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EMMachine

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Everything posted by EMMachine

  1. It heals wounds that the unit had suffered before the attack you are saving at the moment. The point is, that the game works this way. If an enemy unit for example has 3 weapontypes and attacks one unit you make the following. Rolling to hit, to wound, save and damage for weapon 1 (putting the damage into a pool) Rolling to hit, to wound, save and damage for weapon 2 (putting the damage into a pool) Rolling to hit, to wound, save and damage for weapon 3 (putting the damage into a pool) Only after you handeled the last weapon, the combined pool of weapons 1-3 will be allocated to the models. This means if you roll a save of 7 for a wound of weapon 2 or 3. The wounds of weapon 1 or 2 aren't allocated to a model yet, and this way can't be healed. Only wounds from a combat before this one can be healed because the wounds are allocated to a model. (this is basicly stated on page 7 of the corerules (allocating models and later)
  2. The interesting thing is. Looking at the model (the face) you still see the Ogor features, but not on the picture on the left.
  3. The last information we had was December 23rd, 2020 https://www.warhammer-community.com/2020/12/23/an-update-on-warhammer-releases-in-2021/ The question is, if they are really able to come back to the weekly releases or if they have to make a status update.
  4. The Question is, is GW going back to a weekly release or will it stay at 2 weeks, because this would be a point that would speak against March 13th, because we already have a release for March 6th. If 2 week releases will stay the earliest release would be March 20th.
  5. After I haven't seen a thread about this. Warhammer Community released a small campaign yesterday, that doesn't take place in the eightpoint. It is a campaign about the Fall of Anvilguard. https://www.warhammer-community.com/2021/02/24/relive-the-fall-of-anvilgard-in-this-free-warcry-campaign/
  6. If it would be March 13th, their should be a "Coming Soon - Preorder next week" with this on Sunday. My guess would have been April or May, but the preview showed way more than I have thought.
  7. No, the Hunters inside the wood follow the same rules at the unit outside the wood. You have to position yourself that you don't measure 1" through the wood but you will be seen from outside as well if you do.
  8. The interesting point is I have seen rules where close combat was too string. 4. Edition 40k (and to a little point WHFB) In both games you were able to Overrun a unit or reposition yourself into the next close combat. In both cases a close combat unit was able to get into the next combat. You either shoot something in round 1 (or overwatch in WHFB) or your unit is stuck in combat and can't shoot anymore. In WHFB your only chance was surviving the first combatround or having no unit behind the charged unit. In 40k is was leaving enough room so the unit couldn't reposition into another combat. In 5. Edition 40k they removed the option to reposition into the next combat and from their on, shooting became stronger.
  9. It will be interesting if their will be a translation for the old name (after their are translations for lokations since the beginning). Looking at the name it would be something like "Trauerfeste" in German. I don't think that Citynames have to be unique (especially after the realms are that huge) but I would have been weird as well if the city would have been named with the meaning of "Wolf Feast" from the beginning.
  10. I think the size of Greater Daemons can be quite different from daemon to daemon. In Shattered Cruclible was a Great Unclean One with the size of a hundred feet hight. I don't think that every greater daemon is that large. But looking at the weapons it is a lowranked Bloodthirster (Bloodthirster of Unfettered Fury)
  11. It's quite interesting. For once it took some time until Radukar made the Cities his own (Age of Chaos until the Necroquake) and we at least get some reason why our heroes try to free the city. And also why the city is called "Ulfenkarn".
  12. The problem with Stormcast Eternals losing the abiltiy to be reforged would literally mean, kill order entirely (or even doom the Mortal Realms entirely) Stormcast Eternals are literally the only faction that keeps Chaos and Death in check and gives order the chance to reclaim ground. Losing reforging would mean, we would be back at the situation between the age of Myth and age of Chaos, but without any chance of coming back because we don't have a working pantheon of Order. Bringing the fight to Azyr would actually be less of a problem in comparison.
  13. I think this is a good question for the FAQ-Team. The thing is, we had such sitations with the old Battletome (where rolls of 6 were changed to rolls of one for example with the old Screamers rule). The thing is after the dice itself was changed not the value, back than it was counted as a unmodified roll (so the roll of 1 could have been re-rolled) and only adding/substracting/multiplying and dividing from the roll was counted as a "modifier". Later those "change the roll" abilities were mostly removed.
  14. Maybe we should add the ruling itself. Warhammer Community, Corerule FAQ, Page 10
  15. I don't have a picture of a converted Flayer (because it would basicly be a Crypt Infernal Courtier). What I have is a picture of a Vargulf Courtier based on the Plastic Daemonprince. It's mostly the Daemonprince (his wings in the place where the arms would normally be) and the head + and the skulls on his back are from the Cryptflayer/Crypthorror Box. Many Armies have such a problem looking from the loreside. An Archregent is basicly a patriarch who rules over multple courts (which are ruled by Abhorrent Ghoulkings). The same with a lodge, that normally has 1 Runefather and 1 Runemaster, Or Beastclaw Raiders where an Army would normally have 1 Frostlord and 2 Huskards on Stonehorn instead of the 3 Frostlords on Stonehorn. The problem is most likely if you can make a model unique without stripping the options for Command Traits and Artefacts.
