figured a good contrast to the green and will look interesting on the table too. While previous incarnations of Bonesplitterz aren't familiar to me, they seem pretty solid in the new book compared to other armies I've played and played against. Does seem like Morboys and Boarboy Maniaks should be getting the +1 to wound AND the +1 attack on the charge, maybe another 20 points or so? I mean, they're the same as plain Savage Orruks but without the shield, so crappier save but MOR attacks make sense, but no MOR woundyness? Double Rogue Idol would be neat. Thought they used to be like 380 points back when I was trying Gloomspite and considering getting 1 for an ally. Then we could run 3, with a Wardokk behind each one, and 3 minimum Boarboys, and a Wurgogg. Guess that would be pretty low on models though. Still, if I find enough random bits, I might have to make another idol. Another fun project would be more Savage Bosses, Predatorruks, that look like Predator but Orky with boney blade claws and a spear. Guess 1 could be Wurgogg with a shoulder mounted magic-laser-mask
  10. Chess isn't alternating activations. If you lose a pawn, that pawn doesn't get to try and move to remove an enemy piece before it goes away. Chess is the OGIGYG.
  11. Thinking about Drakkfoot builds vs Icebone. I favor Icebone generally cuz it's always on, but units with few attacks perhaps aren't as useful for lack of extra hits, and thus less MW potential. So perhaps units like Savage Big Bosses and Boarboy Maniaks are better, but what about battlelines....would Boarboys always be the choice over Stikka-boys on foot? I mean the Boars are battleline for Icebone anyways but the model count is higher for the foot troops, and they still get to hit mostly from the 2" range. For Drakkfoot, guess I'd use the Stikka-boys for battleline, but then I'm thinking switch to Big Stabbas, more Wurrgoggs and a Rogue Idol. For ignoring ward saves, might as well ignore armor right? Just wondering if others were thinking similarly for the army lists for each subfaction. Would love to fight Nurgle, that Daughters of Khaine one, Fyreslayers Hearthguard spam, and Phoenix Temple with Drakkfoot
  12. Dang it, now I need another 40 Arrowboys?! I will post my battle report here from last night (also in the new Bonesplitterz thread in the Warclans forum. Did a practice-learning game with my Dispossessed vs my new Bonesplitterz last night. I went with Greywater Fastness but pretty much forgot to use anything from there. Bonesplitterz were Icebone. Mission: Apex Predators. Realm: Purple Vortex Carpet Land Dwarves: Warden King (general, Seat on the Council, Amulet of Destiny)/ Runelord (Curse)/ Runelord (Guidance)/ allied Runesmiter/ LordArcanum on Gryph/ 30 Longbeards w Great Axes/2x10 Irondrakes w torpedoes/10 allied Hearthguard Berzerkers w poleaxes/2 Fulminators/ 3 Gyrocopters. Orruks: Savage Big Boss (general, Great Hunter for the extra pregame move)/ Wurgogg Prophet (Glowin' Tatooz)/ Wurgogg/ Wardokk/ Wardokk/ Maniak Weirdknob (Green Glowy Tusks)/ 2x10 Savage Orruks w stikkas/5 Boarboys w stikkas/10 Boarboy Maniaks/2x4 Big Stabbas/20 Arrowboys Deployment Both armies had 2 Battle Regiments, but the Dwarves won the side choice and decided to go first to try to nab those objectives before the Orruks could.....but the Orruks moved up 8" before the game and had a big bunch of heroes near the center. The Lord-Arcanum and Fulminators had no trouble getting to that far objective and wiping out the 5 Boarboys. Runesmiter and HGBs high-tailed it to their side objective trying to block the feeble priest with their hulking beard-saves. The wall of Longbeards and Irondrakes and heroes marched quickly as they could to the center but could not charge because they ran for Ferocious Advance. Probably shoulda tried to charge instead. Gyrocopters flew up to do some hurt to the Maniaks and got rid of 3 of them (as I've never run cavalry before I gave myself a mulligan on their coherency, otherwise they would have lost 3 more from that! Noob mistake). Ferocious Advance achieved plus max objective points! 