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Frowny

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Everything posted by Frowny

  1. I'm more excited that gw is paying any attention to this kind of thing at all. Yes it's a pretty incomplete analysis, but the fact that they are tracking the meta and openly talking about it is a huge improvement. For example, it means they may identify tzeentch, kharadron and seraphim as outliers and adjust them for the Christmas faq. They are even aware of some of the more of more problematic combos like ziflin+spell in bottle+warp lightning. So yes, stats and power could use some work etc, but this is their front community page aimed at all readers including the newest ones! Stats are hard to discuss well even in the best of times. It isn't hard to imagine they did more on the back end then they are showing us out front, which is tailored to be friendly and readable. I assume the unmentioned factions (nighthaunt, sylvaneth etc) just didn't podium. Big win in my mind, but not for the reasons ppl are discussing here.
  2. The helmet of one of the khainate shadowstalkers lore images looks like that of mistweaver saih. I wonder if she'll get reclassified.
  3. Someone here should correct me, but I don't think you can ally ko with tempest eye, so it has to fall under the 1/4 restriction. Ditto stormcast.
  4. You can't have that many ko without more cities units. You'll need to drop at least one from your current setup and add something else for 1500k or be pretty committed to adding small units to get you to 12 for 2k. I think the endrinmaster is your weakest link currently. With that many pistoliers and the gunhauler already I would consider a Freeguild general on griffon and the battalion. Fall back and shoot and charge are awesome on the pistoliers. Also since you mention you are interested in stormcast and ko, you can't go too wrong just buying whatever you think is coolest.
  5. They seem pretty reasonable to me in terms of power level Some fun tricks. I don't think their be too weak either. For example, 4 megas would be 140 wounds at a 4+ save. That is actually quite respectable for a whole army. Each one hits almost as hard as a Stonehorn while being substantially sturdier against all attacks. I don't think they'll be the strongest but I think they will be appropriately competitive for the fact that you are playing a handful of giants! I'm thinking warstomper, gate breaker, 6xancrushers in the stomper tribe will be the strongest list. They already count for 10 models so counting for more won't be that necessary, bit the extra hitting power on the mancrushers is incredible.
  6. Yup. Rule of Cool. Do Bears or mantic wolves or whatever you'll enjoy painting and playing. GW Fenrisian wolves are about the size of other horse type GW models (marauders, outriders, pistoliers). No idea about the mantic ones. I am more imagining you converting an awesome army with both! Bear cavalry as demigrphys and wolves as outriders etc. For comparison, I made a fenrisian wolf drawn scourgerunner chariot for a more dwarven feel. Never quite finished the army or paintining it though, but it was pretty easy to do.
  7. I think they could have kept a few bits of Brets just fine. The 5th edition knights of the realm remain beautiful models and would easily fit into some city of sigmar somewhere. They could retire everything else and just have kept that one box and it would have been fine. I don't think anybody really longs for the old men at arms, who could easily be replaced by Freeguild or whatnot
  8. A few reasons 1) Given the base size of pistoliers, it is not possible to fit all of them in combat in many situations. Especially since one of the best tricks of pistoliers is to charge peripherally and only tag one corner enemy miniature (and shooting with your whole squad on the way in) to minimize how much damage you take back. More pistoliers would not actually increase your damage or combat potential, whereas outriders can shoot from the back. 2) Doesn't increase drops- fits in battalions 3) While their damage is ****** at baseline, it goes up very very well with + hit buffs. If by some miracle you can get them in range of a Hurricanum+freeguild general+ azyros, they actually do about as much damage than irondrakes or handgunners. with those buffs, for example, 150 points gets you 22.5 shots at 3+/2+/-1/1 compared to only 20 shots for the irondrakes or 15 for handgunners. Most lists will include at least a hurricanum and the +wound artifact while some will include an azyros as well, so it isn't totally far fetched to get a few good buffs. They have some other disdvantages (no stand-and-shoot like the handgunners), worse save than the irondrakes), but also a few advantages (much faster, fallback+shoot, more wounds than comparable points of irondrakes, better save than handgunners), and under the right circumstances, their damage is respectable. 4) In some ways, they require less support than other shooty options. Most CoS lists need a way to get their ranged firepower into range turn 1, be it living cities deepstrike, darkshards run+shoot with a sorceress or irondrakes with a bridge in hallowheart. Outriders can just..... walk forward and shoot. You need to invest points in the +hit and wound buffs, but not in the mobility buffs like some of their competition. 5) You mentioned it, able to chip from objectives. All around not amazing, but they have a semi-unique role. I think if they weren't in the battalion, you wouldn't see them, but the low drops is quite important as well. I hope they change that rule for going first sometime down the line. I also agree that duardin on polar bears feel a bit more like demigryphs. If I were making duardin outriders, I'd do so by putting irodrakes on fenrisian wolves.
