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BaronBanana

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About BaronBanana

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  1. He's there for the bravery aura buff and the CA to give handgunners +to hit and wound
  2. I thought about dropping a FG General to get a Ghur/Hysh battlemage to follow the Greatswords instead. Wildform lets them get into combat faster while Pha's Protection gives them the survivability to make it. It also lets me take a second Settler's Gain artefact rather than just the generic Hysh Artefact EDIT :: Updated list with help from some friends Allegiance: Cities of Sigmar- City: Settler's GainMortal Realm: HyshLeadersBattlemage (110)- General- Command Trait: Strategic Mastermind- Artefact: Silver-plated Wand- Lore of Illuminatiom: Illuminate- Mortal Realm: A
  3. I didn't think it read that way, nice. It was from the Settlers Gain Lumineth Tutors rule, but I forgot it was just FG and CA heroes only
  4. Allegiance: Cities of Sigmar- City: Settler's GainMortal Realm: HyshLeadersCelestial Hurricanum with Celestial Battlemage (280)- General- Command Trait: Strategic Mastermind- Artefact: Silver-plated Wand- Lore of Illuminatiom: IlluminateFreeguild General (100)Freeguild General (100)Knight-Azyros (100)- Artefact: Syari TruebladeBattleline10 x Freeguild Guard (80)- Halberds10 x Freeguild Guard (80)- Halberds20 x Freeguild Handgunners (200)10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)Units20 x Freeguild Greatswords (280)10 x Vanari Auralan Sentinels (140)20 x Vanari Auralan Sen
  5. I can split the greatswords into units of 10 and be fine. As for being slow, most I'd my local meta is noncompetitive so i don't think moving about the noise quickly well well an issue
  6. Allegiance: Cities of Sigmar- City: Settler's GainMortal Realm: HyshLeadersCelestial Hurricanum with Celestial Battlemage (280)- General- Command Trait: Strategic Mastermind- Artefact: Silver-plated Wand- Lore of Illuminatiom: Drain MagicFreeguild General (100)- Artefact: Syari TruebladeFreeguild General (100)Battleline20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)10 x Freeguild Guard (80)- Halberds10 x Freeguild Guard (80)- HalberdsUnits30 x Freeguild Greatswords (360)20 x Vanari Auralan Sentinels (280)20 x Vanari Auralan Sentinels (280)Total: 1960 / 2000Extra Command Points
  7. Just a thought, but would xbows be better in 3.0 than handgunners due to cap on hit? You lose rend but double your shots. I'm not super math hammery, my brain is simple and thinks big number go brrrrt
  8. Nice, I'm definitely gonna slap some more Karibs and Hydras onto that and maybe some phoenix guard because I'm a power gaming timmy or whatever their name is. I haven't seen anything stating you can't play Anvilgard anymore
  9. I do like this list because it's triple dragon which is super up my alley. However, I'm shooting for a more thematic line up and your list gave me the idea of triple dragon and using hydras and kharibdyss as drakes and other wingless dragonkin with some infantry as "cultists" or "worshippers"
  10. I think I might try out BCR Thunderbellies if a local can sell me his BCR stuff. He's been mentioning about selling it for years but turned down every offer so far
  11. I'm considering it, but I really like the rules for LC. I'm even considering just playing SCE because a lot of my conversion ideas stem from using the new thinner SCE
  12. All great ideas, I have a few lists I've been working with to kind of build a "fluffy" list First one is having four dragons, The Luminark, CH, LC, and FHP, with their heavily armored garrison. Ambushing Dragons, for those that dare enter their realm Cult of the dragon with their royal guard
  13. So, I'm trying to come up with a list to properly theme a city that's run by dragons. I picked up this model that I want to counts as an awesome centerpiece model, like a Lord-Celestant on Stardrake, General on Griffon, or Dreadlord on Black Dragon. I figured Gyrocopters and Gyrobombers could be run as young dragons, wizards as dragonborn wizards/sorcerers. Any other ideas that the grand internet could help me with and maybe some models to go along with them?
  14. I forgot they buffed sharks and turtles, so that might be something worth looking into
  15. So I currently have a couple AoS armies, Archaon Fist of the Everchosen and Hallowheart CoS. I kind of want to get into a monster mash list but I don't want to do giants since we have two Sons players locally. I know of Avengorii SBG, Gristlegore FEC, and Anvilgard CoS. I'm not necessarily looking for the best, something just more a little more competitive and can possibly lead to other interesting army builds. Is there a monster list I'm not seeing or any advice on which way to go forward with a MM list?
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