5 points total for dwarves. Then bottom of turn 1, things get ugly, or beautiful, depending on your species. Savage Boss, 10 stikkaboys, and 4 Big Stabbas get Ferocious Advance. General Wurgogg rolls a 1 to stare down the Warden King 😛 Maniaks get their Glowy Green Tusks and Mystic Shield, whilst a Wardokk gives +1 save to 10 stikkaboys who aim to charge the Fulminators as the Wardokk moves towards the Lord-Arcanum's objective. Arrowboys went all out attack on the Longbeards for 2 dead Longbeards. Maniaks charge the Longbeards=12 dead Longbeards and in return 3 dead Maniaks (as the Longbeards had the Rend-2 prayer on them AND the Ancestral Shield 6+ ward save). Stikkaboys charge and kill exactly 1 Fulminator BUT I gave the Dwarves a mulligan here as I noticed the Lord-Arcanum has something called Cycle of the Storm, which negates a wound/MW that would kill a Stormcast model nearby. 5 dead stikkaboys I think after that. Orruks at 3 points as a Wurgogg stepped a bit to capture the center objective, and they got Ferocious Advance. Orruks get Turn 2 Priority! 1 Wurgogg whiffs his mask again, but the other manages to stare at the Longbeards long enough to wipe them out! Arrowboys move towards the Lord-Arcanum, all out attack and DO ABSOLUTELY NOTHING. Maniaks charge some Irondrakes, and get hell unleashed upon their faces, and 2 dead Maniaks. However the Savage Big Boss and Big Stabbas charge the HGBs, the big boss piles in 3" to nail the Runesmiter dead with his mighty Gorktoof axe, and then the Stabbas immediately get to attack the HGBs for 4 dead there. But then the HGBs strike back and kill a couple Big STabbas AND the Savage Boss. Big Stabbas fail to kill any Duardin heroes in the center. So 2 points for Broken Ranks, plus 1 point for the center objective. Total of 6 for the Orruks now. Then the Warden King fails to generate CPs twice, decides to stand on his Oathstone. But a Runelord does Guidance for a CP, the other gives some Drakes a 6++. Lord-Arcanum casts Healing LIght on the Fulminators on a 10......but the Wardokk says Mork sez NO and rolls a natural 11! No Healing Light. So he rides the aetheric winds over to the objective by the HGBs, but fails the charge so he doesn't capture that objective. Irondrakes kill off the Maniaks and a unit of Big Stabbas, HGBs fail to do any MW to the remaining Stabbas and they lived. The Wardokk actually kills a Fulminator before dieing himself WOOT! 0 points as they failed to Conquer, and no objective points. still 5 points for Dwarves. Turn 3 Orruks go first again. Dwarves burn the center objective. Wurgogg gets Slay The Warlord with a good healthy staredown! Sorry Warden King. Maniak Weirdknob retreats cuz he's fast to go over towards the Fulminator's objective. Arrowboys shoot and charge that Fulminator to finish him off. HGBs kill the Stabbas. So 2 points for the Slay the Warlord but no objective points. 8 points for Orruks total. The Gyrocopters retreated and zipped deep into enemy territory to achieve Savage Spearhead, but no objective points are gotten. So 7 total for Dwarves Turn 4 I just went fast mode and rolled for Priority, Dwarves got it! So the last Runelord with a CP run could have gotten the objective point but not achieved any other Battle Tactics, so figure another Dwarf point for 8 total. Plus Hold the Line for 11. The Maniak Weirdknob would get the other far objective and the center heroes probably could have nabbed Savage Spearhead themselves for another 3, so figure 11 total for the Orruks. Plus Prized Sorcerery for 14. Close HARD game, staving off brainfog by learning 2 armies at once. Good stuff! Orruks get dibs on next painted units. (plus they're primed and the Dwarves are not yet, it's winter).