  16. @Beliman I had seen this point some pages before. The problem is, it kills of short range shooting (units that already struggle with shooting because they only have 7"-9" Range), Throwing Axes, Javelins, Pistols etc. Those weapons are balanced in a way, that if you can take either a weapon like this or only close combat, that the ranged weapon is basicly the second attack. Black Arc Corsairs for example: They either have 1 Attack with 4+/4+ + 1 Attack with 4+/5+ when armed with meleeweapons only or they have 1 Attack 4+/5+ in Melee and 2 Shots 9" Range at 5+/4+ (but only once each round). With the rules we have at the moment you have a decition to take. Either having 4 Attack each Battleround melee only or having 2 Melee Attacks and 2 Ranged Attacks each Battleround. For units like these it would completly take away the decition. And long range will become better in the game because instead of only shooting you once or twice with the Sentinels that were often used, these will shoot you 3 to 4 times in the same timeframe because you still only move once per game. It would be a strate buff for long range shooting Edit: It would most likely make more sense to change the turnorder to: Hero Phase Shooting Phase Movement Phase Charge Phase Combat Phase Battleshock That way, everything that is ranged would have to be in position in the turn before (like it is with Wizards)
  17. I think it would be more interesting if we would get GW-Modells instead for the forgeworld units. It would be more accessable and the chance that we would get some lore would be higher than with forgeworld. I would have added a Troggoth Hag or some Squig Gobbas already, if they were GW instead of Forgeworld.
  18. Here is something abour running in the herophase. The rules for running say, " Models in a unit that runs, can't shoot or charge later in the same turn". So even if you run in the herophase, charging would be impossible, if the unit doesn't have a rule that it can run and charge, because the charge phase is later in the same turn. The Tusks and Hooves of the Goregruntas are Melee Weapons as well.
  19. I don't think that this was a good mechanic. It can be exploited far too easy. Put a Leviadon in front and the rest of the army standing in the open is immun against shooting forever because most shooting isn't strong enough to make 8 Wounds against the 2+ Save. This is as tactical as the Sentinels we had often enough in the thread. In case of 40k we had a braverycheck in 4. Edition if another unit except the next can be shot and in WHFB wheir was either you can't shoot through units with the same size and later, you get hard cover when shooting through the unit. Something like this could be a better solution because you would screen with expendable units by positioning and not tank the entire army on the assumption alone that one unit is closer.
  20. @Chalkos Chiva Everything except for the heads (the stardard and the horn) is part of the Sisters of Silence kits from Warhammer 40k.
  21. Well Ushoran (aka Sumeros Summerking andBlood Rose Prince) is already part of the AoS Lore, after he is the Carrion King (the founder of the Flesh-Eater Courts).
  22. This was a creation of me. My Melusai Queen (sadly she can't get the Melusai Keyword at the moment). She is a little nearsighted because the best thing for a "Turn into cristal" Attack was the Breathattack. With the model that still wants to see color. And yeah, her entire back is filled with Greenstuff.
  23. I don't use Azyr, only buy the battletomes, so I don't know what you get extra, for subscribing except for the Armybuilder. I think the thing you wan't is what 40k has done, but I don't know if it is really what we want. The App we have right now, we get the most recent version of the warscrolls at least. Since the 40k App came out it is not possible anymore to buy onlineversions of codizes, so you need the subscription or the bookcode for the book (and you really only get the rule part, as it looks like). I have the german versions of the Battletomes as Print + the english ones in the app. So I can check the english wording of the rules as well as of the lore (and also can look at the german translation).
  24. Isn't that what the "Azyr" Subscription in the AoS App is for. Or is it really only for armylists? The oldest battletomes often have some shortstory lore you won't find in later battletomes. As for the Generals Handbooks, not every generals Handbook has the same content for open and Narrative section, so it can be interesting to have older books as well.
  25. The thing is, is it bad when Throwing Axes, Javelins, Pistols, or Repeater Handbows (weapons with 8-9") can shoot into combat or can shoot while in combat? It is basicly their only point of existence. If bows, or Handguns should not shoot while in combat, they could have a minimum range. Some debuffs like long range (12+") or shooting a units (though screening could actually make sense) could still be a thing. GW actually got rid of most of using modified rolls for Abilities because it can backfire. You are seeing, "hey, if I have -2 to hit the unit should make mortal wounds anymore, but on the other side, if the unit gets +2 to hit it would make Mortal Wounds on 3+. Thats a reason for the "unmodified" rolls in Abilities. The Vanari Auralan Sentinals with indirect shooting and making mortal wounds could be fixed if only the aimed profile could make mortal wounds (They made similar stuff with Kharadron Overlords, where units can't use abilities while within a skywessel).
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