I need some input, feel free to correct me if I get something wrong.
My Model range of S2T is currently rather limited and I usually play them as mono Slaanesh (10 Chaos Warriors, 5 Knights, 3 Varanguard, Chaso War Mammoth, Warshrine, Choas Lord on Kraka & on Foot, Chaos Mage, 6 Harpies, Iron Golems, Untamed Beasts, Daemon Prince)
My Arch-Frenemy is the Big Waagh! which is a hard nut to crack with S2D.
In terms of efficiency (esp. VS the Waagh but also in general) I am currenlty at a loss concerning how to use some units without relying on multiple buffs.
The mentioned units: Chaos Warriors - They can tank damage IF you use 10+ of them which is just too expensive to be parked on an objective. They really need more damage somehow. Chaos Knights - Lances are plainly rubbish, you lose out on too much compared to swords, swords are okayish but only a 4+ save for 180 pts? These need a 20 pts points drop, or more damage/tankiness. Chaos Sorcerers - They're okay, though I couldn't find a way to make one cast twice or grant them a bonus to cast (while not being part of the Kabalist Subfaction) Daemon Princes - Well...they're okay as a General in a Despoiler Subfaction but let's be real: 210 points? If they were Sorcerers as well that might be justified. More damage or a way to make one a sorcerer would be what's needed.
It feels to me like I am missing something important since most units just seem to be rather bad (compared to Orruks, I haven't had a lot of issues against any other faction really). It feels like no matter what I do the orrk player always has more bodies, more damage, more tankiness, better magic, more speed and I feel really handicapped when facing them (it's like playing against an enemy while fileding 500 points less in a 2000 point game).
Clear question: Do you have ideas and input on how to use the named units more effectively without having to invest a lot amount of Command Points and Auras to make them being worth their points?