Ossiarch Bone Reapers (Requires Ossiarch Bone Reapers Battletome)
The Ossiarch Bone reapers are the Death equivalent of the Stormcast Eternals. This army is a small, focused force that maintains a lot features that makes a Death army so great. Their most defining feature is their use of Command Abilities. They have their own unique pool of points to use, which is a double edged sword. On one hand you can’t horde command points. On the other you have new points to horde that can be used by units other than a hero.
Bonereapers have a fair few advantages over other elite armies. For a start they are immune to battleshock. This is combined with a decent amount of regen and wound mitigation. So those long slogs may just swing in your favour more often.
The Bonereapers have access to Death’s big two spellcasters, Arkhan and Nagash. Although there are no dedicated battalions these two top tier casters should not be overlooked. Lots of spells, lots of regen which is big outside of LoN.
Furthermore, there are plenty of other lesser spellcasters in the Bonereaper's ranks. Granted these are only low tier wizards but they are plentiful and not too expensive. Each one is designed to perform a particular role so feel free to stack up or cover your bases.
This alliance is very versatile in terms of unit types. Decent melee infantry and cavalry. Elite, monster units that pack a punch. The star here is the catapult, presenting a rare ranged unit in a Death army. However, like some other elite armies they lack variety. Although thematic this can be frustrating with the selection of battle line unit and battalions.
This lack of variety is somewhat mitigated by the sub factions available to this army. Each one provides an advantage to a particular play style. I will give a brief overview kind of play style each one benefits.
The Mortis Praetorians are your most bog standard, Death themed option. They debuff your opponents bravery and are geared toward the factions named characters who have abilities and command abilities tuned to them. Either only affecting them or providing additional bonuses.
The Petrifex Elite are similarly bog standard, just not in a Death kind of way. All of their bonuses provide some bonus in combat. These bonuses are mainly defencive. The most interesting to me is the Unstoppable Juggernaut ability, this adds 1 to save rolls that target Petrifex Elite units. This means that it can be used in conjunction with any abilities you can dredge up that affect your save rolls.
Stalliarch Lords are next. They are themed around cavalry units which makes sense when you look at their abilities. They are all based around mobility, namely running and charging. Although you don’t need to run them as a cavalry army, the already high movement of your undead horses compliment them greatly.
The Ivory Host is where things interesting. Much like their Petrifex cousins they are combat based, but with a twist. Their main ability involves them getting a bonus to their attack rolls while in range of wounded units. This comes at a cost of a negative to their saves. Their other bonuses seek to either compliment or enhance this abilities. These are basically bone berserkers.
The Null Myriad is a very flavourful subfaction. No big bonuses here but rather they can negate spells and endless spells. This can be quite situational, not much good if you are up against a non-magical army, but amazing against magic focused armies. The bonuses to heroes are decent enough giving you useful bonuses, but ultimately the usefulness of this one depends on how magic focused your gaming group is.
Last but not least is the Crematorians. This is a fiery little number has a chance of dealing damage to a foe when a model in a unit dies. So another damage dealer, but a damage dealer that can turn your opponent’s advantage in combat against them. Especially when combined with some regen from Nagash or Arkhan.
The Ossiarch are Nagash’s true vision of undeath. They are formed from reshaped bone and the melding of souls. Each Ossiarch legion was created for a purpose, some are immortal guards, others berserkers, others still are living weapons to destroy and cities.
Many of these legions are so ancient they predate many civilisations. They have been buried, locked away or even voluntarily resting since ancient times. They have mobilized once more thanks to titanic shifts in the magic of the Realms. Now they once again seek their most valuable resource, bones.
The Ossiarch demand tithes of bone from civilisations. These Bone Tithes must be met by any means. Most do not seek ou violence when collecting the tithe, but it is often unavoidable when dealing with those who are stubborn and unmoving. As a result many give the bones of their dead willingly, preserving the lives of their people in exchange for the bones of their dead, hoping that they do not fall short of their arrangement.