  13. Good timing! I just fought with my Bonesplitterz for the first time last night.... Did a practice-learning game with my Dispossessed vs my new Bonesplitterz last night. I went with Greywater Fastness but pretty much forgot to use anything from there. Bonesplitterz were Icebone. Mission: Apex Predators. Realm: Purple Vortex Carpet Land Dwarves: Warden King (general, Seat on the Council, Amulet of Destiny)/ Runelord (Curse)/ Runelord (Guidance)/ allied Runesmiter/ LordArcanum on Gryph/ 30 Longbeards w Great Axes/2x10 Irondrakes w torpedoes/10 allied Hearthguard Berzerkers w poleaxes/2 Fulminators/ 3 Gyrocopters. Orruks: Savage Big Boss (general, Great Hunter for the extra pregame move)/ Wurgogg Prophet (Glowin' Tatooz)/ Wurgogg/ Wardokk/ Wardokk/ Maniak Weirdknob (Green Glowy Tusks)/ 2x10 Savage Orruks w stikkas/5 Boarboys w stikkas/10 Boarboy Maniaks/2x4 Big Stabbas/20 Arrowboys Deployment Both armies had 2 Battle Regiments, but the Dwarves won the side choice and decided to go first to try to nab those objectives before the Orruks could.....but the Orruks moved up 8" before the game and had a big bunch of heroes near the center. The Lord-Arcanum and Fulminators had no trouble getting to that far objective and wiping out the 5 Boarboys. Runesmiter and HGBs high-tailed it to their side objective trying to block the feeble priest with their hulking beard-saves. The wall of Longbeards and Irondrakes and heroes marched quickly as they could to the center but could not charge because they ran for Ferocious Advance. Probably shoulda tried to charge instead. Gyrocopters flew up to do some hurt to the Maniaks and got rid of 3 of them (as I've never run cavalry before I gave myself a mulligan on their coherency, otherwise they would have lost 3 more from that! Noob mistake). Ferocious Advance achieved plus max objective points! 5 points total for dwarves. Then bottom of turn 1, things get ugly, or beautiful, depending on your species. Savage Boss, 10 stikkaboys, and 4 Big Stabbas get Ferocious Advance. General Wurgogg rolls a 1 to stare down the Warden King 😛 Maniaks get their Glowy Green Tusks and Mystic Shield, whilst a Wardokk gives +1 save to 10 stikkaboys who aim to charge the Fulminators as the Wardokk moves towards the Lord-Arcanum's objective. Arrowboys went all out attack on the Longbeards for 2 dead Longbeards. Maniaks charge the Longbeards=12 dead Longbeards and in return 3 dead Maniaks (as the Longbeards had the Rend-2 prayer on them AND the Ancestral Shield 6+ ward save). Stikkaboys charge and kill exactly 1 Fulminator BUT I gave the Dwarves a mulligan here as I noticed the Lord-Arcanum has something called Cycle of the Storm, which negates a wound/MW that would kill a Stormcast model nearby. 5 dead stikkaboys I think after that. Orruks at 3 points as a Wurgogg stepped a bit to capture the center objective, and they got Ferocious Advance. Orruks get Turn 2 Priority! 1 Wurgogg whiffs his mask again, but the other manages to stare at the Longbeards long enough to wipe them out! Arrowboys move towards the Lord-Arcanum, all out attack and DO ABSOLUTELY NOTHING. Maniaks charge some Irondrakes, and get hell unleashed upon their faces, and 2 dead Maniaks. However the Savage Big Boss and Big Stabbas charge the HGBs, the big boss piles in 3" to nail the Runesmiter dead with his mighty Gorktoof axe, and then the Stabbas immediately get to attack the HGBs for 4 dead there. But then the HGBs strike back and kill a couple Big STabbas AND the Savage Boss. Big Stabbas fail to kill any Duardin heroes in the center. So 2 points for Broken Ranks, plus 1 point for the center objective. Total of 6 for the Orruks now. Then the Warden King fails to generate CPs twice, decides to stand on his Oathstone. But a Runelord does Guidance for a CP, the other gives some Drakes a 6++. Lord-Arcanum casts Healing LIght on the Fulminators on a 10......but the Wardokk says Mork sez NO and rolls a natural 11! No Healing Light. So he rides the aetheric winds over to the objective by the HGBs, but fails the charge so he doesn't capture that objective. Irondrakes kill off the Maniaks and a unit of Big Stabbas, HGBs fail to do any MW to the remaining Stabbas and they lived. The Wardokk actually kills a Fulminator before dieing himself WOOT! 0 points as they failed to Conquer, and no objective points. still 5 points for Dwarves. Turn 3 Orruks go first again. Dwarves burn the center objective. Wurgogg gets Slay The Warlord with a good healthy staredown! Sorry Warden King. Maniak Weirdknob retreats cuz he's fast to go over towards the Fulminator's objective. Arrowboys shoot and charge that Fulminator to finish him off. HGBs kill the Stabbas. So 2 points for the Slay the Warlord but no objective points. 8 points for Orruks total. The Gyrocopters retreated and zipped deep into enemy territory to achieve Savage Spearhead, but no objective points are gotten. So 7 total for Dwarves Turn 4 I just went fast mode and rolled for Priority, Dwarves got it! So the last Runelord with a CP run could have gotten the objective point but not achieved any other Battle Tactics, so figure another Dwarf point for 8 total. Plus Hold the Line for 11. The Maniak Weirdknob would get the other far objective and the center heroes probably could have nabbed Savage Spearhead themselves for another 3, so figure 11 total for the Orruks. Plus Prized Sorcerery for 14. Close HARD game, staving off brainfog by learning 2 armies at once. Good stuff! Orruks get dibs on next painted units. (plus they're primed and the Dwarves are not yet, it's winter).