  9. Hey there. I'm working on some knight themed cities of sigmar. Enjoying the pistolier fallback+shoot+recharge combination as the core of the list idea, but also interested in the painting/modelling, and looking for advice on how to add some other types of models for painting variety. So far I have 1x hurricanum with battlemage 1x Freeguild general ong griffon. 10x pistoliers 10x pistoliers 5x pistoliers 5x outriders 3x gyrocopters Aetherguard windrunners 1500 points What would I want to take it to 2k? The most competitive and obvious answer is just more pistoliers and outriders, but I am kinda more interested in some painting variety= and am happy to do substantial converting. I was considering either. 1- An Ironclad filled with arconauts - would probably look for the skycutter chariot to fill this role. 2- 30-40 dark shards and 5-10 more pistoliers/outriders 3- 30 pheonix guard. I could also make some more points by dropping some gyrocopters. I could even switch out of tempest eye, possibly for Hallowheart, Living City or the Pheonix temple, but that would require adding a lot of battleline and several other changes though. Whatever I do, I need to keep a core of the pistol knights. Any thoughts on what non-mounted unit to add to this list? Here's what I'm working with so far thematically. For infantry, I'd likely swap in more knight helms to keep the theme going.
  10. I think they should embrace the beastmen withing with other animals... Like why are the beastmen all goat based? I imagine reimagine minotaurs with rhinos and elephants heads in addition to bulls. Or what about tiger jaguar and lion infantry to take over some sort of elite hunting role? I would take it in more of that direction, i think.
  11. My current bret use-pistoliers!
  12. I'm endlessly disappointed by Yetis. Super cool, fun, neat tricks but ultimately just don't do enough damage to justify themselves. 3 gluttons will take an objective from an enemy squad of 10 reliably. 3 yetis, even striking first, won't. And their enormous bases and short reach mean you can really only ever use squads of 3 or the extras won't fit, even with their pile in range. My last game, it was an ogor mirror match. My 3 yetis piled into 12 gluttons that had already fought, killed one. Next turn they activated ahead of the gluttons and killed another. Gluttons fought back and since I got the perfect engage only downed 1 in return. I fought again on my turn and got a 3ed before losing all of them. And that was nearly perfect for them, 3 combats with almost no return attacks due to their sneakiness and they still could barely get their points back. When their best just doesn't do it, it doesn't offset the other games where they just get charged and die.
  13. This is pretty much exactly what I was advocating up above and also exactly what 40k does. I believe most weapons have what you would term r1 in that system, but it would be pretty easy to adjust to aos with 1inch reach as your r0, 2inch reach as R2 and 3 inch reach as R2. It's way less fiddly, which is a huge plus.
  14. The fire belly seems no good. Yes the spell is great. But 150 points for something that goes off on an 8 just feels too unreliable. Maybe 2x 2 more Leadbelchers for more punch or a gnoblars screen+frost sabres to take an objective or hrogthorn to threaten backfield objectives if they come forward.
  15. That start collecting approach sounds like incredibly good value. Two boxes of blue/brimstone's and a lord of change and you could make a ton of different lists
  16. They can all be played reasonably with elves. I'd make some lists and try out a few cities and see what you like. That's one of the strengths of the book, once you have a list you like you can tweak it into many other cities. For example, Shadow warriors are great in most lists. But yes, living cities goes well for sisters of the watch especially, popping up and shooting stuff.
  17. Points like anything else, but I don't think you'd have to do much honestly. Small based models with long reach are currently top dogs so nerfing them slightly wold be fine . It's a lot more pleasant than having to measure out all your 1 inches. Id say 1 inch=has to be within 1/2 Inch. 2inch reach = bases to base with that first model. 3inch reach = bases 2 bases with that 2nd model. This would be an overall nerf to most small based models, which are almost universally very strong, and a slight buff to bigger based models with 2inch or more reach, but those generally aren't that strong as a rule so I think overall it would be fine. But yes, just adjusting points could easily balance this back out.
  18. In 40k 2 Inch weapons mean you have to be in base to base with a guy within 1/2 inches of the target. 3in range is then base 2 base of that guy. It's more how many ranks can fight than an actual distance which gets away from fiddly tedious measuring. Or at least that's the idea, not sure of the actual base range etc. Also most things are base range in 40k.
  19. I really like the coherency rules for 40k. I hope they import that.
  20. Chosen in the style of varanguard would be awesome. I agree, modern remakes of some of the classics would provide value - zombies, skeletons would go well. Chaos marauders are way too good for how terrible the models are.
  21. Interesting because I think this is something they are intentionally avoiding. Indeed they seem to be trying to keep everything open and fluid, maybe for easier writing down the road. How fast do you think people would get grumpy if they provided a map and then some writer had characters violate it by turning up elsewhere? Seems easier to just avoid that problem by not giving too many maps. Also, my understanding is that the realms are relatively fluid, especially in some places. And with gates everywhere would it matter? The fastest way across ghur might be 2 gates to chamon and a very short walk, for example.
  22. Can the arms be reposed dot he spears point up? At least they wouldn't get stuck on other models. I always find a pair of tiny magnets in the haft work well. Holds it in place, removable for pile ins and if it snaps, it bends at the magnets and you can just reattach
  23. Pistoliers in the battalion. Good damage, OK durability, and so much flexibility!
  24. Prosecutors are a good shout-out. Awesome models, but hit like wet noodles. I remember running my Knight Azyros into a squad (Big Guy, giant 2 handed sword), only to realize he hits less hard than 2 greatswords. Super disappointing. At least he has buff potential though. The treelord ancient also deserves a mention. Giant Awesome model, originally 300 points, with an average damage output of ~4 wounds per combat phase. Painful.
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