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IRifter

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  • Birthday 05/29/1997

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  1. Can a unit that doesn't require LoS for a ranged attack like a skaven plague claw shoot into a wyldwood?
  2. Ty for the quick answer. No questions left on my side
  3. The GH2020 states the following: If im playing for example a Sylvaneth army that uses the Awakened Wlydwood terrain and their battletome states the wyldwood must be set up as following: How exactly would this boil down? 1" from enemy territory is in addition but would the GH overwrite the range restrictions since its a newer release or would the battletome take priority?
  4. Hey there fellow sylvaneth players. Due to some IRL hinderances i took a break from the hobby for about a year now. I got myself a bunch of Sylvaneth back when the new tome released and was wondering what the best thing to get next would be. In total i have built the following models: -1 Spirit of Durthu -1 Treelord Ancient -3 Drycha -1 Arch Revenant -1 Branchwych -1 kitbashed Branchwraith -3 Kurnoth Hunters -10 Spite revenants - 36 dryads If there are any "go to lists" i'd be interested in those and as well as what the best Artefacts/Traits and also which glades work best. In general im a bit lost on how to play a Sylvaneth army is played properly. Any help/pointers are appreciated.
  5. The other trees are 1" from everything (objectives, terrain, enemies) and can be palced inside enemy deployment zone
  6. I didn't watch the full video from honest wargamer, but judging from his opinions he really didn't pay much attention when reading all the new rules. They stated that each wyldwood has to be 6" away from enemies, objectives and terrain (i watched until they were done discussing the new woods), which is not true. Only the free wyldwood you get for choosing sylvaneth allegiance has these restrictions. Any summoned/created by ability or artefact wyldwood can be placed 1" away from enemies, objectives and terrain and ALSO inside enemy territory. Im not sure about the treelords. The point decrase is nice but I'd say taking a unit of 3 hunters is always a better option.
  7. Im 100% positive that will be answered in the errata. GW already said that you can still use the old wood models. My guess is that 3 new woods are equal to one old wood. So you can put down 1-2 old bases per time you are allowed to place a wyldwood
  8. Yes thats correct only the free wood has to be 1" way from enemy territory. The free wood also has alot of other restrictions. The ones you get per spell, acorn or ability are much more felxible.
  9. Yes you get the glades for free. The trade-off is the given artefact and command trait. So you cannot choose freely. Battalions aren't useless. Getting another cp and artefact is huge. Look at the outcast battalion. Add a vengeful skullroot to that and you got a nasty Battleschock test for the enemy (rerolling successful battleshocks) and if a model flees you ad 2d3 on top. That's actually pretty powerful. Especially considering all the new forbidden power spells that give -1 to bravery
  10. Go ahead and base that beautiful piece of plastic!
  11. Here is my thought process: In my group we ordered the leaked pages according to other 2.0 tomes. If you take a look at any of these tomes the contents are structured like this: -Lore -Painting -Allegiance abilities(including stormhosts/glades) -Path to Glory -War Scrolls(including battalions) -Pitched Battle profiles If you take a closer look you'll notice that each section of the time has a title written in a big font. Furthermore you can see that the pitched battle profile is on page 104 and the earliest page according to other 2.0 tomes with a visible page number is the page with verdant treasures (page 68) . Overall 31 different pages have been leaked. 68+31= 99. Following the above stated order somewheren inbetween are the path to Glory rules. These path to Glory rules are usually 3 pages long. So in total about 2 pages are missing which could very well be big artwork pages. This leaves very little room for additional rules pages. In addition I'm 99% positive that any important pages have been fully leaked. Why would the leaked not include the pages about an awesome more than one artefact rule if he downloaded the whole PDF from the Apple store?
  12. As i mentioned before. We got every page from allegiance to pitched battle profiles. There is no mention of any sylvaneth specific bonus artefact rules in there. Everything else inside the tome is usually lore, painting tips and some faction specific battleplans. I'd say we DO have a final answer
  13. I dont see any restrictions except the table that only wizards get to use. I dont have very much experience with the old sylvaneth lists. Im not feeling comfortable giving out any lists/ideas yet.
  14. I didn't know about the specific artefacts for skyvessels from the KO. What you said about the mounts is completely right. Although these traits are with one or two exceptions not that great(jsut nice additions) and are by far not comparable to a true artefact. Going by the example you posted and looking up how exactly it works and where it is written in the SCE book it should be palced above the specific artefact tableand tell you how and why you get additional artefacts. This is not the case with the leaked sylvaneth pictures. I dont think its hidden on another page or something like that. We pretty much got all the important stuff from allegiance abilities all the way to pitched battle profiles.
  15. Yes that's true. The most probable reason is: more options = better. I would consider it to be more artefacts in total (aka a buff) and for ease of use and clarity they are grouped in 6.
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