  14. Did a practice-learning game with my Dispossessed vs my new Bonesplitterz last night. I went with Greywater Fastness but pretty much forgot to use anything from there. Bonesplitterz were Icebone. Mission: Apex Predators. Realm: Purple Vortex Carpet Land Dwarves: Warden King (general, Seat on the Council, Amulet of Destiny)/ Runelord (Curse)/ Runelord (Guidance)/ allied Runesmiter/ LordArcanum on Gryph/ 30 Longbeards w Great Axes/2x10 Irondrakes w torpedoes/10 allied Hearthguard Berzerkers w poleaxes/2 Fulminators/ 3 Gyrocopters. Orruks: Savage Big Boss (general, Great Hunter for the extra pregame move)/ Wurgogg Prophet (Glowin' Tatooz)/ Wurgogg/ Wardokk/ Wardokk/ Maniak Weirdknob (Green Glowy Tusks)/ 2x10 Savage Orruks w stikkas/5 Boarboys w stikkas/10 Boarboy Maniaks/2x4 Big Stabbas/20 Arrowboys Deployment Both armies had 2 Battle Regiments, but the Dwarves won the side choice and decided to go first to try to nab those objectives before the Orruks could.....but the Orruks moved up 8" before the game and had a big bunch of heroes near the center. The Lord-Arcanum and Fulminators had no trouble getting to that far objective and wiping out the 5 Boarboys. Runesmiter and HGBs high-tailed it to their side objective trying to block the feeble priest with their hulking beard-saves. The wall of Longbeards and Irondrakes and heroes marched quickly as they could to the center but could not charge because they ran for Ferocious Advance. Probably shoulda tried to charge instead. Gyrocopters flew up to do some hurt to the Maniaks and got rid of 3 of them (as I've never run cavalry before I gave myself a mulligan on their coherency, otherwise they would have lost 3 more from that! Noob mistake). Ferocious Advance achieved plus max objective points! 5 points total for dwarves. Then bottom of turn 1, things get ugly, or beautiful, depending on your species. Savage Boss, 10 stikkaboys, and 4 Big Stabbas get Ferocious Advance. General Wurgogg rolls a 1 to stare down the Warden King 😛 Maniaks get their Glowy Green Tusks and Mystic Shield, whilst a Wardokk gives +1 save to 10 stikkaboys who aim to charge the Fulminators as the Wardokk moves towards the Lord-Arcanum's objective. Arrowboys went all out attack on the Longbeards for 2 dead Longbeards. Maniaks charge the Longbeards=12 dead Longbeards and in return 3 dead Maniaks (as the Longbeards had the Rend-2 prayer on them AND the Ancestral Shield 6+ ward save). Stikkaboys charge and kill exactly 1 Fulminator BUT I gave the Dwarves a mulligan here as I noticed the Lord-Arcanum has something called Cycle of the Storm, which negates a wound/MW that would kill a Stormcast model nearby. 5 dead stikkaboys I think after that. Orruks at 3 points as a Wurgogg stepped a bit to capture the center objective, and they got Ferocious Advance. Orruks get Turn 2 Priority! 1 Wurgogg whiffs his mask again, but the other manages to stare at the Longbeards long enough to wipe them out! Arrowboys move towards the Lord-Arcanum, all out attack and DO ABSOLUTELY NOTHING. Maniaks charge some Irondrakes, and get hell unleashed upon their faces, and 2 dead Maniaks. However the Savage Big Boss and Big Stabbas charge the HGBs, the big boss piles in 3" to nail the Runesmiter dead with his mighty Gorktoof axe, and then the Stabbas immediately get to attack the HGBs for 4 dead there. But then the HGBs strike back and kill a couple Big STabbas AND the Savage Boss. Big Stabbas fail to kill any Duardin heroes in the center. So 2 points for Broken Ranks, plus 1 point for the center objective. Total of 6 for the Orruks now. Then the Warden King fails to generate CPs twice, decides to stand on his Oathstone. But a Runelord does Guidance for a CP, the other gives some Drakes a 6++. Lord-Arcanum casts Healing LIght on the Fulminators on a 10......but the Wardokk says Mork sez NO and rolls a natural 11! No Healing Light. So he rides the aetheric winds over to the objective by the HGBs, but fails the charge so he doesn't capture that objective. Irondrakes kill off the Maniaks and a unit of Big Stabbas, HGBs fail to do any MW to the remaining Stabbas and they lived. The Wardokk actually kills a Fulminator before dieing himself WOOT! 0 points as they failed to Conquer, and no objective points. still 5 points for Dwarves. Turn 3 Orruks go first again. Dwarves burn the center objective. Wurgogg gets Slay The Warlord with a good healthy staredown! Sorry Warden King. Maniak Weirdknob retreats cuz he's fast to go over towards the Fulminator's objective. Arrowboys shoot and charge that Fulminator to finish him off. HGBs kill the Stabbas. So 2 points for the Slay the Warlord but no objective points. 8 points for Orruks total. The Gyrocopters retreated and zipped deep into enemy territory to achieve Savage Spearhead, but no objective points are gotten. So 7 total for Dwarves Turn 4 I just went fast mode and rolled for Priority, Dwarves got it! So the last Runelord with a CP run could have gotten the objective point but not achieved any other Battle Tactics, so figure another Dwarf point for 8 total. Plus Hold the Line for 11. The Maniak Weirdknob would get the other far objective and the center heroes probably could have nabbed Savage Spearhead themselves for another 3, so figure 11 total for the Orruks. Plus Prized Sorcerery for 14. Close HARD game, staving off brainfog by learning 2 armies at once. Good stuff! Orruks get dibs on next painted units. (plus they're primed and the Dwarves are not yet, it's winter).
