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Tibus367

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  1. Halo of Blood: The strike-first effect applies to the bearer Wrath of Khorne BloodThirster - Commander of Tyrants: In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly Bloodthirster of Insensate Rage or 1 friendly Bloodthirster of Unfettered Fury wholly within 16" of this unit and that has not yet fought in that phase. This unit and that unit can fight one after the other in the order of your choice. So if I give the Halo of Blood to a Wrath Bloodthirster, does that mean that a different nearby Bloodthirster effectively also gets the strike first effect? So if it is my turn, the Wrath Bloodthirster goes first, then another Bloodthirster, and then (since it in my turn) a third unit fights. And all this before my opponent my opponent gets to fight?
  2. I am not sure how that makes sense. Since the friendly unit dies on the enemies' activation, it is now my activation anyway. Unless you mean that the friendly unit dies, then the monster gets to attack, and now I get another activation with some other unit. It does say that "this unit can fight immediately" without any qualifier such as "If it has not already been picked to fight". The Vyrkos rule clearly spells that out but the Avengorii does not which is why I am thinking it may be intended as a separate attack happening in the opponents 'pick' without preventing me from picking it later.
  3. Unstoppable Nightmare is a Monstrous Rampage for Avengorii monsters. "Until the end of the following combat phase, the first time a different friendly Avengorii unit within 6" of this unit is destroyed, this unit can fight immediately after the last slain model in the destroyed unit is removed from play" Does this mean the affected monster gets to attack twice (once when the friendly unit is destroyed and once when it is picked to fight later)? Or if the monster has not yet attacked yet, it attacks now and does not get to attack again later in the phase because it has already attacked when the friendly unit was destroyed?
  4. Maybe I am the weird one here. I personally prefer more generic hero's so that I can create my own story behind them along with the army they lead and the lands they originate from.
  5. I agree that the balance of the game seems to be around 2000 pts. While 1000 pt games can be fun, it seems that any imbalances to the game become more magnified the smaller you go. If you find yourself fighting an uphill battle with your opponent at 2000 pts, you will find yourself absolutely crushed at 1000 pts. If a given unit was undervalued in pts at 2000 pts, it is twice as undervalued at 1000 pts. I think this is where meeting engagements came in. By staggering the arrival of certain types of units it somehow minimized these problems. But 3rd edition got rid of these rules.
  6. While some may argue the FAQ removes this clause regarding benefitting more than once per phase, it is clear that this FAQ is in response to descriptions of command abilities written for 2nd addition that needed this restriction (because back then you could use the same command ability twice in the same round unless otherwise instructed). This is certainly not the case with Crimson Feast. I believe the intent here is that it does not stack.
  7. "At the end of the charge phase, roll a dice for each unit that does not have the Sylvaneth keyword that is within 1" of any terrain features with this scenery rule. Add 2 to the roll if any Wizards or endless spells are within 6" of any of those terrain features. On a 6+, that unit suffers D3 mortal wounds." Does this mean that if I have a wizard within 6 inches of one Awakened Wyldwood I add 2 to the roll for units next to a all Awakened Wyldwoods? Or just that one that I am next to?
  8. Where is that? I am not seeing it in the latest FAQ. The app still has the last sentence in the warscroll.
  9. "You can use this command ability in the combat phase. If you do so, pick 1 friendly Soulblight Gravelords Summonable unit wholly within 12" of this model. Add 1 to the Attacks characteristic of that unit's melee weapons until your next hero phase. The same unit cannot benefit from this command ability more than once per phase." I have heard that the wording allows this benefit to stack. So you can add 1 to the attack characteristic in your combat phase, then add another one in your opponent's combat phase. Then if your opponent gets the double turn you can add it again in your opponent's next combat phase for three extra attacks. Is this really true? Or does the last sentence in description mean you can't use it again on the same unit before your next hero phase, effectively capping this ability at one extra attack per unit?
  10. Anyone with their own table always could use more terrain. There are lots of terrain pieces available on etsy.
  11. I started this hobby about two years ago. At the time I carefully reviewed each faction, picked out what I thought were the best looking models, and got to work with my demons of Khorne. It was fun even if I lost most of the time and misunderstood a lot of the rules. Since then I have moved on to Sylvaneth, and now my third army is my Gutbuster Ogors. Not to mention Warcry and Beastgrave. I love them all, but my Khorne army is special. Blood, skulls, and heavy metal rock. What is not to love? Of course my painting skills have gotten better over the past two years. The stuff I paint now looks way better than a lot of my first Khorne models. Sometimes I get out a Blood Warrior and just cringe at how horrible it looks. I feel a little shame putting them on the table when I have so many other better looking models. Not everything is horrible, but most of them would look so much better if I were painting them today. So I have been thinking about what to do with my beloved first army. Should I attempt to repaint them? Expand my Khorne army in some new way and just keep my old models in the back where no one will see them? What every happened to the first set of models that you ever painted?
  12. Ogor Underguts: Spend your days eating and blowing stuff up and looking for more stuff to eat and blow up. Often blowing stuff up first and eating it later. Sometimes some of that stuff is still wriggling around after blowing it up. That's fine. Just clobber it till it stops wriggling. Our most revered celebrities are all first class chefs. Basically we follow a giant version of Guy Fieri with a bazooka. We are the only faction that cares enough about the after battle party to drag a cooking pot the size of a small house to every occasion. And no matter what your personal beliefs and politics are, we don't care. We'll be your best friend until you run out of snacks. And woe be unto the party host that runs out of snacks.
  13. Of course Khorne is the most obvious anti magic Chaos faction imaginable. Unless you are counting prayers and judgments. More model choices than almost every other faction. Not very shooty though.
  14. I want to agree. This is basically the seat of power for Archaon. Not even Sigmar and the Stormcast have been stupid enough to assault him directly there yet, electing to attempt closing the realmgates to the eight points from the outside in a seven pronged attack rather than assault Archaon directly in the realm gate wars. And Archaon has been leading the forces of evil since before the birth of the mortal realms. Katakros is a young upstart compared to the battle field experience of Archaon. Yet Katakros is not stupid. He would not attempt an invasion of the most highly prized strategic location in all the mortal realms unless he had a plan and thought he could win. He must have a idea of how to pull this off. Being a Chaos fan, I hope Archaon will kick his bony butt crying all the way back to Nagash.
  15. In that case it would be considered a retreat and the unit would not be able to charge or shoot (with the exception of some other battalion ability), correct?
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