  15. Ah yes, I should look at the old Fantasy high aelves; the 'current' Phoenix Guard kit is still old anyways. That might be the ticket. I like to magnetize the models for transport, but too many breakages even with weaker magnets have soured me on fantastic yet delicate models. So many of the newer kits are like that too.
  16. If I didn't hate their skinny spindly weapon shafts and assembling them, I'd have 3 big units of Phoenix Guard. I prefer the stout sturdy hammers, picks and axes of the bearded mountain folk, which barely reach anything.
  17. Just so people know, I've been beaten by a Saurus Knight army 3 times! My Blades of Khorne, Beasts of Chaos, and Ogor Gutbusters could not pull the wins. I've sold all of them now (have Fyreslayers and Dispossessed Cities, and Bonesplitterz now, should fare much much better )
  18. It will be enjoyable if FS becomes even more of a thinking-army. I mean, it's already more-so than the average Sons of Behemat army (which is definitely a chill army to play because there's not much we have to remember 🤓) Trying out my Bonesplitterz tomorrow; eager to see how much brain energy I need to activate them.
  19. Oh duh, forgot about the Coalition route! That actually would be pretty acceptable, though it's just a bit tougher to dish out armywide synergies doing that. But I guess the Big Waaagh subfaction synergy is pretty meh, and Skaven don't really have any all inclusive buffs do they? Seems like Cities have the best army wide inclusive buffs. Maybe they'll surprise us and have one or two heroes in FS that grant some things to all friendly Duardin units, though they seem pretty stingy as a race.
  20. Dang it, not confident about that new FS tome at all. United Duardin would have been better. Just because a menu has multiple items that CAN be gotten in a single bowl if desired, doesn't mean it's watered down soup! FS would certainly work with other dwarves....dwarves can smell gold and find it! Only the FS know that the isotopes of Ur Gold hold their wonderful secret.
  21. Guess I'm a bit grumpy with FW since they squatted Legion of Azgorh too. Maybe at Adepticon we'll get the announcement of the Chaos Forge army that makes all the weapons and armor.....or good dwarves. Either one would be AWESOME!
  22. I'm not saying anything by Forgeworld is bad at all, it's almost all amazing and always at least good! I'm also not saying the consumers should be 3D printing the models that they design. But first and foremost, resin, especially the kinda FW uses, kinda sucks for many purposes; it can warp horribly and breaks more easily, and generally the impressive monster models weigh quite a bit more than the plastics which makes precarious poses....precarious. Second, resin comes from molds, and molds can and do go bad or tear, then production has to stop; also even the finest resin casting operation is less consistent than injection molding (ie. bubbles). Third and mainly, the business-silo of Forgeworld just doesn't make sense anymore; they have immensely good ideas but are all tied up in just a handful of exceptionally talented folks who (and this has happened) if they pass away or just leave otherwise then the whole thing is deadlocked. What they do deserves (and in the last few years has gotten) more attention and support to deliver to a greater array of consumers. What I'm saying is that Forgeworld should be more like GW's made-to-order section of the shop. They can get all the absurd amounts of detail and grace in a 3D model, and they can use some world-class 3D printers to print the super fancy stuff to-order in a strong highly detailed plastic. This is happening now already in the miniatures-world. They could make stuff at better prices, and still retain better margins. From a business standpoint, designing and then making stuff and then hoping people will buy it is stupid. Designing isn't free of course, but certainly cheaper than going ahead and producing a whole bunch and sitting on it, which creates increased pressure to invest in more marketing.....still hoping people wanna buy it all.
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